pokemon-showdown/test/sim/misc/turn-order.js
2026-06-02 14:06:41 +01:00

271 lines
11 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Mega Evolution', () => {
afterEach(() => {
battle.destroy();
});
it('should cause mega ability to affect the order of the turn in which it happens', () => {
battle = common.createBattle([[
{ species: 'Banette', ability: 'frisk', item: 'banettite', moves: ['psychup'] },
], [
{ species: 'Deoxys-Speed', ability: 'pressure', moves: ['calmmind'] },
]]);
const pranksterMega = battle.p1.active[0];
battle.makeChoices('move psychup mega', 'move calmmind');
assert.statStage(pranksterMega, 'spa', 0);
});
it('should cause an ability copied with Trace by a mega to affect the order of the turn in which it happens', () => {
battle = common.createBattle([[
{ species: "Politoed", ability: 'drizzle', item: '', moves: ['scald'] },
{ species: "Kingdra", ability: 'swiftswim', item: '', moves: ['dragondance'] },
], [
{ species: "Marowak", ability: 'rockhead', item: '', moves: ['earthquake'] },
{ species: "Alakazam", ability: 'magicguard', item: 'alakazite', moves: ['psychup'] },
]]);
battle.makeChoices('switch 2', 'switch 2');
battle.makeChoices('move dragondance', 'move psychup mega');
assert.statStage(battle.p1.active[0], 'atk', 1);
assert.statStage(battle.p2.active[0], 'atk', 0);
assert.species(battle.p2.active[0], 'Alakazam-Mega');
});
it('should cause base ability to not affect the order of the turn in which it happens', () => {
battle = common.createBattle([[
{ species: 'Sableye', ability: 'prankster', item: 'sablenite', moves: ['psychup'] },
], [
{ species: 'Deoxys-Speed', ability: 'pressure', moves: ['calmmind'] },
]]);
const noPranksterMega = battle.p1.active[0];
battle.makeChoices('move psychup mega', 'move calmmind');
assert.statStage(noPranksterMega, 'spa', 1);
});
it('should cause mega forme speed to decide turn order', () => {
battle = common.createBattle([[
{ species: 'Beedrill', ability: 'swarm', item: 'beedrillite', moves: ['xscissor'] },
], [
{ species: 'Hoopa-Unbound', ability: 'magician', moves: ['psyshock'] },
]]);
const fastBase = battle.p2.active[0];
battle.makeChoices('move xscissor mega', 'move psyshock');
assert.fainted(fastBase);
});
it('should cause ultra forme speed to decide turn order', () => {
battle = common.createBattle([[
{ species: 'Necrozma-Dusk-Mane', ability: 'swarm', item: 'ultranecroziumz', moves: ['xscissor'] },
], [
{ species: 'Hoopa-Unbound', ability: 'magician', moves: ['darkpulse'] },
]]);
const fastBase = battle.p2.active[0];
battle.makeChoices('move xscissor ultra', 'move darkpulse');
assert.equal(fastBase.hp, 0);
});
});
describe('Mega Evolution [Gen 6]', () => {
afterEach(() => {
battle.destroy();
});
it('should not cause mega ability to affect the order of the turn in which it happens', () => {
battle = common.gen(6).createBattle([[
{ species: 'Banette', ability: 'frisk', item: 'banettite', moves: ['psychup'] },
], [
{ species: 'Deoxys-Speed', ability: 'pressure', moves: ['calmmind'] },
]]);
const pranksterMega = battle.p1.active[0];
battle.makeChoices('move psychup mega', 'move calmmind');
assert.statStage(pranksterMega, 'spa', 1);
});
it('should not cause an ability copied with Trace by a mega to affect the order of the turn in which it happens', () => {
