pokemon-showdown/rooms.js
Ivo Julca fc230ac2cd Test: Make asynchronous commands testable
Commands may now safely return promises (or any thenable)
2016-03-31 13:58:19 -05:00

1664 lines
52 KiB
JavaScript

/**
* Rooms
* Pokemon Showdown - http://pokemonshowdown.com/
*
* Every chat room and battle is a room, and what they do is done in
* rooms.js. There's also a global room which every user is in, and
* handles miscellaneous things like welcoming the user.
*
* @license MIT license
*/
'use strict';
const TIMEOUT_EMPTY_DEALLOCATE = 10 * 60 * 1000;
const TIMEOUT_INACTIVE_DEALLOCATE = 40 * 60 * 1000;
const REPORT_USER_STATS_INTERVAL = 10 * 60 * 1000;
const PERIODIC_MATCH_INTERVAL = 60 * 1000;
const fs = require('fs');
let Rooms = module.exports = getRoom;
let rooms = Rooms.rooms = Object.create(null);
let aliases = Object.create(null);
let Room = (() => {
function Room(roomid, title) {
this.id = roomid;
this.title = (title || roomid);
this.reportJoins = Config.reportjoins;
this.users = Object.create(null);
this.log = [];
this.bannedUsers = Object.create(null);
this.bannedIps = Object.create(null);
this.muteQueue = [];
this.muteTimer = null;
}
Room.prototype.title = "";
Room.prototype.type = 'chat';
Room.prototype.lastUpdate = 0;
Room.prototype.log = null;
Room.prototype.users = null;
Room.prototype.userCount = 0;
Room.prototype.send = function (message, errorArgument) {
if (errorArgument) throw new Error("Use Room#sendUser");
if (this.id !== 'lobby') message = '>' + this.id + '\n' + message;
Sockets.channelBroadcast(this.id, message);
};
Room.prototype.sendAuth = function (message) {
for (let i in this.users) {
let user = this.users[i];
if (user.connected && user.can('receiveauthmessages', null, this)) {
user.sendTo(this, message);
}
}
};
Room.prototype.sendUser = function (user, message) {
user.sendTo(this, message);
};
Room.prototype.add = function (message) {
if (typeof message !== 'string') throw new Error("Deprecated message type");
if (message.startsWith('|uhtmlchange|')) return this.uhtmlchange(message);
this.logEntry(message);
if (this.logTimes && message.substr(0, 3) === '|c|') {
message = '|c:|' + (~~(Date.now() / 1000)) + '|' + message.substr(3);
}
this.log.push(message);
return this;
};
Room.prototype.uhtmlchange = function (message) {
let thirdPipe = message.indexOf('|', 13);
let originalStart = '|uhtml|' + message.slice(13, thirdPipe + 1);
for (let i = 0; i < this.log.length; i++) {
if (this.log[i].startsWith(originalStart)) {
this.log[i] = originalStart + message.slice(thirdPipe + 1);
break;
}
}
this.send(message);
return this;
};
Room.prototype.logEntry = function () {};
Room.prototype.addRaw = function (message) {
return this.add('|raw|' + message);
};
Room.prototype.getLogSlice = function (amount) {
let log = this.log.slice(amount);
log.unshift('|:|' + (~~(Date.now() / 1000)));
return log;
};
Room.prototype.chat = function (user, message, connection) {
// Battle actions are actually just text commands that are handled in
// parseCommand(), which in turn often calls Simulator.prototype.sendFor().
// Sometimes the call to sendFor is done indirectly, by calling
// room.decision(), where room.constructor === BattleRoom.
message = CommandParser.parse(message, this, user, connection);
if (message && message !== true && typeof message.then !== 'function') {
this.add('|c|' + user.getIdentity(this.id) + '|' + message);
}
this.update();
};
Room.prototype.toString = function () {
return this.id;
};
// roomban handling
Room.prototype.isRoomBanned = function (user) {
if (!user) return;
if (this.bannedUsers) {
if (user.userid in this.bannedUsers) {
return this.bannedUsers[user.userid];
}
if (user.autoconfirmed in this.bannedUsers) {
return this.bannedUsers[user.autoconfirmed];
}
}
if (this.bannedIps) {
for (let ip in user.ips) {
if (ip in this.bannedIps) return this.bannedIps[ip];
}
}
};
Room.prototype.roomBan = function (user, noRecurse, userid) {
if (!userid) userid = user.userid;
let alts;
if (!noRecurse) {
alts = [];
Users.users.forEach(otherUser => {
if (otherUser === user) return;
for (let myIp in user.ips) {
if (myIp in otherUser.ips) {
alts.push(otherUser.name);
this.roomBan(otherUser, true, userid);
return;
}
}
});
}
this.bannedUsers[userid] = userid;
if (user.autoconfirmed) this.bannedUsers[user.autoconfirmed] = userid;
if (this.game && this.game.removeBannedUser) {
this.game.removeBannedUser(user);
}
for (let ip in user.ips) {
this.bannedIps[ip] = userid;
}
if (!user.can('bypassall')) user.leaveRoom(this.id);
return alts;
};
Room.prototype.unRoomBan = function (userid, noRecurse) {
userid = toId(userid);
let successUserid = false;
for (let i in this.bannedUsers) {
let entry = this.bannedUsers[i];
if (i === userid || entry === userid) {
delete this.bannedUsers[i];
successUserid = entry;
if (!noRecurse && entry !== userid) {
this.unRoomBan(entry, true);
}
}
}
for (let i in this.bannedIps) {
if (this.bannedIps[i] === userid) {
delete this.bannedIps[i];
successUserid = userid;
}
}
return successUserid;
};
Room.prototype.checkBanned = function (user) {
let userid = this.isRoomBanned(user);
if (userid) {
this.roomBan(user, true, userid);
return false;
}
return true;
};
//mute handling
Room.prototype.runMuteTimer = function (forceReschedule) {
if (forceReschedule && this.muteTimer) {
clearTimeout(this.muteTimer);
this.muteTimer = null;
}
if (this.muteTimer || this.muteQueue.length === 0) return;
let timeUntilExpire = this.muteQueue[0].time - Date.now();
if (timeUntilExpire <= 1000) { // one second of leeway
this.unmute(this.muteQueue[0].userid, "Your mute in '" + this.title + "' has expired.");
//runMuteTimer() is called again in unmute() so this function instance should be closed
return;
}
this.muteTimer = setTimeout(() => {
this.muteTimer = null;
this.runMuteTimer(true);
}, timeUntilExpire);
};
Room.prototype.isMuted = function (user) {
if (!user) return;
if (this.muteQueue) {
for (let i = 0; i < this.muteQueue.length; i++) {
let entry = this.muteQueue[i];
if (user.userid === entry.userid ||
user.guestNum === entry.guestNum ||
(user.autoconfirmed && user.autoconfirmed === entry.autoconfirmed)) {
return entry.userid;
}
}
}
};
Room.prototype.getMuteTime = function (user) {
let userid = this.isMuted(user);
if (!userid) return;
for (let i = 0; i < this.muteQueue.length; i++) {
if (userid === this.muteQueue[i].userid) {
return this.muteQueue[i].time - Date.now();
}
}
};
Room.prototype.mute = function (user, setTime) {
let userid = user.userid;
if (!setTime) setTime = 7 * 60000; // default time: 7 minutes
if (setTime > 90 * 60000) setTime = 90 * 60000; // limit 90 minutes
// If the user is already muted, the existing queue position for them should be removed
if (this.isMuted(user)) this.unmute(userid);
// Place the user in a queue for the unmute timer
for (let i = 0; i <= this.muteQueue.length; i++) {
let time = Date.now() + setTime;
if (i === this.muteQueue.length || time < this.muteQueue[i].time) {
let entry = {
userid: userid,
time: time,
guestNum: user.guestNum,
autoconfirmed: user.autoconfirmed,
};
this.muteQueue.splice(i, 0, entry);
// The timer needs to be switched to the new entry if it is to be unmuted
// before the entry the timer is currently running for
if (i === 0 && this.muteTimer) {
clearTimeout(this.muteTimer);
this.muteTimer = null;
}
break;
}
}
this.runMuteTimer();
user.updateIdentity(this.id);
return userid;
};
Room.prototype.unmute = function (userid, notifyText) {
let successUserid = false;
let user = Users.get(userid);
if (!user) {
// If the user is not found, construct a dummy user object for them.
