pokemon-showdown/data
Ivo Julca 1deedc5952 Improve performance and debuggability of random team makers
- 30% more op/s for randomTeam, randomDoublesTeam and randomCCTeam
- 300% more op/s for randomHackmonsCCTeam
- Implement helper method `sampleNoReplace`: takes an array parameter, removes a random element and returns it.
- Random team makers now follow the game RNG. Therefore, it's now possible to reconstruct the teambuilding process for bad sets, given that the starting seed is known.
2015-02-14 23:22:27 -05:00
..
abilities.js Weather Refactor: Regular weathers don't activate w/ Primal Weather set 2015-02-12 14:39:50 -08:00
aliases.js Update aliases for VGC and BS Dubs 2015-01-27 12:44:37 +01:00
formats-data.js Random Battle: Fix cases of repeating moves 2015-02-15 02:34:26 +04:00
items.js Fix Safety Goggles interaction with Effect Spore 2015-02-09 01:08:22 +04:00
learnsets-g6.js Update learnsets-g6 2014-12-29 21:46:55 -05:00
learnsets.js Add new event Pokemon 2015-01-19 17:11:39 +04:00
moves.js Weather Refactor: Regular weathers don't activate w/ Primal Weather set 2015-02-12 14:39:50 -08:00
pokedex.js Add Plasmanta's flavor ability 2015-01-31 21:03:18 -05:00
rulesets.js Update Monotype bans 2015-02-12 23:07:31 -05:00
scripts.js Improve performance and debuggability of random team makers 2015-02-14 23:22:27 -05:00
statuses.js Weather Refactor: Regular weathers don't activate w/ Primal Weather set 2015-02-12 14:39:50 -08:00
typechart.js Spaces around operators and === instead of == 2014-04-22 01:56:11 +10:00