pokemon-showdown/test/sim/moves/hyperbeam.js
André Bastos Dias 68df315d27
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Fix Gen 1 multi-turn move interactions with Haze, Metronome and Mirror Move (#11859)
2026-04-05 02:43:15 -07:00

202 lines
7.3 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe(`Hyper Beam`, () => {
afterEach(() => {
battle.destroy();
});
it(`should always force a recharge turn`, () => {
battle = common.createBattle([[
{ species: 'snorlax', ability: 'noguard', moves: ['hyperbeam', 'tackle'] },
], [
{ species: 'alakazam', moves: ['substitute'] },
]]);
battle.makeChoices();
assert.cantMove(() => battle.choose('p1', 'move tackle'));
});
});
describe(`Hyper Beam [Gen 1]`, () => {
afterEach(() => {
battle.destroy();
});
it(`should not force a recharge turn after KOing a Pokemon`, () => {
battle = common.gen(1).createBattle([[
{ species: 'snorlax', moves: ['hyperbeam', 'tackle'] },
], [
{ species: 'abra', moves: ['swordsdance'] },
{ species: 'exeggutor', moves: ['swordsdance'] },
]]);
battle.makeChoices();
battle.choose('p2', 'switch exeggutor');
assert.false.cantMove(() => battle.choose('p1', 'move tackle'));
});
it(`should not force a recharge turn after breaking a Substitute`, () => {
battle = common.gen(1).createBattle([[
{ species: 'snorlax', moves: ['hyperbeam', 'tackle'] },
], [
{ species: 'alakazam', moves: ['substitute'] },
]]);
battle.makeChoices();
assert.false.cantMove(() => battle.choose('p1', 'move tackle'));
});
it(`should force a recharge turn after damaging, but not breaking a Substitute`, () => {
battle = common.gen(1).createBattle({ forceRandomChance: true }, [[
{ species: 'slowpoke', moves: ['hyperbeam', 'tackle'] },
], [
{ species: 'rhydon', moves: ['substitute'] },
]]);
battle.makeChoices();
assert.cantMove(() => battle.choose('p1', 'move tackle'));
});
it(`Partial trapping moves negate recharge turns (recharging Pokemon is slower))`, () => {
battle = common.gen(1).createBattle({ forceRandomChance: true }, [[
{ species: 'cloyster', moves: ['surf', 'clamp'] },
], [
{ species: 'snorlax', moves: ['hyperbeam'] },
]]);
// All moves hit
battle.makeChoices();
assert(battle.p2.active[0].volatiles['mustrecharge']);
battle.makeChoices('move clamp', 'auto');
assert.false(battle.p2.active[0].volatiles['mustrecharge']);
assert(battle.p2.active[0].volatiles['partiallytrapped']);
});
it(`Partial trapping moves negate recharge turns (recharging Pokemon is faster)`, () => {
battle = common.gen(1).createBattle({ forceRandomChance: true }, [[
{ species: 'cloyster', moves: ['clamp'] },
], [
{ species: 'aerodactyl', moves: ['hyperbeam'] },
]]);
// All moves hit
battle.makeChoices();
assert.false.fullHP(battle.p1.active[0]);
assert.false(battle.p2.active[0].volatiles['mustrecharge']);
assert(battle.p2.active[0].volatiles['partiallytrapped']);
});
it(`Hyper Beam Wrap underflow glitch`, () => {
battle = common.gen(1).createBattle({ seed: [0, 0, 0, 4] }, [[
{ species: 'dragonite', moves: ['agility', 'wrap'] },
], [
{ species: 'alakazam', moves: ['hyperbeam'] },
]]);
battle.p2.active[0].moveSlots[0].pp = 1;
// All moves hit in the first turn
battle.makeChoices();
assert(battle.p2.active[0].volatiles['mustrecharge']);
// Wrap misses, the forced Hyper Beam hits, Wrap PP underflows to 63
battle.makeChoices('move wrap', 'auto');
assert.false(battle.p2.active[0].volatiles['partiallytrapped']);
assert(battle.p2.active[0].volatiles['mustrecharge']);
assert(battle.log.includes("|-hint|In Gen 1, if a Pokémon is forced to use a move with 0 PP, the move will underflow to have 63 PP."));
assert.equal(battle.p2.active[0].moveSlots[0].pp, 63);
});