user = {
userid: userid,
autoconfirmed: userid,
};
}
for (let i = 0; i < this.muteQueue.length; i++) {
let entry = this.muteQueue[i];
if (entry.userid === user.userid ||
entry.guestNum === user.guestNum ||
(user.autoconfirmed && entry.autoconfirmed === user.autoconfirmed)) {
if (i === 0) {
this.muteQueue.splice(0, 1);
this.runMuteTimer(true);
} else {
this.muteQueue.splice(i, 1);
}
successUserid = entry.userid;
break;
}
}
if (successUserid && user.userid in this.users) {
user.updateIdentity(this.id);
if (notifyText) user.popup(notifyText);
}
return successUserid;
};
return Room;
})();
let GlobalRoom = (() => {
function GlobalRoom(roomid) {
this.id = roomid;
// init battle rooms
this.battleCount = 0;
this.searches = Object.create(null);
// Never do any other file IO synchronously
// but this is okay to prevent race conditions as we start up PS
this.lastBattle = 0;
try {
this.lastBattle = parseInt(fs.readFileSync('logs/lastbattle.txt', 'utf8')) || 0;
} catch (e) {} // file doesn't exist [yet]
this.chatRoomData = [];
try {
this.chatRoomData = require('./config/chatrooms.json');
if (!Array.isArray(this.chatRoomData)) this.chatRoomData = [];
} catch (e) {} // file doesn't exist [yet]
if (!this.chatRoomData.length) {
this.chatRoomData = [{
title: 'Lobby',
isOfficial: true,
autojoin: true,
}, {
title: 'Staff',
isPrivate: true,
staffRoom: true,
staffAutojoin: true,
}];
}
this.chatRooms = [];
this.autojoin = []; // rooms that users autojoin upon connecting
this.staffAutojoin = []; // rooms that staff autojoin upon connecting
for (let i = 0; i < this.chatRoomData.length; i++) {
if (!this.chatRoomData[i] || !this.chatRoomData[i].title) {
console.log('ERROR: Room number ' + i + ' has no data.');
continue;
}
let id = toId(this.chatRoomData[i].title);
if (!Config.quietconsole) console.log("NEW CHATROOM: " + id);
let room = Rooms.createChatRoom(id, this.chatRoomData[i].title, this.chatRoomData[i]);
if (room.aliases) {
for (let a = 0; a < room.aliases.length; a++) {
aliases[room.aliases[a]] = id;
}
}
this.chatRooms.push(room);
if (room.autojoin) this.autojoin.push(id);
if (room.staffAutojoin) this.staffAutojoin.push(id);
}
// this function is complex in order to avoid several race conditions
this.writeNumRooms = (() => {
let writing = false;
let lastBattle; // last lastBattle to be written to file
let finishWriting = () => {
writing = false;
if (lastBattle < this.lastBattle) {
this.writeNumRooms();
}
};
return () => {
if (writing) return;
// batch writing lastbattle.txt for every 10 battles
if (lastBattle >= this.lastBattle) return;
lastBattle = this.lastBattle + 10;
writing = true;
fs.writeFile('logs/lastbattle.txt.0', '' + lastBattle, () => {
// rename is atomic on POSIX, but will throw an error on Windows
fs.rename('logs/lastbattle.txt.0', 'logs/lastbattle.txt', err => {
if (err) {
// This should only happen on Windows.
fs.writeFile('logs/lastbattle.txt', '' + lastBattle, finishWriting);
return;
}
finishWriting();
});
});
};
})();
this.writeChatRoomData = (() => {
let writing = false;
let writePending = false; // whether or not a new write is pending
let finishWriting = () => {
writing = false;
if (writePending) {
writePending = false;
this.writeChatRoomData();
}
};
return () => {
if (writing) {
writePending = true;
return;
}
writing = true;
let data = JSON.stringify(this.chatRoomData).replace(/\{"title"\:/g, '\n{"title":').replace(/\]$/, '\n]');
fs.writeFile('config/chatrooms.json.0', data, () => {
// rename is atomic on POSIX, but will throw an error on Windows
fs.rename('config/chatrooms.json.0', 'config/chatrooms.json', err => {
if (err) {
// This should only happen on Windows.
