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* Gen 1 updates * Gen 4 updates * Gen 5 updates * Gen 6-7 updates * Gen 3: Electrode should get Static
696 lines
26 KiB
TypeScript
696 lines
26 KiB
TypeScript
import RandomGen4Teams from '../gen4/random-teams';
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import {Utils} from '../../../lib';
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import {PRNG, PRNGSeed} from '../../../sim/prng';
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import type {MoveCounter, OldRandomBattleSpecies} from '../gen8/random-teams';
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export class RandomGen3Teams extends RandomGen4Teams {
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battleHasDitto: boolean;
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battleHasWobbuffet: boolean;
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randomData: {[species: string]: OldRandomBattleSpecies} = require('./random-data.json');
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constructor(format: string | Format, prng: PRNG | PRNGSeed | null) {
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super(format, prng);
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this.battleHasDitto = false;
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this.battleHasWobbuffet = false;
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this.moveEnforcementCheckers = {
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Bug: (movePool, moves, abilities, types, counter, species) => (
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movePool.includes('megahorn') || (!species.types[1] && movePool.includes('hiddenpowerbug'))
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),
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Electric: (movePool, moves, abilities, types, counter) => !counter.get('Electric'),
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Fighting: (movePool, moves, abilities, types, counter) => !counter.get('Fighting'),
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Fire: (movePool, moves, abilities, types, counter) => !counter.get('Fire'),
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Ground: (movePool, moves, abilities, types, counter) => !counter.get('Ground'),
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Normal: (movePool, moves, abilities, types, counter, species) => {
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if (species.id === 'blissey' && movePool.includes('softboiled')) return true;
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return !counter.get('Normal') && counter.setupType === 'Physical';
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},
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Psychic: (movePool, moves, abilities, types, counter, species) => (
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types.has('Psychic') &&
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(movePool.includes('psychic') || movePool.includes('psychoboost')) &&
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species.baseStats.spa >= 100
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),
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Rock: (movePool, moves, abilities, types, counter, species) => !counter.get('Rock') && species.baseStats.atk >= 100,
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Water: (movePool, moves, abilities, types, counter, species) => (
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!counter.get('Water') && counter.setupType !== 'Physical' && species.baseStats.spa >= 60
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),
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// If the Pokémon has this move, the other move will be forced
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protect: movePool => movePool.includes('wish'),
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sunnyday: movePool => movePool.includes('solarbeam'),
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sleeptalk: movePool => movePool.includes('rest'),
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};
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}
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shouldCullMove(
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move: Move,
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types: Set<string>,
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moves: Set<string>,
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abilities: Set<string>,
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counter: MoveCounter,
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movePool: string[],
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teamDetails: RandomTeamsTypes.TeamDetails,
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species: Species,
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): {cull: boolean, isSetup?: boolean} {
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const restTalk = moves.has('rest') && moves.has('sleeptalk');
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switch (move.id) {
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// Set up once and only if we have the moves for it
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case 'bulkup': case 'curse': case 'dragondance': case 'swordsdance':
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return {
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cull: (
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(counter.setupType !== 'Physical' || counter.get('physicalsetup') > 1) ||
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(counter.get('Physical') + counter.get('physicalpool') < 2 && !moves.has('batonpass') && !restTalk)
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),
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isSetup: true,
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};
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case 'calmmind':
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return {
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cull: (
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counter.setupType !== 'Special' ||
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(counter.get('Special') + counter.get('specialpool') < 2 && !moves.has('batonpass') &&
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!moves.has('refresh') && !restTalk)
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),
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isSetup: true,
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};
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case 'agility':
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return {
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cull: (counter.damagingMoves.size < 2 && !moves.has('batonpass')) || moves.has('substitute') || restTalk,
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isSetup: !counter.setupType,
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};
