mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-03-21 17:25:10 -05:00
1872 lines
63 KiB
JavaScript
1872 lines
63 KiB
JavaScript
/*
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* Trivia plugin
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* Written by Morfent
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*/
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'use strict';
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const FS = require('./../lib/fs');
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const MAIN_CATEGORIES = {
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ae: 'Arts and Entertainment',
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pokemon: 'Pok\u00E9mon',
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sg: 'Science and Geography',
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sh: 'Society and Humanities',
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};
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const SPECIAL_CATEGORIES = {
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misc: 'Miscellaneous',
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subcat: 'Sub-Category',
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};
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const ALL_CATEGORIES = {
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ae: 'Arts and Entertainment',
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misc: 'Miscellaneous',
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pokemon: 'Pok\u00E9mon',
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sg: 'Science and Geography',
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sh: 'Society and Humanities',
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subcat: 'Sub-Category',
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};
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const MODES = {
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first: 'First',
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number: 'Number',
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timer: 'Timer',
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wl: "Weakest Link",
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weakestlink: "Weakest Link",
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};
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const TYPES = {
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trivia: 'Trivia',
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weakestlink: 'Weakest Link',
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};
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// NOTE: trivia code depends on this object's values being divisible by 5.
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const SCORE_CAPS = {
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short: 20,
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medium: 35,
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long: 50,
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};
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Object.setPrototypeOf(MAIN_CATEGORIES, null);
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Object.setPrototypeOf(SPECIAL_CATEGORIES, null);
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Object.setPrototypeOf(ALL_CATEGORIES, null);
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Object.setPrototypeOf(MODES, null);
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Object.setPrototypeOf(SCORE_CAPS, null);
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const SIGNUP_PHASE = 'signups';
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const QUESTION_PHASE = 'question';
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const INTERMISSION_PHASE = 'intermission';
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const LIMBO_PHASE = 'limbo';
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const MINIMUM_PLAYERS = 3;
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const START_TIMEOUT = 30 * 1000;
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const INTERMISSION_INTERVAL = 30 * 1000;
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const MAX_QUESTION_LENGTH = 252;
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const MAX_ANSWER_LENGTH = 32;
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const BANK_AMOUNTS = [1000, 2500, 5000, 10000, 25000, 50000, 75000, 125000];
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const NUM_FINALS_QUESTIONS = 5;
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/**
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* @typedef {{question: string, category: string, answers: string[], user?: string, type?: string}} TriviaQuestion
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* @typedef {[number, number, number]} TriviaRank
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* @typedef {TriviaQuestion[]} TriviaQuestions
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* @typedef {{[k: string]: TriviaRank}} TriviaLeaderboard
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* @typedef {TriviaRank[][]} TriviaLadder
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* @typedef {{questions?: TriviaQuestions, submissions?: TriviaQuestions, leaderboard?: TriviaLeaderboard, ladder?: TriviaLadder, wlquestions?: TriviaQuestions, wlsubmissions?: TriviaQuestions}} TriviaData
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*/
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/**
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* TODO: move trivia database code to a separate file once relevant.
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* @type {TriviaData}
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*/
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let triviaData = {};
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try {
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triviaData = require('../config/chat-plugins/triviadata.json');
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} catch (e) {} // file doesn't exist or contains invalid JSON
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if (!triviaData || typeof triviaData !== 'object') triviaData = {};
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if (typeof triviaData.leaderboard !== 'object') triviaData.leaderboard = {};
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if (!Array.isArray(triviaData.ladder)) triviaData.ladder = [];
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if (!Array.isArray(triviaData.questions)) triviaData.questions = [];
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if (!Array.isArray(triviaData.submissions)) triviaData.submissions = [];
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if (triviaData.questions.some(q => !('type' in q))) {
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triviaData.questions = triviaData.questions.map(q => Object.assign(Object.create(null), q, {type: 'trivia'}));
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}
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if (triviaData.wlquestions) delete triviaData.wlquestions;
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if (triviaData.wlsubmissions) delete triviaData.wlsubmissions;
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function writeTriviaData() {
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FS('config/chat-plugins/triviadata.json').writeUpdate(() => (
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JSON.stringify(triviaData, null, 2)
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));
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}
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/**
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* Binary search for the index at which to splice in new questions in a category,
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* or the index at which to slice up to for a category's questions
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* TODO: why isn't this a map? Storing questions/submissions sorted by
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* category is pretty stupid when maps exist for that purpose.
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* @param {string} category
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* @param {boolean?} isSubmissions
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* @return {number}
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*/
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function findEndOfCategory(category, inSubmissions) {
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let questions = inSubmissions ? triviaData.submissions : triviaData.questions;
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let left = 0;
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let right = questions.length;
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let i = 0;
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let curCategory;
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while (left < right) {
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i = (left + right) / 2 | 0;
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curCategory = questions[i].category;
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if (curCategory < category) {
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left = i + 1;
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} else if (curCategory > category) {
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right = i;
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} else {
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while (++i < questions.length) {
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if (questions[i].category !== category) break;
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}
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return i;
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}
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}
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return left;
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}
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/**
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* @param {string} category
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* @return {TriviaQuestion[]}
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*/
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function sliceCategory(category) {
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let questions = triviaData.questions;
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if (!questions.length) return [];
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let sliceUpTo = findEndOfCategory(category, false);
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if (!sliceUpTo) return [];
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let categories = Object.keys(ALL_CATEGORIES);
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let categoryIdx = categories.indexOf(category);
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if (!categoryIdx) return questions.slice(0, sliceUpTo);
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// findEndOfCategory for the category prior to the specified one in
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// alphabetical order returns the index of the first question in it
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let sliceFrom = findEndOfCategory(categories[categoryIdx - 1], false);
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if (sliceFrom === sliceUpTo) return [];
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return questions.slice(sliceFrom, sliceUpTo);
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}
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class TriviaPlayer extends Rooms.RoomGamePlayer {
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constructor(user, game) {
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super(user, game);
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/** @type {number} */
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this.points = 0;
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/** @type {number} */
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this.correctAnswers = 0;
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/** @type {string} */
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this.answer = '';
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/** @type {number[]} */
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this.answeredAt = [];
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/** @type {boolean} */
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this.isCorrect = false;
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/** @type {boolean} */
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this.isAbsent = false;
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}
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/**
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* @param {string} answer
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* @param {boolean?} isCorrect
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*/
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setAnswer(answer, isCorrect) {
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this.answer = answer;
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this.answeredAt = process.hrtime();
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this.isCorrect = !!isCorrect;
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}
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/**
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* @param {number?} [points = 0]
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*/
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incrementPoints(points = 0) {
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this.points += points;
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this.correctAnswers++;
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}
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clearAnswer() {
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this.answer = '';
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this.isCorrect = false;
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}
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toggleAbsence() {
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this.isAbsent = !this.isAbsent;
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}
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reset() {
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this.points = 0;
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this.correctAnswers = 0;
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this.answer = '';
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this.answeredAt = [];
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this.isCorrect = false;
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}
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}
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class Trivia extends Rooms.RoomGame {
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/**
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* @param {ChatRoom} room
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* @param {string} mode
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* @param {string} category
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* @param {number} length
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* @param {TriviaQuestion[]} questions
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*/
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constructor(room, mode, category, length, questions) {
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super(room);
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this.gameid = 'trivia';
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this.title = 'Trivia';
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this.allowRenames = true;
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this.playerCap = Number.MAX_SAFE_INTEGER;
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/** @type {number} */
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this.minPlayers = MINIMUM_PLAYERS;
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/** @type {Set<string>} */
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this.kickedUsers = new Set();
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/** @type {boolean} */
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this.canLateJoin = true;
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/** @type {string} */
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this.mode = MODES[mode];
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/** @type {number} */
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this.cap = SCORE_CAPS[length];
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/** @type {string} */
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this.category = '';
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if (category === 'all') {
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this.category = 'All';
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} else if (category === 'random') {
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this.category = `Random (${ALL_CATEGORIES[questions[0].category]})`;
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} else {
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this.category = ALL_CATEGORIES[category];
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}
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/** @type {TriviaQuestions} */
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this.questions = questions;
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/** @type {string} */
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this.phase = SIGNUP_PHASE;
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/** @type {Timer?} */
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this.phaseTimeout = null;
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/** @type {TriviaQuestions} */
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this.questions = questions;
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/** @type {string} */
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this.curQuestion = '';
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/** @type {string[]} */
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this.curAnswers = [];
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/** @type {number[]} */
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this.askedAt = [];
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this.init();
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}
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/**
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* How long the players should have to answer a question.
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* @return {number}
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*/
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getRoundLength() {
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return 12 * 1000 + 500;
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}
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/**
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* @param {User} user
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* @return {string | undefined}
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*/
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addPlayer(user) {
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if (this.players[user.userid]) return 'You have already signed up for this game.';
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for (let id in user.prevNames) {
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if (this.players[id]) return 'You have already signed up for this game.';
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}
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if (this.kickedUsers.has(user.userid)) {
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return 'You were kicked from the game and thus cannot join it again.';
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}
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for (let id in user.prevNames) {
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if (this.players[id]) return 'You have already signed up for this game.';
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if (this.kickedUsers.has(id)) return 'You were kicked from the game and cannot join until the next game.';
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}
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for (let id in this.players) {
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let tarUser = Users.get(id);
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if (tarUser) {
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if (tarUser.prevNames[user.userid]) return 'You have already signed up for this game.';
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let tarPrevNames = Object.keys(tarUser.prevNames);
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let prevNameMatch = tarPrevNames.some(tarId => (tarId in user.prevNames));
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if (prevNameMatch) return 'You have already signed up for this game.';
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let tarIps = Object.keys(tarUser.ips);
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let ipMatch = tarIps.some(ip => (ip in user.ips));
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if (ipMatch) return 'You have already signed up for this game.';
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}
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}
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if (this.phase !== SIGNUP_PHASE && !this.canLateJoin) return "This game does not allow latejoins.";
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let player = this.makePlayer(user);
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this.players[user.userid] = player;
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this.playerCount++;
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}
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/**
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* @param {User} user
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* @return {TriviaPlayer}
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*/
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makePlayer(user) {
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return new TriviaPlayer(user, this);
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}
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destroy() {
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this.kickedUsers.clear();
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super.destroy();
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}
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/**
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* @param {User} user
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* @return {boolean}
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*/
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onConnect(user) {
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let player = this.players[user.userid];
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if (!player || !player.isAbsent) return false;
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player.toggleAbsence();
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if (++this.playerCount < MINIMUM_PLAYERS) return false;
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if (this.phase !== LIMBO_PHASE) return false;
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// At least let the game start first!!