fs.writeFile('config/chatrooms.json', data, finishWriting);
return;
}
finishWriting();
});
});
};
})();
// init users
this.users = Object.create(null);
this.userCount = 0; // cache of `size(this.users)`
this.maxUsers = 0;
this.maxUsersDate = 0;
this.reportUserStatsInterval = setInterval(
() => this.reportUserStats(),
REPORT_USER_STATS_INTERVAL
);
this.periodicMatchInterval = setInterval(
() => this.periodicMatch(),
PERIODIC_MATCH_INTERVAL
);
}
GlobalRoom.prototype.type = 'global';
GlobalRoom.prototype.formatListText = '|formats';
GlobalRoom.prototype.reportUserStats = function () {
if (this.maxUsersDate) {
LoginServer.request('updateuserstats', {
date: this.maxUsersDate,
users: this.maxUsers,
}, () => {});
this.maxUsersDate = 0;
}
LoginServer.request('updateuserstats', {
date: Date.now(),
users: this.userCount,
}, () => {});
};
GlobalRoom.prototype.getFormatListText = function () {
let formatListText = '|formats' + (Ladders.formatsListPrefix || '');
let curSection = '';
for (let i in Tools.data.Formats) {
let format = Tools.data.Formats[i];
if (!format.challengeShow && !format.searchShow && !format.tournamentShow) continue;
let section = format.section;
if (section === undefined) section = format.mod;
if (!section) section = '';
if (section !== curSection) {
curSection = section;
formatListText += '|,' + (format.column || 1) + '|' + section;
}
formatListText += '|' + format.name;
let displayCode = 0;
if (format.team) displayCode |= 1;
if (format.searchShow) displayCode |= 2;
if (format.challengeShow) displayCode |= 4;
if (format.tournamentShow) displayCode |= 8;
formatListText += ',' + displayCode.toString(16);
}
return formatListText;
};
GlobalRoom.prototype.getRoomList = function (filter) {
let rooms = [];
let skipCount = 0;
if (this.battleCount > 150 && !filter) {
skipCount = this.battleCount - 150;
}
for (let i in Rooms.rooms) {
let room = Rooms.rooms[i];
if (!room || !room.active || room.isPrivate) continue;
if (filter && filter !== room.format && filter !== true) continue;
if (skipCount && skipCount--) continue;
rooms.push(room);
}
let roomTable = {};
for (let i = rooms.length - 1; i >= rooms.length - 100 && i >= 0; i--) {
let room = rooms[i];
let roomData = {};
if (room.active && room.battle) {
if (room.battle.p1) roomData.p1 = room.battle.p1.name;
if (room.battle.p2) roomData.p2 = room.battle.p2.name;
if (room.tour) roomData.minElo = 'tour';
if (room.rated) roomData.minElo = Math.floor(room.rated);
}
if (!roomData.p1 || !roomData.p2) continue;
roomTable[room.id] = roomData;
}
return roomTable;
};
GlobalRoom.prototype.getRooms = function (user) {
let roomsData = {official:[], chat:[], userCount: this.userCount, battleCount: this.battleCount};
for (let i = 0; i < this.chatRooms.length; i++) {
let room = this.chatRooms[i];
if (!room) continue;
if (room.isPrivate && !(room.isPrivate === 'voice' && user.group !== ' ')) continue;
(room.isOfficial ? roomsData.official : roomsData.chat).push({
title: room.title,
desc: room.desc,
userCount: room.userCount,
});
}
return roomsData;
};
GlobalRoom.prototype.cancelSearch = function (user, format) {
if (format && !user.searching[format]) return false;
let searchedFormats = Object.keys(user.searching);
if (!searchedFormats.length) return false;
for (let i = 0; i < searchedFormats.length; i++) {
if (format && searchedFormats[i] !== format) continue;
let formatSearches = this.searches[searchedFormats[i]];
for (let j = 0, len = formatSearches.length; j < len; j++) {
let search = formatSearches[j];
if (search.userid !== user.userid) continue;
formatSearches.splice(j, 1);
delete user.searching[searchedFormats[i]];
break;
}
}
user.updateSearch();
return true;
};
GlobalRoom.prototype.searchBattle = function (user, formatid) {
if (!user.connected) return;
formatid = Tools.getFormat(formatid).id;
user.prepBattle(formatid, 'search', null).then(result => this.finishSearchBattle(user, formatid, result));
};
GlobalRoom.prototype.finishSearchBattle = function (user, formatid, result) {
if (!result) return;
let newSearch = {
userid: '',
team: user.team,
rating: 1000,
time: new Date().getTime(),
};
// Get the user's rating before actually starting to search.
Ladders(formatid).getRating(user.userid).then(rating => {
newSearch.rating = rating;
newSearch.userid = user.userid;
this.addSearch(newSearch, user, formatid);
}, error => {
// Rejects iff we retrieved the rating but the user had changed their name;
// the search simply doesn't happen in this case.
});
};
GlobalRoom.prototype.matchmakingOK = function (search1, search2, user1, user2, formatid) {
// This should never happen.
if (!user1 || !user2) return void require('./crashlogger.js')(new Error("Matched user " + (user1 ? search2.userid : search1.userid) + " not found"), "The main process");
// users must be different
if (user1 === user2) return false;
// users must have different IPs
if (user1.latestIp === user2.latestIp) return false;
// users must not have been matched immediately previously
if (user1.lastMatch === user2.userid || user2.lastMatch === user1.userid) return false;
// search must be within range
let searchRange = 100, elapsed = Date.now() - Math.min(search1.time, search2.time);
if (formatid === 'ou' || formatid === 'oucurrent' || formatid === 'randombattle') searchRange = 50;
searchRange += elapsed / 300; // +1 every .3 seconds
if (searchRange > 300) searchRange = 300 + (searchRange - 300) / 10; // +1 every 3 sec after 300
if (searchRange > 600) searchRange = 600;
if (Math.abs(search1.rating - search2.rating) > searchRange) return false;
user1.lastMatch = user2.userid;
user2.lastMatch = user1.userid;
return Math.min(search1.rating, search2.rating) || 1;
};
GlobalRoom.prototype.addSearch = function (newSearch, user, formatid) {
// Filter racing conditions
if (!user.connected || user !== Users.getExact(user.userid)) return;
if (user.searching[formatid]) return;
if (!this.searches[formatid]) this.searches[formatid] = [];
let formatSearches = this.searches[formatid];
// Prioritize players who have been searching for a match the longest.
for (let i = 0; i < formatSearches.length; i++) {
let search = formatSearches[i];
let searchUser = Users.getExact(search.userid);
let minRating = this.matchmakingOK(search, newSearch, searchUser, user, formatid);
if (minRating) {
delete user.searching[formatid];
delete searchUser.searching[formatid];
formatSearches.splice(i, 1);
this.startBattle(searchUser, user, formatid, search.team, newSearch.team, {rated: minRating});
return;
}
}
user.searching[formatid] = 1;
formatSearches.push(newSearch);
user.updateSearch();
};
GlobalRoom.prototype.periodicMatch = function () {
for (let formatid in this.searches) {
let formatSearches = this.searches[formatid];
if (formatSearches.length < 2) continue;
let longestSearch = formatSearches[0];
let longestSearcher = Users.getExact(longestSearch.userid);
// Prioritize players who have been searching for a match the longest.
