pokemon-showdown/rooms.js
Ivo Julca 47263c8749 Fix players of rated battles getting out of sync on rename
- This removes one of the reasons of `sendFor` calls' sometimes failing.
- This also fixes battle logs so that they register the proper end type (forfeit).
2015-07-29 15:18:17 -05:00

1790 lines
55 KiB
JavaScript

/**
* Rooms
* Pokemon Showdown - http://pokemonshowdown.com/
*
* Every chat room and battle is a room, and what they do is done in
* rooms.js. There's also a global room which every user is in, and
* handles miscellaneous things like welcoming the user.
*
* @license MIT license
*/
const TIMEOUT_EMPTY_DEALLOCATE = 10 * 60 * 1000;
const TIMEOUT_INACTIVE_DEALLOCATE = 40 * 60 * 1000;
const REPORT_USER_STATS_INTERVAL = 10 * 60 * 1000;
const PERIODIC_MATCH_INTERVAL = 60 * 1000;
var fs = require('fs');
/* global Rooms: true */
var Rooms = module.exports = getRoom;
var rooms = Rooms.rooms = Object.create(null);
var aliases = Object.create(null);
var Room = (function () {
function Room(roomid, title) {
this.id = roomid;
this.title = (title || roomid);
this.users = Object.create(null);
this.log = [];
this.bannedUsers = Object.create(null);
this.bannedIps = Object.create(null);
this.muteQueue = [];
this.muteTimer = null;
}
Room.prototype.title = "";
Room.prototype.type = 'chat';
Room.prototype.lastUpdate = 0;
Room.prototype.log = null;
Room.prototype.users = null;
Room.prototype.userCount = 0;
Room.prototype.send = function (message, errorArgument) {
if (errorArgument) throw new Error("Use Room#sendUser");
if (this.id !== 'lobby') message = '>' + this.id + '\n' + message;
Sockets.channelBroadcast(this.id, message);
};
Room.prototype.sendAuth = function (message) {
for (var i in this.users) {
var user = this.users[i];
if (user.connected && user.can('receiveauthmessages', null, this)) {
user.sendTo(this, message);
}
}
};
Room.prototype.sendUser = function (user, message) {
user.sendTo(this, message);
};
Room.prototype.add = function (message) {
if (typeof message !== 'string') throw new Error("Deprecated message type");
this.logEntry(message);
if (this.logTimes && message.substr(0, 3) === '|c|') {
message = '|c:|' + (~~(Date.now() / 1000)) + '|' + message.substr(3);
}
this.log.push(message);
return this;
};
Room.prototype.logEntry = function () {};
Room.prototype.addRaw = function (message) {
return this.add('|raw|' + message);
};
Room.prototype.getLogSlice = function (amount) {
var log = this.log.slice(amount);
log.unshift('|:|' + (~~(Date.now() / 1000)));
return log;
};
Room.prototype.chat = function (user, message, connection) {
// Battle actions are actually just text commands that are handled in
// parseCommand(), which in turn often calls Simulator.prototype.sendFor().
// Sometimes the call to sendFor is done indirectly, by calling
// room.decision(), where room.constructor === BattleRoom.
message = CommandParser.parse(message, this, user, connection);
if (message && message !== true) {
this.add('|c|' + user.getIdentity(this.id) + '|' + message);
}
this.update();
};
Room.prototype.toString = function () {
return this.id;
};
// roomban handling
Room.prototype.isRoomBanned = function (user) {
if (!user) return;
if (this.bannedUsers) {
if (user.userid in this.bannedUsers) {
return this.bannedUsers[user.userid];
}
if (user.autoconfirmed in this.bannedUsers) {
return this.bannedUsers[user.autoconfirmed];
}
}
if (this.bannedIps) {
for (var ip in user.ips) {
if (ip in this.bannedIps) return this.bannedIps[ip];
}
}
};
Room.prototype.roomBan = function (user, noRecurse, userid) {
if (!userid) userid = user.userid;
var alts;
if (!noRecurse) {
alts = [];
for (var i in Users.users) {
var otherUser = Users.users[i];
if (otherUser === user) continue;
for (var myIp in user.ips) {
if (myIp in otherUser.ips) {
alts.push(otherUser.name);
this.roomBan(otherUser, true, userid);
break;
}
}
}
}
this.bannedUsers[userid] = userid;
if (user.autoconfirmed) this.bannedUsers[user.autoconfirmed] = userid;
for (var ip in user.ips) {
this.bannedIps[ip] = userid;
}
if (!user.can('bypassall')) user.leaveRoom(this.id);
return alts;
};
Room.prototype.unRoomBan = function (userid, noRecurse) {
userid = toId(userid);
var successUserid = false;
for (var i in this.bannedUsers) {
var entry = this.bannedUsers[i];
if (i === userid || entry === userid) {
delete this.bannedUsers[i];
successUserid = entry;
if (!noRecurse && entry !== userid) {
this.unRoomBan(entry, true);
}
}
}
for (var i in this.bannedIps) {
if (this.bannedIps[i] === userid) {
delete this.bannedIps[i];
successUserid = userid;
}
}
return successUserid;
};
Room.prototype.checkBanned = function (user) {
var userid = this.isRoomBanned(user);
if (userid) {
this.roomBan(user, true, userid);
return false;
}
return true;
};
//mute handling
Room.prototype.runMuteTimer = function () {
if (this.muteTimer || this.muteQueue.length === 0) return;
var timeUntilExpire = this.muteQueue[0].time - Date.now();
if (timeUntilExpire <= 0) {
this.unmute(this.muteQueue[0].userid, true);
//runMuteTimer() is called again in unmute() so this function instance should be closed
return;
}
var self = this;
this.muteTimer = setTimeout(function () {
self.muteTimer = null;
self.runMuteTimer();
}, timeUntilExpire);
};
Room.prototype.isMuted = function (user) {
if (!user) return;
if (this.muteQueue) {
for (var i = 0; i < this.muteQueue.length; i++) {
var entry = this.muteQueue[i];
if (user.userid === entry.userid ||
user.guestNum === entry.guestNum ||
(user.autoconfirmed && user.autoconfirmed === entry.autoconfirmed)) {
return entry.userid;
}
}
}
};
Room.prototype.getMuteTime = function (user) {
var userid = this.isMuted(user);
if (!userid) return;
for (var i = 0; i < this.muteQueue.length; i++) {
if (userid === this.muteQueue[i].userid) {
return this.muteQueue[i].time - Date.now();
}
}
};
Room.prototype.mute = function (user, setTime) {
var userid = user.userid;
if (!setTime) setTime = 7 * 60000; // default time: 7 minutes
if (setTime > 90 * 60000) setTime = 90 * 60000; // limit 90 minutes
// If the user is already muted, the existing queue position for them should be removed
if (this.isMuted(user)) this.unmute(userid);
// Place the user in a queue for the unmute timer
for (var i = 0; i <= this.muteQueue.length; i++) {
var time = Date.now() + setTime;
if (i === this.muteQueue.length || time < this.muteQueue[i].time) {
var entry = {
userid: userid,
time: time,
guestNum: user.guestNum,
autoconfirmed: user.autoconfirmed
};
this.muteQueue.splice(i, 0, entry);
// The timer needs to be switched to the new entry if it is to be unmuted
// before the entry the timer is currently running for
if (i === 0 && this.muteTimer) {
clearTimeout(this.muteTimer);
this.muteTimer = null;
}
break;
}
}
this.runMuteTimer();
user.updateIdentity(this.id);
return userid;
};
Room.prototype.unmute = function (userid, sendPopup) {
var successUserid = false;
var user = Users(userid);
if (!user) {
// If the user is not found, construct a dummy user object for them.
