pokemon-showdown/data/mods/gen3/random-teams.ts
livid washed 6f43d34a63
Old Gens Random Battles updates (#9487)
* Gen 1 updates

* Gen 4 updates

* Gen 5 updates

* Gen 6-7 updates

* Gen 3: Electrode should get Static
2023-03-31 14:39:20 -07:00

696 lines
26 KiB
TypeScript

import RandomGen4Teams from '../gen4/random-teams';
import {Utils} from '../../../lib';
import {PRNG, PRNGSeed} from '../../../sim/prng';
import type {MoveCounter, OldRandomBattleSpecies} from '../gen8/random-teams';
export class RandomGen3Teams extends RandomGen4Teams {
battleHasDitto: boolean;
battleHasWobbuffet: boolean;
randomData: {[species: string]: OldRandomBattleSpecies} = require('./random-data.json');
constructor(format: string | Format, prng: PRNG | PRNGSeed | null) {
super(format, prng);
this.battleHasDitto = false;
this.battleHasWobbuffet = false;
this.moveEnforcementCheckers = {
Bug: (movePool, moves, abilities, types, counter, species) => (
movePool.includes('megahorn') || (!species.types[1] && movePool.includes('hiddenpowerbug'))
),
Electric: (movePool, moves, abilities, types, counter) => !counter.get('Electric'),
Fighting: (movePool, moves, abilities, types, counter) => !counter.get('Fighting'),
Fire: (movePool, moves, abilities, types, counter) => !counter.get('Fire'),
Ground: (movePool, moves, abilities, types, counter) => !counter.get('Ground'),
Normal: (movePool, moves, abilities, types, counter, species) => {
if (species.id === 'blissey' && movePool.includes('softboiled')) return true;
return !counter.get('Normal') && counter.setupType === 'Physical';
},
Psychic: (movePool, moves, abilities, types, counter, species) => (
types.has('Psychic') &&
(movePool.includes('psychic') || movePool.includes('psychoboost')) &&
species.baseStats.spa >= 100
),
Rock: (movePool, moves, abilities, types, counter, species) => !counter.get('Rock') && species.baseStats.atk >= 100,
Water: (movePool, moves, abilities, types, counter, species) => (
!counter.get('Water') && counter.setupType !== 'Physical' && species.baseStats.spa >= 60
),
// If the Pokémon has this move, the other move will be forced
protect: movePool => movePool.includes('wish'),
sunnyday: movePool => movePool.includes('solarbeam'),
sleeptalk: movePool => movePool.includes('rest'),
};
}
shouldCullMove(
move: Move,
types: Set<string>,
moves: Set<string>,
abilities: Set<string>,
counter: MoveCounter,
movePool: string[],
teamDetails: RandomTeamsTypes.TeamDetails,
species: Species,
): {cull: boolean, isSetup?: boolean} {
const restTalk = moves.has('rest') && moves.has('sleeptalk');
switch (move.id) {
// Set up once and only if we have the moves for it
case 'bulkup': case 'curse': case 'dragondance': case 'swordsdance':
return {
cull: (
(counter.setupType !== 'Physical' || counter.get('physicalsetup') > 1) ||
(counter.get('Physical') + counter.get('physicalpool') < 2 && !moves.has('batonpass') && !restTalk)
),
isSetup: true,
};
case 'calmmind':
return {
cull: (
counter.setupType !== 'Special' ||
(counter.get('Special') + counter.get('specialpool') < 2 && !moves.has('batonpass') &&
!moves.has('refresh') && !restTalk)
),
isSetup: true,
};
case 'agility':
return {
