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- On failure, they will no longer trigger the `AfterMoveSecondarySelf` event. It was a common pattern to check for success on its handlers, so this removes some duplication. - All failed moves will now run any set `MoveFail` single events. - Life Orb will now harm the holder if a successful attack did 0 damage (e.g. False Swipe on a 1 HP target). |
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| .. | ||
| abilities.js | ||
| aliases.js | ||
| factory-sets.json | ||
| formats-data.js | ||
| items.js | ||
| learnsets.js | ||
| moves.js | ||
| pokedex.js | ||
| rulesets.js | ||
| scripts.js | ||
| statuses.js | ||
| typechart.js | ||