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// Not very useful without their supporting moves
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case 'amnesia': case 'sleeptalk':
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if (moves.has('roar') || moves.has('whirlwind')) return {cull: true};
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if (!moves.has('rest')) return {cull: true};
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if (movePool.length > 1) {
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const rest = movePool.indexOf('rest');
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if (rest >= 0) this.fastPop(movePool, rest);
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}
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break;
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case 'barrier':
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return {cull: !moves.has('calmmind') && !moves.has('batonpass') && !moves.has('mirrorcoat')};
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case 'batonpass':
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return {cull: (
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(!counter.setupType && !counter.get('speedsetup')) &&
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['meanlook', 'spiderweb', 'substitute', 'wish'].every(m => !moves.has(m))
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)};
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case 'endeavor': case 'flail': case 'reversal':
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return {cull: restTalk || (!moves.has('endure') && !moves.has('substitute'))};
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case 'endure':
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return {cull: movePool.includes('destinybond')};
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case 'extremespeed': case 'raindance': case 'sunnyday':
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return {cull: counter.damagingMoves.size < 2 || moves.has('rest')};
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case 'focuspunch':
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return {cull: (
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(counter.damagingMoves.size < 2 || moves.has('rest') || counter.setupType && !moves.has('spore')) ||
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(!moves.has('substitute') && (counter.get('Physical') < 4 || moves.has('fakeout'))) ||
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// Breloom likes to have coverage
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(species.id === 'breloom' && (moves.has('machpunch') || moves.has('skyuppercut')))
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)};
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case 'moonlight':
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return {cull: moves.has('wish') || moves.has('protect')};
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case 'perishsong':
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return {cull: !moves.has('meanlook') && !moves.has('spiderweb')};
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case 'protect':
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return {cull: !abilities.has('Speed Boost') && ['perishsong', 'toxic', 'wish'].every(m => !moves.has(m))};
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case 'refresh':
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return {cull: !counter.setupType};
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case 'rest':
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return {cull: (
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movePool.includes('sleeptalk') ||
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(!moves.has('sleeptalk') && (!!counter.get('recovery') || movePool.includes('curse')))
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)};
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case 'solarbeam':
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if (movePool.length > 1) {
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const sunnyday = movePool.indexOf('sunnyday');
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if (sunnyday >= 0) this.fastPop(movePool, sunnyday);
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}
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return {cull: !moves.has('sunnyday')};
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// Bad after setup
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case 'aromatherapy': case 'healbell':
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return {cull: moves.has('rest') || !!teamDetails.statusCure};
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case 'confuseray':
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return {cull: !!counter.setupType || restTalk};
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case 'counter': case 'mirrorcoat':
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return {cull: !!counter.setupType || ['rest', 'substitute', 'toxic'].some(m => moves.has(m))};
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case 'destinybond':
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return {cull: !!counter.setupType || moves.has('explosion') || moves.has('selfdestruct')};
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case 'doubleedge': case 'facade': case 'fakeout': case 'waterspout':
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return {cull: (
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(!types.has(move.type) && counter.get('Status') >= 1) ||
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(move.id === 'doubleedge' && moves.has('return'))
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)};
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case 'encore': case 'painsplit': case 'recover': case 'yawn':
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return {cull: restTalk};
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case 'explosion': case 'machpunch': case 'selfdestruct':
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// Snorlax doesn't want to roll selfdestruct as its only STAB move
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const snorlaxCase = species.id === 'snorlax' && !moves.has('return') && !moves.has('bodyslam');
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return {cull: snorlaxCase || moves.has('rest') || moves.has('substitute') || !!counter.get('recovery')};
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case 'haze':
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return {cull: !!counter.setupType || moves.has('raindance') || restTalk};
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case 'icywind': case 'pursuit': case 'superpower': case 'transform':
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return {cull: !!counter.setupType || moves.has('rest')};
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case 'leechseed':
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return {cull: !!counter.setupType || moves.has('explosion')};