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if (this.phase === SIGNUP_PHASE) return false;
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for (let i in this.players) {
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this.players[i].clearAnswer();
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}
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this.broadcast(
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'Enough players have returned to continue the game!',
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'The game will continue with the next question.'
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);
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this.askQuestion();
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return true;
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}
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/**
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* @param {User} user
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* @return {boolean}
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*/
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onLeave(user) {
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// The user cannot participate, but their score should be kept
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// regardless in cases of disconnects.
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let player = this.players[user.userid];
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if (!player || player.isAbsent) return false;
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player.toggleAbsence();
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if (--this.playerCount >= MINIMUM_PLAYERS) return false;
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// At least let the game start first!!
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if (this.phase === SIGNUP_PHASE) return false;
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clearTimeout(this.phaseTimeout);
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this.phaseTimeout = null;
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this.phase = LIMBO_PHASE;
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this.broadcast(
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'Not enough players are participating to continue the game!',
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`Until there are ${MINIMUM_PLAYERS} players participating and present, the game will be paused.`
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);
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return true;
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}
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/**
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* Handles setup that shouldn't be done from the constructor.
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*/
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init() {
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this.broadcast(
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'Signups for a new trivia game have begun!',
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`Mode: ${this.mode} | Category: ${this.category} | Score cap: ${this.cap}<br />` +
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'Enter /trivia join to sign up for the trivia game.'
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);
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}
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/**
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* Generates and broadcasts the HTML for a generic announcement containing
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* a title and an optional message.
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* @param {string} title
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* @param {string?} message
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* @return {?ChatRoom}
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*/
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broadcast(title, message) {
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let buffer = `<div class="broadcast-blue"><strong>${title}</strong>`;
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if (message) buffer += `<br />${message}`;
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buffer += '</div>';
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if (!this.room) return null;
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return this.room.addRaw(buffer).update();
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}
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/**
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* @return {string}
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*/
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getDescription() {
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return `Mode: ${this.mode} | Category: ${this.category} | Score cap: ${this.cap}`;
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}
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/**
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* Formats the player list for display when using /trivia players.
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* @param {number?} count
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* @return {string}
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*/
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formatPlayerList(count) {
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let players = Object.values(this.players);
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let to = (isNaN(count) || count < 0 || count > players.length) ? players.length : count;
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return players
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.sort((p1, p2) => p2.points - p1.points)
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.slice(0, to)
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.map(player => {
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const buf = Chat.html`${player.name} (${player.points})`;
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return player.isAbsent ? `<span style="color: #444444">${buf}</span>` : buf;
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})
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.join(', ');
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}
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/**
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* Kicks a player from the game, preventing them from joining it again
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* until the next game begins.
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* @param {User} tarUser
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* @param {User} user
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* @return {string}
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*/
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kick(tarUser, user) {
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if (!this.players[tarUser.userid]) {
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if (this.kickedUsers.has(tarUser.userid)) return `User ${tarUser.name} has already been kicked from the game.`;
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for (let id in tarUser.prevNames) {
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if (this.kickedUsers.has(id)) return `User ${tarUser.name} has already been kicked from the game.`;
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}
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for (const kickedUserid of this.kickedUsers) {
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let kickedUser = Users.get(kickedUserid);
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if (kickedUser) {
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if (kickedUser.prevNames[tarUser.userid]) {
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return `User ${tarUser.name} has already been kicked from the game.`;
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}
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let prevNames = Object.keys(kickedUser.prevNames);
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let nameMatch = prevNames.some(id => tarUser.prevNames[id]);
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if (nameMatch) return `User ${tarUser.name} has already been kicked from the game.`;
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let ips = Object.keys(kickedUser.ips);
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let ipMatch = ips.some(ip => tarUser.ips[ip]);
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if (ipMatch) return `User ${tarUser.name} has already been kicked from the game.`;
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}
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}
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return `User ${tarUser.name} is not a player in the game.`;
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}
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this.kickedUsers.add(tarUser.userid);
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for (let id in tarUser.prevNames) {
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this.kickedUsers.add(id);
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}
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super.removePlayer(tarUser);
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}
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/**
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* @param {User} user
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* @return {string | undefined}
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*/
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leave(user) {
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if (!this.players[user.userid]) {
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return 'You are not a player in the current game.';
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}
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super.removePlayer(user);
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}
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/**
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* Starts the question loop for a trivia game in its signup phase.
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* @return {string | undefined}
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*/
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start() {
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if (this.phase !== SIGNUP_PHASE) return 'The game has already been started.';
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if (this.playerCount < this.minPlayers) {
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return `Not enough players have signed up yet! At least ${this.minPlayers} players to begin.`;
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}
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this.broadcast(`The game will begin in ${START_TIMEOUT / 1000} seconds...`);
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this.phase = INTERMISSION_PHASE;
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this.phaseTimeout = setTimeout(() => this.askQuestion(), START_TIMEOUT);
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}
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/**
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* Broadcasts the next question on the questions list to the room and sets
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* a timeout to tally the answers received.
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*/
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askQuestion() {
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if (!this.questions.length) {
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clearTimeout(this.phaseTimeout);
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this.phaseTimeout = null;
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this.broadcast(
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'No questions are left!',
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'The game has reached a stalemate'
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);
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if (this.room) this.destroy();
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return;
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}
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this.phase = QUESTION_PHASE;
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this.askedAt = process.hrtime();
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let question = this.questions.pop();
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this.curQuestion = question.question;
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this.curAnswers = question.answers;
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this.sendQuestion(question);
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|
|
this.phaseTimeout = setTimeout(() => this.tallyAnswers(), this.getRoundLength());
|
|
}
|
|
|
|
/**
|
|
* Broadcasts to the room what the next question is.
|
|
* @param {TriviaQuestion} question
|
|
*/
|
|
sendQuestion(question) {
|
|
this.broadcast(
|
|
`Question: ${question.question}`,
|
|
`Category: ${ALL_CATEGORIES[question.category]}`
|
|
);
|
|
}
|
|
|
|
/**
|
|
* This is a noop here since it'd defined properly by subclasses later on.
|
|
* All this is obligated to do is take a user and their answer as args;
|
|
* the behaviour of this method can be entirely arbitrary otherwise.
|
|
*/
|
|
answerQuestion() {}
|
|
|
|
/**
|
|
* Verifies whether or not an answer is correct. In longer answers, small
|
|
* typos can be made and still have the answer be considered correct.
|
|
* @param {string} tarAnswer
|
|
* @return {boolean}
|
|
*/
|
|
verifyAnswer(tarAnswer) {
|
|
return this.curAnswers.some(answer => (
|
|
(answer === tarAnswer) || (Dex.levenshtein(tarAnswer, answer) <= this.maxLevenshteinAllowed(answer.length))
|
|
));
|
|
}
|
|
|
|
/**
|
|
* Return the maximum Levenshtein distance that is allowable for answers of the given length.
|
|
* @param {number} answerLength
|
|
* @return {number}
|
|
*/
|
|
maxLevenshteinAllowed(answerLength) {
|
|
if (answerLength > 5) {
|
|
return 2;
|
|
}
|
|
|
|
if (answerLength > 4) {
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
/**
|
|
* This is a noop here since it'd defined properly by mode subclasses later
|
|
* on. This calculates the points a correct responder earns, which is
|
|
* typically between 1-5.
|
|
*/
|
|
calculatePoints() {}
|
|
|
|
/**
|
|
* This is a noop here since it's defined properly by mode subclasses later
|
|
* on. This is obligated to update the game phase, but it can be entirely
|
|
* arbitrary otherwise.
|
|
*/
|
|
tallyAnswers() {}
|
|
|
|
/**
|
|
* Ends the game after a player's score has exceeded the score cap.
|
|
* FIXME: this class and trivia database logic don't belong in bed with
|
|
* each other! Abstract all that away from this method as soon as possible.