for (let i = 1; i < formatSearches.length; i++) {
let search = formatSearches[i];
let searchUser = Users.getExact(search.userid);
let minRating = this.matchmakingOK(search, longestSearch, searchUser, longestSearcher, formatid);
if (minRating) {
delete longestSearcher.searching[formatid];
delete searchUser.searching[formatid];
formatSearches.splice(i, 1);
formatSearches.splice(0, 1);
this.startBattle(searchUser, longestSearcher, formatid, search.team, longestSearch.team, {rated: minRating});
return;
}
}
}
};
GlobalRoom.prototype.send = function (message, user) {
if (user) {
user.sendTo(this, message);
} else {
Sockets.channelBroadcast(this.id, message);
}
};
GlobalRoom.prototype.sendAuth = function (message) {
for (let i in this.users) {
let user = this.users[i];
if (user.connected && user.can('receiveauthmessages', null, this)) {
user.sendTo(this, message);
}
}
};
GlobalRoom.prototype.add = function (message) {
if (rooms.lobby) return rooms.lobby.add(message);
return this;
};
GlobalRoom.prototype.addRaw = function (message) {
if (rooms.lobby) return rooms.lobby.addRaw(message);
return this;
};
GlobalRoom.prototype.addChatRoom = function (title) {
let id = toId(title);
if (id === 'battles' || id === 'rooms' || id === 'ladder' || id === 'teambuilder') return false;
if (rooms[id]) return false;
let chatRoomData = {
title: title,
};
let room = Rooms.createChatRoom(id, title, chatRoomData);
this.chatRoomData.push(chatRoomData);
this.chatRooms.push(room);
this.writeChatRoomData();
return true;
};
GlobalRoom.prototype.deregisterChatRoom = function (id) {
id = toId(id);
let room = rooms[id];
if (!room) return false; // room doesn't exist
if (!room.chatRoomData) return false; // room isn't registered
// deregister from global chatRoomData
// looping from the end is a pretty trivial optimization, but the
// assumption is that more recently added rooms are more likely to
// be deleted
for (let i = this.chatRoomData.length - 1; i >= 0; i--) {
if (id === toId(this.chatRoomData[i].title)) {
this.chatRoomData.splice(i, 1);
this.writeChatRoomData();
break;
}
}
delete room.chatRoomData;
return true;
};
GlobalRoom.prototype.delistChatRoom = function (id) {
id = toId(id);
if (!rooms[id]) return false; // room doesn't exist
for (let i = this.chatRooms.length - 1; i >= 0; i--) {
if (id === this.chatRooms[i].id) {
this.chatRooms.splice(i, 1);
break;
}
}
};
GlobalRoom.prototype.removeChatRoom = function (id) {
id = toId(id);
let room = rooms[id];
if (!room) return false; // room doesn't exist
room.destroy();
return true;
};
GlobalRoom.prototype.autojoinRooms = function (user, connection) {
// we only autojoin regular rooms if the client requests it with /autojoin
// note that this restriction doesn't apply to staffAutojoin
for (let i = 0; i < this.autojoin.length; i++) {
user.joinRoom(this.autojoin[i], connection);
}
};
GlobalRoom.prototype.checkAutojoin = function (user, connection) {
if (!user.named) return;
for (let i = 0; i < this.staffAutojoin.length; i++) {
let room = Rooms(this.staffAutojoin[i]);
if (!room) {
this.staffAutojoin.splice(i, 1);
i--;
continue;
}
if (room.staffAutojoin === true && user.isStaff ||
typeof room.staffAutojoin === 'string' && room.staffAutojoin.indexOf(user.group) >= 0 ||
room.auth && user.userid in room.auth) {
// if staffAutojoin is true: autojoin if isStaff
// if staffAutojoin is String: autojoin if user.group in staffAutojoin
// if staffAutojoin is anything truthy: autojoin if user has any roomauth
user.joinRoom(room.id, connection);
}
}
for (let i = 0; i < user.connections.length; i++) {
connection = user.connections[i];
if (connection.autojoins) {
let autojoins = connection.autojoins.split(',');
for (let j = 0; j < autojoins.length; j++) {
user.tryJoinRoom(autojoins[j], connection);
}
connection.autojoins = '';
}
}
};
GlobalRoom.prototype.onConnect = function (user, connection) {
let initdata = '|updateuser|' + user.name + '|' + (user.named ? '1' : '0') + '|' + user.avatar + '\n';
connection.send(initdata + this.formatListText);
if (this.chatRooms.length > 2) connection.send('|queryresponse|rooms|null'); // should display room list
};
GlobalRoom.prototype.onJoin = function (user, connection) {
if (!user) return false; // ???
if (this.users[user.userid]) return user;
this.users[user.userid] = user;
if (++this.userCount > this.maxUsers) {
this.maxUsers = this.userCount;
this.maxUsersDate = Date.now();
}
return user;
};
GlobalRoom.prototype.onRename = function (user, oldid, joining) {
delete this.users[oldid];
this.users[user.userid] = user;
return user;
};
GlobalRoom.prototype.onUpdateIdentity = function () {};
GlobalRoom.prototype.onLeave = function (user) {
if (!user) return; // ...
delete this.users[user.userid];
--this.userCount;
user.cancelChallengeTo();
this.cancelSearch(user);
};
GlobalRoom.prototype.startBattle = function (p1, p2, format, p1team, p2team, options) {
let newRoom;
p1 = Users.get(p1);
p2 = Users.get(p2);
if (!p1 || !p2) {
// most likely, a user was banned during the battle start procedure
this.cancelSearch(p1);
this.cancelSearch(p2);
return;
}
if (p1 === p2) {
this.cancelSearch(p1);
this.cancelSearch(p2);
p1.popup("You can't battle your own account. Please use something like Private Browsing to battle yourself.");
return;
}
if (this.lockdown === true) {
this.cancelSearch(p1);
this.cancelSearch(p2);
p1.popup("The server is restarting. Battles will be available again in a few minutes.");
p2.popup("The server is restarting. Battles will be available again in a few minutes.");
return;
}
//console.log('BATTLE START BETWEEN: ' + p1.userid + ' ' + p2.userid);
let i = this.lastBattle + 1;
let formaturlid = format.toLowerCase().replace(/[^a-z0-9]+/g, '');
while (rooms['battle-' + formaturlid + '-' + i]) {
i++;
}
this.lastBattle = i;
rooms.global.writeNumRooms();
newRoom = Rooms.createBattle('battle-' + formaturlid + '-' + i, format, p1, p2, options);
p1.joinRoom(newRoom);
p2.joinRoom(newRoom);
newRoom.battle.addPlayer(p1, p1team);
newRoom.battle.addPlayer(p2, p2team);
this.cancelSearch(p1);
this.cancelSearch(p2);
if (Config.reportbattles) {
let reportRoom = Rooms(Config.reportbattles === true ? 'lobby' : Config.reportbattles);
if (reportRoom) {
reportRoom.add('|b|' + newRoom.id + '|' + p1.getIdentity() + '|' + p2.getIdentity());
reportRoom.update();
}
}
if (Config.logladderip && options.rated) {
if (!this.ladderIpLog) {
this.ladderIpLog = fs.createWriteStream('logs/ladderip/ladderip.txt', {flags: 'a'});
}
this.ladderIpLog.write(p1.userid + ': ' + p1.latestIp + '\n');
this.ladderIpLog.write(p2.userid + ': ' + p2.latestIp + '\n');
}
return newRoom;
};
GlobalRoom.prototype.chat = function (user, message, connection) {
if (rooms.lobby) return rooms.lobby.chat(user, message, connection);
message = CommandParser.parse(message, this, user, connection);
if (message && message !== true) {
connection.popup("You can't send messages directly to the server.");
}
};
return GlobalRoom;
})();
let BattleRoom = (() => {
function BattleRoom(roomid, format, p1, p2, options) {
Room.call(this, roomid, "" + p1.name + " vs. " + p2.name);
this.modchat = (Config.battlemodchat || false);
this.reportJoins = Config.reportbattlejoins;
format = '' + (format || '');
this.format = format;
this.auth = {};
//console.log("NEW BATTLE");
let formatid = toId(format);
// Sometimes we might allow BattleRooms to have no options
if (!options) {
options = {};
}
let rated;
if (options.rated && Tools.getFormat(formatid).rated !== false) {
rated = options.rated;
} else {
rated = false;
}
if (options.tour) {
this.tour = options.tour;
} else {
this.tour = false;
}
this.p1 = p1 || null;
this.p2 = p2 || null;
this.rated = rated;
this.battle = Simulator.create(this.id, format, rated, this);
this.game = this.battle;
this.sideTicksLeft = [21, 21];
if (!rated && !this.tour) this.sideTicksLeft = [28, 28];
this.sideTurnTicks = [0, 0];
this.disconnectTickDiff = [0, 0];
if (Config.forcetimer) this.requestKickInactive(false);
}
BattleRoom.prototype = Object.create(Room.prototype);
BattleRoom.prototype.type = 'battle';
BattleRoom.prototype.resetTimer = null;
BattleRoom.prototype.resetUser = '';
BattleRoom.prototype.modchatUser = '';
BattleRoom.prototype.expireTimer = null;
BattleRoom.prototype.active = false;
BattleRoom.prototype.push = function (message) {
if (typeof message === 'string') {
this.log.push(message);
} else {
this.log = this.log.concat(message);
}
};
BattleRoom.prototype.win = function (winner) {
// Declare variables here in case we need them for non-rated battles logging.