cull: (counter.damagingMoves.size < 2 && !moves.has('batonpass')) || moves.has('substitute') || restTalk,
isSetup: !counter.setupType,
};
// Not very useful without their supporting moves
case 'amnesia': case 'sleeptalk':
if (moves.has('roar') || moves.has('whirlwind')) return {cull: true};
if (!moves.has('rest')) return {cull: true};
if (movePool.length > 1) {
const rest = movePool.indexOf('rest');
if (rest >= 0) this.fastPop(movePool, rest);
}
break;
case 'barrier':
return {cull: !moves.has('calmmind') && !moves.has('batonpass') && !moves.has('mirrorcoat')};
case 'batonpass':
return {cull: (
(!counter.setupType && !counter.get('speedsetup')) &&
['meanlook', 'spiderweb', 'substitute', 'wish'].every(m => !moves.has(m))
)};
case 'endeavor': case 'flail': case 'reversal':
return {cull: restTalk || (!moves.has('endure') && !moves.has('substitute'))};
case 'endure':
return {cull: movePool.includes('destinybond')};
case 'extremespeed': case 'raindance': case 'sunnyday':
return {cull: counter.damagingMoves.size < 2 || moves.has('rest')};
case 'focuspunch':
return {cull: (
(counter.damagingMoves.size < 2 || moves.has('rest') || counter.setupType && !moves.has('spore')) ||
(!moves.has('substitute') && (counter.get('Physical') < 4 || moves.has('fakeout'))) ||
// Breloom likes to have coverage
(species.id === 'breloom' && (moves.has('machpunch') || moves.has('skyuppercut')))
)};
case 'moonlight':
return {cull: moves.has('wish') || moves.has('protect')};
case 'perishsong':
return {cull: !moves.has('meanlook') && !moves.has('spiderweb')};
case 'protect':
return {cull: !abilities.has('Speed Boost') && ['perishsong', 'toxic', 'wish'].every(m => !moves.has(m))};
case 'refresh':
return {cull: !counter.setupType};
case 'rest':
return {cull: (
movePool.includes('sleeptalk') ||
(!moves.has('sleeptalk') && (!!counter.get('recovery') || movePool.includes('curse')))
)};
case 'solarbeam':
if (movePool.length > 1) {
const sunnyday = movePool.indexOf('sunnyday');
if (sunnyday >= 0) this.fastPop(movePool, sunnyday);
}
return {cull: !moves.has('sunnyday')};
// Bad after setup
case 'aromatherapy': case 'healbell':
return {cull: moves.has('rest') || !!teamDetails.statusCure};
case 'confuseray':
return {cull: !!counter.setupType || restTalk};
case 'counter': case 'mirrorcoat':
return {cull: !!counter.setupType || ['rest', 'substitute', 'toxic'].some(m => moves.has(m))};
case 'destinybond':
return {cull: !!counter.setupType || moves.has('explosion') || moves.has('selfdestruct')};
case 'doubleedge': case 'facade': case 'fakeout': case 'waterspout':
return {cull: (
(!types.has(move.type) && counter.get('Status') >= 1) ||
(move.id === 'doubleedge' && moves.has('return'))
)};
case 'encore': case 'painsplit': case 'recover': case 'yawn':
return {cull: restTalk};
case 'explosion': case 'machpunch': case 'selfdestruct':
// Snorlax doesn't want to roll selfdestruct as its only STAB move
const snorlaxCase = species.id === 'snorlax' && !moves.has('return') && !moves.has('bodyslam');
return {cull: snorlaxCase || moves.has('rest') || moves.has('substitute') || !!counter.get('recovery')};
case 'haze':
return {cull: !!counter.setupType || moves.has('raindance') || restTalk};