|
|
* @param {TriviaPlayer} winner
|
|
* @param {string} buffer
|
|
*/
|
|
win(winner, buffer) {
|
|
clearTimeout(this.phaseTimeout);
|
|
this.phaseTimeout = null;
|
|
let prize = (this.cap - 5) / 15 + 2;
|
|
buffer += Chat.html`${winner.name} won the game with a final score of <strong>${winner.points}</strong>, ` +
|
|
`and their leaderboard score has increased by <strong>${prize}</strong> points!`;
|
|
this.broadcast('The answering period has ended!', buffer);
|
|
|
|
let leaderboard = triviaData.leaderboard;
|
|
for (let i in this.players) {
|
|
let player = this.players[i];
|
|
if (!player.points) continue;
|
|
|
|
if (leaderboard[i]) {
|
|
let rank = leaderboard[i];
|
|
rank[1] += player.points;
|
|
rank[2] += player.correctAnswers;
|
|
} else {
|
|
leaderboard[i] = [0, player.points, player.correctAnswers];
|
|
}
|
|
}
|
|
|
|
if (winner) leaderboard[winner.userid][0] += prize;
|
|
|
|
let leaders = Object.keys(leaderboard);
|
|
let ladder = triviaData.ladder = [];
|
|
for (let i = 0; i < 3; i++) {
|
|
leaders.sort((a, b) => leaderboard[b][i] - leaderboard[a][i]);
|
|
|
|
let max = Infinity;
|
|
let rank = 0;
|
|
let rankIdx = i + 3;
|
|
for (const leader of leaders) {
|
|
let score = leaderboard[leader][i];
|
|
if (max !== score) {
|
|
if (!i && rank < 15) {
|
|
if (ladder[rank]) {
|
|
ladder[rank].push(leader);
|
|
} else {
|
|
ladder[rank] = [leader];
|
|
}
|
|
}
|
|
|
|
rank++;
|
|
max = score;
|
|
}
|
|
leaderboard[leader][rankIdx] = rank;
|
|
}
|
|
}
|
|
|
|
for (let i in this.players) {
|
|
let player = this.players[i];
|
|
let user = Users.get(player.userid);
|
|
if (!user || user.userid === winner.userid) continue;
|
|
user.sendTo(
|
|
this.room.id,
|
|
`You gained ${player.points} and answered ` +
|
|
`${player.correctAnswers} questions correctly.`
|
|
);
|
|
}
|
|
|
|
let buf = `(User ${winner.name} won the game of ${this.mode}` +
|
|
` mode trivia under the ${this.category} category with a cap of ` +
|
|
`${this.cap} points, with ${winner.points} points and ` +
|
|
`${winner.correctAnswers} correct answers!)`;
|
|
|
|
let logbuf = `(User ${winner.userid} won the game of ${this.mode}` +
|
|
` mode trivia under the ${this.category} category with a cap of ` +
|
|
`${this.cap} points, with ${winner.points} points and ` +
|
|
`${winner.correctAnswers} correct answers!)`;
|
|
this.room.sendMods(buf);
|
|
this.room.roomlog(buf);
|
|
this.room.modlog(`(${this.room.id}) ${logbuf}`);
|
|
|
|
writeTriviaData();
|
|
this.destroy();
|
|
}
|
|
|
|
/**
|
|
* @param {User} user
|
|
*/
|
|
end(user) {
|
|
clearTimeout(this.phaseTimeout);
|
|
this.phaseTimeout = null;
|
|
this.broadcast(Chat.html`The game was forcibly ended by ${user.name}.`);
|
|
this.destroy();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Helper function for timer and number modes. Milliseconds are not precise
|
|
* enough to score players properly in rare cases.
|
|
* @param {[number, number]} hrtime
|
|
* @return {number}
|
|
*/
|
|
const hrtimeToNanoseconds = hrtime => hrtime[0] * 1e9 + hrtime[1];
|
|
|
|
/**
|
|
* First mode rewards points to the first user to answer the question
|
|
* correctly.
|
|
*/
|
|
class FirstModeTrivia extends Trivia {
|
|
/**
|
|
* @param {string} answer
|
|
* @param {User} user
|
|
* @return {string | undefined}
|
|
*/
|
|
answerQuestion(answer, user) {
|
|
let player = this.players[user.userid];
|
|
if (!player) return 'You are not a player in the current trivia game.';
|
|
if (this.phase !== QUESTION_PHASE) return 'There is no question to answer.';
|
|
if (player.answer) return 'You have already attempted to answer the current question.';
|
|
if (!this.verifyAnswer(answer)) return;
|
|
|
|
clearTimeout(this.phaseTimeout);
|
|
this.phase = INTERMISSION_PHASE;
|
|
|
|
let points = this.calculatePoints();
|
|
player.setAnswer(answer);
|
|
player.incrementPoints(points);
|
|
|
|
let buffer = Chat.html`Correct: ${user.name}<br />` +
|
|
`Answer(s): ${this.curAnswers.join(', ')}<br />` +
|
|
'They gained <strong>5</strong> points!<br />' +
|
|
`The top 5 players are: ${this.formatPlayerList(5)}`;
|
|
if (player.points >= this.cap) {
|
|
this.win(player, buffer);
|
|
return;
|
|
}
|
|
|
|
for (let i in this.players) {
|
|
this.players[i].clearAnswer();
|
|
}
|
|
|
|
this.broadcast('The answering period has ended!', buffer);
|
|
this.phaseTimeout = setTimeout(() => this.askQuestion(), INTERMISSION_INTERVAL);
|
|
}
|
|
|
|
/**
|
|
* @return {number}
|
|
*/
|
|
calculatePoints() {
|
|
return 5;
|
|
}
|
|
|
|
tallyAnswers() {
|
|
this.phase = INTERMISSION_PHASE;
|
|
|
|
for (let i in this.players) {
|
|
let player = this.players[i];
|
|
player.clearAnswer();
|
|
}
|
|
|
|
this.broadcast(
|
|
'The answering period has ended!',
|
|
'Correct: no one...<br />' +
|
|
`Answers: ${this.curAnswers.join(', ')}<br />` +
|
|
'Nobody gained any points.<br />' +
|
|
`The top 5 players are: ${this.formatPlayerList(5)}`
|
|
);
|
|
|
|
this.phaseTimeout = setTimeout(() => this.askQuestion(), INTERMISSION_INTERVAL);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Timer mode rewards up to 5 points to all players who answer correctly
|
|
* depending on how quickly they answer the question.
|
|
*/
|
|
class TimerModeTrivia extends Trivia {
|
|
/**
|
|
* @param {string} answer
|
|
* @param {User} user
|
|
* @return {string | undefined}
|
|
*/
|
|
answerQuestion(answer, user) {
|
|
let player = this.players[user.userid];
|
|
if (!player) return 'You are not a player in the current trivia game.';
|
|
if (this.phase !== QUESTION_PHASE) return 'There is no question to answer.';
|
|
|
|
let isCorrect = this.verifyAnswer(answer);
|
|
player.setAnswer(answer, isCorrect);
|
|
}
|
|
|
|
/**
|
|
* @param {number} diff
|
|
* The difference between the time the player answered the question and
|
|
* when the question was asked, in nanoseconds.
|
|
* @param {number} totalDiff
|
|
* The difference between the time scoring began and the time the question
|
|
* was asked, in nanoseconds.
|
|
* @return {number}
|
|
*/
|
|
calculatePoints(diff, totalDiff) {
|
|
return 6 - 5 * diff / totalDiff | 0;
|
|
}
|
|
|
|
tallyAnswers() {
|
|
this.phase = INTERMISSION_PHASE;
|
|
|
|
let buffer = (
|
|
`Answer(s): ${this.curAnswers.join(', ')}<br />` +
|
|
'<table style="width: 100%; background-color: #9CBEDF; margin: 2px 0">' +
|
|
'<tr style="background-color: #6688AA">' +
|
|
'<th style="width: 100px">Points gained</th>' +
|
|
'<th>Correct</th>' +
|
|
'</tr>'
|
|
);
|
|
let innerBuffer = new Map([5, 4, 3, 2, 1].map(n => [n, []]));
|
|
|
|
let winner;
|
|
|
|
let now = hrtimeToNanoseconds(process.hrtime());
|
|
let askedAt = hrtimeToNanoseconds(this.askedAt);
|
|
let totalDiff = now - askedAt;
|
|
for (let i in this.players) {
|
|
let player = this.players[i];
|
|
if (!player.isCorrect) {
|
|
player.clearAnswer();
|
|
continue;
|
|
}
|
|
|
|
let playerAnsweredAt = hrtimeToNanoseconds(player.answeredAt);
|
|
let diff = playerAnsweredAt - askedAt;
|
|
let points = this.calculatePoints(diff, totalDiff);
|
|
player.incrementPoints(points);
|
|
|
|
let pointBuffer = innerBuffer.get(points);
|
|
pointBuffer.push([Chat.escapeHTML(player.name), playerAnsweredAt]);
|
|
|
|
if (winner) {
|
|
if (player.points > winner.points) {
|
|
winner = player;
|
|
} else if (winner.points === player.points) {
|
|
let winnerAnsweredAt = hrtimeToNanoseconds(winner.answeredAt);
|
|
if (playerAnsweredAt < winnerAnsweredAt) {
|
|
winner = player;
|
|
}
|
|
}
|
|
} else if (player.points >= this.cap) {
|
|
winner = player;
|
|
}
|
|
|
|
player.clearAnswer();
|
|
}
|
|
|
|
let rowAdded = false;
|
|
innerBuffer.forEach((players, pointValue) => {
|
|
if (!players.length) return false;
|
|
|
|
rowAdded = true;
|
|
players = players
|
|
.sort((a, b) => a[1] - b[1])
|
|
.map(a => a[0]);
|
|
buffer += (
|
|
'<tr style="background-color: #6688AA">' +
|
|
`<td style="text-align: center">${pointValue}</td>` +
|
|
`<td>${players.join(', ')}</td>` +
|
|
'</tr>'
|
|
);
|
|
});
|
|
|
|
if (!rowAdded) {
|
|
buffer += (
|
|
'<tr style="background-color: #6688AA">' +
|
|
'<td style="text-align: center">—</td>' +
|
|
'<td>No one answered correctly...</td>' +
|
|
'</tr>'
|
|
);
|
|
}
|
|
|
|
if (winner) {
|
|
buffer += '</table><br />';
|
|
return this.win(winner, buffer);
|
|
}
|
|
|
|
buffer += '</table><br />' +
|
|
`The top 5 players are: ${this.formatPlayerList(5)}`;
|
|
this.broadcast('The answering period has ended!', buffer);
|
|
this.phaseTimeout = setTimeout(() => this.askQuestion(), INTERMISSION_INTERVAL);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Number mode rewards up to 5 points to all players who answer correctly
|
|
* depending on the ratio of correct players to total players (lower ratio is
|
|
* better).