let p1score = 0.5;
let winnerid = toId(winner);
// Check if the battle was rated to update the ladder, return its response, and log the battle.
if (this.rated) {
this.rated = false;
let p1 = this.battle.p1;
let p2 = this.battle.p2;
if (winnerid === p1.userid) {
p1score = 1;
} else if (winnerid === p2.userid) {
p1score = 0;
}
let p1name = p1.name;
let p2name = p2.name;
//update.updates.push('[DEBUG] uri: ' + Config.loginserver + 'action.php?act=ladderupdate&serverid=' + Config.serverid + '&p1=' + encodeURIComponent(p1) + '&p2=' + encodeURIComponent(p2) + '&score=' + p1score + '&format=' + toId(rated.format) + '&servertoken=[token]');
winner = Users.get(winnerid);
if (winner && !winner.registered) {
this.sendUser(winner, '|askreg|' + winner.userid);
}
// update rankings
Ladders(this.battle.format).updateRating(p1name, p2name, p1score, this);
} else if (Config.logchallenges) {
// Log challenges if the challenge logging config is enabled.
if (winnerid === this.p1.userid) {
p1score = 1;
} else if (winnerid === this.p2.userid) {
p1score = 0;
}
this.update();
this.logBattle(p1score);
}
if (Config.autosavereplays) {
let uploader = Users.get(winnerid);
if (uploader && uploader.connections[0]) {
CommandParser.parse('/savereplay', this, uploader, uploader.connections[0]);
}
}
if (this.tour) {
winner = Users.get(winner);
this.tour.onBattleWin(this, winner);
}
this.update();
};
// logNum = 0 : spectator log (no exact HP)
// logNum = 1, 2 : player log (exact HP for that player)
// logNum = 3 : debug log (exact HP for all players)
BattleRoom.prototype.getLog = function (logNum) {
let log = [];
for (let i = 0; i < this.log.length; ++i) {
let line = this.log[i];
if (line === '|split') {
log.push(this.log[i + logNum + 1]);
i += 4;
} else {
log.push(line);
}
}
return log;
};
BattleRoom.prototype.getLogForUser = function (user) {
if (!(user in this.game.players)) return this.getLog(0);
return this.getLog(this.game.players[user].slotNum + 1);
};
BattleRoom.prototype.update = function (excludeUser) {
if (this.log.length <= this.lastUpdate) return;
Sockets.subchannelBroadcast(this.id, '>' + this.id + '\n\n' + this.log.slice(this.lastUpdate).join('\n'));
this.lastUpdate = this.log.length;
// empty rooms time out after ten minutes
let hasUsers = false;
for (let i in this.users) { // eslint-disable-line no-unused-vars
hasUsers = true;
break;
}
if (!hasUsers) {
if (this.expireTimer) clearTimeout(this.expireTimer);
this.expireTimer = setTimeout(() => this.tryExpire(), TIMEOUT_EMPTY_DEALLOCATE);
} else {
if (this.expireTimer) clearTimeout(this.expireTimer);
this.expireTimer = setTimeout(() => this.tryExpire(), TIMEOUT_INACTIVE_DEALLOCATE);
}
};
BattleRoom.prototype.logBattle = function (p1score, p1rating, p2rating) {
let logData = this.battle.logData;
logData.p1rating = p1rating;
logData.p2rating = p2rating;
logData.endType = this.battle.endType;
if (!p1rating) logData.ladderError = true;
logData.log = BattleRoom.prototype.getLog.call(logData, 3); // replay log (exact damage)
const date = new Date();
const logsubfolder = Tools.toTimeStamp(date).split(' ')[0];
const logfolder = logsubfolder.split('-', 2).join('-');
let curpath = 'logs/' + logfolder;
fs.mkdir(curpath, '0755', () => {
let tier = this.format.toLowerCase().replace(/[^a-z0-9]+/g, '');
curpath += '/' + tier;
fs.mkdir(curpath, '0755', () => {
curpath += '/' + logsubfolder;
fs.mkdir(curpath, '0755', () => {
fs.writeFile(curpath + '/' + this.id + '.log.json', JSON.stringify(logData));
});
});
}); // asychronicity
//console.log(JSON.stringify(logData));
};
BattleRoom.prototype.tryExpire = function () {
this.expire();
};
BattleRoom.prototype.getInactiveSide = function () {
let p1active = this.battle.p1 && this.battle.p1.active;
let p2active = this.battle.p2 && this.battle.p2.active;
if (p1active && !p2active) return 1;
if (p2active && !p1active) return 0;
return this.battle.inactiveSide;
};
BattleRoom.prototype.sendPlayer = function (num, message) {
let player = this.getPlayer(num);
if (!player) return false;
player.sendRoom(message);
};
BattleRoom.prototype.getPlayer = function (num) {
return this.battle['p' + (num + 1)];
};
BattleRoom.prototype.kickInactive = function () {
clearTimeout(this.resetTimer);
this.resetTimer = null;
if (!this.battle || this.battle.ended || !this.battle.started) return false;
let inactiveSide = this.getInactiveSide();
let ticksLeft = [0, 0];
if (inactiveSide !== 1) {
// side 0 is inactive
this.sideTurnTicks[0]--;
this.sideTicksLeft[0]--;
}
if (inactiveSide !== 0) {
// side 1 is inactive
this.sideTurnTicks[1]--;
this.sideTicksLeft[1]--;
}
ticksLeft[0] = Math.min(this.sideTurnTicks[0], this.sideTicksLeft[0]);