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case 'stunspore':
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return {cull: moves.has('sunnyday') || moves.has('toxic')};
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case 'lightscreen':
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return {cull: !!counter.setupType || !!counter.get('speedsetup')};
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case 'meanlook': case 'spiderweb':
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return {cull: !!counter.get('speedsetup') || (!moves.has('batonpass') && !moves.has('perishsong'))};
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case 'morningsun':
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return {cull: counter.get('speedsetup') >= 1};
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case 'quickattack':
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return {cull: (
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!!counter.get('speedsetup') ||
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moves.has('substitute') ||
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(!types.has('Normal') && !!counter.get('Status'))
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)};
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case 'rapidspin':
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return {cull: !!counter.setupType || moves.has('rest') || !!teamDetails.rapidSpin};
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case 'reflect':
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return {cull: !!counter.setupType || !!counter.get('speedsetup')};
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case 'roar': case 'whirlwind':
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return {cull: moves.has('sleeptalk') || moves.has('rest')};
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case 'seismictoss':
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return {cull: !!counter.setupType || moves.has('thunderbolt')};
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case 'spikes':
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return {cull: !!counter.setupType || moves.has('substitute') || restTalk || !!teamDetails.spikes};
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case 'substitute':
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const restOrDD = moves.has('rest') || (moves.has('dragondance') && !moves.has('bellydrum'));
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// This cull condition otherwise causes mono-solarbeam Entei
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return {cull: restOrDD || (species.id !== 'entei' && !moves.has('batonpass') && movePool.includes('calmmind'))};
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case 'thunderwave':
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return {cull: !!counter.setupType || moves.has('bodyslam') ||
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moves.has('substitute') && movePool.includes('toxic') || restTalk};
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case 'toxic':
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return {cull: (
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!!counter.setupType ||
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!!counter.get('speedsetup') ||
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['endure', 'focuspunch', 'raindance', 'yawn', 'hypnosis'].some(m => moves.has(m))
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)};
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case 'trick':
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return {cull: counter.get('Status') > 1};
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case 'willowisp':
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return {cull: !!counter.setupType || moves.has('hypnosis') || moves.has('toxic')};
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// Bit redundant to have both
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case 'bodyslam':
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return {cull: moves.has('return') && !!counter.get('Status')};
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case 'headbutt':
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return {cull: !moves.has('bodyslam') && !moves.has('thunderwave')};
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case 'return':
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return {cull: (
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moves.has('endure') ||
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(moves.has('substitute') && moves.has('flail')) ||
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(moves.has('bodyslam') && !counter.get('Status'))
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)};
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case 'fireblast':
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return {cull: moves.has('flamethrower') && !!counter.get('Status')};
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case 'flamethrower':
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return {cull: moves.has('fireblast') && !counter.get('Status')};
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case 'overheat':
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return {cull: moves.has('flamethrower') || moves.has('substitute')};
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case 'hydropump':
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return {cull: moves.has('surf') && !!counter.get('Status')};
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case 'surf':
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return {cull: moves.has('hydropump') && !counter.get('Status')};
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case 'gigadrain':
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return {cull: moves.has('morningsun') || moves.has('toxic')};
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case 'hiddenpower':
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const stabCondition = types.has(move.type) && counter.get(move.type) > 1 && (
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(moves.has('substitute') && !counter.setupType && !moves.has('toxic')) ||
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// This otherwise causes STABless meganium
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(species.id !== 'meganium' && moves.has('toxic') && !moves.has('substitute')) ||
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restTalk
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);
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return {cull: stabCondition || (move.type === 'Grass' && moves.has('sunnyday') && moves.has('solarbeam'))};
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case 'brickbreak': case 'crosschop': case 'skyuppercut':
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return {cull: moves.has('substitute') && (moves.has('focuspunch') || movePool.includes('focuspunch'))};