user = {
userid: userid,
autoconfirmed: userid
};
}
for (var i = 0; i < this.muteQueue.length; i++) {
var entry = this.muteQueue[i];
if (entry.userid === user.userid ||
entry.guestNum === user.guestNum ||
(user.autoconfirmed && entry.autoconfirmed === user.autoconfirmed)) {
if (i === 0) {
clearTimeout(this.muteTimer);
this.muteTimer = null;
this.muteQueue.splice(0, 1);
this.runMuteTimer();
} else {
this.muteQueue.splice(i, 1);
}
successUserid = entry.userid;
break;
}
}
if (user.connected && successUserid) {
user.updateIdentity(this.id);
if (sendPopup) user.popup("Your mute in " + this.title + " has expired.");
}
return successUserid;
};
return Room;
})();
var GlobalRoom = (function () {
function GlobalRoom(roomid) {
this.id = roomid;
// init battle rooms
this.battleCount = 0;
this.searches = Object.create(null);
// Never do any other file IO synchronously
// but this is okay to prevent race conditions as we start up PS
this.lastBattle = 0;
try {
this.lastBattle = parseInt(fs.readFileSync('logs/lastbattle.txt')) || 0;
} catch (e) {} // file doesn't exist [yet]
this.chatRoomData = [];
try {
this.chatRoomData = JSON.parse(fs.readFileSync('config/chatrooms.json'));
if (!Array.isArray(this.chatRoomData)) this.chatRoomData = [];
} catch (e) {} // file doesn't exist [yet]
if (!this.chatRoomData.length) {
this.chatRoomData = [{
title: 'Lobby',
isOfficial: true,
autojoin: true
}, {
title: 'Staff',
isPrivate: true,
staffRoom: true,
staffAutojoin: true
}];
}
this.chatRooms = [];
this.autojoin = []; // rooms that users autojoin upon connecting
this.staffAutojoin = []; // rooms that staff autojoin upon connecting
for (var i = 0; i < this.chatRoomData.length; i++) {
if (!this.chatRoomData[i] || !this.chatRoomData[i].title) {
console.log('ERROR: Room number ' + i + ' has no data.');
continue;
}
var id = toId(this.chatRoomData[i].title);
if (!Config.quietconsole) console.log("NEW CHATROOM: " + id);
var room = Rooms.createChatRoom(id, this.chatRoomData[i].title, this.chatRoomData[i]);
if (room.aliases) {
for (var a = 0; a < room.aliases.length; a++) {
aliases[room.aliases[a]] = room;
}
}
this.chatRooms.push(room);
if (room.autojoin) this.autojoin.push(id);
if (room.staffAutojoin) this.staffAutojoin.push(id);
}
// this function is complex in order to avoid several race conditions
var self = this;
this.writeNumRooms = (function () {
var writing = false;
var lastBattle; // last lastBattle to be written to file
var finishWriting = function () {
writing = false;
if (lastBattle < self.lastBattle) {
self.writeNumRooms();
}
};
return function () {
if (writing) return;
// batch writing lastbattle.txt for every 10 battles
if (lastBattle >= self.lastBattle) return;
lastBattle = self.lastBattle + 10;
writing = true;
fs.writeFile('logs/lastbattle.txt.0', '' + lastBattle, function () {
// rename is atomic on POSIX, but will throw an error on Windows
fs.rename('logs/lastbattle.txt.0', 'logs/lastbattle.txt', function (err) {
if (err) {
// This should only happen on Windows.
fs.writeFile('logs/lastbattle.txt', '' + lastBattle, finishWriting);
return;
}
finishWriting();
});
});
};
})();
this.writeChatRoomData = (function () {
var writing = false;
var writePending = false; // whether or not a new write is pending
var finishWriting = function () {
writing = false;
if (writePending) {
writePending = false;
self.writeChatRoomData();
}
};
return function () {
if (writing) {
writePending = true;
return;
}
writing = true;
var data = JSON.stringify(self.chatRoomData).replace(/\{"title"\:/g, '\n{"title":').replace(/\]$/, '\n]');
fs.writeFile('config/chatrooms.json.0', data, function () {
// rename is atomic on POSIX, but will throw an error on Windows
fs.rename('config/chatrooms.json.0', 'config/chatrooms.json', function (err) {
if (err) {
// This should only happen on Windows.
fs.writeFile('config/chatrooms.json', data, finishWriting);
return;
}
finishWriting();
});
});
};
})();
// init users
this.users = {};
this.userCount = 0; // cache of `Object.size(this.users)`
this.maxUsers = 0;
this.maxUsersDate = 0;
this.reportUserStatsInterval = setInterval(
this.reportUserStats.bind(this),
REPORT_USER_STATS_INTERVAL
);
this.periodicMatchInterval = setInterval(
this.periodicMatch.bind(this),
PERIODIC_MATCH_INTERVAL
);
}
GlobalRoom.prototype.type = 'global';
GlobalRoom.prototype.formatListText = '|formats';
GlobalRoom.prototype.reportUserStats = function () {
if (this.maxUsersDate) {
LoginServer.request('updateuserstats', {
date: this.maxUsersDate,
users: this.maxUsers
}, function () {});
this.maxUsersDate = 0;
}
LoginServer.request('updateuserstats', {
date: Date.now(),
users: this.userCount
}, function () {});
};
GlobalRoom.prototype.getFormatListText = function () {
var formatListText = '|formats';
var curSection = '';
for (var i in Tools.data.Formats) {
var format = Tools.data.Formats[i];
if (!format.challengeShow && !format.searchShow && !format.tournamentShow) continue;
var section = format.section;
if (section === undefined) section = format.mod;
if (!section) section = '';
if (section !== curSection) {
curSection = section;
formatListText += '|,' + (format.column || 1) + '|' + section;
}
formatListText += '|' + format.name;
var displayCode = 0;
if (format.team) displayCode |= 1;
if (format.searchShow) displayCode |= 2;
if (format.challengeShow) displayCode |= 4;
if (format.tournamentShow) displayCode |= 8;
formatListText += ',' + displayCode.toString(16);
}
return formatListText;
};
GlobalRoom.prototype.getRoomList = function (filter) {
var roomList = {};
var total = 0;
var skipCount = 0;
if (this.battleCount > 150) {
skipCount = this.battleCount - 150;
}
for (var i in Rooms.rooms) {
var room = Rooms.rooms[i];
if (!room || !room.active || room.isPrivate) continue;
if (filter && filter !== room.format && filter !== true) continue;
if (skipCount && skipCount--) continue;
var roomData = {};
if (room.active && room.battle) {
if (room.battle.players[0]) roomData.p1 = room.battle.players[0].getIdentity();
if (room.battle.players[1]) roomData.p2 = room.battle.players[1].getIdentity();
}
if (!roomData.p1 || !roomData.p2) continue;
roomList[room.id] = roomData;
total++;
if (total >= 100) break;
}
return roomList;
};
GlobalRoom.prototype.getRooms = function (user) {
var roomsData = {official:[], chat:[], userCount: this.userCount, battleCount: this.battleCount};
for (var i = 0; i < this.chatRooms.length; i++) {
var room = this.chatRooms[i];
if (!room) continue;
if (room.isPrivate && !(room.isPrivate === 'voice' && user.group !== ' ')) continue;
(room.isOfficial ? roomsData.official : roomsData.chat).push({
title: room.title,
desc: room.desc,
userCount: room.userCount
});
}
return roomsData;
};
GlobalRoom.prototype.cancelSearch = function (user, format) {
if (format && !user.searching[format]) return false;
var searchedFormats = Object.keys(user.searching);
if (!searchedFormats.length) return false;
for (var i = 0; i < searchedFormats.length; i++) {
if (format && searchedFormats[i] !== format) continue;
var formatSearches = this.searches[searchedFormats[i]];
for (var j = 0, len = formatSearches.length; j < len; j++) {
var search = formatSearches[j];
if (search.userid !== user.userid) continue;
formatSearches.splice(j, 1);
delete user.searching[searchedFormats[i]];
break;
}
}
user.send('|updatesearch|' + JSON.stringify({searching: Object.keys(user.searching)}));
