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https://github.com/smogon/pokemon-showdown.git
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ESLint has a whole new config format, so I figure it's a good time to make the config system saner. - First, we no longer have separate eslint-no-types configs. Lint performance shouldn't be enough of a problem to justify the relevant maintenance complexity. - Second, our base config should work out-of-the-box now. `npx eslint` will work as expected, without any CLI flags. You should still use `npm run lint` which adds the `--cached` flag for performance. - Third, whatever updates I did fixed style linting, which apparently has been bugged for quite some time, considering all the obvious mixed-tabs-and-spaces issues I found in the upgrade. Also here are some changes to our style rules. In particular: - Curly brackets (for objects etc) now have spaces inside them. Sorry for the huge change. ESLint doesn't support our old style, and most projects use Prettier style, so we might as well match them in this way. See https://github.com/eslint-stylistic/eslint-stylistic/issues/415 - String + number concatenation is no longer allowed. We now consistently use template strings for this.
72 lines
2.3 KiB
JavaScript
72 lines
2.3 KiB
JavaScript
'use strict';
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const assert = require('assert').strict;
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const common = require('./../../common');
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let battle;
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const unimportantPokemon = { species: 'magikarp', moves: ['splash'] };
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describe(`[Hackmons] Arceus`, () => {
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it(`in untyped forme should change its type to match the plate held`, () => {
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battle = common.gen(4).createBattle([[
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{ species: 'arceus', ability: 'multitype', item: 'flameplate', moves: ['rest'] },
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], [
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unimportantPokemon,
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]]);
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const arceus = battle.p1.active[0];
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assert(arceus.hasType('Fire'));
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});
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it(`in Steel forme should should be Water-typed to match the held Splash Plate`, () => {
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battle = common.gen(4).createBattle([[
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{ species: 'arceussteel', ability: 'multitype', item: 'splashplate', moves: ['rest'] },
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], [
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unimportantPokemon,
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]]);
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const arceus = battle.p1.active[0];
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assert(arceus.hasType('Water'));
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});
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it(`in a typed forme should be Normal-typed if no plate is held`, () => {
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battle = common.gen(4).createBattle([[
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{ species: 'arceusfire', ability: 'multitype', item: 'leftovers', moves: ['rest'] },
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], [
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unimportantPokemon,
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]]);
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const arceus = battle.p1.active[0];
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assert(arceus.hasType('Normal'));
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});
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it(`in a typed forme should be Normal-typed despite holding a plate if Arceus does not have the Multitype ability`, () => {
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battle = common.gen(4).createBattle([[
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{ species: 'arceusfire', ability: 'truant', item: 'flameplate', moves: ['rest'] },
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], [
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unimportantPokemon,
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]]);
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const arceus = battle.p1.active[0];
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assert(arceus.hasType('Normal'));
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});
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it(`should not be able to lose its typing`, () => {
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battle = common.createBattle([[
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{ species: 'arceus', ability: 'multitype', item: 'flameplate', moves: ['burnup'] },
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], [
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{ species: 'reuniclus', moves: ['soak'] },
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]]);
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battle.makeChoices();
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const arceus = battle.p1.active[0];
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assert(arceus.hasType('Fire'), 'Arceus should not change type.');
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});
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it(`should use Arceus's real type for Revelation Dance`, () => {
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battle = common.gen(7).createBattle([[
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{ species: 'arceusfire', ability: 'sandrush', moves: ['revelationdance'] },
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], [
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{ species: 'aggron', ability: 'colorchange', moves: ['sleeptalk'] },
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]]);
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battle.makeChoices();
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const aggron = battle.p2.active[0];
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assert(aggron.hasType('Normal'), 'Aggron should become Normal-type.');
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});
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});
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