case 'icywind': case 'pursuit': case 'superpower': case 'transform':
return {cull: !!counter.setupType || moves.has('rest')};
case 'leechseed':
return {cull: !!counter.setupType || moves.has('explosion')};
case 'stunspore':
return {cull: moves.has('sunnyday') || moves.has('toxic')};
case 'lightscreen':
return {cull: !!counter.setupType || !!counter.get('speedsetup')};
case 'meanlook': case 'spiderweb':
return {cull: !!counter.get('speedsetup') || (!moves.has('batonpass') && !moves.has('perishsong'))};
case 'morningsun':
return {cull: counter.get('speedsetup') >= 1};
case 'quickattack':
return {cull: (
!!counter.get('speedsetup') ||
moves.has('substitute') ||
(!types.has('Normal') && !!counter.get('Status'))
)};
case 'rapidspin':
return {cull: !!counter.setupType || moves.has('rest') || !!teamDetails.rapidSpin};
case 'reflect':
return {cull: !!counter.setupType || !!counter.get('speedsetup')};
case 'roar': case 'whirlwind':
return {cull: moves.has('sleeptalk') || moves.has('rest')};
case 'seismictoss':
return {cull: !!counter.setupType || moves.has('thunderbolt')};
case 'spikes':
return {cull: !!counter.setupType || moves.has('substitute') || restTalk || !!teamDetails.spikes};
case 'substitute':
const restOrDD = moves.has('rest') || (moves.has('dragondance') && !moves.has('bellydrum'));
// This cull condition otherwise causes mono-solarbeam Entei
return {cull: restOrDD || (species.id !== 'entei' && !moves.has('batonpass') && movePool.includes('calmmind'))};
case 'thunderwave':
return {cull: !!counter.setupType || moves.has('bodyslam') ||
moves.has('substitute') && movePool.includes('toxic') || restTalk};
case 'toxic':
return {cull: (
!!counter.setupType ||
!!counter.get('speedsetup') ||
['endure', 'focuspunch', 'raindance', 'yawn', 'hypnosis'].some(m => moves.has(m))
)};
case 'trick':
return {cull: counter.get('Status') > 1};
case 'willowisp':
return {cull: !!counter.setupType || moves.has('hypnosis') || moves.has('toxic')};
// Bit redundant to have both
case 'bodyslam':
return {cull: moves.has('return') && !!counter.get('Status')};
case 'headbutt':
return {cull: !moves.has('bodyslam') && !moves.has('thunderwave')};
case 'return':
return {cull: (
moves.has('endure') ||
(moves.has('substitute') && moves.has('flail')) ||
(moves.has('bodyslam') && !counter.get('Status'))
)};
case 'fireblast':
return {cull: moves.has('flamethrower') && !!counter.get('Status')};
case 'flamethrower':
return {cull: moves.has('fireblast') && !counter.get('Status')};
case 'overheat':
return {cull: moves.has('flamethrower') || moves.has('substitute')};
case 'hydropump':
return {cull: moves.has('surf') && !!counter.get('Status')};
case 'surf':
return {cull: moves.has('hydropump') && !counter.get('Status')};
case 'gigadrain':
return {cull: moves.has('morningsun') || moves.has('toxic')};
case 'hiddenpower':
const stabCondition = types.has(move.type) && counter.get(move.type) > 1 && (
(moves.has('substitute') && !counter.setupType && !moves.has('toxic')) ||
// This otherwise causes STABless meganium
(species.id !== 'meganium' && moves.has('toxic') && !moves.has('substitute')) ||
restTalk
);