return true;
};
GlobalRoom.prototype.searchBattle = function (user, formatid) {
if (!user.connected) return;
formatid = Tools.getFormat(formatid).id;
user.prepBattle(formatid, 'search', null, this.finishSearchBattle.bind(this, user, formatid));
};
GlobalRoom.prototype.finishSearchBattle = function (user, formatid, result) {
if (!result) return;
// tell the user they've started searching
user.send('|updatesearch|' + JSON.stringify({searching: Object.keys(user.searching).concat(formatid)}));
// get the user's rating before actually starting to search
var newSearch = {
userid: user.userid,
team: user.team,
rating: 1000,
time: new Date().getTime()
};
var self = this;
user.doWithMMR(formatid, function (mmr, error) {
if (error) {
user.popup("Connection to ladder server failed with error: " + error.message + "; please try again later");
return;
}
newSearch.rating = mmr;
self.addSearch(newSearch, user, formatid);
});
};
GlobalRoom.prototype.matchmakingOK = function (search1, search2, user1, user2, formatid) {
// users must be different
if (user1 === user2) return false;
// users must have different IPs
if (user1.latestIp === user2.latestIp) return false;
// users must not have been matched immediately previously
if (user1.lastMatch === user2.userid || user2.lastMatch === user1.userid) return false;
// search must be within range
var searchRange = 100, elapsed = Math.abs(search1.time - search2.time);
if (formatid === 'ou' || formatid === 'oucurrent' || formatid === 'randombattle') searchRange = 50;
searchRange += elapsed / 300; // +1 every .3 seconds
if (searchRange > 300) searchRange = 300;
if (Math.abs(search1.rating - search2.rating) > searchRange) return false;
user1.lastMatch = user2.userid;
user2.lastMatch = user1.userid;
return true;
};
GlobalRoom.prototype.addSearch = function (newSearch, user, formatid) {
// Filter racing conditions
if (!user.connected || user !== Users.getExact(user.userid)) return;
if (user.searching[formatid]) return;
if (!this.searches[formatid]) this.searches[formatid] = [];
var formatSearches = this.searches[formatid];
// Prioritize players who have been searching for a match the longest.
for (var i = 0; i < formatSearches.length; i++) {
var search = formatSearches[i];
var searchUser = Users.getExact(search.userid);
if (this.matchmakingOK(search, newSearch, searchUser, user, formatid)) {
var usersToUpdate = [user, searchUser];
for (var j = 0; j < 2; j++) {
delete usersToUpdate[j].searching[formatid];
var searchedFormats = Object.keys(usersToUpdate[j].searching);
usersToUpdate[j].send('|updatesearch|' + JSON.stringify({searching: searchedFormats}));
}
formatSearches.splice(i, 1);
this.startBattle(searchUser, user, formatid, search.team, newSearch.team, {rated: true});
return;
}
}
user.searching[formatid] = 1;
formatSearches.push(newSearch);
};
GlobalRoom.prototype.periodicMatch = function () {
for (var formatid in this.searches) {
var formatSearches = this.searches[formatid];
if (formatSearches.length < 2) continue;
var longestSearch = formatSearches[0];
var longestSearcher = Users.getExact(longestSearch.userid);
// Prioritize players who have been searching for a match the longest.
for (var i = 1; i < formatSearches.length; i++) {
var search = formatSearches[i];
var searchUser = Users.getExact(search.userid);
if (this.matchmakingOK(search, longestSearch, searchUser, longestSearcher, formatid)) {
var usersToUpdate = [longestSearcher, searchUser];
for (var j = 0; j < 2; j++) {
delete usersToUpdate[j].searching[formatid];
var searchedFormats = Object.keys(usersToUpdate[j].searching);
usersToUpdate[j].send('|updatesearch|' + JSON.stringify({searching: searchedFormats}));
}
formatSearches.splice(i, 1);
formatSearches.splice(0, 1);
this.startBattle(searchUser, longestSearcher, formatid, search.team, longestSearch.team, {rated: true});
return;
}
}
}
};
GlobalRoom.prototype.send = function (message, user) {
if (user) {
user.sendTo(this, message);
} else {
Sockets.channelBroadcast(this.id, message);
}
};
GlobalRoom.prototype.sendAuth = function (message) {
for (var i in this.users) {
var user = this.users[i];
if (user.connected && user.can('receiveauthmessages', null, this)) {
user.sendTo(this, message);
}
}
};
GlobalRoom.prototype.add = function (message) {
if (rooms.lobby) return rooms.lobby.add(message);
return this;
};
GlobalRoom.prototype.addRaw = function (message) {
if (rooms.lobby) return rooms.lobby.addRaw(message);
return this;
};
GlobalRoom.prototype.addChatRoom = function (title) {
var id = toId(title);
if (rooms[id]) return false;
var chatRoomData = {
title: title
};
var room = Rooms.createChatRoom(id, title, chatRoomData);
this.chatRoomData.push(chatRoomData);
this.chatRooms.push(room);
this.writeChatRoomData();
return true;
};
GlobalRoom.prototype.deregisterChatRoom = function (id) {
id = toId(id);
var room = rooms[id];
if (!room) return false; // room doesn't exist
if (!room.chatRoomData) return false; // room isn't registered
// deregister from global chatRoomData
// looping from the end is a pretty trivial optimization, but the
// assumption is that more recently added rooms are more likely to
// be deleted
for (var i = this.chatRoomData.length - 1; i >= 0; i--) {
if (id === toId(this.chatRoomData[i].title)) {
this.chatRoomData.splice(i, 1);
this.writeChatRoomData();
break;
}
}
delete room.chatRoomData;
return true;
};
GlobalRoom.prototype.delistChatRoom = function (id) {
id = toId(id);
if (!rooms[id]) return false; // room doesn't exist
for (var i = this.chatRooms.length - 1; i >= 0; i--) {
if (id === this.chatRooms[i].id) {
this.chatRooms.splice(i, 1);
break;
}
}
};
GlobalRoom.prototype.removeChatRoom = function (id) {
id = toId(id);
var room = rooms[id];
if (!room) return false; // room doesn't exist
room.destroy();
return true;
};
GlobalRoom.prototype.autojoinRooms = function (user, connection) {
// we only autojoin regular rooms if the client requests it with /autojoin
// note that this restriction doesn't apply to staffAutojoin
for (var i = 0; i < this.autojoin.length; i++) {
user.joinRoom(this.autojoin[i], connection);
}
};
GlobalRoom.prototype.checkAutojoin = function (user, connection) {
if (!user.named) return;
for (var i = 0; i < this.staffAutojoin.length; i++) {
var room = Rooms.get(this.staffAutojoin[i]);
if (!room) {
this.staffAutojoin.splice(i, 1);
i--;
continue;
}
if (room.staffAutojoin === true && user.isStaff ||
typeof room.staffAutojoin === 'string' && room.staffAutojoin.indexOf(user.group) >= 0) {
// if staffAutojoin is true: autojoin if isStaff
// if staffAutojoin is String: autojoin if user.group in staffAutojoin
user.joinRoom(room.id, connection);
}
}
for (var i = 0; i < user.connections.length; i++) {
connection = user.connections[i];
if (connection.autojoins) {
var autojoins = connection.autojoins.split(',');
for (var j = 0; j < autojoins.length; j++) {
user.tryJoinRoom(autojoins[j], connection);
}
connection.autojoins = '';
}
}
};
GlobalRoom.prototype.onJoinConnection = function (user, connection) {
var initdata = '|updateuser|' + user.name + '|' + (user.named ? '1' : '0') + '|' + user.avatar + '\n';
connection.send(initdata + this.formatListText);
if (this.chatRooms.length > 2) connection.send('|queryresponse|rooms|null'); // should display room list
};
GlobalRoom.prototype.onJoin = function (user, connection, merging) {
if (!user) return false; // ???
