pokemon-showdown/test/sim/moves/disable.js
André Bastos Dias 2d66d56524
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Gen 1: Implement move slot tracking (#11812)
2026-03-21 23:20:38 -07:00

153 lines
5.2 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Disable', () => {
afterEach(() => {
battle.destroy();
});
it(`should prevent the use of the target's last move`, () => {
battle = common.createBattle([[
{ species: "Wynaut", moves: ['disable'] },
], [
{ species: "Spearow", moves: ['growl'] },
]]);
battle.makeChoices();
assert.cantMove(() => battle.makeChoices('auto', 'move growl'), "Spearow", 'growl');
});
it(`should interrupt consecutively executed moves like Outrage`, () => {
battle = common.createBattle([[
{ species: "Wynaut", moves: ['disable'] },
], [
{ species: "Spearow", moves: ['outrage', 'sleeptalk'] },
]]);
battle.makeChoices();
assert.cantMove(() => battle.makeChoices('auto', 'move sleeptalk'), "Spearow", 'sleeptalk');
battle.makeChoices();
assert.cantMove(() => battle.makeChoices('auto', 'move outrage'));
});
it(`should not work successfully against Struggle`, () => {
battle = common.createBattle([[
{ species: "Wynaut", moves: ['disable'] },
], [
{ species: "Spearow", item: 'assaultvest', moves: ['growl'] },
]]);
battle.makeChoices();
assert(battle.log.indexOf('|-fail|p1a: Wynaut') > 0, `Disable should have failed vs Struggle`);
});
describe(`[Gen 1] Disable`, () => {
it(`should fail if the opponent already has a move disabled`, () => {
battle = common.createBattle({ forceRandomChance: true }, [[
{ species: 'Mew', moves: ['disable'] },
], [
{ species: 'Muk', moves: ['splash', 'tackle'] },
]]);
battle.makeChoices('auto', 'move tackle');
battle.makeChoices('auto', 'move splash');
battle.makeChoices('auto', 'move splash');
assert(battle.log.includes('|-fail|p1a: Mew'), `Disable should fail if a move is already disabled`);
});
it(`should work on the first turn so long as the opponent has move with PP`, () => {
battle = common.gen(1).createBattle({ forceRandomChance: true }, [[
{ species: 'Mew', moves: ['disable'] },
], [
{ species: 'Muk', moves: ['roar'] },
]]);
battle.makeChoices();
assert('disable' in battle.p2.active[0].volatiles);
});
it(`should fail if opponent has no moves with PP`, () => {
battle = common.gen(1).createBattle({ forceRandomChance: true }, [[
{ species: 'Mew', moves: ['disable'] },
], [
{ species: 'Muk', moves: ['hyperbeam'] },
]]);
battle.p2.active[0].deductPP('hyperbeam', 8);
battle.makeChoices();
assert(battle.log.includes('|-fail|p2a: Muk'), 'Muk has no moves with positive PP');
});
it(`should not select moves with 0 PP`, () => {
battle = common.gen(1).createBattle({ forceRandomChance: true }, [[
{ species: 'Mew', moves: ['disable'] },
], [
{ species: 'Muk', moves: ['hyperbeam', 'fireblast', 'blizzard', 'tackle'] },
]]);
const muk = battle.p2.active[0];
muk.moveSlots[0].pp = 0;
muk.moveSlots[1].pp = 0;
muk.moveSlots[2].pp = 0;
battle.makeChoices('auto', 'move tackle');
assert(!!muk.volatiles['disable']);
assert.equal(muk.volatiles.disable.slotIndex, 3);
});
it(`should keep the slot disabled even if the move is replaced by Mimic`, () => {
battle = common.gen(1).createBattle({ seed: [2, 0, 0, 0] }, [[
{ species: 'Drowzee', moves: ['mimic', 'tackle'] },
], [
{ species: 'Abra', moves: ['tackle', 'disable'] },
]]);
const disabled = battle.p1.active[0];
battle.makeChoices('move mimic', 'move disable');
assert.equal(disabled.moveSlots[0].id, 'tackle');
assert.equal(disabled.volatiles['disable'].slotIndex, 1);
assert.equal(disabled.volatiles['disable'].move, 'tackle');
assert.cantMove(() => battle.p1.choose('move 2'));
// can select the Tackle in the first slot, but the move will still fail
battle.makeChoices('move 1', 'move tackle');
assert.fullHP(battle.p2.active[0]);
});
it(`should keep the slot disabled even if the move is replaced by Transform`, () => {
battle = common.gen(1).createBattle({ seed: [2, 0, 0, 0] }, [[
{ species: 'Drowzee', moves: ['transform', 'tackle'] },
], [
{ species: 'Abra', moves: ['tackle', 'disable'] },
]]);
battle.makeChoices('move tackle', 'move disable');
assert.cantMove(() => battle.p1.choose('move tackle'));
battle.makeChoices('move transform', 'move tackle');
assert.cantMove(() => battle.p1.choose('move disable'));
battle.makeChoices('move tackle', 'move tackle');
});
it(`Disable should build Rage, even if it misses/fails`, () => {
// Disable hits
battle = common.gen(1).createBattle([[
{ species: 'Drowzee', moves: ['disable'] },
], [
{ species: 'Abra', moves: ['rage'] },
]]);
// Modding accuracy so Disable always hits
battle.onEvent('Accuracy', battle.format, true);
battle.makeChoices();
assert(battle.log.some(line => line.startsWith('|-boost|')));
battle = common.gen(1).createBattle([[
{ species: 'Drowzee', moves: ['disable'] },
], [
{ species: 'Abra', moves: ['rage'] },
]]);
// Modding accuracy so Disable always misses
battle.onEvent('Accuracy', battle.format, (accuracy, target, pokemon, move) => {
return move.id === 'rage';
});
battle.makeChoices();
assert(battle.log.some(line => line.startsWith('|-boost|')));
});
});
});