mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-05-12 07:24:19 -05:00
The function getNextGroupSymbol now takes an extra parameter to exclude room only ranks, which are defined in config. The function will try to find the closest non room only rank with a safeguard against maliciously or badly crafted config.js to crash the server. If no rank is found regardless of room only or not status, the first or last rank are returned accordingly. This refactor allows getNextGroupSymbol's name to keep true to its functionality, while also providing a way to exclude crafted ranks for rooms or otherwise from the global demote/promote scheme.
261 lines
9.7 KiB
JavaScript
261 lines
9.7 KiB
JavaScript
// The server port - the port to run Pokemon Showdown under
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exports.port = 8000;
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// proxyip - proxy IPs with trusted X-Forwarded-For headers
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// This can be either false (meaning not to trust any proxies) or an array
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// of strings. Each string should be either an IP address or a subnet given
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// in CIDR notation. You should usually leave this as `false` unless you
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// know what you are doing.
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exports.proxyip = false;
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// Pokemon of the Day - put a pokemon's name here to make it Pokemon of the Day
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// The PotD will always be in the #2 slot (not #1 so it won't be a lead)
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// in every Random Battle team.
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exports.potd = '';
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// crash guard - write errors to log file instead of crashing
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// This is normally not recommended - if Node wants to crash, the
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// server needs to be restarted
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// Unfortunately, socket.io bug 409 requires some sort of crash guard
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// https://github.com/LearnBoost/socket.io/issues/609
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exports.crashguard = true;
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// login server data - don't forget the http:// and the trailing slash
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// This is the URL of the user database and ladder mentioned earlier.
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// Don't change this setting - there aren't any other login servers right now
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exports.loginserver = 'http://play.pokemonshowdown.com/';
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exports.loginserverkeyalgo = "RSA-SHA1";
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exports.loginserverpublickeyid = 2;
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exports.loginserverpublickey = "-----BEGIN RSA PUBLIC KEY-----\n" +
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"MIICCgKCAgEAtFldA2rTCsPgqsp1odoH9vwhf5+QGIlOJO7STyY73W2+io33cV7t\n" +
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"ReNuzs75YBkZ3pWoDn2be0eb2UqO8dM3xN419FdHNORQ897K9ogoeSbLNQwyA7XB\n" +
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"N/wpAg9NpNu00wce2zi3/+4M/2H+9vlv2/POOj1epi6cD5hjVnAuKsuoGaDcByg2\n" +
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"EOullPh/00TkEkcyYtaBknZpED0lt/4ekw16mjHKcbo9uFiw+tu5vv7DXOkfciW+\n" +
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"9ApyYbNksC/TbDIvJ2RjzR9G33CPE+8J+XbS7U1jPvdFragCenz+B3AiGcPZwT66\n" +
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"dvHAOYRus/w5ELswOVX/HvHUb/GRrh4blXWUDn4KpjqtlwqY4H2oa+h9tEENCk8T\n" +
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"BWmv3gzGBM5QcehNsyEi9+1RUAmknqJW0QOC+kifbjbo/qtlzzlSvtbr4MwghCFe\n" +
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"1EfezeNAtqwvICznq8ebsGETyPSqI7fSbpmVULkKbebSDw6kqDnQso3iLjSX9K9C\n" +
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"0rwxwalCs/YzgX9Eq4jdx6yAHd7FNGEx4iu8qM78c7GKCisygZxF8kd0B7V7a5UO\n" +
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"wdlWIlTxJ2dfCnnJBFEt/wDsL54q8KmGbzOTvRq5uz/tMvs6ycgLVgA9r1xmVU+1\n" +
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"6lMr2wdSzyG7l3X3q1XyQ/CT5IP4unFs5HKpG31skxlfXv5a7KW5AfsCAwEAAQ==\n" +
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"-----END RSA PUBLIC KEY-----\n";
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// crashguardemail - if the server has been running for more than an hour
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// and crashes, send an email using these settings, rather than locking down
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// the server. Uncomment this definition if you wan to use this feature;
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// otherwise, all crashes will lock down the server.
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/**exports.crashguardemail = {
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transport: 'SMTP',
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options: {
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host: 'mail.example.com',
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port: 465,
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secureConnection: true,
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maxConnections: 1,
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auth: {
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user: 'example@domain.com',
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pass: 'password'
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}
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},
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from: 'crashlogger@example.com',
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to: 'admin@example.com',
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subject: 'Pokemon Showdown has crashed!'
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};**/
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// report joins and leaves - shows messages like "<USERNAME> joined"
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// Join and leave messages are small and consolidated, so there will never
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// be more than one line of messages.
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// This feature can lag larger servers - turn this off if your server is
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// getting more than 80 or so users.
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exports.reportjoins = true;
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// report battles - shows messages like "OU battle started" in the lobby
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// This feature can lag larger servers - turn this off if your server is
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// getting more than 160 or so users.
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exports.reportbattles = true;
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// moderated chat - prevent unregistered, unvoiced users from speaking
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// This should only be enabled temporarily, when you're dealing with
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// huge influxes of spammy users.
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exports.modchat = false;
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// backdoor - allows Zarel and his authorised Pokemon Showdown development
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// staff to provide tech support for your server
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// This backdoor gives Zarel (and development staff approved by him) admin
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// access to your server, which allows him to provide tech support. This
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// can be useful in a variety of situations: if an attacker attacks your
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// server and you are not online, if you need help setting up your server,
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// etc. It is a backdoor, though, so if you do not trust Zarel you should
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// disable this feature.