if (this.users[user.userid]) return user;
this.users[user.userid] = user;
if (++this.userCount > this.maxUsers) {
this.maxUsers = this.userCount;
this.maxUsersDate = Date.now();
}
if (!merging) {
var initdata = '|updateuser|' + user.name + '|' + (user.named ? '1' : '0') + '|' + user.avatar + '\n';
connection.send(initdata + this.formatListText);
if (this.chatRooms.length > 2) connection.send('|queryresponse|rooms|null'); // should display room list
}
return user;
};
GlobalRoom.prototype.onRename = function (user, oldid, joining) {
delete this.users[oldid];
this.users[user.userid] = user;
return user;
};
GlobalRoom.prototype.onUpdateIdentity = function () {};
GlobalRoom.prototype.onLeave = function (user) {
if (!user) return; // ...
delete this.users[user.userid];
--this.userCount;
user.cancelChallengeTo();
this.cancelSearch(user);
};
GlobalRoom.prototype.startBattle = function (p1, p2, format, p1team, p2team, options) {
var newRoom;
p1 = Users.get(p1);
p2 = Users.get(p2);
if (!p1 || !p2) {
// most likely, a user was banned during the battle start procedure
this.cancelSearch(p1);
this.cancelSearch(p2);
return;
}
if (p1 === p2) {
this.cancelSearch(p1);
this.cancelSearch(p2);
p1.popup("You can't battle your own account. Please use something like Private Browsing to battle yourself.");
return;
}
if (this.lockdown === true) {
this.cancelSearch(p1);
this.cancelSearch(p2);
p1.popup("The server is restarting. Battles will be available again in a few minutes.");
p2.popup("The server is restarting. Battles will be available again in a few minutes.");
return;
}
//console.log('BATTLE START BETWEEN: ' + p1.userid + ' ' + p2.userid);
var i = this.lastBattle + 1;
var formaturlid = format.toLowerCase().replace(/[^a-z0-9]+/g, '');
while (rooms['battle-' + formaturlid + i]) {
i++;
}
this.lastBattle = i;
rooms.global.writeNumRooms();
newRoom = this.addRoom('battle-' + formaturlid + '-' + i, format, p1, p2, options);
p1.joinRoom(newRoom);
p2.joinRoom(newRoom);
newRoom.joinBattle(p1, p1team);
newRoom.joinBattle(p2, p2team);
this.cancelSearch(p1);
this.cancelSearch(p2);
if (Config.reportbattles && rooms.lobby) {
rooms.lobby.add('|b|' + newRoom.id + '|' + p1.getIdentity() + '|' + p2.getIdentity());
}
if (Config.logladderip && options.rated) {
if (!this.ladderIpLog) {
this.ladderIpLog = fs.createWriteStream('logs/ladderip/ladderip.txt', {flags: 'a'});
}
this.ladderIpLog.write(p1.userid + ': ' + p1.latestIp + '\n');
this.ladderIpLog.write(p2.userid + ': ' + p2.latestIp + '\n');
}
return newRoom;
};
GlobalRoom.prototype.addRoom = function (room, format, p1, p2, options) {
room = Rooms.createBattle(room, format, p1, p2, options);
return room;
};
GlobalRoom.prototype.chat = function (user, message, connection) {
if (rooms.lobby) return rooms.lobby.chat(user, message, connection);
message = CommandParser.parse(message, this, user, connection);
if (message && message !== true) {
connection.popup("You can't send messages directly to the server.");
}
};
return GlobalRoom;
})();
var BattleRoom = (function () {
function BattleRoom(roomid, format, p1, p2, options) {
Room.call(this, roomid, "" + p1.name + " vs. " + p2.name);
this.modchat = (Config.battlemodchat || false);
format = '' + (format || '');
this.format = format;
this.auth = {};
//console.log("NEW BATTLE");
var formatid = toId(format);
// Sometimes we might allow BattleRooms to have no options
if (!options) {
options = {};
}
var rated;
if (options.rated && Tools.getFormat(formatid).rated !== false) {
rated = {
p1: p1.userid,
p2: p2.userid,
format: format
};
} else {
rated = false;
}
if (options.tour) {
this.tour = {
p1: p1.userid,
p2: p2.userid,
format: format,
tour: options.tour
};
} else {
this.tour = false;
}
this.p1 = p1 || null;
this.p2 = p2 || null;
this.rated = rated;
this.battle = Simulator.create(this.id, format, rated, this);
this.sideTicksLeft = [21, 21];
if (!rated && !this.tour) this.sideTicksLeft = [28, 28];
this.sideTurnTicks = [0, 0];
this.disconnectTickDiff = [0, 0];
if (Config.forcetimer) this.requestKickInactive(false);
}
BattleRoom.prototype = Object.create(Room.prototype);
BattleRoom.prototype.type = 'battle';
BattleRoom.prototype.resetTimer = null;
BattleRoom.prototype.resetUser = '';
BattleRoom.prototype.expireTimer = null;
BattleRoom.prototype.active = false;
BattleRoom.prototype.push = function (message) {
if (typeof message === 'string') {
this.log.push(message);
} else {
this.log = this.log.concat(message);
}
};
BattleRoom.prototype.win = function (winner) {
// Declare variables here in case we need them for non-rated battles logging.
var p1score = 0.5;
var winnerid = toId(winner);
// Check if the battle was rated to update the ladder, return its response, and log the battle.