ticksLeft[1] = Math.min(this.sideTurnTicks[1], this.sideTicksLeft[1]);
if (ticksLeft[0] && ticksLeft[1]) {
if (inactiveSide === 0 || inactiveSide === 1) {
// one side is inactive
let inactiveTicksLeft = ticksLeft[inactiveSide];
let inactiveUser = this.getPlayer(inactiveSide);
if (inactiveTicksLeft % 3 === 0 || inactiveTicksLeft <= 4) {
this.send('|inactive|' + (inactiveUser ? inactiveUser.name : 'Player ' + (inactiveSide + 1)) + ' has ' + (inactiveTicksLeft * 10) + ' seconds left.');
}
} else {
// both sides are inactive
let inactiveUser0 = this.getPlayer(0);
if (inactiveUser0 && (ticksLeft[0] % 3 === 0 || ticksLeft[0] <= 4)) {
inactiveUser0.sendRoom('|inactive|' + inactiveUser0.name + ' has ' + (ticksLeft[0] * 10) + ' seconds left.');
}
let inactiveUser1 = this.getPlayer(1);
if (inactiveUser1 && (ticksLeft[1] % 3 === 0 || ticksLeft[1] <= 4)) {
inactiveUser1.sendRoom('|inactive|' + inactiveUser1.name + ' has ' + (ticksLeft[1] * 10) + ' seconds left.');
}
}
this.resetTimer = setTimeout(() => this.kickInactive(), 10 * 1000);
return;
}
if (inactiveSide < 0) {
if (ticksLeft[0]) {
inactiveSide = 1;
} else if (ticksLeft[1]) {
inactiveSide = 0;
}
}
this.battle.forfeit(this.getPlayer(inactiveSide), ' lost due to inactivity.', inactiveSide);
this.resetUser = '';
};
BattleRoom.prototype.requestKickInactive = function (user, force) {
if (this.resetTimer) {
if (user) this.sendUser(user, '|inactive|The inactivity timer is already counting down.');
return false;
}
if (user) {
if (!force && !(user in this.game.players)) return false;
this.resetUser = user.userid;
this.send('|inactive|Battle timer is now ON: inactive players will automatically lose when time\'s up. (requested by ' + user.name + ')');
} else if (user === false) {
this.resetUser = '~';
this.add('|inactive|Battle timer is ON: inactive players will automatically lose when time\'s up.');
}
// a tick is 10 seconds
let maxTicksLeft = 15; // 2 minutes 30 seconds
if (!this.battle.p1 || !this.battle.p2 || !this.battle.p1.active || !this.battle.p2.active) {
// if a player has left, don't wait longer than 6 ticks (1 minute)
maxTicksLeft = 6;
}
if (!this.rated && !this.tour) maxTicksLeft = 30;
this.sideTurnTicks = [maxTicksLeft, maxTicksLeft];
let inactiveSide = this.getInactiveSide();
if (inactiveSide < 0) {
// add 10 seconds to bank if they're below 160 seconds
if (this.sideTicksLeft[0] < 16) this.sideTicksLeft[0]++;
if (this.sideTicksLeft[1] < 16) this.sideTicksLeft[1]++;
}
this.sideTicksLeft[0]++;
this.sideTicksLeft[1]++;
if (inactiveSide !== 1) {
// side 0 is inactive
let ticksLeft0 = Math.min(this.sideTicksLeft[0] + 1, maxTicksLeft);
this.sendPlayer(0, '|inactive|You have ' + (ticksLeft0 * 10) + ' seconds to make your decision.');
}
if (inactiveSide !== 0) {
// side 1 is inactive
let ticksLeft1 = Math.min(this.sideTicksLeft[1] + 1, maxTicksLeft);
this.sendPlayer(1, '|inactive|You have ' + (ticksLeft1 * 10) + ' seconds to make your decision.');
}
this.resetTimer = setTimeout(() => this.kickInactive(), 10 * 1000);
return true;
};
BattleRoom.prototype.nextInactive = function () {
if (this.resetTimer) {
this.update();
clearTimeout(this.resetTimer);
this.resetTimer = null;
this.requestKickInactive();
}
};
BattleRoom.prototype.stopKickInactive = function (user, force) {
if (!force && user && user.userid !== this.resetUser) return false;
if (this.resetTimer) {
clearTimeout(this.resetTimer);
this.resetTimer = null;
this.send('|inactiveoff|Battle timer is now OFF.');
return true;
}
return false;
};
BattleRoom.prototype.kickInactiveUpdate = function () {
if (this.battle.allowRenames) return false;
let p1inactive = !this.battle.p1 || !this.battle.p1.active;
let p2inactive = !this.battle.p2 || !this.battle.p2.active;
if (this.resetTimer) {
let inactiveSide = this.getInactiveSide();
let changed = false;
if ((p1inactive || p2inactive) && !this.disconnectTickDiff[0] && !this.disconnectTickDiff[1]) {
if ((p1inactive && inactiveSide === 0) || (p2inactive && inactiveSide === 1)) {
let inactiveUser = this.getPlayer(inactiveSide);
if (p1inactive && inactiveSide === 0 && this.sideTurnTicks[0] > 7) {
this.disconnectTickDiff[0] = this.sideTurnTicks[0] - 7;
this.sideTurnTicks[0] = 7;
changed = true;
} else if (p2inactive && inactiveSide === 1 && this.sideTurnTicks[1] > 7) {
this.disconnectTickDiff[1] = this.sideTurnTicks[1] - 7;
this.sideTurnTicks[1] = 7;
changed = true;
}
if (changed) {
this.send('|inactive|' + (inactiveUser ? inactiveUser.name : 'Player ' + (inactiveSide + 1)) + ' disconnected and has a minute to reconnect!');
return true;
}
}
} else if (!p1inactive && !p2inactive) {
// Only one of the following conditions should happen, but do
// them both since you never know...