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case 'earthquake':
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return {cull: moves.has('bonemerang')};
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}
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return {cull: false};
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}
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getItem(
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ability: string,
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types: Set<string>,
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moves: Set<string>,
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counter: MoveCounter,
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species: Species
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) {
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// First, the high-priority items
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if (species.name === 'Ditto') return this.sample(['Metal Powder', 'Quick Claw']);
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if (species.name === 'Farfetch\u2019d') return 'Stick';
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if (species.name === 'Marowak') return 'Thick Club';
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if (species.name === 'Pikachu') return 'Light Ball';
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if (species.name === 'Shedinja') return 'Lum Berry';
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if (species.name === 'Unown') return 'Twisted Spoon';
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if (moves.has('trick')) return 'Choice Band';
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if (moves.has('rest') && !moves.has('sleeptalk') && !['Early Bird', 'Natural Cure', 'Shed Skin'].includes(ability)) {
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return 'Chesto Berry';
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}
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// Medium priority items
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if (moves.has('dragondance') && ability !== 'Natural Cure') return 'Lum Berry';
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if ((moves.has('bellydrum') && counter.get('Physical') - counter.get('priority') > 1) || (
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((moves.has('swordsdance') && counter.get('Status') < 2) || (moves.has('bulkup') && moves.has('substitute'))) &&
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!counter.get('priority') &&
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species.baseStats.spe >= 60 && species.baseStats.spe <= 95
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)) {
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return 'Salac Berry';
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}
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if (moves.has('endure') || (
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moves.has('substitute') &&
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['bellydrum', 'endeavor', 'flail', 'reversal'].some(m => moves.has(m))
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)) {
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return (
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species.baseStats.spe <= 100 && ability !== 'Speed Boost' && !counter.get('speedsetup') && !moves.has('focuspunch')
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) ? 'Salac Berry' : 'Liechi Berry';
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}
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if (moves.has('substitute') && counter.get('Physical') >= 3 && species.baseStats.spe >= 120) return 'Liechi Berry';
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if ((moves.has('substitute') || moves.has('raindance')) && counter.get('Special') >= 3) return 'Petaya Berry';
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if (counter.get('Physical') >= 4 && !moves.has('fakeout')) return 'Choice Band';
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if (counter.get('Physical') >= 3 && !moves.has('rapidspin') && (
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['fireblast', 'icebeam', 'overheat'].some(m => moves.has(m)) ||
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Array.from(moves).some(m => {
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const moveData = this.dex.moves.get(m);
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return moveData.category === 'Special' && types.has(moveData.type);
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})
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)) {
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return 'Choice Band';
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}
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if (moves.has('psychoboost')) return 'White Herb';
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// Default to Leftovers
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return 'Leftovers';
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}
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shouldCullAbility(
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ability: string,
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types: Set<string>,
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moves: Set<string>,
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abilities: Set<string>,
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counter: MoveCounter,
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movePool: string[],
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teamDetails: RandomTeamsTypes.TeamDetails,
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species: Species,
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) {
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switch (ability) {
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case 'Chlorophyll':
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return !moves.has('sunnyday') && !teamDetails['sun'];
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case 'Compound Eyes':
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return !counter.get('inaccurate');
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case 'Hustle':
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return counter.get('Physical') < 2;
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case 'Lightning Rod':
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return species.types.includes('Ground');
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case 'Overgrow':
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return !counter.get('Grass');
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case 'Rock Head':
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return !counter.get('recoil');
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case 'Sand Veil':
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return !teamDetails['sand'];
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case 'Serene Grace':