if (this.rated) {
var rated = this.rated;
this.rated = false;
if (winnerid === rated.p1) {
p1score = 1;
} else if (winnerid === rated.p2) {
p1score = 0;
}
var p1 = Users.getExact(rated.p1);
var p1name = p1 ? p1.name : rated.p1;
var p2 = Users.getExact(rated.p2);
var p2name = p2 ? p2.name : rated.p2;
//update.updates.push('[DEBUG] uri: ' + Config.loginserver + 'action.php?act=ladderupdate&serverid=' + Config.serverid + '&p1=' + encodeURIComponent(p1) + '&p2=' + encodeURIComponent(p2) + '&score=' + p1score + '&format=' + toId(rated.format) + '&servertoken=[token]');
if (!rated.p1 || !rated.p2) {
this.push('|raw|ERROR: Ladder not updated: a player does not exist');
} else {
winner = Users.get(winnerid);
if (winner && !winner.registered) {
this.sendUser(winner, '|askreg|' + winner.userid);
}
var p1rating, p2rating;
// update rankings
this.push('|raw|Ladder updating...');
var self = this;
LoginServer.request('ladderupdate', {
p1: p1name,
p2: p2name,
score: p1score,
format: toId(rated.format)
}, function (data, statusCode, error) {
if (!self.battle) {
console.log('room expired before ladder update was received');
return;
}
if (!data) {
self.addRaw('Ladder (probably) updated, but score could not be retrieved (' + error.message + ').');
// log the battle anyway
if (!Tools.getFormat(self.format).noLog) {
self.logBattle(p1score);
}
return;
} else if (data.errorip) {
self.addRaw("This server's request IP " + data.errorip + " is not a registered server.");
return;
} else {
try {
p1rating = data.p1rating;
p2rating = data.p2rating;
//self.add("Ladder updated.");
var oldacre = Math.round(data.p1rating.oldacre);
var acre = Math.round(data.p1rating.acre);
var reasons = '' + (acre - oldacre) + ' for ' + (p1score > 0.99 ? 'winning' : (p1score < 0.01 ? 'losing' : 'tying'));
if (reasons.charAt(0) !== '-') reasons = '+' + reasons;
self.addRaw(Tools.escapeHTML(p1name) + '\'s rating: ' + oldacre + ' &rarr; <strong>' + acre + '</strong><br />(' + reasons + ')');
oldacre = Math.round(data.p2rating.oldacre);
acre = Math.round(data.p2rating.acre);
reasons = '' + (acre - oldacre) + ' for ' + (p1score > 0.99 ? 'losing' : (p1score < 0.01 ? 'winning' : 'tying'));
if (reasons.charAt(0) !== '-') reasons = '+' + reasons;
self.addRaw(Tools.escapeHTML(p2name) + '\'s rating: ' + oldacre + ' &rarr; <strong>' + acre + '</strong><br />(' + reasons + ')');
if (p1 && p1.userid === rated.p1) p1.cacheMMR(rated.format, data.p1rating);
if (p2 && p2.userid === rated.p2) p2.cacheMMR(rated.format, data.p2rating);
self.update();
} catch (e) {
self.addRaw('There was an error calculating rating changes.');
self.update();
}
if (!Tools.getFormat(self.format).noLog) {
self.logBattle(p1score, p1rating, p2rating);
}
}
});
}
} else if (Config.logchallenges) {
// Log challenges if the challenge logging config is enabled.
if (winnerid === this.p1.userid) {
p1score = 1;
} else if (winnerid === this.p2.userid) {
p1score = 0;
}
this.update();
this.logBattle(p1score);
}
if (Config.autosavereplays) {
var uploader = Users.get(winnerid);
if (uploader && uploader.connections[0]) {
CommandParser.parse('/savereplay', this, uploader, uploader.connections[0]);
}
}
if (this.tour) {
var winnerid = toId(winner);
winner = Users.get(winner);
var tour = this.tour.tour;
tour.onBattleWin(this, winner);
}
rooms.global.battleCount += 0 - (this.active ? 1 : 0);
this.active = false;
this.update();
};
// logNum = 0 : spectator log
// logNum = 1, 2 : player log
// logNum = 3 : replay log
BattleRoom.prototype.getLog = function (logNum) {
var log = [];
for (var i = 0; i < this.log.length; ++i) {
var line = this.log[i];
if (line === '|split') {
log.push(this.log[i + logNum + 1]);
i += 4;
} else {
log.push(line);
}
}
return log;
};
BattleRoom.prototype.getLogForUser = function (user) {
var logNum = this.battle.getSlot(user) + 1;
if (logNum < 0) logNum = 0;
return this.getLog(logNum);
};
BattleRoom.prototype.update = function (excludeUser) {
if (this.log.length <= this.lastUpdate) return;
Sockets.subchannelBroadcast(this.id, '>' + this.id + '\n\n' + this.log.slice(this.lastUpdate).join('\n'));
this.lastUpdate = this.log.length;
// empty rooms time out after ten minutes
var hasUsers = false;
for (var i in this.users) {
hasUsers = true;
break;
}
if (!hasUsers) {
if (this.expireTimer) clearTimeout(this.expireTimer);
this.expireTimer = setTimeout(this.tryExpire.bind(this), TIMEOUT_EMPTY_DEALLOCATE);
} else {
if (this.expireTimer) clearTimeout(this.expireTimer);
this.expireTimer = setTimeout(this.tryExpire.bind(this), TIMEOUT_INACTIVE_DEALLOCATE);
}
};
BattleRoom.prototype.logBattle = function (p1score, p1rating, p2rating) {
var logData = this.battle.logData;
logData.p1rating = p1rating;
logData.p2rating = p2rating;
logData.endType = this.battle.endType;
if (!p1rating) logData.ladderError = true;
logData.log = BattleRoom.prototype.getLog.call(logData, 3); // replay log (exact damage)
var date = new Date();
var logfolder = date.format('{yyyy}-{MM}');
var logsubfolder = date.format('{yyyy}-{MM}-{dd}');
var curpath = 'logs/' + logfolder;
var self = this;
fs.mkdir(curpath, '0755', function () {
var tier = self.format.toLowerCase().replace(/[^a-z0-9]+/g, '');
curpath += '/' + tier;
fs.mkdir(curpath, '0755', function () {
curpath += '/' + logsubfolder;
fs.mkdir(curpath, '0755', function () {
fs.writeFile(curpath + '/' + self.id + '.log.json', JSON.stringify(logData));
});
});
}); // asychronicity
//console.log(JSON.stringify(logData));
};
BattleRoom.prototype.tryExpire = function () {
this.expire();
};
BattleRoom.prototype.getInactiveSide = function () {
if (this.battle.players[0] && !this.battle.players[1]) return 1;
if (this.battle.players[1] && !this.battle.players[0]) return 0;
return this.battle.inactiveSide;
};
BattleRoom.prototype.forfeit = function (user, message, side) {
if (!this.battle || this.battle.ended || !this.battle.started) return false;
if (!message) message = ' forfeited.';
if (side === undefined) {
if (user && user.userid === this.battle.playerids[0]) side = 0;
if (user && user.userid === this.battle.playerids[1]) side = 1;
}
if (side === undefined) return false;
var ids = ['p1', 'p2'];
var otherids = ['p2', 'p1'];
var name = 'Player ' + (side + 1);
if (user) {
name = user.name;
} else if (this.rated) {
name = this.rated[ids[side]];
}
this.add('|-message|' + name + message);
this.battle.endType = 'forfeit';
this.battle.send('win', otherids[side]);