|
|
*/
|
|
class NumberModeTrivia extends Trivia {
|
|
/**
|
|
* @param {string} answer
|
|
* @param {User} user
|
|
* @return {string | undefined}
|
|
*/
|
|
answerQuestion(answer, user) {
|
|
let player = this.players[user.userid];
|
|
if (!player) return 'You are not a player in the current trivia game.';
|
|
if (this.phase !== QUESTION_PHASE) return 'There is no question to answer.';
|
|
|
|
let isCorrect = this.verifyAnswer(answer);
|
|
player.setAnswer(answer, isCorrect);
|
|
}
|
|
|
|
/**
|
|
* @param {number} correctPlayers
|
|
* @return {number}
|
|
*/
|
|
calculatePoints(correctPlayers) {
|
|
return correctPlayers && (6 - (5 * correctPlayers / this.playerCount | 0));
|
|
}
|
|
|
|
tallyAnswers() {
|
|
this.phase = INTERMISSION_PHASE;
|
|
|
|
let buffer;
|
|
let innerBuffer = Object.keys(this.players)
|
|
.filter(id => this.players[id].isCorrect)
|
|
.map(id => {
|
|
let player = this.players[id];
|
|
return [Chat.escapeHTML(player.name), hrtimeToNanoseconds(player.answeredAt)];
|
|
})
|
|
.sort((a, b) => a[1] - b[1]);
|
|
|
|
let points = this.calculatePoints(innerBuffer.length);
|
|
if (points) {
|
|
let winner;
|
|
for (let i in this.players) {
|
|
let player = this.players[i];
|
|
if (player.isCorrect) player.incrementPoints(points);
|
|
|
|
if (winner) {
|
|
if (player.points > winner.points) {
|
|
winner = player;
|
|
} else if (player.points === winner.points) {
|
|
let playerAnsweredAt = hrtimeToNanoseconds(player.answeredAt);
|
|
let winnerAnsweredAt = hrtimeToNanoseconds(winner.answeredAt);
|
|
if (playerAnsweredAt < winnerAnsweredAt) {
|
|
winner = player;
|
|
}
|
|
}
|
|
} else if (player.points >= this.cap) {
|
|
winner = player;
|
|
}
|
|
|
|
player.clearAnswer();
|
|
}
|
|
|
|
buffer = `Correct: ${innerBuffer.map(arr => arr[0]).join(', ')}<br />` +
|
|
`Answer(s): ${this.curAnswers.join(', ')}<br />`;
|
|
|
|
if (winner) return this.win(winner, buffer);
|
|
|
|
buffer += `${Chat.plural(innerBuffer, "Each of them", "They")} gained <strong>${points}</strong> point(s)!`;
|
|
} else {
|
|
for (let i in this.players) {
|
|
let player = this.players[i];
|
|
player.clearAnswer();
|
|
}
|
|
|
|
buffer = 'Correct: no one...<br />' +
|
|
`Answer(s): ${this.curAnswers.join(', ')}<br />` +
|
|
'Nobody gained any points.';
|
|
}
|
|
|
|
buffer += `<br />The top 5 players are: ${this.formatPlayerList(5)}.`;
|
|
this.broadcast('The answering period has ended!', buffer);
|
|
this.phaseTimeout = setTimeout(() => this.askQuestion(), INTERMISSION_INTERVAL);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* This is based on the format of the Weakest Link game show.
|
|
*/
|
|
class WeakestLink extends Trivia {
|
|
init() {
|
|
this.bank = 0;
|
|
this.bankindex = 0;
|
|
this.title = "Weakest Link";
|
|
this.playerindex = 0;
|
|
this.broadcast(
|
|
'Signups for a new Weakest Link game have begun!',
|
|
`Category: ${this.category}<br />` +
|
|
'Enter /trivia join to sign up for the game.'
|
|
);
|
|
this.minPlayers = 1;
|
|
this.canLateJoin = false;
|
|
}
|
|
|
|
start() {
|
|
super.start();
|
|
this.curPlayer = this.players[Object.keys(this.players)[0]];
|
|
}
|
|
|
|
sendQuestion(question) {
|
|
if (!this.roundstarted && !this.finals) {
|
|
this.roundstarted = true;
|
|
this.roundTimeout = setTimeout(() => this.askVotes(), 5 * 1 * 1000);
|
|
}
|
|
this.broadcast(
|
|
`Question: ${question.question}`,
|
|
Chat.html`Player: ${this.curPlayer.name}`
|
|
);
|
|
}
|
|
|
|
onBank(user) {
|
|
let player = this.players[user.userid];
|
|
if (!player) return 'You are not a participant in the current game';
|
|
if (this.phase !== 'banking') return 'You cannot bank at this time.';
|
|
if (this.curPlayer.userid !== player.userid) return 'It is not your turn to bank.';
|
|
if (this.bankindex === 0) return 'There is no money to bank at this time.';
|
|
this.bankindex = 0;
|
|
this.bank += this.amountToBank;
|
|
player.points += this.amountToBank;
|
|
this.amountToBank = 0;
|
|
this.broadcast(`${player.name} has banked`);
|
|
}
|
|
|
|
answerQuestion(answer, user) {
|
|
let player = this.players[user.userid];
|
|
if (!player) return 'You are not a player in the current trivia game.';
|
|
if (this.phase !== QUESTION_PHASE) return 'There is no question to answer.';
|
|
clearTimeout(this.phaseTimeout);
|
|
if (player !== this.curPlayer) return 'It is not your turn to answer';
|
|
let isCorrect = this.verifyAnswer(answer);
|
|
if (isCorrect) {
|
|
this.curPlayer.incrementPoints();
|
|
if (this.bankindex === (BANK_AMOUNTS.length - 1)) {
|
|
this.bank += BANK_AMOUNTS[this.bankindex];
|
|
this.amountToBank = 0;
|
|
this.bankindex = 0;
|
|
} else if (!this.finals) {
|
|
this.amountToBank = BANK_AMOUNTS[this.bankindex];
|
|
this.bankindex++;
|
|
}
|
|
} else {
|
|
this.amountToBank = 0;
|
|
this.bankindex = 0;
|
|
}
|
|
this.broadcast(
|
|
`${this.curPlayer.name} ${answer.length === 0 ? "did not answer" : "answered " + ((isCorrect ? "correctly" : "incorrectly") + " with " + answer)}`
|
|
);
|
|
this.playerindex++;
|
|
if (this.playerindex === Object.keys(this.players).length) {
|
|
this.playerindex = 0;
|
|
if (this.finals) {
|
|
this.numFinals++;
|
|
if (this.numFinals >= NUM_FINALS_QUESTIONS) {
|
|
let oplayer;
|
|
for (let userID in this.players) {
|
|
let player = this.players[userID];
|
|
if (player !== this.curPlayer) {
|
|
oplayer = player;
|
|
break;
|
|
}
|
|
}
|
|
if (oplayer.correctAnswers !== this.curPlayer.correctAnswers) {
|
|
let winplayer, loseplayer;
|
|
if (oplayer.correctAnswers > this.curPlayer.correctAnswers) {
|
|
winplayer = oplayer;
|
|
loseplayer = this.curPlayer;
|
|
} else {
|
|
winplayer = this.curPlayer;
|
|
loseplayer = oplayer;
|
|
}
|
|
this.broadcast(`Congratulations to ${winplayer.name} for winning the game of the Weakest Link with a final score of ${winplayer.correctAnswers}-${loseplayer.correctAnswers}`);
|
|
return this.destroy();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
this.curPlayer = this.players[Object.keys(this.players)[this.playerindex]];
|
|
this.phase = 'banking';
|
|
this.broadcast(
|
|
`Players: ${Object.keys(this.players).map(p => (this.curPlayer.userid === p ? "<em>" + this.players[p].name + "</em>" : this.players[p].name) + (this.finals ? "(" + this.players[p].correctAnswers + ")" : "")).join(", ")}`,
|
|
`Bank: ${this.bank}<br />Amount to bank: ${this.amountToBank}`
|
|
);
|
|
this.phaseTimeout = setTimeout(() => this.askQuestion(), 5 * 1000);
|
|
}
|
|
|
|
tallyAnswers() {
|
|
return this.answerQuestion("", this.curPlayer);
|
|
}
|
|
|
|
askVotes() {
|
|
clearTimeout(this.phaseTimeout);
|
|
this.phase = "voting";
|
|
this.broadcast(
|
|
`Players: ${Object.keys(this.players).map(p => this.players[p].name).join(", ")}`,
|
|
`Bank: ${this.bank}<br />Vote for who you would like to eliminate with /trivia vote [user]`
|
|
);
|
|
}
|
|
|
|
vote(target, user) {
|
|
let player = this.players[user.userid];
|
|
if (!player) return 'You are not a participant in the current game.';
|
|
if (this.phase !== "voting") return "You cannot vote at this time.";
|
|
let targPlayer = this.players[toId(target)];
|
|
if (!targPlayer) return `No player named '${target}' is currently in the game.`;
|
|
if (targPlayer.userid === player.userid) return "You cannot vote to eliminate yourself.";
|
|
player.vote = targPlayer;
|
|
if (this.checkVotes()) {
|
|
this.phaseTimeout = setTimeout(() => this.tallyVotes(), 5 * 1000);
|
|
}
|
|
return `You have voted for ${targPlayer.name} to be eliminated.`;
|
|
}
|
|
|
|
tallyVotes() {
|
|
let votes = {};
|
|
for (let userID in this.players) {
|
|
let id = this.players[userID].vote.userid;
|
|
if (!(id in votes)) votes[id] = 0;
|
|
votes[id]++;
|
|
}
|
|
let maxNum = 0;
|
|
let maxVotes = [];
|
|
for (let userID in this.players) {
|
|
let curPlayer = this.players[userID];
|
|
let numVotes = votes[userID] || 0;
|
|
if (numVotes > maxNum) {
|
|
maxNum = numVotes;
|
|
maxVotes = [curPlayer];
|
|
} else if (numVotes === maxNum) {
|
|
maxVotes.push(curPlayer);
|
|
}
|
|
}
|
|
if (maxVotes.length === 1) {
|
|
this.broadcast(`The votes are in, and ${maxVotes[0].name} is eliminated!`);
|
|
super.removePlayer(maxVotes[0]);
|
|
this.startRound();
|
|
} else {
|
|
this.curPlayer = this.strongestPlayer();
|
|