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return species.id === 'blissey';
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case 'Soundproof': case 'Sturdy':
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// Electrode prefers Static, and Sturdy is bad.
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return true;
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case 'Swift Swim':
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return !moves.has('raindance') && !teamDetails['rain'];
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case 'Swarm':
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return !counter.get('Bug');
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case 'Torrent':
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return !counter.get('Water');
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case 'Water Absorb':
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return abilities.has('Swift Swim');
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}
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return false;
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}
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randomSet(species: string | Species, teamDetails: RandomTeamsTypes.TeamDetails = {}): RandomTeamsTypes.RandomSet {
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species = this.dex.species.get(species);
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let forme = species.name;
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const data = this.randomData[species.id];
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if (typeof species.battleOnly === 'string') forme = species.battleOnly;
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const movePool = (data.moves || Object.keys(this.dex.species.getLearnset(species.id)!)).slice();
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const rejectedPool = [];
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const moves = new Set<string>();
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let ability = '';
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const evs = {hp: 85, atk: 85, def: 85, spa: 85, spd: 85, spe: 85};
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const ivs = {hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31};
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let availableHP = 0;
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for (const setMoveid of movePool) {
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if (setMoveid.startsWith('hiddenpower')) availableHP++;
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}
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const types = new Set(species.types);
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const abilities = new Set(Object.values(species.abilities));
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let counter: MoveCounter;
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// We use a special variable to track Hidden Power
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// so that we can check for all Hidden Powers at once
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let hasHiddenPower = false;
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do {
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// Choose next 4 moves from learnset/viable moves and add them to moves list:
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while (moves.size < this.maxMoveCount && movePool.length) {
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const moveid = this.sampleNoReplace(movePool);
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if (moveid.startsWith('hiddenpower')) {
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availableHP--;
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if (hasHiddenPower) continue;
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hasHiddenPower = true;
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}
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moves.add(moveid);
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}
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while (moves.size < this.maxMoveCount && rejectedPool.length) {
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const moveid = this.sampleNoReplace(rejectedPool);
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if (moveid.startsWith('hiddenpower')) {
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if (hasHiddenPower) continue;
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hasHiddenPower = true;
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}
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moves.add(moveid);
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}
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counter = this.queryMoves(moves, species.types, abilities, movePool);
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// Iterate through the moves again, this time to cull them:
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for (const moveid of moves) {
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const move = this.dex.moves.get(moveid);
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let {cull, isSetup} = this.shouldCullMove(move, types, moves, abilities, counter, movePool, teamDetails, species);
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// This move doesn't satisfy our setup requirements:
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if (
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(counter.setupType === 'Physical' && move.category === 'Special' && !types.has(move.type) && move.type !== 'Fire') ||
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(counter.setupType === 'Special' && move.category === 'Physical' && moveid !== 'superpower')
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) {
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cull = true;
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}
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const moveIsRejectable = (
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!move.weather &&
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(move.category !== 'Status' || !move.flags.heal) &&
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(counter.setupType || !move.stallingMove) &&
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// These moves cannot be rejected in favor of a forced move
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!['batonpass', 'sleeptalk', 'solarbeam', 'substitute', 'sunnyday'].includes(moveid) &&
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(move.category === 'Status' || !types.has(move.type) || (move.basePower && move.basePower < 40 && !move.multihit))
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);
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// Pokemon should usually have at least one STAB move
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const requiresStab = (
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!counter.get('stab') &&