rooms.global.battleCount += (this.battle.active ? 1 : 0) - (this.active ? 1 : 0);
this.active = this.battle.active;
this.update();
return true;
};
BattleRoom.prototype.sendPlayer = function (num, message) {
var player = this.battle.getPlayer(num);
if (!player) return false;
this.sendUser(player, message);
};
BattleRoom.prototype.kickInactive = function () {
clearTimeout(this.resetTimer);
this.resetTimer = null;
if (!this.battle || this.battle.ended || !this.battle.started) return false;
var inactiveSide = this.getInactiveSide();
var ticksLeft = [0, 0];
if (inactiveSide !== 1) {
// side 0 is inactive
this.sideTurnTicks[0]--;
this.sideTicksLeft[0]--;
}
if (inactiveSide !== 0) {
// side 1 is inactive
this.sideTurnTicks[1]--;
this.sideTicksLeft[1]--;
}
ticksLeft[0] = Math.min(this.sideTurnTicks[0], this.sideTicksLeft[0]);
ticksLeft[1] = Math.min(this.sideTurnTicks[1], this.sideTicksLeft[1]);
if (ticksLeft[0] && ticksLeft[1]) {
if (inactiveSide === 0 || inactiveSide === 1) {
// one side is inactive
var inactiveTicksLeft = ticksLeft[inactiveSide];
var inactiveUser = this.battle.getPlayer(inactiveSide);
if (inactiveTicksLeft % 3 === 0 || inactiveTicksLeft <= 4) {
this.send('|inactive|' + (inactiveUser ? inactiveUser.name : 'Player ' + (inactiveSide + 1)) + ' has ' + (inactiveTicksLeft * 10) + ' seconds left.');
}
} else {
// both sides are inactive
var inactiveUser0 = this.battle.getPlayer(0);
if (inactiveUser0 && (ticksLeft[0] % 3 === 0 || ticksLeft[0] <= 4)) {
this.sendUser(inactiveUser0, '|inactive|' + inactiveUser0.name + ' has ' + (ticksLeft[0] * 10) + ' seconds left.');
}
var inactiveUser1 = this.battle.getPlayer(1);
if (inactiveUser1 && (ticksLeft[1] % 3 === 0 || ticksLeft[1] <= 4)) {
this.sendUser(inactiveUser1, '|inactive|' + inactiveUser1.name + ' has ' + (ticksLeft[1] * 10) + ' seconds left.');
}
}
this.resetTimer = setTimeout(this.kickInactive.bind(this), 10 * 1000);
return;
}
if (inactiveSide < 0) {
if (ticksLeft[0]) {
inactiveSide = 1;
} else if (ticksLeft[1]) {
inactiveSide = 0;
}
}
this.forfeit(this.battle.getPlayer(inactiveSide), ' lost due to inactivity.', inactiveSide);
this.resetUser = '';
};
BattleRoom.prototype.requestKickInactive = function (user, force) {
if (this.resetTimer) {
if (user) this.sendUser(user, '|inactive|The inactivity timer is already counting down.');
return false;
}
if (user) {
if (!force && this.battle.getSlot(user) < 0) return false;
this.resetUser = user.userid;
this.send('|inactive|Battle timer is now ON: inactive players will automatically lose when time\'s up. (requested by ' + user.name + ')');
} else if (user === false) {
this.resetUser = '~';
this.add('|inactive|Battle timer is ON: inactive players will automatically lose when time\'s up.');
}
// a tick is 10 seconds
var maxTicksLeft = 15; // 2 minutes 30 seconds
if (!this.battle.p1 || !this.battle.p2) {
// if a player has left, don't wait longer than 6 ticks (1 minute)
maxTicksLeft = 6;
}
if (!this.rated && !this.tour) maxTicksLeft = 30;
this.sideTurnTicks = [maxTicksLeft, maxTicksLeft];
var inactiveSide = this.getInactiveSide();
if (inactiveSide < 0) {
// add 10 seconds to bank if they're below 160 seconds
if (this.sideTicksLeft[0] < 16) this.sideTicksLeft[0]++;
if (this.sideTicksLeft[1] < 16) this.sideTicksLeft[1]++;
}
this.sideTicksLeft[0]++;
this.sideTicksLeft[1]++;
if (inactiveSide !== 1) {
// side 0 is inactive
var ticksLeft0 = Math.min(this.sideTicksLeft[0] + 1, maxTicksLeft);
this.sendPlayer(0, '|inactive|You have ' + (ticksLeft0 * 10) + ' seconds to make your decision.');
}
if (inactiveSide !== 0) {
// side 1 is inactive
var ticksLeft1 = Math.min(this.sideTicksLeft[1] + 1, maxTicksLeft);
this.sendPlayer(1, '|inactive|You have ' + (ticksLeft1 * 10) + ' seconds to make your decision.');
}
this.resetTimer = setTimeout(this.kickInactive.bind(this), 10 * 1000);
return true;
};
BattleRoom.prototype.nextInactive = function () {
if (this.resetTimer) {
this.update();
clearTimeout(this.resetTimer);
this.resetTimer = null;
this.requestKickInactive();
}
};
BattleRoom.prototype.stopKickInactive = function (user, force) {
if (!force && user && user.userid !== this.resetUser) return false;
if (this.resetTimer) {
clearTimeout(this.resetTimer);
this.resetTimer = null;
this.send('|inactiveoff|Battle timer is now OFF.');
return true;
}
return false;
};
BattleRoom.prototype.kickInactiveUpdate = function () {
if (!this.rated && !this.tour) return false;
if (this.resetTimer) {
var inactiveSide = this.getInactiveSide();
var changed = false;
if ((!this.battle.p1 || !this.battle.p2) && !this.disconnectTickDiff[0] && !this.disconnectTickDiff[1]) {
if ((!this.battle.p1 && inactiveSide === 0) || (!this.battle.p2 && inactiveSide === 1)) {
var inactiveUser = this.battle.getPlayer(inactiveSide);
if (!this.battle.p1 && inactiveSide === 0 && this.sideTurnTicks[0] > 7) {
this.disconnectTickDiff[0] = this.sideTurnTicks[0] - 7;
this.sideTurnTicks[0] = 7;
changed = true;
} else if (!this.battle.p2 && inactiveSide === 1 && this.sideTurnTicks[1] > 7) {
this.disconnectTickDiff[1] = this.sideTurnTicks[1] - 7;
this.sideTurnTicks[1] = 7;
changed = true;
}
if (changed) {
this.send('|inactive|' + (inactiveUser ? inactiveUser.name : 'Player ' + (inactiveSide + 1)) + ' disconnected and has a minute to reconnect!');
return true;
}
}
} else if (this.battle.p1 && this.battle.p2) {
// Only one of the following conditions should happen, but do
// them both since you never know...
if (this.disconnectTickDiff[0]) {
this.sideTurnTicks[0] = this.sideTurnTicks[0] + this.disconnectTickDiff[0];
this.disconnectTickDiff[0] = 0;
changed = 0;
}
if (this.disconnectTickDiff[1]) {
this.sideTurnTicks[1] = this.sideTurnTicks[1] + this.disconnectTickDiff[1];
this.disconnectTickDiff[1] = 0;
changed = 1;
}
if (changed !== false) {
var user = this.battle.getPlayer(changed);
this.send('|inactive|' + (user ? user.name : 'Player ' + (changed + 1)) + ' reconnected and has ' + (this.sideTurnTicks[changed] * 10) + ' seconds left!');
return true;
}
}
}
return false;
};
BattleRoom.prototype.decision = function (user, choice, data) {
this.battle.sendFor(user, choice, data);
if (this.active !== this.battle.active) {
rooms.global.battleCount += (this.battle.active ? 1 : 0) - (this.active ? 1 : 0);
this.active = this.battle.active;
}
this.update();
};
// This function is only called when the user is already in the room (with another connection).