this.broadcast(`The votes are in, and the result is a tie between ${maxVotes.map(pl => pl.name).join(", ")}. ${this.curPlayer.name} as the strongest player, who would you like to eliminate?`);
|
|
this.phase = 'deciding';
|
|
this.potentialElims = maxVotes;
|
|
}
|
|
}
|
|
|
|
startRound() {
|
|
this.phase = INTERMISSION_PHASE;
|
|
if (Object.keys(this.players).length === 2) {
|
|
this.finals = true;
|
|
this.numFinals = 0;
|
|
}
|
|
this.roundstarted = false;
|
|
if (this.finals) {
|
|
this.curPlayer = this.players[Object.keys(this.players)[0]];
|
|
} else {
|
|
this.curPlayer = this.strongestPlayer();
|
|
}
|
|
for (let userID in this.players) {
|
|
let player = this.players[userID];
|
|
player.points = 0;
|
|
player.correctAnswers = 0;
|
|
}
|
|
this.playerindex = Object.keys(this.players).indexOf(this.curPlayer.userid);
|
|
this.broadcast(
|
|
`Players: ${Object.keys(this.players).map(p => this.players[p].name).join(", ")}`,
|
|
`Bank: ${this.bank}<br />The ${this.finals ? "next" : "final"} round will begin in 30 seconds, and it will be ${this.curPlayer.name}'s turn to answer.`
|
|
);
|
|
this.timeout = setTimeout(() => this.askQuestion(), 30 * 1000);
|
|
}
|
|
|
|
sendToRoom(msg) {
|
|
this.room.add(msg).update();
|
|
}
|
|
|
|
strongestPlayer() {
|
|
let maxAnswers = 0;
|
|
let maxPlayer = [];
|
|
for (let userID in this.players) {
|
|
let player = this.players[userID];
|
|
if (player.correctAnswers > maxAnswers) {
|
|
maxPlayer = [player];
|
|
maxAnswers = player.correctAnswers;
|
|
} else if (player.correctAnswers === maxAnswers) {
|
|
maxPlayer.push(player);
|
|
}
|
|
}
|
|
if (maxPlayer.length > 1) {
|
|
let mostBanked = 0;
|
|
let bankPlayers = [];
|
|
for (const player of maxPlayer) {
|
|
if (player.points > mostBanked) {
|
|
mostBanked = player.points;
|
|
bankPlayers = [player];
|
|
} else if (player.points === mostBanked) {
|
|
bankPlayers.push(player);
|
|
}
|
|
}
|
|
bankPlayers = Dex.shuffle(bankPlayers);
|
|
return bankPlayers[0];
|
|
} else {
|
|
return maxPlayer[0];
|
|
}
|
|
}
|
|
|
|
checkVotes() {
|
|
for (let userID in this.players) {
|
|
let player = this.players[userID];
|
|
if (!player.vote) return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
decide(target, user) {
|
|
let player = this.players[user.userid];
|
|
if (!player) return 'You are not participating in the current game.';
|
|
if (this.phase !== 'deciding') return 'You cannot decide who to eliminate at this time.';
|
|
if (this.curPlayer !== player) return 'It is not your turn to decide who to eliminate';
|
|
let targPlayer = this.players[toId(target)];
|
|
if (!targPlayer) return 'That player is not in the game.';
|
|
if (this.potentialElims.indexOf(targPlayer) === -1) return 'That player cannot be eliminated.';
|
|
this.sendToRoom(`${this.curPlayer.name} has decided to eliminate ${targPlayer.name}!`);
|
|
super.removePlayer(targPlayer);
|
|
this.startRound();
|
|
}
|
|
|
|
getRoundLength() {
|
|
return this.finals ? 7 * 1000 : 5 * 60 * 1000;
|
|
}
|
|
}
|
|
|
|
const commands = {
|
|
new: function (target, room, user) {
|
|
if (room.id !== 'trivia') return this.errorReply("This command can only be used in the Trivia room.");
|
|
if (!this.can('broadcast', null, room) || !target) return false;
|
|
if (!this.canTalk()) return;
|
|
if (room.game) {
|
|
return this.errorReply(`There is already a game of ${room.game.title} in progress.`);
|
|
}
|
|
|
|
let tars = target.split(',');
|
|
if (tars.length < 2) return this.errorReply("Invalid arguments specified.");
|
|
|
|
let mode = toId(tars[0]);
|
|
if (!MODES[mode]) return this.errorReply(`"${mode}" is an invalid mode.`);
|
|
|
|
let category = toId(tars[1]);
|
|
let isRandom = (category === 'random');
|
|
let isAll = (category === 'all');
|
|
let questions;
|
|
if (isRandom) {
|
|
let categories = Object.keys(MAIN_CATEGORIES);
|
|
let randCategory = categories[Math.random() * categories.length | 0];
|
|
questions = sliceCategory(randCategory);
|
|
} else if (isAll) {
|
|
questions = triviaData.questions.slice();
|
|
for (const category in SPECIAL_CATEGORIES) {
|
|
questions = questions.filter(q => q.category !== category);
|
|
}
|
|
} else if (ALL_CATEGORIES[category]) {
|
|
questions = sliceCategory(category);
|
|
} else {
|
|
return this.errorReply(`"${category}" is an invalid category.`);
|
|
}
|
|
|
|
// Randomizes the order of the questions.
|
|
let length;
|
|
if (MODES[mode] === 'Weakest Link') {
|
|
questions = questions.filter(q => q.type === 'weakestlink');
|
|
} else {
|
|
length = toId(tars[2]);
|
|
if (!SCORE_CAPS[length]) return this.errorReply(`"${length}" is an invalid game length.`);
|
|
|
|
questions = questions.filter(q => q.type === 'trivia');
|
|
if (questions.length < SCORE_CAPS[length] / 5) {
|
|
if (isRandom) return this.errorReply("There are not enough questions in the randomly chosen category to finish a trivia game.");
|
|
if (isAll) return this.errorReply("There are not enough questions in the trivia database to finish a trivia game.");
|
|
return this.errorReply(`There are not enough questions under the category "${ALL_CATEGORIES[category]}" to finish a trivia game.`);
|
|
}
|
|
}
|
|
|
|
let _Trivia;
|
|
if (mode === 'first') {
|
|
_Trivia = FirstModeTrivia;
|
|
} else if (mode === 'timer') {
|
|
_Trivia = TimerModeTrivia;
|
|
} else if (mode === 'number') {
|
|
_Trivia = NumberModeTrivia;
|
|
} else {
|
|
_Trivia = WeakestLink;
|
|
}
|
|
|
|
questions = Dex.shuffle(questions);
|
|
room.game = new _Trivia(room, mode, category, length, questions);
|
|
},
|
|
newhelp: [`/trivia new [mode], [category], [length] - Begin a new trivia game. Requires: + % @ # & ~`],
|
|
|
|
join: function (target, room, user) {
|
|
if (room.id !== 'trivia') return this.errorReply("This command can only be used in Trivia.");
|
|
if (!room.game) return this.errorReply("There is no game of trivia in progress.");
|
|
if (room.game.gameid !== 'trivia') {
|
|
return this.errorReply(`There is already a game of ${room.game.title} in progress.`);
|
|
}
|
|
let res = room.game.addPlayer(user);
|
|
if (res) return this.errorReply(res);
|
|
this.sendReply('You are now signed up for this game!');
|
|
},
|
|
joinhelp: [`/trivia join - Join the current trivia game.`],
|
|
|
|
kick: function (target, room, user) {
|
|
if (room.id !== 'trivia') return this.errorReply("This command can only be used in Trivia.");
|
|
if (!this.can('mute', null, room)) return false;
|
|
if (!this.canTalk()) return;
|
|
if (!room.game) return this.errorReply("There is no game of trivia in progress.");
|
|
if (room.game.gameid !== 'trivia') {
|
|
return this.errorReply(`There is already a game of ${room.game.title} in progress.`);
|
|
}
|
|
|
|
this.splitTarget(target);
|
|
let targetUser = this.targetUser;
|
|
if (!targetUser) return this.errorReply(`The user "${target}" does not exist.`);
|
|
|
|
let res = room.game.kick(targetUser, user);
|
|
if (res) return this.errorReply(res);
|
|
// ...
|
|
},
|
|
kickhelp: [`/trivia kick [username] - Kick players from a trivia game by username. Requires: % @ # & ~`],
|
|
|
|
leave: function (target, room, user) {
|
|
if (room.id !== 'trivia') return this.errorReply("This command can only be used in Trivia.");
|
|
if (!room.game) return this.errorReply("There is no game of trivia in progress.");
|
|
if (room.game.gameid !== 'trivia') {
|
|
return this.errorReply(`There is already a game of ${room.game.title} in progress.`);
|
|
}
|
|
|
|
let res = room.game.leave(user);
|
|
if (typeof res === 'string') return this.errorReply(res);
|
|
this.sendReply("You have left the current game of trivia.");
|
|
},
|
|
leavehelp: [`/trivia leave - Makes the player leave the game.`],
|
|
|
|
start: function (target, room) {
|
|
if (room.id !== 'trivia') return this.errorReply("This command can only be used in Trivia.");
|
|
if (!this.can('broadcast', null, room)) return false;
|
|
if (!this.canTalk()) return;
|
|
if (!room.game) return this.errorReply("There is no game of trivia in progress.");
|
|
if (room.game.gameid !== 'trivia') {
|
|
return this.errorReply(`There is already a game of ${room.game.title} in progress.`);
|
|
}
|
|
|
|
let res = room.game.start();
|
|
if (res) return this.errorReply(res);
|
|
// ...