battle = common.gen(6).createBattle([[
{ species: "Politoed", ability: 'drizzle', item: '', moves: ['scald'] },
{ species: "Kingdra", ability: 'swiftswim', item: '', moves: ['dragondance'] },
], [
{ species: "Marowak", ability: 'rockhead', item: '', moves: ['earthquake'] },
{ species: "Alakazam", ability: 'magicguard', item: 'alakazite', moves: ['psychup'] },
]]);
battle.makeChoices('switch 2', 'switch 2');
battle.makeChoices('move dragondance', 'move psychup mega');
assert.statStage(battle.p1.active[0], 'atk', 1);
assert.statStage(battle.p2.active[0], 'atk', 1);
assert.species(battle.p2.active[0], 'Alakazam-Mega');
});
it('should cause base ability to affect the order of the turn in which it happens', () => {
battle = common.gen(6).createBattle([[
{ species: 'Sableye', ability: 'prankster', item: 'sablenite', moves: ['psychup'] },
], [
{ species: 'Deoxys-Speed', ability: 'pressure', moves: ['calmmind'] },
]]);
const noPranksterMega = battle.p1.active[0];
battle.makeChoices('move psychup mega', 'move calmmind');
assert.statStage(noPranksterMega, 'spa', 0);
});
it('should cause base forme speed to decide turn order', () => {
battle = common.gen(6).createBattle([[
{ species: 'Beedrill', ability: 'swarm', item: 'beedrillite', moves: ['xscissor'] },
], [
{ species: 'Hoopa-Unbound', ability: 'magician', moves: ['psyshock'] },
]]);
const fastMega = battle.p1.active[0];
battle.makeChoices('move xscissor mega', 'move psyshock');
assert.fainted(fastMega);
});
});
describe('Pokemon Speed', () => {
afterEach(() => {
battle.destroy();
});
it('should update dynamically in Gen 8', () => {
const p1team = [
{ species: 'Ludicolo', ability: 'swiftswim', moves: ['scald'], evs: { spe: 100 } }, // 201 Speed
{ species: 'Appletun', ability: 'ripen', moves: ['sleeptalk'] }, // To be switched out
{ species: 'Pelipper', ability: 'drizzle', moves: ['sleeptalk'] }, // Will set rain on switch in
];
const p2team = [
{ species: 'Accelgor', ability: 'hydration', moves: ['bugbuzz'], evs: { spe: 156 }, nature: 'Timid' }, // 401 Speed
{ species: 'Aegislash', ability: 'stancechange', moves: ['sleeptalk'] }, // Does nothing but fill a slot
];
battle = common.createBattle({ gameType: 'doubles' }, [p1team, p2team]);
// Set ludicolo's and accelgor's HP to 1.
battle.p1.pokemon[0].sethp(1); // Ludicolo
battle.p2.pokemon[0].sethp(1); // Accelgor
battle.makeChoices('move scald 1, switch 3', 'move bugbuzz 1, auto');
assert.fainted(battle.p2.pokemon[0]); // Accelgor should be fainted
});
it('should NOT update dynamically in Gen 7', () => {
const p1team = [
{ species: 'Ludicolo', ability: 'swiftswim', moves: ['scald'], evs: { spe: 100 } }, // 201 Speed
{ species: 'Appletun', ability: 'ripen', moves: ['sleeptalk'] }, // To be switched out
{ species: 'Pelipper', ability: 'drizzle', moves: ['sleeptalk'] }, // Will set rain on switch in
];
const p2team = [
{ species: 'Accelgor', ability: 'hydration', moves: ['bugbuzz'], evs: { spe: 156 }, nature: 'Timid' }, // 401 Speed
{ species: 'Aegislash', ability: 'stancechange', moves: ['sleeptalk'] }, // Does nothing but fill a slot
];
battle = common.gen(7).createBattle({ gameType: 'doubles' }, [p1team, p2team]);
// Set ludicolo's and accelgor's HP to 1.