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!moves.has('seismictoss') && !moves.has('nightshade') &&
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species.id !== 'castform' && species.id !== 'umbreon' &&
|
|
// If a Flying-type has Psychic, it doesn't need STAB
|
|
!(moves.has('psychic') && types.has('Flying')) &&
|
|
!(types.has('Ghost') && species.baseStats.spa > species.baseStats.atk) &&
|
|
!(
|
|
// With Calm Mind, Lugia and pure Normal-types are fine without STAB
|
|
counter.setupType === 'Special' && (
|
|
species.id === 'lugia' ||
|
|
(types.has('Normal') && species.types.length < 2)
|
|
)
|
|
) &&
|
|
!(
|
|
// With Swords Dance, Dark-types and pure Water-types are fine without STAB
|
|
counter.setupType === 'Physical' &&
|
|
((types.has('Water') && species.types.length < 2) || types.has('Dark'))
|
|
) &&
|
|
counter.get('physicalpool') + counter.get('specialpool') > 0
|
|
);
|
|
|
|
const runEnforcementChecker = (checkerName: string) => {
|
|
if (!this.moveEnforcementCheckers[checkerName]) return false;
|
|
return this.moveEnforcementCheckers[checkerName](
|
|
movePool, moves, abilities, types, counter, species as Species, teamDetails
|
|
);
|
|
};
|
|
|
|
if (!cull && !isSetup && moveIsRejectable) {
|
|
// There may be more important moves that this Pokemon needs
|
|
if (
|
|
requiresStab ||
|
|
(counter.setupType && counter.get(counter.setupType) < 2 && !moves.has('refresh')) ||
|
|
(moves.has('substitute') && movePool.includes('morningsun')) ||
|
|
['meteormash', 'spore', 'recover'].some(m => movePool.includes(m))
|
|
) {
|
|
cull = true;
|
|
} else {
|
|
// Pokemon should have moves that benefit their typing and their other moves
|
|
for (const type of types) {
|
|
if (runEnforcementChecker(type)) {
|
|
cull = true;
|
|
}
|
|
}
|
|
for (const m of moves) {
|
|
if (runEnforcementChecker(m)) cull = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Sleep Talk shouldn't be selected without Rest
|
|
if (moveid === 'rest' && cull) {
|
|
const sleeptalk = movePool.indexOf('sleeptalk');
|
|
if (sleeptalk >= 0) {
|
|
if (movePool.length < 2) {
|
|
cull = false;
|
|
} else {
|
|
this.fastPop(movePool, sleeptalk);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Remove rejected moves from the move list
|
|
const moveIsHP = moveid.startsWith('hiddenpower');
|
|
if (
|
|
cull &&
|
|
(movePool.length - availableHP || availableHP && (moveIsHP || !hasHiddenPower))
|
|
) {
|
|
if (move.category !== 'Status' && !move.damage && (!moveIsHP || !availableHP)) {
|
|
rejectedPool.push(moveid);
|
|
}
|
|
if (moveIsHP) hasHiddenPower = false;
|
|
moves.delete(moveid);
|
|
break;
|
|
}
|
|
if (cull && rejectedPool.length) {
|
|
if (moveIsHP) hasHiddenPower = false;
|
|
moves.delete(moveid);
|
|
break;
|
|
}
|
|
}
|
|
} while (moves.size < this.maxMoveCount && (movePool.length || rejectedPool.length));
|
|
|
|
if (hasHiddenPower) {
|
|
let hpType;
|
|
for (const move of moves) {
|
|
if (move.startsWith('hiddenpower')) hpType = move.substr(11);
|
|
}
|
|
if (!hpType) throw new Error(`hasHiddenPower is true, but no Hidden Power move was found.`);
|
|
const HPivs = this.dex.types.get(hpType).HPivs;
|
|
let iv: StatID;
|
|
for (iv in HPivs) {
|
|
ivs[iv] = HPivs[iv]!;
|
|
}
|
|
}
|
|
|
|
const abilityData = Array.from(abilities).map(a => this.dex.abilities.get(a)).filter(a => a.gen === 3);
|
|
Utils.sortBy(abilityData, abil => -abil.rating);
|
|
let ability0 = abilityData[0];
|
|
let ability1 = abilityData[1];
|
|
if (abilityData[1]) {
|
|
if (ability0.rating <= ability1.rating && this.randomChance(1, 2)) {
|
|
[ability0, ability1] = [ability1, ability0];
|
|
} else if (ability0.rating - 0.6 <= ability1.rating && this.randomChance(2, 3)) {
|
|
[ability0, ability1] = [ability1, ability0];
|
|
}
|
|
ability = ability0.name;
|
|
|
|
while (this.shouldCullAbility(ability, types, moves, abilities, counter, movePool, teamDetails, species)) {
|
|
if (ability === ability0.name && ability1.rating > 1) {
|
|
ability = ability1.name;
|
|
} else {
|
|
// Default to the highest rated ability if all are rejected
|
|
ability = abilityData[0].name;
|
|
break;
|
|
}
|
|
}
|
|
} else {
|
|
ability = abilityData[0].name;
|
|
}
|
|
|
|
const item = this.getItem(ability, types, moves, counter, species);
|
|
const level = this.adjustLevel || data.level || (species.nfe ? 90 : 80);
|
|
|
|
// Prepare optimal HP
|
|
let hp = Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10);
|
|
if (moves.has('substitute') && ['endeavor', 'flail', 'reversal'].some(m => moves.has(m))) {
|
|
// Endeavor/Flail/Reversal users should be able to use four Substitutes
|
|
if (hp % 4 === 0) evs.hp -= 4;
|
|
} else if (moves.has('substitute') && (item === 'Salac Berry' || item === 'Petaya Berry' || item === 'Liechi Berry')) {
|
|
// Other pinch berry holders should have berries activate after three Substitutes
|
|
while (hp % 4 > 0) {
|
|
evs.hp -= 4;
|
|
hp = Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10);
|
|
}
|
|
}
|
|
|
|
// Minimize confusion damage
|
|
if (!counter.get('Physical') && !moves.has('transform')) {
|
|
evs.atk = 0;
|
|
ivs.atk = hasHiddenPower ? ivs.atk - 28 : 0;
|
|
}
|
|
|
|
return {
|
|
name: species.baseSpecies,
|
|
species: forme,
|
|
gender: species.gender,
|
|
moves: Array.from(moves),
|
|
ability: ability,
|
|
evs: evs,
|
|
ivs: ivs,
|
|
item: item,
|
|
level,
|
|
shiny: this.randomChance(1, 1024),
|
|
};
|
|
}
|
|
|
|
randomTeam() {
|
|
this.enforceNoDirectCustomBanlistChanges();
|
|
|
|
const seed = this.prng.seed;
|
|
const ruleTable = this.dex.formats.getRuleTable(this.format);
|
|
const pokemon: RandomTeamsTypes.RandomSet[] = [];
|
|
|
|
// For Monotype
|
|
const isMonotype = !!this.forceMonotype || ruleTable.has('sametypeclause');
|
|
const typePool = this.dex.types.names();
|
|
const type = this.forceMonotype || this.sample(typePool);
|
|
|
|
const baseFormes: {[k: string]: number} = {};
|
|
const tierCount: {[k: string]: number} = {};
|
|
const typeCount: {[k: string]: number} = {};
|
|
const typeComboCount: {[k: string]: number} = {};
|
|
const typeWeaknesses: {[k: string]: number} = {};
|
|
const teamDetails: RandomTeamsTypes.TeamDetails = {};
|
|
|
|
const pokemonPool = this.getPokemonPool(type, pokemon, isMonotype);
|
|
|
|
while (pokemonPool.length && pokemon.length < this.maxTeamSize) {
|
|
const species = this.dex.species.get(this.sampleNoReplace(pokemonPool));
|
|
if (!species.exists || !this.randomData[species.id]?.moves) continue;
|
|
// Limit to one of each species (Species Clause)
|
|
if (baseFormes[species.baseSpecies]) continue;
|
|
|
|
// Limit to one Wobbuffet per battle (not just per team)
|
|
if (species.name === 'Wobbuffet' && this.battleHasWobbuffet) continue;
|
|
// Limit to one Ditto per battle in Gen 2
|
|
if (this.dex.gen < 3 && species.name === 'Ditto' && this.battleHasDitto) continue;
|
|
|
|
const tier = species.tier;
|
|
const types = species.types;
|
|
const typeCombo = types.slice().sort().join();
|
|
|
|
if (!isMonotype && !this.forceMonotype) {
|
|
// Dynamically scale limits for different team sizes. The default and minimum value is 1.