|
|
},
|
|
starthelp: [`/trivia start - Ends the signup phase of a trivia game and begins the game. Requires: + % @ # & ~`],
|
|
|
|
answer: function (target, room, user) {
|
|
if (room.id !== 'trivia') return this.errorReply("This command can only be used in Trivia.");
|
|
if (!room.game) return this.errorReply("There is no game of trivia in progress.");
|
|
if (room.game.gameid !== 'trivia') {
|
|
return this.errorReply(`There is already a game of ${room.game.title} in progress.`);
|
|
}
|
|
|
|
let answer = toId(target);
|
|
if (!answer) return this.errorReply("No valid answer was entered.");
|
|
|
|
let res = room.game.answerQuestion(answer, user);
|
|
if (res) return this.errorReply(res);
|
|
this.sendReply(`You have selected "${answer}" as your answer.`);
|
|
},
|
|
answerhelp: [`/trivia answer OR /ta [answer] - Answer a pending question.`],
|
|
|
|
end: function (target, room, user) {
|
|
if (room.id !== 'trivia') return this.errorReply("This command can only be used in Trivia.");
|
|
if (!this.can('broadcast', null, room)) return false;
|
|
if (!this.canTalk()) return;
|
|
if (!room.game) return this.errorReply("There is no game of trivia in progress.");
|
|
if (room.game.gameid !== 'trivia' && room.game.gameid !== 'weakestlink') {
|
|
return this.errorReply(`There is already a game of ${room.game.title} in progress.`);
|
|
}
|
|
|
|
room.game.end(user);
|
|
},
|
|
endhelp: [`/trivia end - Forcibly end a trivia game. Requires: + % @ # & ~`],
|
|
|
|
'': 'status',
|
|
players: 'status',
|
|
status: function (target, room, user) {
|
|
if (room.id !== 'trivia') return this.errorReply("This command can only be used in Trivia.");
|
|
if (!this.runBroadcast()) return false;
|
|
if (!room.game) return this.errorReply("There is no game of trivia in progress.");
|
|
if (room.game.gameid !== 'trivia') {
|
|
return this.errorReply(`There is already a game of ${room.game.title} in progress.`);
|
|
}
|
|
|
|
let tarUser;
|
|
if (target) {
|
|
this.splitTarget(target);
|
|
if (!this.targetUser) return this.errorReply(`User ${target} does not exist.`);
|
|
tarUser = this.targetUser;
|
|
} else {
|
|
tarUser = user;
|
|
}
|
|
|
|
let game = room.game;
|
|
let buffer = `There is a trivia game in progress, and it is in its ${game.phase} phase.<br />` +
|
|
`Mode: ${game.mode} | Category: ${game.category} | Score cap: ${game.cap}`;
|
|
|
|
let player = game.players[tarUser.userid];
|
|
if (player) {
|
|
if (!this.broadcasting) {
|
|
buffer += `<br />Current score: ${player.points} | Correct Answers: ${player.correctAnswers}`;
|
|
}
|
|
} else if (tarUser.userid !== user.userid) {
|
|
return this.errorReply(`User ${tarUser.name} is not a player in the current trivia game.`);
|
|
}
|
|
|
|
buffer += `<br />Players: ${room.game.formatPlayerList()}`;
|
|
|
|
this.sendReplyBox(buffer);
|
|
},
|
|
statushelp: [`/trivia status [player] - lists the player's standings (your own if no player is specified) and the list of players in the current trivia game.`],
|
|
|
|
submit: 'add',
|
|
add: function (target, room, user, connection, cmd) {
|
|
if (room.id !== 'questionworkshop') return this.errorReply('This command can only be used in Question Workshop.');
|
|
if ((cmd === 'add' && !this.can('mute', null, room)) ||
|
|
(cmd === 'submit' && !this.can('broadcast', null, room)) ||
|
|
!target) return false;
|
|
if (!this.canTalk()) return false;
|
|
target = target.split('|');
|
|
if (target.length !== 3) return this.errorReply("Invalid arguments specified. View /trivia help for more information.");
|
|
|
|
let category = toId(target[0]);
|
|
if (!ALL_CATEGORIES[category]) return this.errorReply(`'${target[0].trim()}' is not a valid category. View /trivia help for more information.`);
|
|
if (cmd === 'submit' && !MAIN_CATEGORIES[category]) return this.errorReply(`You cannot submit question in the '${ALL_CATEGORIES[category]}' category`);
|
|
if (this.message.startsWith("/wlink") && category === 'pokemon') return this.errorReply("Pokemon questions are not allowed for the Weakest Link");
|
|
let question = Chat.escapeHTML(target[1].trim());
|
|
if (!question) return this.errorReply(`'${target[1]}' is not a valid question.`);
|
|
if (question.length > MAX_QUESTION_LENGTH) {
|
|
return this.errorReply(`This question is too long! It must remain under ${MAX_QUESTION_LENGTH} characters.`);
|
|
}
|
|
if (triviaData.submissions.some(s => s.question === question) || triviaData.questions.some(q => q.question === question)) {
|
|
return this.errorReply(`Question "${question}" is already in the trivia database.`);
|
|
}
|
|
|
|
let cache = new Set();
|
|
let answers = target[2].split(',')
|
|
.map(toId)
|
|
.filter(answer => !cache.has(answer) && !!cache.add(answer));
|
|
if (!answers.length) return this.errorReply("No valid answers were specified.");
|
|
if (answers.some(answer => answer.length > MAX_ANSWER_LENGTH)) {
|
|
return this.errorReply(`Some of the answers entered were too long! They must remain under ${MAX_ANSWER_LENGTH} characters.`);
|
|
}
|
|
let isWL = this.message.startsWith("/wlink");
|
|
let submissions = triviaData.submissions;
|
|
let submission = {
|
|
category: category,
|
|
question: question,
|
|
answers: answers,
|
|
user: user.userid,
|
|
type: isWL ? "weakestlink" : "trivia",
|
|
};
|
|
|
|
if (cmd === 'add') {
|
|
triviaData.questions.splice(findEndOfCategory(category, false), 0, submission);
|
|
writeTriviaData();
|
|
this.modlog('TRIVIAQUESTION', null, `added to ${isWL ? "Weakest Link" : "Trivia"} - '${target[1]}'`);
|
|
return this.privateModAction(`(Question '${target[1]}' was added to the ${isWL ? "Weakest Link" : "Trivia"} question database by ${user.name}.)`);
|
|
}
|
|
|
|
submissions.splice(findEndOfCategory(category, true), 0, submission);
|
|
writeTriviaData();
|
|
if (!user.can('mute', null, room)) this.sendReply(`Question '${target[1]}' was submitted for review.`);
|
|
this.modlog('TRIVIAQUESTION', null, `submitted '${target[1]}'`);
|
|
this.privateModAction(`(${user.name} submitted question '${target[1]}' for review.)`);
|
|
},
|
|
submithelp: [`/trivia submit [category] | [question] | [answer1], [answer2] ... [answern] - Add a question to the submission database for staff to review. Requires: + % @ # & ~`],
|
|
addhelp: [`/trivia add [category] | [question] | [answer1], [answer2], ... [answern] - Add a question to the question database. Requires: % @ # & ~`],
|
|
|
|
review: function (target, room) {
|
|
if (room.id !== 'questionworkshop') return this.errorReply('This command can only be used in Question Workshop.');
|
|
if (!this.can('ban', null, room)) return false;
|
|
|
|
let submissions = triviaData.submissions;
|
|
let submissionsLen = submissions.length;
|
|
if (!submissionsLen) return this.sendReply("No questions await review.");
|
|
|
|
let buffer = `|raw|<div class="ladder"><table>` +
|
|
`<tr><td colspan="6"><strong>${Chat.count(submissionsLen, "</strong> questions")} awaiting review:</td></tr>` +
|
|
"<tr><th>#</th><th>Category</th><th>Question</th><th>Answer(s)</th><th>Submitted By</th><th>Type</th></tr>";
|
|
|
|
let i = 0;
|
|
while (i < submissionsLen) {
|
|
let entry = submissions[i];
|
|
buffer += `<tr><td><strong>${(++i)}</strong></td><td>${entry.category}</td><td>${entry.question}</td><td>${entry.answers.join(", ")}</td><td>${entry.user}</td><td>${TYPES[entry.type]}</td></tr>`;
|
|
}
|
|
buffer += "</table></div>";
|
|
|
|
this.sendReply(buffer);
|
|
},
|
|
reviewhelp: [`/trivia review - View the list of submitted questions. Requires: @ # & ~`],
|
|
|
|
reject: 'accept',
|
|
accept: function (target, room, user, connection, cmd) {
|
|
if (room.id !== 'questionworkshop') return this.errorReply('This command can only be used in Question Workshop.');
|
|
if (!this.can('ban', null, room)) return false;
|
|
if (!this.canTalk()) return;
|
|
|
|
target = target.trim();
|
|
if (!target) return false;
|
|
|
|
let isAccepting = cmd === 'accept';
|
|
let questions = triviaData.questions;
|
|
let submissions = triviaData.submissions;
|
|
|
|
if (toId(target) === 'all') {
|
|
if (isAccepting) {
|
|
for (const submission of submissions) {
|
|
questions.splice(findEndOfCategory(submission.category, false), 0, submission);
|
|
}
|
|
}
|
|
|
|
triviaData.submissions = [];
|
|
writeTriviaData();
|
|
this.modlog(`TRIVIAQUESTION`, null, `${(isAccepting ? "added" : "removed")} all from submission database.`);
|
|
return this.privateModAction(`(${user.name} ${(isAccepting ? " added " : " removed ")} all questions from the submission database.)`);
|
|
}
|
|
|
|
if (/^\d+(?:-\d+)?(?:, ?\d+(?:-\d+)?)*$/.test(target)) {
|
|
let indices = target.split(',');
|
|
|
|
// Parse number ranges and add them to the list of indices,