battle.p1.pokemon[0].sethp(1); // Ludicolo
battle.p2.pokemon[0].sethp(1); // Accelgor
battle.makeChoices('move scald 1, switch 3', 'move bugbuzz 1, auto');
assert.fainted(battle.p1.pokemon[0]); // Ludicolo should be fainted
});
});
describe('Switching out', () => {
it('should happen in order of switch-out\'s Speed stat', () => {
const p1team = [
{ species: 'Accelgor', ability: 'runaway', moves: ['sleeptalk'] },
{ species: 'Shuckle', ability: 'intimidate', moves: ['sleeptalk'] },
];
const p2team = [
{ species: 'Durant', ability: 'runaway', moves: ['sleeptalk'] },
{ species: 'Barraskewda', ability: 'runaway', moves: ['sleeptalk'] },
];
battle = common.createBattle([p1team, p2team]);
battle.makeChoices('switch 2', 'switch 2');
assert.equal(battle.p2.pokemon[0].boosts.atk, 0);
});
describe(`Switch Priority Clause Mod [Gen 3]`, () => {
it('should follow speed priority if Switch Priority Clause Mod is included', () => {
battle = common.gen(3).createBattle({ gameType: 'doubles' }, [[
{ species: 'Wynaut', moves: ['sleeptalk'], evs: { spe: 0 } },
{ species: 'Wynaut', moves: ['sleeptalk'], evs: { spe: 4 } },
{ species: 'Pelipper', ability: 'drizzle', moves: ['sleeptalk'] },
{ species: 'Gyarados', ability: 'intimidate', moves: ['sleeptalk'] },
], [
{ species: 'Wynaut', moves: ['sleeptalk'], evs: { spe: 8 } },
{ species: 'Wynaut', moves: ['sleeptalk'], evs: { spe: 12 } },
{ species: 'Torkoal', ability: 'drought', moves: ['sleeptalk'] },
{ species: 'Salamence', ability: 'intimidate', moves: ['sleeptalk'] },
]]);
battle.makeChoices('switch 3, switch 4', 'switch 3, switch 4');
assert.equal(battle.field.weather, 'raindance');
assert.equal(battle.p1.active[0].boosts.atk, 0);
assert.equal(battle.p1.active[1].boosts.atk, 0);
assert.equal(battle.p2.active[0].boosts.atk, -1);
assert.equal(battle.p2.active[1].boosts.atk, -1);
});
it('should follow port priority if Switch Priority Clause Mod is excluded', () => {
battle = common.gen(3).createBattle({ gameType: 'doubles', portPriority: true }, [[
{ species: 'Wynaut', moves: ['sleeptalk'], evs: { spe: 0 } },
{ species: 'Wynaut', moves: ['sleeptalk'], evs: { spe: 4 } },
{ species: 'Pelipper', ability: 'drizzle', moves: ['sleeptalk'] },
{ species: 'Gyarados', ability: 'intimidate', moves: ['sleeptalk'] },
], [
{ species: 'Wynaut', moves: ['sleeptalk'], evs: { spe: 8 } },
{ species: 'Wynaut', moves: ['sleeptalk'], evs: { spe: 12 } },
{ species: 'Torkoal', ability: 'drought', moves: ['sleeptalk'] },
{ species: 'Salamence', ability: 'intimidate', moves: ['sleeptalk'] },
]]);
battle.makeChoices('switch 3, switch 4', 'switch 3, switch 4');
assert.equal(battle.field.weather, 'sunnyday');
assert.equal(battle.p1.active[0].boosts.atk, -1);
assert.equal(battle.p1.active[1].boosts.atk, -1);
assert.equal(battle.p2.active[0].boosts.atk, -1);
assert.equal(battle.p2.active[1].boosts.atk, 0);
});
});
});
describe('Switching in', () => {
it(`should trigger events in an order determined by what each Pokemon's speed was when they switched in`, () => {
battle = common.gen(7).createBattle([[
{ species: "ribombee", moves: ['stickyweb'] },
{ species: "groudon", item: 'redorb', moves: ['sleeptalk'], evs: { spe: 0 } },
], [
{ species: "golemalola", ability: 'galvanize', moves: ['explosion'] },
{ species: "kyogre", item: 'blueorb', moves: ['sleeptalk'], evs: { spe: 252 } },
]]);
battle.makeChoices();
battle.makeChoices('switch 2', 'switch 2');
const kyogre = battle.p2.active[0];
assert.statStage(kyogre, 'spe', -1);
assert.equal(battle.field.weather, 'desolateland', 'Groudon should have reverted after Kyogre in spite of Sticky Web because it was slower before the SwitchIn event started');
});
});
describe('Speed ties', () => {
it('(slow) Perish Song faint order should be random', () => {
const wins = { p1: 0, p2: 0 };
for (let i = 0; i < 20; i++) {
battle = common.createBattle({
seed: [i, 2, 3, 4],
}, [[
{ species: "Politoed", moves: ['perishsong'] },
], [
{ species: "Politoed", moves: ['perishsong'] },
]]);
battle.makeChoices('auto', 'auto');
battle.makeChoices('auto', 'auto');
battle.makeChoices('auto', 'auto');
battle.makeChoices('auto', 'auto');
wins[battle.winner === 'Player 1' ? 'p1' : 'p2']++;
if (wins.p1 && wins.p2) break;
}
assert(wins.p1);
assert(wins.p2);
});
});