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exports.backdoor = true;
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// List of IPs from which the dev console (>> and >>>) can be used.
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// The console is incredibly powerful because it allows the execution of
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// arbitrary commands on the local computer (as the user running the
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// server). If an account with the console permission were compromised,
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// it could possibly be used to take over the server computer. As such,
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// you should only specify a small range of trusted IPs here, or none
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// at all. By default, only localhost can use the dev console.
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// In addition to connecting from a valid IP, a user must *also* have
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// the `console` permission in order to use the dev console.
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// Setting this to an empty array ([]) will disable the dev console.
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exports.consoleips = ['127.0.0.1'];
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// Whether to watch the config file for changes. If this is enabled,
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// then the config.js file will be reloaded when it is changed.
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// This can be used to change some settings using a text editor on
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// the server.
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exports.watchconfig = true;
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// logchat - whether to log chat rooms.
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exports.logchat = false;
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// loguserstats - how often (in milliseconds) to write user stats to the
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// lobby log. This has no effect if `logchat` is disabled.
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exports.loguserstats = 1000*60*10; // 10 minutes
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// simulatorprocesses - the number of processes to use for handling battles
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// You should leave this at 1 unless your server has a very large amount of
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// traffic (i.e. hundreds of concurrent battles).
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exports.simulatorprocesses = 1;
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// inactiveuserthreshold - how long a user must be inactive before being pruned
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// from the `users` array. The default is 1 hour.
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exports.inactiveuserthreshold = 1000*60*60;
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// Set this to true if you are using Pokemon Showdown on Heroku.
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exports.herokuhack = false;
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// Custom avatars.
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// This allows you to specify custom avatar images for users on your server.
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// Place custom avatar files under the /config/avatars/ directory.
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// Users must be specified as userids -- that is, you must make the name all
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// lowercase and remove non-alphanumeric characters.
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//
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// Your server *must* be registered in order for your custom avatars to be
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// displayed in the client.
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exports.customavatars = {
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//'userid': 'customavatar.png'
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};
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// appealurl - specify a URL containing information on how users can appeal
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// disciplinary actions on your section. You can also leave this blank, in
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// which case users won't be given any information on how to appeal.
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exports.appealurl = '';
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// permissions and groups:
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// Each entry in `groupsranking' specifies the ranking of the groups.
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// Each entry in `groups' is a seperate group. Some of the members are "special"
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// while the rest is just a normal permission.
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// The special members are as follows:
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// - id: Specifies an id for the group.
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// - name: Specifies the human-readable name for the group.
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// - root: If this is true, the group can do anything.
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// - inherit: The group uses the group specified's permissions if it cannot
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// find the permission in the current group. Never make the graph
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// produced using this member have any cycles, or the server won't run.
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// - jurisdiction: The default jurisdiction for targeted permissions where one isn't
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// explictly specified. "Targeted permissions" are permissions
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// that might affect another user, such as `ban' or `promote'.
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// 's' is a special group where it means the user itself only
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// and 'u' is another special group where it means all groups
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// lower in rank than the current group.
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// All the possible permissions are as follows:
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// - console: Developer console (>>).
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// - lockdown: /lockdown and /endlockdown commands.
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// - hotpatch: /hotpatch, /crashfixed and /savelearnsets commands.
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// - ignorelimits: Ignore limits such as chat message length.
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// - promote: Promoting and demoting. Will only work if the target user's current
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// group and target group are both in jurisdiction.
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// - ban: Banning and unbanning.
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// - mute: Muting and unmuting.
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// - receivemutedpms: Receive PMs from muted users.
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// - forcerename: /fr command.
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// - forcerenameto: /frt command.
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// - redirect: /redir command.
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// - ip: IP checking.
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// - alts: Alt checking.
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// - broadcast: Broadcast informational commands.
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// - declare: /declare command.
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// - announce: /announce command.
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// - modchat: Set modchat.
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// - potd: Set PotD.
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// - forcewin: /forcewin command.
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// - battlemessage: /a command.
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exports.groupsranking = [' ', '+', '%', '@', '#', '&', '~'];
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exports.groups = {
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'~': {
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id: "admin",
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name: "Administrator",
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root: true,
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rank: 6
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},
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'&': {
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id: "leader",
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name: "Leader",
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inherit: '@',
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jurisdiction: '@u',
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promote: 'u',
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forcewin: true,
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declare: true,
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modchatall: true,
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rangeban: true,
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potd: true,
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disableladder: true,
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rank: 5
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},
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'#': {
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id: "owner",
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name: "Room Owner",
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inherit: '@',
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jurisdiction: 'u',
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roommod: true,
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roomonly: true,
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declare: true,
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modchatall: true,
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rank: 4
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},
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'@': {
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id: "mod",
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name: "Moderator",
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inherit: '%',
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jurisdiction: 'u',
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ban: true,
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modchat: true,
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forcerename: true,
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ip: true,
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alts: '@u',
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rank: 3
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},
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'%': {
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id: "driver",
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name: "Driver",
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inherit: '+',
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jurisdiction: 'u',
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announce: true,
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warn: true,
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kick: true,
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mute: true,
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lock: true,
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forcerename: true,
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timer: true,
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modlog: true,
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alts: '%u',
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bypassblocks: 'u%@&~',
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receiveauthmessages: true,
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roomvoice: true,
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rank: 2
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},
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'+': {
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id: "voice",
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name: "Voice",
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inherit: ' ',
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broadcast: true,
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rank: 1
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},
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' ': {
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ip: 's',
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alts: 's',
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rank: 0
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}
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};
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