// First-time join calls this.onJoin() below instead.
BattleRoom.prototype.onJoinConnection = function (user, connection) {
this.sendUser(connection, '|init|battle\n|title|' + this.title + '\n' + this.getLogForUser(user).join('\n'));
// this handles joining a battle in which a user is a participant,
// where the user has already identified before attempting to join
// the battle
this.battle.resendRequest(connection);
};
BattleRoom.prototype.onJoin = function (user, connection) {
if (!user) return false;
if (this.users[user.userid]) return user;
this.users[user.userid] = user;
this.userCount++;
this.sendUser(connection, '|init|battle\n|title|' + this.title + '\n' + this.getLogForUser(user).join('\n'));
if (user.named) {
if (Config.reportbattlejoins) {
this.add('|join|' + user.name);
} else {
this.add('|J|' + user.name);
}
this.update();
}
return user;
};
BattleRoom.prototype.onRename = function (user, oldid, joining) {
if (joining) {
if (Config.reportbattlejoins) {
this.add('|join|' + user.name);
} else {
this.add('|J|' + user.name);
}
}
var resend = joining || !this.battle.playerTable[oldid];
if (this.battle.playerTable[oldid]) {
this.battle.rename();
if (this.rated) {
this.forfeit(user, " forfeited by changing their name.");
resend = false;
}
}
delete this.users[oldid];
this.users[user.userid] = user;
this.update();
if (resend) {
// this handles a named user renaming themselves into a user in the
// battle (i.e. by using /nick)
this.battle.resendRequest(user);
}
return user;
};
BattleRoom.prototype.onUpdateIdentity = function () {};
BattleRoom.prototype.onLeave = function (user) {
if (!user) return; // ...
if (user.battles[this.id]) {
this.battle.leave(user);
rooms.global.battleCount += (this.battle.active ? 1 : 0) - (this.active ? 1 : 0);
this.active = this.battle.active;
} else if (!user.named) {
delete this.users[user.userid];
return;
}
delete this.users[user.userid];
this.userCount--;
if (Config.reportbattlejoins) {
this.add('|leave|' + user.name);
} else {
this.add('|L|' + user.name);
}
if (Object.isEmpty(this.users)) {
rooms.global.battleCount += 0 - (this.active ? 1 : 0);
this.active = false;
}
this.update();
this.kickInactiveUpdate();
};
BattleRoom.prototype.joinBattle = function (user, team) {
var slot;
if (this.rated || this.tour) {
slot = this.battle.lastPlayers.indexOf(user.userid);
if (slot < 0) {
user.popup("This is a " + (this.tour ? "tournament" : "rated") + " battle; you must be either " + this.battle.lastPlayers.join(" or ") + " to join.");
return false;
}
}
if (this.battle.active) {
user.popup("This battle already has two players.");
return false;
}
this.auth[user.userid] = '\u2605';
this.battle.join(user, slot, team);
rooms.global.battleCount += (this.battle.active ? 1 : 0) - (this.active ? 1 : 0);
this.active = this.battle.active;
if (this.active) {
this.title = "" + this.battle.p1 + " vs. " + this.battle.p2;
this.send('|title|' + this.title);
}
this.update();
this.kickInactiveUpdate();
};
BattleRoom.prototype.leaveBattle = function (user) {
if (!user) return false; // ...
if (user.battles[this.id]) {
this.battle.leave(user);
} else {
return false;
}
this.auth[user.userid] = '+';
rooms.global.battleCount += (this.battle.active ? 1 : 0) - (this.active ? 1 : 0);
this.active = this.battle.active;
this.update();
this.kickInactiveUpdate();
return true;
};
BattleRoom.prototype.expire = function () {
this.send('|expire|');
this.destroy();
};
BattleRoom.prototype.destroy = function () {
// deallocate ourself
// remove references to ourself
for (var i in this.users) {
this.users[i].leaveRoom(this);
delete this.users[i];
}
this.users = null;
// deallocate children and get rid of references to them
if (this.battle) {
this.battle.destroy();
}
this.battle = null;
if (this.resetTimer) {
clearTimeout(this.resetTimer);
}
this.resetTimer = null;
if (this.expireTimer) {
clearTimeout(this.expireTimer);
}
this.expireTimer = null;
// get rid of some possibly-circular references
delete rooms[this.id];
};
return BattleRoom;
})();
var ChatRoom = (function () {
function ChatRoom(roomid, title, options) {
Room.call(this, roomid, title);
if (options) {
this.chatRoomData = options;
Object.merge(this, options);
}
this.logTimes = true;
this.logFile = null;
this.logFilename = '';
this.destroyingLog = false;
if (!this.modchat) this.modchat = (Config.chatmodchat || false);
if (Config.logchat) {
this.rollLogFile(true);
this.logEntry = function (entry, date) {
var timestamp = (new Date()).format('{HH}:{mm}:{ss} ');
this.logFile.write(timestamp + entry + '\n');
};
this.logEntry('NEW CHATROOM: ' + this.id);
if (Config.loguserstats) {
setInterval(this.logUserStats.bind(this), Config.loguserstats);
}
}
if (Config.reportjoinsperiod) {
this.userList = this.getUserList();
this.reportJoinsQueue = [];
}
}
ChatRoom.prototype = Object.create(Room.prototype);
ChatRoom.prototype.type = 'chat';
ChatRoom.prototype.reportRecentJoins = function () {
delete this.reportJoinsInterval;
if (this.reportJoinsQueue.length === 0) {
// nothing to report
return;
}
if (Config.reportjoinsperiod) {
this.userList = this.getUserList();
}
this.send(this.reportJoinsQueue.join('\n'));
this.reportJoinsQueue.length = 0;
};
ChatRoom.prototype.rollLogFile = function (sync) {
var mkdir = sync ? function (path, mode, callback) {
try {
fs.mkdirSync(path, mode);
} catch (e) {} // directory already exists
callback();
} : fs.mkdir;
var date = new Date();
var basepath = 'logs/chat/' + this.id + '/';
var self = this;
mkdir(basepath, '0755', function () {
var path = date.format('{yyyy}-{MM}');
mkdir(basepath + path, '0755', function () {
if (self.destroyingLog) return;
path += '/' + date.format('{yyyy}-{MM}-{dd}') + '.txt';
if (path !== self.logFilename) {
self.logFilename = path;
if (self.logFile) self.logFile.destroySoon();
self.logFile = fs.createWriteStream(basepath + path, {flags: 'a'});
// Create a symlink to today's lobby log.