return {cull: stabCondition || (move.type === 'Grass' && moves.has('sunnyday') && moves.has('solarbeam'))};
case 'brickbreak': case 'crosschop': case 'skyuppercut':
return {cull: moves.has('substitute') && (moves.has('focuspunch') || movePool.includes('focuspunch'))};
case 'earthquake':
return {cull: moves.has('bonemerang')};
}
return {cull: false};
}
getItem(
ability: string,
types: Set<string>,
moves: Set<string>,
counter: MoveCounter,
species: Species
) {
// First, the high-priority items
if (species.name === 'Ditto') return this.sample(['Metal Powder', 'Quick Claw']);
if (species.name === 'Farfetch\u2019d') return 'Stick';
if (species.name === 'Marowak') return 'Thick Club';
if (species.name === 'Pikachu') return 'Light Ball';
if (species.name === 'Shedinja') return 'Lum Berry';
if (species.name === 'Unown') return 'Twisted Spoon';
if (moves.has('trick')) return 'Choice Band';
if (moves.has('rest') && !moves.has('sleeptalk') && !['Early Bird', 'Natural Cure', 'Shed Skin'].includes(ability)) {
return 'Chesto Berry';
}
// Medium priority items
if (moves.has('dragondance') && ability !== 'Natural Cure') return 'Lum Berry';
if ((moves.has('bellydrum') && counter.get('Physical') - counter.get('priority') > 1) || (
((moves.has('swordsdance') && counter.get('Status') < 2) || (moves.has('bulkup') && moves.has('substitute'))) &&
!counter.get('priority') &&
species.baseStats.spe >= 60 && species.baseStats.spe <= 95
)) {
return 'Salac Berry';
}
if (moves.has('endure') || (
moves.has('substitute') &&
['bellydrum', 'endeavor', 'flail', 'reversal'].some(m => moves.has(m))
)) {
return (
species.baseStats.spe <= 100 && ability !== 'Speed Boost' && !counter.get('speedsetup') && !moves.has('focuspunch')
) ? 'Salac Berry' : 'Liechi Berry';
}
if (moves.has('substitute') && counter.get('Physical') >= 3 && species.baseStats.spe >= 120) return 'Liechi Berry';
if ((moves.has('substitute') || moves.has('raindance')) && counter.get('Special') >= 3) return 'Petaya Berry';
if (counter.get('Physical') >= 4 && !moves.has('fakeout')) return 'Choice Band';
if (counter.get('Physical') >= 3 && !moves.has('rapidspin') && (
['fireblast', 'icebeam', 'overheat'].some(m => moves.has(m)) ||
Array.from(moves).some(m => {
const moveData = this.dex.moves.get(m);
return moveData.category === 'Special' && types.has(moveData.type);
})
)) {
return 'Choice Band';
}
if (moves.has('psychoboost')) return 'White Herb';
// Default to Leftovers
return 'Leftovers';
}
shouldCullAbility(
ability: string,
types: Set<string>,
moves: Set<string>,
abilities: Set<string>,
counter: MoveCounter,
movePool: string[],
teamDetails: RandomTeamsTypes.TeamDetails,
species: Species,
) {
switch (ability) {
case 'Chlorophyll':
return !moves.has('sunnyday') && !teamDetails['sun'];
case 'Compound Eyes':
return !counter.get('inaccurate');
case 'Hustle':
return counter.get('Physical') < 2;
case 'Lightning Rod':
return species.types.includes('Ground');
case 'Overgrow':
return !counter.get('Grass');
case 'Rock Head':
return !counter.get('recoil');
case 'Sand Veil':
return !teamDetails['sand'];
case 'Serene Grace':
return species.id === 'blissey';
case 'Soundproof': case 'Sturdy':
// Electrode prefers Static, and Sturdy is bad.