if (this.disconnectTickDiff[0]) {
this.sideTurnTicks[0] = this.sideTurnTicks[0] + this.disconnectTickDiff[0];
this.disconnectTickDiff[0] = 0;
changed = 0;
}
if (this.disconnectTickDiff[1]) {
this.sideTurnTicks[1] = this.sideTurnTicks[1] + this.disconnectTickDiff[1];
this.disconnectTickDiff[1] = 0;
changed = 1;
}
if (changed !== false) {
let user = this.getPlayer(changed);
this.send('|inactive|' + (user ? user.name : 'Player ' + (changed + 1)) + ' reconnected and has ' + (this.sideTurnTicks[changed] * 10) + ' seconds left!');
return true;
}
}
}
return false;
};
BattleRoom.prototype.requestModchat = function (user) {
if (user === null) {
this.modchatUser = '';
return;
} else if (user.can('modchat') || !this.modchatUser || this.modchatUser === user.userid) {
this.modchatUser = user.userid;
return;
} else {
return "Only the user who set modchat and global staff can change modchat levels in battle rooms";
}
};
BattleRoom.prototype.onConnect = function (user, connection) {
this.sendUser(connection, '|init|battle\n|title|' + this.title + '\n' + this.getLogForUser(user).join('\n'));
if (this.game && this.game.onConnect) this.game.onConnect(user, connection);
};
BattleRoom.prototype.onJoin = function (user, connection) {
if (!user) return false;
if (this.users[user.userid]) return user;
if (user.named) {
this.add((this.reportJoins ? '|j|' : '|J|') + user.name).update();
}
this.users[user.userid] = user;
this.userCount++;
if (this.game && this.game.onJoin) {
this.game.onJoin(user, connection);
}
return user;
};
BattleRoom.prototype.onRename = function (user, oldid, joining) {
if (joining) {
this.add((this.reportJoins ? '|j|' : '|J|') + user.name);
}
delete this.users[oldid];
this.users[user.userid] = user;
if (this.game && this.game.onRename) this.game.onRename(user, oldid, joining);
this.update();
return user;
};
BattleRoom.prototype.onUpdateIdentity = function () {};
BattleRoom.prototype.onLeave = function (user) {
if (!user) return; // ...
if (!user.named) {
delete this.users[user.userid];
return;
}
delete this.users[user.userid];
this.userCount--;
this.add((this.reportJoins ? '|l|' : '|L|') + user.name);
if (this.game && this.game.onLeave) {
this.game.onLeave(user);
}
this.update();
this.kickInactiveUpdate();
};
BattleRoom.prototype.expire = function () {
this.send('|expire|');
this.destroy();
};
BattleRoom.prototype.destroy = function () {
// deallocate ourself
// remove references to ourself
for (let i in this.users) {
this.users[i].leaveRoom(this, null, true);
delete this.users[i];
}
this.users = null;
// deallocate children and get rid of references to them
if (this.game) {
this.game.destroy();
}
this.battle = null;
this.game = null;
this.active = false;
if (this.resetTimer) {
clearTimeout(this.resetTimer);
}
this.resetTimer = null;
if (this.expireTimer) {
clearTimeout(this.expireTimer);
}
this.expireTimer = null;
if (this.muteTimer) {
clearTimeout(this.muteTimer);
}
this.muteTimer = null;
// get rid of some possibly-circular references
delete rooms[this.id];
};
return BattleRoom;
})();
let ChatRoom = (() => {
function ChatRoom(roomid, title, options) {
Room.call(this, roomid, title);
if (options) {
Object.assign(this, options);
if (!this.isPersonal) this.chatRoomData = options;
}
this.logTimes = true;
this.logFile = null;
this.logFilename = '';
this.destroyingLog = false;
if (!this.modchat) this.modchat = (Config.chatmodchat || false);
if (Config.logchat) {
this.rollLogFile(true);
this.logEntry = function (entry, date) {
const timestamp = Tools.toTimeStamp(new Date()).split(' ')[1] + ' ';
entry = entry.replace(/<img[^>]* src="data:image\/png;base64,[^">]+"[^>]*>/g, '');
this.logFile.write(timestamp + entry + '\n');
};
this.logEntry('NEW CHATROOM: ' + this.id);
if (Config.loguserstats) {
this.logUserStatsInterval = setInterval(() => this.logUserStats(), Config.loguserstats);
}
}
if (Config.reportjoinsperiod) {
this.userList = this.getUserList();
this.reportJoinsQueue = [];
}
}
ChatRoom.prototype = Object.create(Room.prototype);
ChatRoom.prototype.type = 'chat';
ChatRoom.prototype.reportRecentJoins = function () {
delete this.reportJoinsInterval;
if (!this.reportJoinsQueue || this.reportJoinsQueue.length === 0) {
// nothing to report
return;
}
this.userList = this.getUserList();
this.send(this.reportJoinsQueue.join('\n'));
this.reportJoinsQueue.length = 0;
};
ChatRoom.prototype.rollLogFile = function (sync) {
let mkdir = sync ? (path, mode, callback) => {
try {
fs.mkdirSync(path, mode);
} catch (e) {} // directory already exists
callback();
} : fs.mkdir;
let date = new Date();
let basepath = 'logs/chat/' + this.id + '/';
mkdir(basepath, '0755', () => {
const dateString = Tools.toTimeStamp(date).split(' ')[0];
let path = dateString.split('-', 2).join('-');
mkdir(basepath + path, '0755', () => {
if (this.destroyingLog) return;
path += '/' + dateString + '.txt';
if (path !== this.logFilename) {
this.logFilename = path;
if (this.logFile) this.logFile.destroySoon();
this.logFile = fs.createWriteStream(basepath + path, {flags: 'a'});
// Create a symlink to today's lobby log.
// These operations need to be synchronous, but it's okay
// because this code is only executed once every 24 hours.
let link0 = basepath + 'today.txt.0';
try {
fs.unlinkSync(link0);
} catch (e) {} // file doesn't exist
try {
fs.symlinkSync(path, link0); // `basepath` intentionally not included
try {
fs.renameSync(link0, basepath + 'today.txt');
} catch (e) {} // OS doesn't support atomic rename
} catch (e) {} // OS doesn't support symlinks
}
let currentTime = date.getTime();
let nextHour = new Date(date.setMinutes(60)).setSeconds(1);
setTimeout(() => this.rollLogFile(), nextHour - currentTime);
});
});
};
ChatRoom.prototype.destroyLog = function (initialCallback, finalCallback) {
this.destroyingLog = true;
initialCallback();
if (this.logFile) {
this.logEntry = function () { };
this.logFile.on('close', finalCallback);
this.logFile.destroySoon();
} else {
finalCallback();
}
};
ChatRoom.prototype.logUserStats = function () {
let total = 0;
let guests = 0;
let groups = {};
for (let group of Config.groupsranking) {
groups[group] = 0;
}
for (let i in this.users) {
let user = this.users[i];
++total;
if (!user.named) {
++guests;
}
if (this.auth && this.auth[user.userid] && this.auth[user.userid] in groups) {
++groups[this.auth[user.userid]];
} else {
++groups[user.group];
}
}
let entry = '|userstats|total:' + total + '|guests:' + guests;
for (let i in groups) {
entry += '|' + i + ':' + groups[i];
}
this.logEntry(entry);
};
ChatRoom.prototype.getUserList = function () {
let buffer = '';
let counter = 0;
for (let i in this.users) {
if (!this.users[i].named) {
continue;
}
counter++;
buffer += ',' + this.users[i].getIdentity(this.id);
}
let msg = '|users|' + counter + buffer;
return msg;
};
ChatRoom.prototype.reportJoin = function (type, entry) {
if (this.reportJoins) {
this.add('|' + type + '|' + entry).update();
return;
}
entry = '|' + type.toUpperCase() + '|' + entry;
if (this.reportJoinsQueue) {
if (!this.reportJoinsInterval) {
this.reportJoinsInterval = setTimeout(
() => this.reportRecentJoins(), Config.reportjoinsperiod
);
}
this.reportJoinsQueue.push(entry);
} else {
this.send(entry);
}
this.logEntry(entry);
};
ChatRoom.prototype.update = function () {
if (this.log.length <= this.lastUpdate) return;
let entries = this.log.slice(this.lastUpdate);
if (this.reportJoinsQueue && this.reportJoinsQueue.length) {
clearInterval(this.reportJoinsInterval);
delete this.reportJoinsInterval;
Array.prototype.unshift.apply(entries, this.reportJoinsQueue);
this.reportJoinsQueue.length = 0;
this.userList = this.getUserList();
}
let update = entries.join('\n');
if (this.log.length > 100) {
this.log.splice(0, this.log.length - 100);
}
this.lastUpdate = this.log.length;
// Set up expire timer to clean up inactive personal rooms.
