pokemon-showdown/test/simulator/items/leftovers.js
Kevin Lau 88827ff468 Fix hardcoded HP values for Mocha tests
Without the battle engine setting the HP EVs to 84, all HP values for
tests that involved set damage/healing were changed.
2015-05-29 11:32:21 -07:00

28 lines
758 B
JavaScript

var assert = require('assert');
var battle;
describe('Leftovers - GSC', function () {
afterEach(function () {
battle.destroy();
});
it('should heal after switch', function () {
battle = BattleEngine.Battle.construct('battle-leftovers-gsc', 'gen2customgame');
battle.join('p1', 'Guest 1', 1, [
{species: 'Blissey', item: 'leftovers', moves: ['healbell']},
{species: 'Magikarp', level: 1, moves: ['splash']}
]);
battle.join('p2', 'Guest 2', 1, [
{species: "Miltank", moves: ['seismictoss']}
]);
battle.commitDecisions();
assert.strictEqual(battle.p1.active[0].hp, 591);
battle.choose('p1', 'switch 2');
battle.commitDecisions();
battle.choose('p1', 'switch 2');
assert.strictEqual(battle.p1.active[0].hp, 631);
});
});