pokemon-showdown/test/sim/abilities/normalize.js
André Bastos Dias 7d92a7e14e
Some checks failed
Node.js CI / build (18.x) (push) Has been cancelled
Normalize test code formatting (#12029)
2026-05-11 21:13:30 -05:00

119 lines
4.2 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Normalize', () => {
afterEach(() => {
battle.destroy();
});
it('should change most of the user\'s moves to Normal-type', () => {
battle = common.createBattle([[
{ species: "Delcatty", ability: 'normalize', moves: ['grassknot'] },
], [
{ species: "Latias", ability: 'colorchange', moves: ['endure'] },
]]);
battle.makeChoices('move grassknot', 'move endure');
assert(battle.p2.active[0].hasType('Normal'));
});
it('should not change Hidden Power to Normal-type', () => {
battle = common.createBattle([[
{ species: "Delcatty", ability: 'normalize', moves: ['hiddenpowerfighting'] },
], [
{ species: "Latias", ability: 'colorchange', moves: ['endure'] },
]]);
battle.makeChoices('move hiddenpowerfighting', 'move endure');
assert(battle.p2.active[0].hasType('Fighting'));
});
it('should not change Techno Blast to Normal-type if the user is holding a Drive', () => {
battle = common.createBattle([[
{ species: "Delcatty", ability: 'normalize', item: 'dousedrive', moves: ['technoblast'] },
], [
{ species: "Latias", ability: 'colorchange', moves: ['endure'] },
]]);
battle.makeChoices('move technoblast', 'move endure');
assert(battle.p2.active[0].hasType('Water'));
});
it('should not change Judgment to Normal-type if the user is holding a Plate', () => {
battle = common.createBattle([[
{ species: "Delcatty", ability: 'normalize', item: 'zapplate', moves: ['judgment'] },
], [
{ species: "Latias", ability: 'colorchange', moves: ['endure'] },
]]);
battle.makeChoices('move judgment', 'move endure');
assert(battle.p2.active[0].hasType('Electric'));
});
it('should not change Weather Ball to Normal-type if sun, rain, or hail is an active weather', () => {
battle = common.createBattle([[
{ species: "Delcatty", ability: 'normalize', item: 'laggingtail', moves: ['weatherball'] },
], [
{ species: "Latias", ability: 'colorchange', moves: ['sunnyday'] },
]]);
battle.makeChoices('move weatherball', 'move sunnyday');
assert(battle.p2.active[0].hasType('Fire'));
});
it('should not change Natural Gift to Normal-type if the user is holding a Berry', () => {
battle = common.createBattle([[
{ species: "Delcatty", ability: 'normalize', item: 'chopleberry', moves: ['naturalgift'] },
], [
{ species: "Latias", ability: 'colorchange', moves: ['endure'] },
]]);
battle.makeChoices('move naturalgift', 'move endure');
assert(battle.p2.active[0].hasType('Fighting'));
});
});
describe('Normalize [Gen 4]', () => {
afterEach(() => {
battle.destroy();
});
it('should change most of the user\'s moves to Normal-type', () => {
battle = common.gen(4).createBattle([[
{ species: "Delcatty", ability: 'normalize', moves: ['grassknot'] },
], [
{ species: "Latias", ability: 'colorchange', moves: ['endure'] },
]]);
battle.makeChoices('move grassknot', 'move endure');
assert(battle.p2.active[0].hasType('Normal'));
});
it('should change Hidden Power to Normal-type', () => {
battle = common.gen(4).createBattle([[
{ species: "Delcatty", ability: 'normalize', moves: ['hiddenpowerfire'] },
], [
{ species: "Latias", ability: 'colorchange', moves: ['endure'] },
]]);
battle.makeChoices('move hiddenpowerfire', 'move endure');
assert(battle.p2.active[0].hasType('Normal'));
});
it('should change Judgment to Normal-type even if the user is holding a Plate', () => {
battle = common.gen(4).createBattle([[
{ species: "Delcatty", ability: 'normalize', item: 'pixieplate', moves: ['judgment'] },
], [
{ species: "Latias", ability: 'colorchange', moves: ['endure'] },
]]);
battle.makeChoices('move judgment', 'move endure');
assert(battle.p2.active[0].hasType('Normal'));
});
it('should change Weather Ball to Normal-type even if sun, rain, or hail is an active weather', () => {
battle = common.gen(4).createBattle([[
{ species: "Delcatty", ability: 'normalize', item: 'laggingtail', moves: ['weatherball'] },
], [
{ species: "Latias", ability: 'colorchange', moves: ['sunnyday'] },
]]);
battle.makeChoices('move weatherball', 'move sunnyday');
assert(battle.p2.active[0].hasType('Normal'));
});
});