return true;
case 'Swift Swim':
return !moves.has('raindance') && !teamDetails['rain'];
case 'Swarm':
return !counter.get('Bug');
case 'Torrent':
return !counter.get('Water');
case 'Water Absorb':
return abilities.has('Swift Swim');
}
return false;
}
randomSet(species: string | Species, teamDetails: RandomTeamsTypes.TeamDetails = {}): RandomTeamsTypes.RandomSet {
species = this.dex.species.get(species);
let forme = species.name;
const data = this.randomData[species.id];
if (typeof species.battleOnly === 'string') forme = species.battleOnly;
const movePool = (data.moves || Object.keys(this.dex.species.getLearnset(species.id)!)).slice();
const rejectedPool = [];
const moves = new Set<string>();
let ability = '';
const evs = {hp: 85, atk: 85, def: 85, spa: 85, spd: 85, spe: 85};
const ivs = {hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31};
let availableHP = 0;
for (const setMoveid of movePool) {
if (setMoveid.startsWith('hiddenpower')) availableHP++;
}
const types = new Set(species.types);
const abilities = new Set(Object.values(species.abilities));
let counter: MoveCounter;
// We use a special variable to track Hidden Power
// so that we can check for all Hidden Powers at once
let hasHiddenPower = false;
do {
// Choose next 4 moves from learnset/viable moves and add them to moves list:
while (moves.size < this.maxMoveCount && movePool.length) {
const moveid = this.sampleNoReplace(movePool);
if (moveid.startsWith('hiddenpower')) {
availableHP--;
if (hasHiddenPower) continue;
hasHiddenPower = true;
}
moves.add(moveid);
}
while (moves.size < this.maxMoveCount && rejectedPool.length) {
const moveid = this.sampleNoReplace(rejectedPool);
if (moveid.startsWith('hiddenpower')) {
if (hasHiddenPower) continue;
hasHiddenPower = true;
}
moves.add(moveid);
}
counter = this.queryMoves(moves, species.types, abilities, movePool);
// Iterate through the moves again, this time to cull them:
for (const moveid of moves) {
const move = this.dex.moves.get(moveid);
let {cull, isSetup} = this.shouldCullMove(move, types, moves, abilities, counter, movePool, teamDetails, species);
// This move doesn't satisfy our setup requirements:
if (
(counter.setupType === 'Physical' && move.category === 'Special' && !types.has(move.type) && move.type !== 'Fire') ||
(counter.setupType === 'Special' && move.category === 'Physical' && moveid !== 'superpower')
) {
cull = true;
}
const moveIsRejectable = (
!move.weather &&
(move.category !== 'Status' || !move.flags.heal) &&
(counter.setupType || !move.stallingMove) &&
// These moves cannot be rejected in favor of a forced move
!['batonpass', 'sleeptalk', 'solarbeam', 'substitute', 'sunnyday'].includes(moveid) &&
(move.category === 'Status' || !types.has(move.type) || (move.basePower && move.basePower < 40 && !move.multihit))
);
// Pokemon should usually have at least one STAB move
const requiresStab = (
!counter.get('stab') &&
!moves.has('seismictoss') && !moves.has('nightshade') &&
species.id !== 'castform' && species.id !== 'umbreon' &&
// If a Flying-type has Psychic, it doesn't need STAB
!(moves.has('psychic') && types.has('Flying')) &&
!(types.has('Ghost') && species.baseStats.spa > species.baseStats.atk) &&
!(
// With Calm Mind, Lugia and pure Normal-types are fine without STAB
counter.setupType === 'Special' && (
species.id === 'lugia' ||
(types.has('Normal') && species.types.length < 2)
)
) &&
!(
// With Swords Dance, Dark-types and pure Water-types are fine without STAB
counter.setupType === 'Physical' &&
((types.has('Water') && species.types.length < 2) || types.has('Dark'))
) &&
counter.get('physicalpool') + counter.get('specialpool') > 0
);
const runEnforcementChecker = (checkerName: string) => {
if (!this.moveEnforcementCheckers[checkerName]) return false;
return this.moveEnforcementCheckers[checkerName](
movePool, moves, abilities, types, counter, species as Species, teamDetails
);
};
if (!cull && !isSetup && moveIsRejectable) {
// There may be more important moves that this Pokemon needs
if (
requiresStab ||
(counter.setupType && counter.get(counter.setupType) < 2 && !moves.has('refresh')) ||
(moves.has('substitute') && movePool.includes('morningsun')) ||
['meteormash', 'spore', 'recover'].some(m => movePool.includes(m))
) {
cull = true;
} else {
// Pokemon should have moves that benefit their typing and their other moves
for (const type of types) {
if (runEnforcementChecker(type)) {
cull = true;
}
}
for (const m of moves) {
if (runEnforcementChecker(m)) cull = true;
}
}
}
// Sleep Talk shouldn't be selected without Rest
