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* Activate Wonder Guard if the target is immune * Lint * Correctly check for immunities * Refactor runImmunity * Change all move.type to move For example, this fixes Thousand Arrows vs Air Ballon Terapagos. Tera Shell was not activating. * Remove unnecessary cast
69 lines
2.2 KiB
TypeScript
69 lines
2.2 KiB
TypeScript
export const Items: import('../../../sim/dex-items').ModdedItemDataTable = {
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blacksludge: {
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inherit: true,
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onResidual(pokemon) {
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if (pokemon.hasType('Poison')) {
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this.heal(pokemon.baseMaxhp / 16);
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} else {
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const calc = calculate(this, pokemon, pokemon);
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if (calc) this.damage(calc * pokemon.baseMaxhp / 8);
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}
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},
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},
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jabocaberry: {
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inherit: true,
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onDamagingHit(damage, target, source, move) {
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if (move.category === 'Physical' && source.hp && source.isActive && !source.hasAbility('magicguard')) {
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if (target.eatItem()) {
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const calc = calculate(this, target, source);
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if (calc) this.damage(calc * source.baseMaxhp / (target.hasAbility('ripen') ? 4 : 8), source, target);
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}
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}
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},
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},
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lifeorb: {
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inherit: true,
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onAfterMoveSecondarySelf(source, target, move) {
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if (source && source !== target && move && move.category !== 'Status' && !source.forceSwitchFlag) {
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const calc = calculate(this, source, source);
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if (calc) this.damage(calc * source.baseMaxhp / 10, source, source, this.dex.items.get('lifeorb'));
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}
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},
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},
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rockyhelmet: {
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inherit: true,
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onDamagingHit(damage, target, source, move) {
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if (this.checkMoveMakesContact(move, source, target)) {
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const calc = calculate(this, target, source);
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if (calc) this.damage(calc * source.baseMaxhp / 6, source, target);
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}
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},
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},
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rowapberry: {
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inherit: true,
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onDamagingHit(damage, target, source, move) {
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if (move.category === 'Special' && source.hp && source.isActive && !source.hasAbility('magicguard')) {
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if (target.eatItem()) {
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const calc = calculate(this, target, source);
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if (calc) this.damage(calc * source.baseMaxhp / (target.hasAbility('ripen') ? 4 : 8), source, target);
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}
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}
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},
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},
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stickybarb: {
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inherit: true,
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onResidual(pokemon) {
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const calc = calculate(this, pokemon, pokemon);
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if (calc) this.damage(calc * pokemon.baseMaxhp / 8);
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},
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},
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};
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function calculate(battle: Battle, source: Pokemon, pokemon: Pokemon) {
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const move = battle.dex.getActiveMove('tackle');
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move.type = source.getTypes()[0];
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const typeMod = 2 ** battle.clampIntRange(pokemon.runEffectiveness(move), -6, 6);
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if (!pokemon.runImmunity(move)) return 0;
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return typeMod;
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}
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