it(`Hyper Beam automatic selection glitch`, () => {
battle = common.gen(1).createBattle({ seed: [0, 0, 1, 0] }, [[
{ species: 'cloyster', moves: ['surf', 'clamp'] },
], [
{ species: 'snorlax', moves: ['hyperbeam'] },
]]);
// All moves hit in the first turn
battle.makeChoices();
assert(battle.p2.active[0].volatiles['mustrecharge']);
// Clamp misses, the forced Hyper Beam hits
battle.makeChoices('move clamp', 'auto');
assert.false(battle.p2.active[0].volatiles['partiallytrapped']);
assert(battle.p2.active[0].volatiles['mustrecharge']);
});
it(`should be soft-locked if it was frozen during the recharge turn`, () => {
battle = common.gen(1).createBattle({ forceRandomChance: true }, [[
{ species: 'cloyster', moves: ['icebeam', 'splash'] },
], [
{ species: 'alakazam', moves: ['hyperbeam'] },
{ species: 'magikarp', moves: ['splash'] },
]]);
battle.makeChoices();
const hp = battle.p1.active[0].hp;
for (let i = 0; i < 5; i++) {
assert.throws(() => battle.choose('p2', 'switch 2'));
assert(battle.p2.active[0].volatiles['mustrecharge']);
const request = battle.p2.activeRequest;
assert.equal(request.active[0].moves.length, 1);
assert.equal(request.active[0].moves[0].id, 'recharge');
battle.makeChoices('move splash', 'move recharge');
}
assert.equal(battle.p1.active[0].hp, hp);
});
it(`should be freed from soft-locked if thawed by a fire move during the recharge turn`, () => {
battle = common.gen(1).createBattle({ forceRandomChance: true }, [[
{ species: 'cloyster', moves: ['icebeam', 'splash', 'firepunch'] },
], [
{ species: 'alakazam', moves: ['hyperbeam'] },
{ species: 'magikarp', moves: ['splash'] },
]]);
battle.makeChoices();
const hp = battle.p1.active[0].hp;
for (let i = 0; i < 5; i++) {
assert.throws(() => battle.choose('p2', 'switch 2'));
assert(battle.p2.active[0].volatiles['mustrecharge']);
const request = battle.p2.activeRequest;
assert.equal(request.active[0].moves.length, 1);
assert.equal(request.active[0].moves[0].id, 'recharge');
battle.makeChoices('move splash', 'move recharge');
}
assert.equal(battle.p1.active[0].hp, hp);
battle.makeChoices('move firepunch', 'move recharge');
assert.equal(battle.p2.active[0].status, '');
battle.makeChoices('move splash', 'move recharge');
assert(!battle.p2.active[0].volatiles['mustrecharge']);
battle.makeChoices('move splash', 'move hyperbeam');
assert(battle.p1.active[0].hp < hp);
});
it(`should not be freed from soft-locked if unfrozen by Haze during the recharge turn`, () => {
battle = common.gen(1).createBattle({ forceRandomChance: true }, [[
{ species: 'cloyster', moves: ['icebeam', 'splash', 'haze'] },
], [
{ species: 'alakazam', moves: ['hyperbeam'] },
{ species: 'magikarp', moves: ['splash'] },
]]);
battle.makeChoices();
const hp = battle.p1.active[0].hp;
for (let i = 0; i < 5; i++) {
assert.throws(() => battle.choose('p2', 'switch 2'));
assert(battle.p2.active[0].volatiles['mustrecharge']);
const request = battle.p2.activeRequest;
assert.equal(request.active[0].moves.length, 1);
assert.equal(request.active[0].moves[0].id, 'recharge');
battle.makeChoices('move splash', 'move recharge');
}
assert.equal(battle.p1.active[0].hp, hp);
battle.makeChoices('move haze', 'move recharge');
assert.equal(battle.p2.active[0].status, '');
for (let i = 0; i < 5; i++) {
assert.throws(() => battle.choose('p2', 'switch 2'));
assert(battle.p2.active[0].volatiles['mustrecharge']);
const request = battle.p2.activeRequest;
assert.equal(request.active[0].moves.length, 1);
assert.equal(request.active[0].moves[0].id, 'recharge');
battle.makeChoices('move splash', 'move recharge');
}
assert.equal(battle.p2.active[0].status, '');
assert.equal(battle.p1.active[0].hp, hp);
});
});