// These operations need to be synchronous, but it's okay
// because this code is only executed once every 24 hours.
var link0 = basepath + 'today.txt.0';
try {
fs.unlinkSync(link0);
} catch (e) {} // file doesn't exist
try {
fs.symlinkSync(path, link0); // `basepath` intentionally not included
try {
fs.renameSync(link0, basepath + 'today.txt');
} catch (e) {} // OS doesn't support atomic rename
} catch (e) {} // OS doesn't support symlinks
}
var timestamp = +date;
date.advance('1 hour').reset('minutes').advance('1 second');
setTimeout(self.rollLogFile.bind(self), +date - timestamp);
});
});
};
ChatRoom.prototype.destroyLog = function (initialCallback, finalCallback) {
this.destroyingLog = true;
initialCallback();
if (this.logFile) {
this.logEntry = function () { };
this.logFile.on('close', finalCallback);
this.logFile.destroySoon();
} else {
finalCallback();
}
};
ChatRoom.prototype.logUserStats = function () {
var total = 0;
var guests = 0;
var groups = {};
Config.groupsranking.forEach(function (group) {
groups[group] = 0;
});
for (var i in this.users) {
var user = this.users[i];
++total;
if (!user.named) {
++guests;
}
++groups[user.group];
}
var entry = '|userstats|total:' + total + '|guests:' + guests;
for (var i in groups) {
entry += '|' + i + ':' + groups[i];
}
this.logEntry(entry);
};
ChatRoom.prototype.getUserList = function () {
var buffer = '';
var counter = 0;
for (var i in this.users) {
if (!this.users[i].named) {
continue;
}
counter++;
buffer += ',' + this.users[i].getIdentity(this.id);
}
var msg = '|users|' + counter + buffer;
return msg;
};
ChatRoom.prototype.reportJoin = function (entry) {
if (Config.reportjoinsperiod) {
if (!this.reportJoinsInterval) {
this.reportJoinsInterval = setTimeout(
this.reportRecentJoins.bind(this), Config.reportjoinsperiod
);
}
this.reportJoinsQueue.push(entry);
} else {
this.send(entry);
}
this.logEntry(entry);
};
ChatRoom.prototype.update = function () {
if (this.log.length <= this.lastUpdate) return;
var entries = this.log.slice(this.lastUpdate);
if (this.reportJoinsQueue && this.reportJoinsQueue.length) {
clearTimeout(this.reportJoinsInterval);
delete this.reportJoinsInterval;
Array.prototype.unshift.apply(entries, this.reportJoinsQueue);
this.reportJoinsQueue.length = 0;
this.userList = this.getUserList();
}
var update = entries.join('\n');
if (this.log.length > 100) {
this.log.splice(0, this.log.length - 100);
}
this.lastUpdate = this.log.length;
this.send(update);
};
ChatRoom.prototype.getIntroMessage = function () {
if (this.modchat && this.introMessage) {
return '\n|raw|<div class="infobox"><div' + (!this.isOfficial ? ' class="infobox-limited"' : '') + '>' + this.introMessage + '</div>' +
'<br />' +
'<div class="broadcast-red">' +
'Must be rank ' + this.modchat + ' or higher to talk right now.' +
'</div></div>';
}
if (this.modchat) {
return '\n|raw|<div class="infobox"><div class="broadcast-red">' +
'Must be rank ' + this.modchat + ' or higher to talk right now.' +
'</div></div>';
}
if (this.introMessage) return '\n|raw|<div class="infobox"><div' + (!this.isOfficial ? ' class="infobox-limited"' : '') + '>' + this.introMessage + '</div></div>';
return '';
};
ChatRoom.prototype.onJoinConnection = function (user, connection) {
var userList = this.userList ? this.userList : this.getUserList();
this.sendUser(connection, '|init|chat\n|title|' + this.title + '\n' + userList + '\n' + this.getLogSlice(-25).join('\n') + this.getIntroMessage());
if (global.Tournaments && Tournaments.get(this.id)) {
Tournaments.get(this.id).updateFor(user, connection);
}
};
ChatRoom.prototype.onJoin = function (user, connection, merging) {
if (!user) return false; // ???
if (this.users[user.userid]) return user;
this.users[user.userid] = user;
this.userCount++;
if (!merging) {
var userList = this.userList ? this.userList : this.getUserList();
this.sendUser(connection, '|init|chat\n|title|' + this.title + '\n' + userList + '\n' + this.getLogSlice(-100).join('\n') + this.getIntroMessage());
if (global.Tournaments && Tournaments.get(this.id)) {
Tournaments.get(this.id).updateFor(user, connection);
}
}
if (user.named && Config.reportjoins) {
this.add('|j|' + user.getIdentity(this.id));
this.update();
} else if (user.named) {
var entry = '|J|' + user.getIdentity(this.id);
this.reportJoin(entry);
}
return user;
};
ChatRoom.prototype.onRename = function (user, oldid, joining) {
delete this.users[oldid];
this.users[user.userid] = user;
var entry;
if (joining) {
if (Config.reportjoins) {
entry = '|j|' + user.getIdentity(this.id);
} else {
entry = '|J|' + user.getIdentity(this.id);
}
} else if (!user.named) {
entry = '|L| ' + oldid;
} else {
entry = '|N|' + user.getIdentity(this.id) + '|' + oldid;
}
if (Config.reportjoins) {
this.add(entry);
} else {
this.reportJoin(entry);
}
if (!this.checkBanned(user, oldid)) {
return;
}
if (global.Tournaments && Tournaments.get(this.id)) {
Tournaments.get(this.id).updateFor(user);
}
return user;
};
/**
* onRename, but without a userid change
*/
ChatRoom.prototype.onUpdateIdentity = function (user) {
if (user && user.connected && user.named) {
if (!this.users[user.userid]) return false;
var entry = '|N|' + user.getIdentity(this.id) + '|' + user.userid;
this.reportJoin(entry);
}
};
ChatRoom.prototype.onLeave = function (user) {
if (!user) return; // ...
delete this.users[user.userid];
this.userCount--;
if (user.named && Config.reportjoins) {
this.add('|l|' + user.getIdentity(this.id));
} else if (user.named) {
var entry = '|L|' + user.getIdentity(this.id);
this.reportJoin(entry);
}
};
ChatRoom.prototype.destroy = function () {
// deallocate ourself
// remove references to ourself
for (var i in this.users) {
this.users[i].leaveRoom(this);
delete this.users[i];
}
this.users = null;
rooms.global.deregisterChatRoom(this.id);
rooms.global.delistChatRoom(this.id);
// get rid of some possibly-circular references
delete rooms[this.id];
};
return ChatRoom;
})();
// to make sure you don't get null returned, pass the second argument
function getRoom(roomid, fallback) {
if (roomid && roomid.id) return roomid;
if (!roomid) roomid = 'default';
if (!rooms[roomid] && fallback) {
return rooms.global;
}
return rooms[roomid];
}
Rooms.get = getRoom;
Rooms.search = function (name, fallback) {
return getRoom(name) || getRoom(toId(name)) || Rooms.aliases[toId(name)] || (fallback ? rooms.global : undefined);
};
Rooms.createBattle = function (roomid, format, p1, p2, options) {
if (roomid && roomid.id) return roomid;
if (!p1 || !p2) return false;
if (!roomid) roomid = 'default';
if (!rooms[roomid]) {
// console.log("NEW BATTLE ROOM: " + roomid);
ResourceMonitor.countBattle(p1.latestIp, p1.name);
ResourceMonitor.countBattle(p2.latestIp, p2.name);
rooms[roomid] = new BattleRoom(roomid, format, p1, p2, options);
}
return rooms[roomid];
};
Rooms.createChatRoom = function (roomid, title, data) {
var room;
if ((room = rooms[roomid])) return room;
room = rooms[roomid] = new ChatRoom(roomid, title, data);
return room;
};
if (!Config.quietconsole) console.log("NEW GLOBAL: global");
rooms.global = new GlobalRoom('global');
Rooms.Room = Room;
Rooms.GlobalRoom = GlobalRoom;
Rooms.BattleRoom = BattleRoom;
Rooms.ChatRoom = ChatRoom;
Rooms.global = rooms.global;
Rooms.lobby = rooms.lobby;
Rooms.aliases = aliases;