if (this.isPersonal) {
if (this.expireTimer) clearTimeout(this.expireTimer);
this.expireTimer = setTimeout(() => this.tryExpire(), TIMEOUT_INACTIVE_DEALLOCATE);
}
this.send(update);
};
ChatRoom.prototype.tryExpire = function () {
this.destroy();
};
ChatRoom.prototype.getIntroMessage = function (user) {
let message = '';
if (this.introMessage) message += '\n|raw|<div class="infobox infobox-roomintro"><div' + (!this.isOfficial ? ' class="infobox-limited"' : '') + '>' + this.introMessage + '</div>';
if (this.staffMessage && user.can('mute', null, this)) message += (message ? '<br />' : '\n|raw|<div class="infobox">') + '(Staff intro:)<br /><div>' + this.staffMessage + '</div>';
if (this.modchat) {
message += (message ? '<br />' : '\n|raw|<div class="infobox">') + '<div class="broadcast-red">' +
'Must be rank ' + this.modchat + ' or higher to talk right now.' +
'</div>';
}
if (message) message += '</div>';
return message;
};
ChatRoom.prototype.onConnect = function (user, connection) {
let userList = this.userList ? this.userList : this.getUserList();
this.sendUser(connection, '|init|chat\n|title|' + this.title + '\n' + userList + '\n' + this.getLogSlice(-100).join('\n') + this.getIntroMessage(user));
if (this.poll) this.poll.onConnect(user, connection);
if (this.game && this.game.onConnect) this.game.onConnect(user, connection);
};
ChatRoom.prototype.onJoin = function (user, connection) {
if (!user) return false; // ???
if (this.users[user.userid]) return user;
if (user.named) {
this.reportJoin('j', user.getIdentity(this.id));
}
this.users[user.userid] = user;
this.userCount++;
if (this.game && this.game.onJoin) this.game.onJoin(user, connection);
return user;
};
ChatRoom.prototype.onRename = function (user, oldid, joining) {
delete this.users[oldid];
this.users[user.userid] = user;
if (joining) {
this.reportJoin('j', user.getIdentity(this.id));
if (this.staffMessage && user.can('mute', null, this)) this.sendUser(user, '|raw|<div class="infobox">(Staff intro:)<br /><div>' + this.staffMessage + '</div></div>');
} else if (!user.named) {
this.reportJoin('l', oldid);
} else {
this.reportJoin('n', user.getIdentity(this.id) + '|' + oldid);
}
if (!this.checkBanned(user, oldid)) {
return;
}
if (this.poll && user.userid in this.poll.voters) this.poll.updateFor(user);
if (this.game && this.game.onRename) this.game.onRename(user, oldid, joining);
return user;
};
/**
* onRename, but without a userid change
*/
ChatRoom.prototype.onUpdateIdentity = function (user) {
if (user && user.connected && user.named) {
if (!this.users[user.userid]) return false;
this.reportJoin('n', user.getIdentity(this.id) + '|' + user.userid);
}
};
ChatRoom.prototype.onLeave = function (user) {
if (!user) return; // ...
delete this.users[user.userid];
this.userCount--;
if (user.named) {
this.reportJoin('l', user.getIdentity(this.id));
}
if (this.game && this.game.onLeave) this.game.onLeave(user);
};
ChatRoom.prototype.destroy = function () {
// deallocate ourself
// remove references to ourself
for (let i in this.users) {
this.users[i].leaveRoom(this, null, true);
delete this.users[i];
}
this.users = null;
rooms.global.deregisterChatRoom(this.id);
rooms.global.delistChatRoom(this.id);
if (this.aliases) {
for (let i = 0; i < this.aliases.length; i++) {
delete aliases[this.aliases[i]];
}
}
// Clear any active timers for the room
if (this.muteTimer) {
clearTimeout(this.muteTimer);
}
this.muteTimer = null;
if (this.expireTimer) {
clearTimeout(this.expireTimer);
}
this.expireTimer = null;
if (this.reportJoinsInterval) {
clearInterval(this.reportJoinsInterval);
}
this.reportJoinsInterval = null;
if (this.logUserStatsInterval) {
clearInterval(this.logUserStatsInterval);
}
this.logUserStatsInterval = null;
// get rid of some possibly-circular references
delete rooms[this.id];
};
return ChatRoom;
})();
// to make sure you don't get null returned, pass the second argument
function getRoom(roomid, fallback) {
if (roomid && roomid.id) return roomid;
if (!roomid) roomid = 'default';
if (!rooms[roomid] && fallback) {
return rooms.global;
}
return rooms[roomid];
}
Rooms.get = getRoom;
Rooms.search = function (name, fallback) {
return getRoom(name) || getRoom(toId(name)) || getRoom(Rooms.aliases[toId(name)]) || (fallback ? rooms.global : undefined);
};
Rooms.createBattle = function (roomid, format, p1, p2, options) {
if (roomid && roomid.id) return roomid;
if (!p1 || !p2) return false;
if (!roomid) roomid = 'default';
if (!rooms[roomid]) {
// console.log("NEW BATTLE ROOM: " + roomid);
Monitor.countBattle(p1.latestIp, p1.name);
Monitor.countBattle(p2.latestIp, p2.name);
rooms[roomid] = new BattleRoom(roomid, format, p1, p2, options);
}
return rooms[roomid];
};
Rooms.createChatRoom = function (roomid, title, data) {
let room;
if ((room = rooms[roomid])) return room;
room = rooms[roomid] = new ChatRoom(roomid, title, data);
return room;
};
if (!Config.quietconsole) console.log("NEW GLOBAL: global");
rooms.global = new GlobalRoom('global');
Rooms.Room = Room;
Rooms.GlobalRoom = GlobalRoom;
Rooms.BattleRoom = BattleRoom;
Rooms.ChatRoom = ChatRoom;
Rooms.global = rooms.global;
Rooms.lobby = rooms.lobby;
Rooms.aliases = aliases;
Rooms.RoomGame = require('./room-game.js').RoomGame;
Rooms.RoomGamePlayer = require('./room-game.js').RoomGamePlayer;