mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-07-25 12:22:21 -05:00
119 lines
4.2 KiB
JavaScript
119 lines
4.2 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe('Normalize', () => {
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afterEach(() => {
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battle.destroy();
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});
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it('should change most of the user\'s moves to Normal-type', () => {
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battle = common.createBattle([[
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{ species: "Delcatty", ability: 'normalize', moves: ['grassknot'] },
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], [
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{ species: "Latias", ability: 'colorchange', moves: ['endure'] },
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]]);
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battle.makeChoices('move grassknot', 'move endure');
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assert(battle.p2.active[0].hasType('Normal'));
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});
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it('should not change Hidden Power to Normal-type', () => {
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battle = common.createBattle([[
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{ species: "Delcatty", ability: 'normalize', moves: ['hiddenpowerfighting'] },
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], [
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{ species: "Latias", ability: 'colorchange', moves: ['endure'] },
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]]);
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battle.makeChoices('move hiddenpowerfighting', 'move endure');
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assert(battle.p2.active[0].hasType('Fighting'));
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});
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it('should not change Techno Blast to Normal-type if the user is holding a Drive', () => {
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battle = common.createBattle([[
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{ species: "Delcatty", ability: 'normalize', item: 'dousedrive', moves: ['technoblast'] },
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], [
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{ species: "Latias", ability: 'colorchange', moves: ['endure'] },
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]]);
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battle.makeChoices('move technoblast', 'move endure');
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assert(battle.p2.active[0].hasType('Water'));
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});
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it('should not change Judgment to Normal-type if the user is holding a Plate', () => {
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battle = common.createBattle([[
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{ species: "Delcatty", ability: 'normalize', item: 'zapplate', moves: ['judgment'] },
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], [
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{ species: "Latias", ability: 'colorchange', moves: ['endure'] },
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]]);
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battle.makeChoices('move judgment', 'move endure');
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assert(battle.p2.active[0].hasType('Electric'));
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});
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it('should not change Weather Ball to Normal-type if sun, rain, or hail is an active weather', () => {
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battle = common.createBattle([[
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{ species: "Delcatty", ability: 'normalize', item: 'laggingtail', moves: ['weatherball'] },
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], [
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{ species: "Latias", ability: 'colorchange', moves: ['sunnyday'] },
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]]);
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battle.makeChoices('move weatherball', 'move sunnyday');
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assert(battle.p2.active[0].hasType('Fire'));
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});
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it('should not change Natural Gift to Normal-type if the user is holding a Berry', () => {
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battle = common.createBattle([[
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{ species: "Delcatty", ability: 'normalize', item: 'chopleberry', moves: ['naturalgift'] },
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], [
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{ species: "Latias", ability: 'colorchange', moves: ['endure'] },
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]]);
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battle.makeChoices('move naturalgift', 'move endure');
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assert(battle.p2.active[0].hasType('Fighting'));
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});
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});
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describe('Normalize [Gen 4]', () => {
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afterEach(() => {
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battle.destroy();
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});
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it('should change most of the user\'s moves to Normal-type', () => {
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battle = common.gen(4).createBattle([[
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{ species: "Delcatty", ability: 'normalize', moves: ['grassknot'] },
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], [
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{ species: "Latias", ability: 'colorchange', moves: ['endure'] },
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]]);
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battle.makeChoices('move grassknot', 'move endure');
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assert(battle.p2.active[0].hasType('Normal'));
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});
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it('should change Hidden Power to Normal-type', () => {
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battle = common.gen(4).createBattle([[
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{ species: "Delcatty", ability: 'normalize', moves: ['hiddenpowerfire'] },
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], [
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{ species: "Latias", ability: 'colorchange', moves: ['endure'] },
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]]);
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battle.makeChoices('move hiddenpowerfire', 'move endure');
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assert(battle.p2.active[0].hasType('Normal'));
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});
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it('should change Judgment to Normal-type even if the user is holding a Plate', () => {
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battle = common.gen(4).createBattle([[
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{ species: "Delcatty", ability: 'normalize', item: 'pixieplate', moves: ['judgment'] },
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], [
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{ species: "Latias", ability: 'colorchange', moves: ['endure'] },
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]]);
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battle.makeChoices('move judgment', 'move endure');
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assert(battle.p2.active[0].hasType('Normal'));
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});
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it('should change Weather Ball to Normal-type even if sun, rain, or hail is an active weather', () => {
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battle = common.gen(4).createBattle([[
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{ species: "Delcatty", ability: 'normalize', item: 'laggingtail', moves: ['weatherball'] },
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], [
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{ species: "Latias", ability: 'colorchange', moves: ['sunnyday'] },
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]]);
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battle.makeChoices('move weatherball', 'move sunnyday');
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assert(battle.p2.active[0].hasType('Normal'));
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});
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});
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