if (moveid === 'rest' && cull) {
const sleeptalk = movePool.indexOf('sleeptalk');
if (sleeptalk >= 0) {
if (movePool.length < 2) {
cull = false;
} else {
this.fastPop(movePool, sleeptalk);
}
}
}
// Remove rejected moves from the move list
const moveIsHP = moveid.startsWith('hiddenpower');
if (
cull &&
(movePool.length - availableHP || availableHP && (moveIsHP || !hasHiddenPower))
) {
if (move.category !== 'Status' && !move.damage && (!moveIsHP || !availableHP)) {
rejectedPool.push(moveid);
}
if (moveIsHP) hasHiddenPower = false;
moves.delete(moveid);
break;
}
if (cull && rejectedPool.length) {
if (moveIsHP) hasHiddenPower = false;
moves.delete(moveid);
break;
}
}
} while (moves.size < this.maxMoveCount && (movePool.length || rejectedPool.length));
if (hasHiddenPower) {
let hpType;
for (const move of moves) {
if (move.startsWith('hiddenpower')) hpType = move.substr(11);
}
if (!hpType) throw new Error(`hasHiddenPower is true, but no Hidden Power move was found.`);
const HPivs = this.dex.types.get(hpType).HPivs;
let iv: StatID;
for (iv in HPivs) {
ivs[iv] = HPivs[iv]!;
}
}
const abilityData = Array.from(abilities).map(a => this.dex.abilities.get(a)).filter(a => a.gen === 3);
Utils.sortBy(abilityData, abil => -abil.rating);
let ability0 = abilityData[0];
let ability1 = abilityData[1];
if (abilityData[1]) {
if (ability0.rating <= ability1.rating && this.randomChance(1, 2)) {
[ability0, ability1] = [ability1, ability0];
} else if (ability0.rating - 0.6 <= ability1.rating && this.randomChance(2, 3)) {
[ability0, ability1] = [ability1, ability0];
}
ability = ability0.name;
while (this.shouldCullAbility(ability, types, moves, abilities, counter, movePool, teamDetails, species)) {
if (ability === ability0.name && ability1.rating > 1) {
ability = ability1.name;
} else {
// Default to the highest rated ability if all are rejected
ability = abilityData[0].name;
break;
}
}
} else {
ability = abilityData[0].name;
}
const item = this.getItem(ability, types, moves, counter, species);
const level = this.adjustLevel || data.level || (species.nfe ? 90 : 80);
// Prepare optimal HP
let hp = Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10);
if (moves.has('substitute') && ['endeavor', 'flail', 'reversal'].some(m => moves.has(m))) {
// Endeavor/Flail/Reversal users should be able to use four Substitutes
if (hp % 4 === 0) evs.hp -= 4;
} else if (moves.has('substitute') && (item === 'Salac Berry' || item === 'Petaya Berry' || item === 'Liechi Berry')) {
// Other pinch berry holders should have berries activate after three Substitutes
while (hp % 4 > 0) {
evs.hp -= 4;
hp = Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10);
}
}
// Minimize confusion damage
if (!counter.get('Physical') && !moves.has('transform')) {
evs.atk = 0;
ivs.atk = hasHiddenPower ? ivs.atk - 28 : 0;
}
return {
name: species.baseSpecies,
species: forme,
gender: species.gender,
moves: Array.from(moves),
ability: ability,
evs: evs,
ivs: ivs,
item: item,
level,
shiny: this.randomChance(1, 1024),
};
}
randomTeam() {
this.enforceNoDirectCustomBanlistChanges();
const seed = this.prng.seed;
const ruleTable = this.dex.formats.getRuleTable(this.format);
const pokemon: RandomTeamsTypes.RandomSet[] = [];
// For Monotype
const isMonotype = !!this.forceMonotype || ruleTable.has('sametypeclause');
const typePool = this.dex.types.names();
const type = this.forceMonotype || this.sample(typePool);
const baseFormes: {[k: string]: number} = {};
const tierCount: {[k: string]: number} = {};
const typeCount: {[k: string]: number} = {};
const typeComboCount: {[k: string]: number} = {};
const typeWeaknesses: {[k: string]: number} = {};
const teamDetails: RandomTeamsTypes.TeamDetails = {};
const pokemonPool = this.getPokemonPool(type, pokemon, isMonotype);
while (pokemonPool.length && pokemon.length < this.maxTeamSize) {
const species = this.dex.species.get(this.sampleNoReplace(pokemonPool));
if (!species.exists || !this.randomData[species.id]?.moves) continue;
// Limit to one of each species (Species Clause)
if (baseFormes[species.baseSpecies]) continue;
// Limit to one Wobbuffet per battle (not just per team)
if (species.name === 'Wobbuffet' && this.battleHasWobbuffet) continue;
// Limit to one Ditto per battle in Gen 2
if (this.dex.gen < 3 && species.name === 'Ditto' && this.battleHasDitto) continue;
const tier = species.tier;
const types = species.types;
const typeCombo = types.slice().sort().join();
if (!isMonotype && !this.forceMonotype) {
// Dynamically scale limits for different team sizes. The default and minimum value is 1.