|
|
const limitFactor = Math.round(this.maxTeamSize / 6) || 1;
|
|
|
|
// Limit two Pokemon per tier
|
|
if (tierCount[tier] >= 2 * limitFactor) continue;
|
|
|
|
// Limit two of any type
|
|
let skip = false;
|
|
for (const typeName of types) {
|
|
if (typeCount[typeName] >= 2 * limitFactor) {
|
|
skip = true;
|
|
break;
|
|
}
|
|
}
|
|
if (skip) continue;
|
|
|
|
// Limit three weak to any type
|
|
for (const typeName of this.dex.types.names()) {
|
|
// it's weak to the type
|
|
if (this.dex.getEffectiveness(typeName, species) > 0) {
|
|
if (!typeWeaknesses[typeName]) typeWeaknesses[typeName] = 0;
|
|
if (typeWeaknesses[typeName] >= 3 * limitFactor) {
|
|
skip = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (skip) continue;
|
|
|
|
// Limit one of any type combination
|
|
if (!this.forceMonotype && typeComboCount[typeCombo] >= 1 * limitFactor) continue;
|
|
}
|
|
|
|
// Okay, the set passes, add it to our team
|
|
const set = this.randomSet(species, teamDetails);
|
|
pokemon.push(set);
|
|
|
|
// Now that our Pokemon has passed all checks, we can increment our counters
|
|
baseFormes[species.baseSpecies] = 1;
|
|
|
|
// Increment tier counter
|
|
if (tierCount[tier]) {
|
|
tierCount[tier]++;
|
|
} else {
|
|
tierCount[tier] = 1;
|
|
}
|
|
|
|
// Increment type counters
|
|
for (const typeName of types) {
|
|
if (typeName in typeCount) {
|
|
typeCount[typeName]++;
|
|
} else {
|
|
typeCount[typeName] = 1;
|
|
}
|
|
}
|
|
if (typeCombo in typeComboCount) {
|
|
typeComboCount[typeCombo]++;
|
|
} else {
|
|
typeComboCount[typeCombo] = 1;
|
|
}
|
|
|
|
// Increment weakness counter
|
|
for (const typeName of this.dex.types.names()) {
|
|
// it's weak to the type
|
|
if (this.dex.getEffectiveness(typeName, species) > 0) {
|
|
typeWeaknesses[typeName]++;
|
|
}
|
|
}
|
|
|
|
// Updateeam details
|
|
if (set.ability === 'Drizzle' || set.moves.includes('raindance')) teamDetails.rain = 1;
|
|
if (set.ability === 'Sand Stream') teamDetails.sand = 1;
|
|
if (set.moves.includes('spikes')) teamDetails.spikes = 1;
|
|
if (set.moves.includes('rapidspin')) teamDetails.rapidSpin = 1;
|
|
if (set.moves.includes('aromatherapy') || set.moves.includes('healbell')) teamDetails.statusCure = 1;
|
|
|
|
// In Gen 3, Shadow Tag users can prevent each other from switching out, possibly causing and endless battle or at least causing a long stall war
|
|
// To prevent this, we prevent more than one Wobbuffet in a single battle.
|
|
if (set.ability === 'Shadow Tag') this.battleHasWobbuffet = true;
|
|
if (species.id === 'ditto') this.battleHasDitto = true;
|
|
}
|
|
|
|
if (pokemon.length < this.maxTeamSize && !isMonotype && !this.forceMonotype && pokemon.length < 12) {
|
|
throw new Error(`Could not build a random team for ${this.format} (seed=${seed})`);
|
|
}
|
|
|
|
return pokemon;
|
|
}
|
|
}
|
|
|
|
export default RandomGen3Teams;
|