pokemon-showdown/mods/gen2/typechart.js
2016-01-01 00:20:07 +01:00

73 lines
1023 B
JavaScript

'use strict';
exports.BattleTypeChart = {
"Fire": {
inherit: true,
damageTaken: {
"Bug": 2,
"Dark": 0,
"Dragon": 0,
"Electric": 0,
"Fighting": 0,
"Fire": 2,
"Flying": 0,
"Ghost": 0,
"Grass": 2,
"Ground": 1,
"Ice": 2,
"Normal": 0,
"Poison": 0,
"Psychic": 0,
"Rock": 1,
"Steel": 2,
"Water": 1,
},
},
"Ice": {
inherit: true,
damageTaken: {
"Bug": 0,
"Dark": 0,
"Dragon": 0,
"Electric": 0,
"Fighting": 1,
"Fire": 1,
"Flying": 0,
"Ghost": 0,
"Grass": 0,
"Ground": 0,
"Ice": 2,
"Normal": 0,
"Poison": 0,
"Psychic": 0,
"Rock": 1,
"Steel": 1,
"Water": 0,
},
},
"Steel": {
inherit: true,
damageTaken: {
sandstorm: 3,
"Bug": 2,
"Dark": 2,
"Dragon": 2,
"Electric": 0,
"Fairy": 2,
"Fighting": 1,
"Fire": 1,
"Flying": 2,
"Ghost": 2,
"Grass": 2,
"Ground": 1,
"Ice": 2,
"Normal": 2,
"Poison": 3,
"Psychic": 2,
"Rock": 2,
"Steel": 2,
"Water": 0,
},
},
};