Pokémon battle simulator.
Go to file
Guangcong Luo 2bc1f032c1 Release 0.11.6
semver? what's that? Seriously, though, the major breaking changes
are all in undocumented APIs.

Notable changes include:

- A new Dex API (#8181)

- `lobby` is no longer special-cased (messages without a roomid now
  always get sent to console rather than lobby)

- A new challenge API (#8303)

- A new system for specifying battle rules with numbers and other
  options (#8267)
2021-06-06 09:42:08 -05:00
.github/workflows Fix modlog tests on Windows (#7187) 2020-08-10 09:37:08 -07:00
.vscode Turn off Format on Save in VS Code (#7807) 2020-12-24 09:44:24 -08:00
config Fix build 2021-06-04 20:01:46 -04:00
data Random Battles: Fix 3-move Pokemon 2021-06-05 20:33:44 -07:00
databases/schemas Modlog: Avoid optional properties in ModlogEntry (#7613) 2020-11-01 14:07:01 -08:00
lib FS: Don't crash if config doesn't exist 2021-05-30 12:21:24 -05:00
logs Record statistics for help tickets (#5574) 2019-09-17 13:29:16 -04:00
server Jeopardy improvements 2021-06-03 17:01:13 -07:00
sim Update to TypeScript 4.3 2021-05-26 14:16:54 -07:00
test Random Battles: Fix 3-move Pokemon 2021-06-05 20:33:44 -07:00
tools Support value rules (#8267) 2021-05-06 01:16:16 -07:00
translations Helptickets: Display language in ticket list 2021-05-03 10:35:37 -07:00
.editorconfig Editorconfig: Increase indent size to 3 spaces (#4090) 2017-10-29 13:21:55 -05:00
.eslintrc-no-types.json Fix max-len for long regexes 2021-05-23 20:48:31 -07:00
.eslintrc.json Default to type-aware linting (#7538) 2020-10-19 02:52:33 -07:00
.gitattributes Normalize file endings when committing. 2015-12-31 19:10:53 +01:00
.gitignore Enable incremental compilation in tsc (#7802) 2020-12-13 23:11:38 -08:00
.mocharc.json Random Battles: Add basic unit test framework 2021-03-18 18:17:25 -07:00
.npmignore Publish 0.11.3 to npm 2020-10-21 17:24:58 +01:00
.npmrc Disable package-lock.json 2018-01-12 22:19:05 -06:00
build Clean mods/ and chat-plugins/ when building 2021-04-07 01:33:10 -07:00
CODEOWNERS Add a chat plugin to manage username prefixes (#8338) 2021-05-26 14:39:13 -07:00
COMMANDLINE.md Improve documentation 2020-10-29 15:14:29 +00:00
CONTRIBUTING.md CONTRIBUTING: Clarify D5 and D6 2021-05-31 16:56:06 -07:00
LICENSE License: Update year to 2021 (#7920) 2021-01-17 16:12:31 +04:00
old-simulator-doc.txt Change weight units to hectograms (#5765) 2019-10-03 14:00:16 +10:00
package.json Release 0.11.6 2021-06-06 09:42:08 -05:00
pokemon-showdown Update Dex API (#8181) 2021-04-08 03:00:37 -07:00
Procfile Update Procfile (#4937) 2018-10-29 23:27:24 -05:00
PROTOCOL.md Stop defaulting messages to Lobby in protocol (#8304) 2021-05-17 07:17:48 -07:00
README.md Reword the README a little 2021-05-12 02:55:42 -07:00
simulator-doc.txt Fix bugs with secondary/ability order 2020-02-08 08:07:39 -08:00
tsconfig.json Make tsc warn about unreachable code (#8122) 2021-03-16 18:29:53 -07:00

Pokémon Showdown

Navigation: Website | Server repository | Client repository | Dex repository

Build Status Dependency Status devDependency Status Total Alerts

Introduction

Pokémon Showdown is many things:

Pokémon Showdown simulates singles, doubles and triples battles in all the games out so far (Generations 1 through 8).

  • PROTOCOL.md - How the client and server communicate with each other.

  • SIM-PROTOCOL.md - The part of the protocol used for battles and battle messages.

  • CONTRIBUTING.md - Useful code standards to understand if you want to send pull requests to PS (not necessary if you're just using the code and not planning to contribute back).

  • Bot FAQ - An FAQ compiled by Kaiepi regarding making Pokemon Showdown bots - mainly chatbots and battle bots.

Community

PS has a built-in chat service. Join our main server to talk to us!

You can also visit the Pokémon Showdown forums for discussion and help.

If you'd like to contribute to programming and don't know where to start, feel free to check out Ideas for New Developers.

License

Pokémon Showdown's server is distributed under the terms of the MIT License.

Credits

Owner

  • Guangcong Luo [Zarel] - Development, Design, Sysadmin

Staff

  • Andrew Werner [HoeenHero] - Development
  • Annika L. [Annika] - Development
  • Chris Monsanto [chaos] - Development, Sysadmin
  • Leonard Craft III - Research (game mechanics)
  • Mathieu Dias-Martins [Marty-D] - Research (game mechanics), Development

Contributors