pokemon-showdown/mods/gen2/statuses.js
Guangcong Luo c8c03ad92d Update Endless Battle Clause
The full description is in the comments of the Endless Battle
Clause entry in rulesets.js.

This update fixes a lot of the issues with yesterday's version.

Also included: A minor refactor of deductPP, which did not need
a success variable.
2015-07-22 03:41:43 -04:00

186 lines
4.8 KiB
JavaScript

exports.BattleStatuses = {
brn: {
effectType: 'Status',
onStart: function (target) {
this.add('-status', target, 'brn');
},
onAfterMoveSelf: function (pokemon) {
this.damage(pokemon.maxhp / 8);
},
onAfterSwitchInSelf: function (pokemon) {
this.damage(pokemon.maxhp / 8);
}
},
par: {
inherit: true,
onBeforeMovePriority: 2,
onBeforeMove: function (pokemon) {
if (this.random(4) === 0) {
this.add('cant', pokemon.id, 'par');
return false;
}
}
},
slp: {
effectType: 'Status',
onStart: function (target) {
this.add('-status', target.id, 'slp');
// 1-5 turns
this.effectData.time = this.random(2, 6);
},
onBeforeMovePriority: 10,
onBeforeMove: function (pokemon, target, move) {
pokemon.statusData.time--;
if (pokemon.statusData.time <= 0) {
pokemon.cureStatus();
return;
}
this.add('cant', pokemon.id, 'slp');
if (move.sleepUsable) {
return;
}
return false;
}
},
frz: {
inherit: true,
onBeforeMove: function (pokemon, target, move) {
if (move.flags['defrost']) return;
this.add('cant', pokemon, 'frz');
return false;
},
onModifyMove: function () {},
onAfterMoveSecondarySelf: function (pokemon, target, move) {
if (move.flags['defrost']) pokemon.cureStatus();
},
onResidual: function (pokemon) {
if (this.random(256) < 25) pokemon.cureStatus();
}
},
psn: {
effectType: 'Status',
onStart: function (target) {
this.add('-status', target, 'psn');
},
onAfterMoveSelf: function (pokemon) {
this.damage(pokemon.maxhp / 8);
},
onAfterSwitchInSelf: function (pokemon) {
this.damage(pokemon.maxhp / 8);
}
},
tox: {
effectType: 'Status',
onStart: function (target) {
this.add('-status', target, 'tox');
this.effectData.stage = 0;
},
onAfterMoveSelf: function (pokemon) {
if (this.effectData.stage < 15) {
this.effectData.stage++;
}
this.damage(this.clampIntRange(pokemon.maxhp / 16, 1) * this.effectData.stage);
},
onSwitchIn: function (pokemon) {
// Regular poison status and damage after a switchout -> switchin.
this.effectData.stage = 0;
pokemon.setStatus('psn');
},
onAfterSwitchInSelf: function (pokemon) {
this.damage(this.clampIntRange(Math.floor(pokemon.maxhp / 16), 1));
}
},
confusion: {
inherit: true,
onStart: function (target, source, sourceEffect) {
var result = this.runEvent('TryConfusion', target, source, sourceEffect);
if (!result) return result;
if (sourceEffect && sourceEffect.id === 'lockedmove') {
this.add('-start', target, 'confusion', '[silent]');
} else {
this.add('-start', target, 'confusion');
}
if (sourceEffect && sourceEffect.id === 'berserkgene') {
this.effectData.time = 256;
} else {
this.effectData.time = this.random(2, 6);
}
},
onBeforeMove: function (pokemon) {
pokemon.volatiles.confusion.time--;
if (!pokemon.volatiles.confusion.time) {
pokemon.removeVolatile('confusion');
return;
}
this.add('-activate', pokemon, 'confusion');
if (this.random(2) === 0) {
return;
}
this.directDamage(this.getDamage(pokemon, pokemon, 40));
return false;
}
},
partiallytrapped: {
inherit: true,
durationCallback: function (target, source) {
return this.random(3, 6);
}
},
lockedmove: {
// Outrage, Thrash, Petal Dance...
durationCallback: function () {
return this.random(2, 4);
},
onResidual: function (target) {
if (target.lastMove === 'struggle' || target.status === 'slp') {
// don't lock, and bypass confusion for calming
delete target.volatiles['lockedmove'];
}
},
onStart: function (target, source, effect) {
this.effectData.move = effect.id;
},
onEnd: function (target) {
// Confusion begins even if already confused
delete target.volatiles['confusion'];
target.addVolatile('confusion');
},
onLockMove: function (pokemon) {
return this.effectData.move;
},
onBeforeTurn: function (pokemon) {
var move = this.getMove(this.effectData.move);
if (move.id) {
this.debug('Forcing into ' + move.id);
this.changeDecision(pokemon, {move: move.id});
}
}
},
sandstorm: {
inherit: true,
onWeather: function (target) {
this.damage(target.maxhp / 8);
}
},
stall: {
duration: 2,
counterMax: 255,
onStart: function () {
this.effectData.counter = 255;
},
onStallMove: function () {
// Gen 2 starts counting at x=255, x/256 and then halves x on every turn
var counter = this.effectData.counter || 255;
this.debug("Success chance: " + Math.round(counter / 256) + "% (" + counter + "/256)");
return (this.random(counter) === 0);
},
onRestart: function () {
if (this.effectData.counter > this.effect.counterMax) {
this.effectData.counter /= 2;
if (this.effectData.counter < 0) this.effectData.counter = 0;
}
this.effectData.duration = 255;
}
}
};