|
|
// then remove them in addition to entries that aren't valid index numbers
|
|
for (let i = indices.length; i--;) {
|
|
if (!indices[i].includes('-')) {
|
|
let index = Number(indices[i]);
|
|
if (Number.isInteger(index) && index > 0 && index <= submissions.length) {
|
|
indices[i] = index;
|
|
} else {
|
|
indices.splice(i, 1);
|
|
}
|
|
continue;
|
|
}
|
|
|
|
let range = indices[i].split('-');
|
|
let left = Number(range[0]);
|
|
let right = Number(range[1]);
|
|
if (!Number.isInteger(left) || !Number.isInteger(right) ||
|
|
left < 1 || right > submissions.length || left === right) {
|
|
indices.splice(i, 1);
|
|
continue;
|
|
}
|
|
|
|
do {
|
|
indices.push(right);
|
|
} while (--right >= left);
|
|
|
|
indices.splice(i, 1);
|
|
}
|
|
|
|
indices.sort((a, b) => a - b);
|
|
indices = indices.filter((entry, index) => !index || indices[index - 1] !== entry);
|
|
|
|
let indicesLen = indices.length;
|
|
if (!indicesLen) return this.errorReply(`'${target}' is not a valid set of submission index numbers. View /trivia review and /trivia help for more information.`);
|
|
|
|
if (isAccepting) {
|
|
for (let i = indicesLen; i--;) {
|
|
let submission = submissions.splice(indices[i] - 1, 1)[0];
|
|
questions.splice(findEndOfCategory(submission.category, false), 0, submission);
|
|
}
|
|
} else {
|
|
for (let i = indicesLen; i--;) {
|
|
submissions.splice(indices[i] - 1, 1);
|
|
}
|
|
}
|
|
|
|
writeTriviaData();
|
|
this.modlog('TRIVIAQUESTION', null, `${(isAccepting ? "added " : "removed ")}submission number${(indicesLen > 1 ? "s " : " ")}${target}`);
|
|
return this.privateModAction(`(${user.name} ${(isAccepting ? "added " : "removed ")}submission number${(indicesLen > 1 ? "s " : " ")}${target} from the submission database.)`);
|
|
}
|
|
|
|
this.errorReply(`'${target}' is an invalid argument. View /trivia help questions for more information.`);
|
|
},
|
|
accepthelp: [`/trivia accept [index1], [index2], ... [indexn] OR all - Add questions from the submission database to the question database using their index numbers or ranges of them. Requires: @ # & ~`],
|
|
rejecthelp: [`/trivia reject [index1], [index2], ... [indexn] OR all - Remove questions from the submission database using their index numbers or ranges of them. Requires: @ # & ~`],
|
|
|
|
delete: function (target, room, user) {
|
|
if (room.id !== 'questionworkshop') return this.errorReply('This command can only be used in Question Workshop.');
|
|
if (!this.can('mute', null, room)) return false;
|
|
if (!this.canTalk()) return;
|
|
|
|
target = target.trim();
|
|
if (!target) return false;
|
|
|
|
let question = Chat.escapeHTML(target);
|
|
if (!question) return this.errorReply(`'${target}' is not a valid argument. View /trivia help questions for more information.`);
|
|
|
|
let questions = triviaData.questions;
|
|
let questionID = toId(question);
|
|
for (const [i, question] of questions.entries()) {
|
|
if (toId(question.question) === questionID) {
|
|
questions.splice(i, 1);
|
|
writeTriviaData();
|
|
this.modlog('TRIVIAQUESTION', null, `removed '${target}'`);
|
|
return this.privateModAction(`(${user.name} removed question '${target}' from the question database.)`);
|
|
}
|
|
}
|
|
|
|
this.errorReply(`Question '${target}' was not found in the question database.`);
|
|
},
|
|
deletehelp: [`/trivia delete [question] - Delete a question from the trivia database. Requires: % @ # & ~`],
|
|
|
|
qs: function (target, room, user) {
|
|
if (room.id !== 'questionworkshop') return this.errorReply('This command can only be used in Question Workshop.');
|
|
|
|
let buffer = "|raw|<div class=\"ladder\" style=\"overflow-y: scroll; max-height: 300px;\"><table>";
|
|
let isWL = (this.message.startsWith("/wlink"));
|
|
if (!target) {
|
|
if (!this.runBroadcast()) return false;
|
|
|
|
let questions = triviaData.questions;
|
|
if (isWL) {
|
|
questions = questions.filter(q => q.type === "weakestlink");
|
|
} else {
|
|
questions = questions.filter(q => q.type === "trivia");
|
|
}
|
|
let questionsLen = questions.length;
|
|
if (!questionsLen) return this.sendReplyBox(`No questions have been submitted for ${isWL ? "Weakest Link" : "Trivia"} yet.`);
|
|
|
|
let lastCategoryIdx = 0;
|
|
buffer += "<tr><th>Category</th><th>Question Count</th></tr>";
|
|
for (const category in ALL_CATEGORIES) {
|
|
if (category === 'random') continue;
|
|
let tally = findEndOfCategory(category, false) - lastCategoryIdx;
|
|
lastCategoryIdx += tally;
|
|
buffer += `<tr><td>${ALL_CATEGORIES[category]}</td><td>${tally} (${((tally * 100) / questionsLen).toFixed(2)}%)</td></tr>`;
|
|
}
|
|
buffer += `<tr><td><strong>Total</strong></td><td><strong>${questionsLen}</strong></td></table></div>`;
|
|
|
|
return this.sendReply(buffer);
|
|
}
|
|
|
|
if (!this.can('mute', null, room)) return false;
|
|
|
|
let category = toId(target);
|
|
if (category === 'random') return false;
|
|
if (!ALL_CATEGORIES[category]) return this.errorReply(`'${target}' is not a valid category. View /help trivia for more information.`);
|
|
|
|
let list = sliceCategory(category);
|
|
if (isWL) {
|
|
list = list.filter(q => q.type === "weakestlink");
|
|
} else {
|
|
list = list.filter(q => q.type === "trivia");
|
|
}
|
|
if (!list.length) {
|
|
buffer += `<tr><td>There are no questions in the ${ALL_CATEGORIES[target]} category for ${isWL ? "Weakest Link" : "Trivia"}.</td></table></div>`;
|
|
return this.sendReply(buffer);
|
|
}
|
|
|
|
if (user.can('ban', null, room)) {
|
|
buffer += `<tr><td colspan="3">There are <strong>${list.length}</strong> questions in the ${ALL_CATEGORIES[target]} category for ${isWL ? "Weakest Link" : "Trivia"}.</td></tr>` +
|
|
"<tr><th>#</th><th>Question</th><th>Answer(s)</th></tr>";
|
|
for (const [i, entry] of list.entries()) {
|
|
buffer += `<tr><td><strong>${(i + 1)}</strong></td><td>${entry.question}</td><td>${entry.answers.join(", ")}</td><tr>`;
|
|
}
|
|
} else {
|
|
buffer += `<td colspan="2">There are <strong>${list.length}</strong> questions in the ${target} category.</td></tr>` +
|
|
"<tr><th>#</th><th>Question</th></tr>";
|
|
for (const [i, entry] of list.entries()) {
|
|
buffer += `<tr><td><strong>${(i + 1)}</strong></td><td>${entry.question}</td></tr>`;
|
|
}
|
|
}
|
|
buffer += "</table></div>";
|
|
|
|
this.sendReply(buffer);
|
|
},
|
|
qshelp: [
|
|
"/trivia qs - View the distribution of questions in the question database.",
|
|
"/trivia qs [category] - View the questions in the specified category. Requires: % @ # & ~",
|
|
],
|
|
|
|
search: function (target, room, user) {
|
|
if (room.id !== 'questionworkshop') return this.errorReply("This command can only be used in Question Workshop.");
|
|
if (!this.can('broadcast', null, room)) return false;
|
|
if (!target.includes(',')) return this.errorReply("No valid search arguments entered.");
|
|
|
|
let [type, ...query] = target.split(',');
|
|
type = toId(type);
|
|
if (/^q(?:uestion)?s?$/.test(type)) {
|
|
type = 'questions';
|
|
} else if (/^sub(?:mission)?s?$/.test(type)) {
|
|
type = 'submissions';
|
|
} else {
|
|
return this.sendReplyBox("No valid search category was entered. Valid categories: submissions, subs, questions. qs");
|
|
}
|
|
|
|
query = query.join(',').trim();
|
|
if (!query) return this.errorReply("No valid search query as entered.");
|
|
|
|
let results = triviaData[type].filter(q => q.question.includes(query) && !SPECIAL_CATEGORIES[q.category]);
|
|
if (!results.length) return this.sendReply(`No results found under the ${type} list.`);
|
|
|
|
let buffer = "|raw|<div class=\"ladder\"><table><tr><th>#</th><th>Category</th><th>Question</th></tr>" +
|
|
`<tr><td colspan="3">There are <strong>${results.length}</strong> matches for your query:</td></tr>`;
|
|
buffer += results.map((q, i) => {
|
|
return `<tr><td><strong>${i + 1}</strong></td><td>${q.category}</td><td>${q.question}</td></tr>`;
|
|
}).join('');
|
|
buffer += "</table></div>";
|
|
|
|
this.sendReply(buffer);
|
|
},
|
|
searchhelp: [`/trivia search [type], [query] - Searches for questions based on their type and their query. Valid types: submissions, subs, questions, qs. Requires: + % @ * & ~`],
|
|
|
|
rank: function (target, room, user) {
|
|
if (room.id !== 'trivia') return this.errorReply("This command can only be used in Trivia.");
|
|
|
|
let name;
|
|
let userid;
|
|
if (!target) {
|
|
name = Chat.escapeHTML(user.name);
|
|
userid = user.userid;
|
|
} else {
|
|
this.splitTarget(target, true);
|
|
name = Chat.escapeHTML(this.targetUsername);
|
|
userid = toId(name);
|
|
}
|
|
|
|
let score = triviaData.leaderboard[userid];
|
|
if (!score) return this.sendReplyBox(`User '${name}' has not played any trivia games yet.`);