const limitFactor = Math.round(this.maxTeamSize / 6) || 1;
// Limit two Pokemon per tier
if (tierCount[tier] >= 2 * limitFactor) continue;
// Limit two of any type
let skip = false;
for (const typeName of types) {
if (typeCount[typeName] >= 2 * limitFactor) {
skip = true;
break;
}
}
if (skip) continue;
// Limit three weak to any type
for (const typeName of this.dex.types.names()) {
// it's weak to the type
if (this.dex.getEffectiveness(typeName, species) > 0) {
if (!typeWeaknesses[typeName]) typeWeaknesses[typeName] = 0;
if (typeWeaknesses[typeName] >= 3 * limitFactor) {
skip = true;
break;
}
}
}
if (skip) continue;
// Limit one of any type combination
if (!this.forceMonotype && typeComboCount[typeCombo] >= 1 * limitFactor) continue;
}
// Okay, the set passes, add it to our team
const set = this.randomSet(species, teamDetails);
pokemon.push(set);
// Now that our Pokemon has passed all checks, we can increment our counters
baseFormes[species.baseSpecies] = 1;
// Increment tier counter
if (tierCount[tier]) {
tierCount[tier]++;
} else {
tierCount[tier] = 1;
}
// Increment type counters
for (const typeName of types) {
if (typeName in typeCount) {
typeCount[typeName]++;
} else {
typeCount[typeName] = 1;
}
}
if (typeCombo in typeComboCount) {
typeComboCount[typeCombo]++;
} else {
typeComboCount[typeCombo] = 1;
}
// Increment weakness counter
for (const typeName of this.dex.types.names()) {
// it's weak to the type
if (this.dex.getEffectiveness(typeName, species) > 0) {
typeWeaknesses[typeName]++;
}
}
// Updateeam details
if (set.ability === 'Drizzle' || set.moves.includes('raindance')) teamDetails.rain = 1;
if (set.ability === 'Sand Stream') teamDetails.sand = 1;
if (set.moves.includes('spikes')) teamDetails.spikes = 1;
if (set.moves.includes('rapidspin')) teamDetails.rapidSpin = 1;
if (set.moves.includes('aromatherapy') || set.moves.includes('healbell')) teamDetails.statusCure = 1;
// In Gen 3, Shadow Tag users can prevent each other from switching out, possibly causing and endless battle or at least causing a long stall war
// To prevent this, we prevent more than one Wobbuffet in a single battle.
if (set.ability === 'Shadow Tag') this.battleHasWobbuffet = true;
if (species.id === 'ditto') this.battleHasDitto = true;
}
if (pokemon.length < this.maxTeamSize && !isMonotype && !this.forceMonotype && pokemon.length < 12) {
throw new Error(`Could not build a random team for ${this.format} (seed=${seed})`);
}
return pokemon;
}
}
export default RandomGen3Teams;