|
|
|
|
this.sendReplyBox(
|
|
`User: <strong>${name}</strong><br />` +
|
|
`Leaderboard score: <strong>${score[0]}</strong> (#${score[3]})<br />` +
|
|
`Total game points: <strong>${score[1]}</strong> (#${score[4]})<br />` +
|
|
`Total correct answers: <strong>${score[2]}</strong> (#${score[5]})`
|
|
);
|
|
},
|
|
rankhelp: [`/trivia rank [username] - View the rank of the specified user. If no name is given, view your own.`],
|
|
|
|
ladder: function (target, room) {
|
|
if (room.id !== 'trivia') return this.errorReply('This command can only be used in Trivia.');
|
|
if (!this.runBroadcast()) return false;
|
|
let ladder = triviaData.ladder;
|
|
let leaderboard = triviaData.leaderboard;
|
|
if (!ladder.length) return this.errorReply("No trivia games have been played yet.");
|
|
|
|
let buffer = "|raw|<div class=\"ladder\" style=\"overflow-y: scroll; max-height: 300px;\"><table>" +
|
|
"<tr><th>Rank</th><th>User</th><th>Leaderboard score</th><th>Total game points</th><th>Total correct answers</th></tr>";
|
|
let num = parseInt(target);
|
|
if (!num || num < 0) num = 100;
|
|
if (num > ladder.length) num = ladder.length;
|
|
for (let i = Math.max(0, num - 100); i < num; i++) {
|
|
let leaders = ladder[i];
|
|
for (const leader of leaders) {
|
|
let rank = leaderboard[leader];
|
|
let leaderid = Users.getExact(leader);
|
|
leaderid = leaderid ? Chat.escapeHTML(leaderid.name) : leader;
|
|
buffer += `<tr><td><strong>${(i + 1)}</strong></td><td>${leaderid}</td><td>${rank[0]}</td><td>${rank[1]}</td><td>${rank[2]}</td></tr>`;
|
|
}
|
|
}
|
|
buffer += "</table></div>";
|
|
|
|
return this.sendReply(buffer);
|
|
},
|
|
ladderhelp: [`/trivia ladder [num] - View information about 100 users on the trivia leaderboard.`],
|
|
|
|
clearquestions: 'clearqs',
|
|
clearqs: function (target, room, user) {
|
|
if (room.id !== 'questionworkshop') return this.errorReply("This command can only be used in Question Workshop");
|
|
if (!this.can('declare', null, room)) return false;
|
|
const category = toId(target);
|
|
if (ALL_CATEGORIES[category]) {
|
|
if (SPECIAL_CATEGORIES[category]) {
|
|
triviaData.questions = triviaData.questions.filter(q => q.category !== category);
|
|
writeTriviaData();
|
|
return this.privateModAction(`(${user.name} removed all questions of category '${category}'.)`);
|
|
} else {
|
|
return this.errorReply(`You cannot clear the category '${ALL_CATEGORIES[category]}'.`);
|
|
}
|
|
} else {
|
|
return this.errorReply(`'${category}' is an invalid category.`);
|
|
}
|
|
},
|
|
clearqshelp: [`/trivia clears [category] - Remove all questions of the given category. Requires: # & ~`],
|
|
|
|
bank: function (target, room, user) {
|
|
if (!room.game || room.game.title !== 'Weakest Link') return this.errorReply("This command can only be used for games of the Weakest Link.");
|
|
let res = room.game.onBank(user);
|
|
if (res) return this.sendReply(res);
|
|
},
|
|
bankhelp: [`/trivia bank - Bank during a game of the Weakest Link.`],
|
|
|
|
decide: function (target, room, user) {
|
|
if (!room.game || room.game.title !== 'Weakest Link') return this.errorReply("This command can only be used for games of the Weakest Link.");
|
|
let res = room.game.decide(target, user);
|
|
if (res) return this.sendReply(res);
|
|
},
|
|
decidehelp: [`/trivia decide [user] - If voting ends in a tie, this is used to break the tie by the strongest player.`],
|
|
|
|
vote: function (target, room, user) {
|
|
if (!room.game || room.game.title !== 'Weakest Link') return this.errorReply("This command can only be used for games of the Weakest Link.");
|
|
let res = room.game.vote(target, user);
|
|
if (res) return this.sendReply(res);
|
|
},
|
|
votehelp: [`/trivia vote [user] - Choose your vote of who to eliminate in the Weakest link`],
|
|
|
|
checkvotes: function (target, room, user) {
|
|
if (!room.game || room.game.title !== 'Weakest Link') return this.errorReply("This command can only be used for games of the Weakest Link.");
|
|
if (!this.can('broadcast', null, room)) return;
|
|
if (!this.runBroadcast()) return;
|
|
if (room.game.phase !== 'voting') return this.sendReplyBox("The game is not currently in the voting phase");
|
|
return this.sendReplyBox(`The following players have yet to vote: ${Object.values(room.game.players).filter(pl => !pl.vote).map(pl => pl.name).join(", ")}`);
|
|
},
|
|
checkvoteshelp: [`/trivia checkvotes - Check which players have not yet voted.`],
|
|
|
|
help: function (target, room, user) {
|
|
return this.parse("/help trivia");
|
|
},
|
|
};
|
|
|
|
module.exports = {
|
|
ALL_CATEGORIES,
|
|
MAIN_CATEGORIES,
|
|
SPECIAL_CATEGORIES,
|
|
MODES,
|
|
SCORE_CAPS,
|
|
|
|
triviaData,
|
|
writeTriviaData,
|
|
|
|
Trivia,
|
|
FirstModeTrivia,
|
|
TimerModeTrivia,
|
|
NumberModeTrivia,
|
|
|
|
commands: {
|
|
trivia: commands,
|
|
wlink: commands,
|
|
ta: commands.answer,
|
|
triviahelp: [
|
|
`Modes:`,
|
|
`- First: the first correct responder gains 5 points.`,
|
|
`- Timer: each correct responder gains up to 5 points based on how quickly they answer.`,
|
|
`- Number: each correct responder gains up to 5 points based on how many participants are correct.`,
|
|
`- Weakest Link: An elimination game, where every round, players vote off the 'Weakest Link'`,
|
|
`Categories: Arts & Entertainment, Pok\u00e9mon, Science & Geography, Society & Humanities, Random, and All.`,
|
|
`Game lengths:`,
|
|
`- Short: 20 point score cap. The winner gains 3 leaderboard points.`,
|
|
`- Medium: 35 point score cap. The winner gains 4 leaderboard points.`,
|
|
`- Long: 50 point score cap. The winner gains 5 leaderboard points.`,
|
|
`Game commands:`,
|
|
`- /trivia new [mode], [category], [length] - Begin signups for a new trivia game. Requires: + % @ # & ~`,
|
|
`- /trivia join - Join a trivia game during signups.`,
|
|
`- /trivia start - Begin the game once enough users have signed up. Requires: + % @ # & ~`,
|
|
`- /ta [answer] - Answer the current question.`,
|
|
`- /trivia kick [username] - Disqualify a participant from the current trivia game. Requires: % @ # & ~`,
|
|
`- /trivia leave - Makes the player leave the game.`,
|
|
`- /trivia end - End a trivia game. Requires: + % @ # ~`,
|
|
`Question modifying commands:`,
|
|
`- /trivia submit [category] | [question] | [answer1], [answer2] ... [answern] - Add a question to the submission database for staff to review.`,
|
|
`- /trivia review - View the list of submitted questions. Requires: @ # & ~`,
|
|
`- /trivia accept [index1], [index2], ... [indexn] OR all - Add questions from the submission database to the question database using their index numbers or ranges of them. Requires: @ # & ~`,
|
|
`- /trivia reject [index1], [index2], ... [indexn] OR all - Remove questions from the submission database using their index numbers or ranges of them. Requires: @ # & ~`,
|
|
`- /trivia add [category] | [question] | [answer1], [answer2], ... [answern] - Add a question to the question database. Requires: % @ # & ~`,
|
|
`- /trivia delete [question] - Delete a question from the trivia database. Requires: % @ # & ~`,
|
|
`- /trivia qs - View the distribution of questions in the question database.`,
|
|
`- /trivia qs [category] - View the questions in the specified category. Requires: % @ # & ~`,
|
|
`- /trivia clearqs [category] - Clear all questions in the given category. Requires: # & ~`,
|
|
`Informational commands:`,
|
|
`- /trivia search [type], [query] - Searches for questions based on their type and their query. Valid types: submissions, subs, questions, qs. Requires: + % @ # & ~`,
|
|
`- /trivia status [player] - lists the player's standings (your own if no player is specified) and the list of players in the current trivia game.`,
|
|
`- /trivia rank [username] - View the rank of the specified user. If none is given, view your own.`,
|
|
`- /trivia ladder - View information about the top 15 users on the trivia leaderboard.`,
|
|
`Weakest Link Game commands:`,
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`- /trivia bank - Bank when it is your turn.`,
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`- /trivia vote [user] - Attempt to vote off a user during the voting phase.`,
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`- /trivia decide [user] - If voting ends in a tie, the strongest player can decide who is eliminated.`,
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`- /trivia checkvotes - Check who has not yet voted.`,
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],
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},
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};
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