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https://github.com/smogon/pokemon-showdown.git
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This shows an error message on the console when config reloads crash, to make it easier to debug problems with config updates.
205 lines
6.2 KiB
JavaScript
205 lines
6.2 KiB
JavaScript
/**
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* Main file
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* Pokemon Showdown - http://pokemonshowdown.com/
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*
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* This is the main Pokemon Showdown app, and the file you should be
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* running to start Pokemon Showdown if you're using it normally.
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*
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* This file sets up our SockJS server, which handles communication
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* between users and your server, and also sets up globals. You can
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* see details in their corresponding files, but here's an overview:
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*
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* Users - from users.js
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*
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* Most of the communication with users happens in users.js, we just
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* forward messages between the sockets.js and users.js.
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*
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* Rooms - from rooms.js
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*
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* Every chat room and battle is a room, and what they do is done in
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* rooms.js. There's also a global room which every user is in, and
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* handles miscellaneous things like welcoming the user.
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*
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* Tools - from tools.js
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*
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* Handles getting data about Pokemon, items, etc.
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*
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* Ladders - from ladders.js and ladders-remote.js
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*
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* Handles Elo rating tracking for players.
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*
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* Simulator - from simulator.js
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*
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* Used to access the simulator itself.
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*
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* CommandParser - from command-parser.js
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*
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* Parses text commands like /me
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*
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* Sockets - from sockets.js
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*
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* Used to abstract out network connections. sockets.js handles
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* the actual server and connection set-up.
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*
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* @license MIT license
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*/
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'use strict';
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const fs = require('fs');
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const path = require('path');
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/*********************************************************
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* Make sure we have everything set up correctly
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*********************************************************/
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// Make sure our dependencies are available, and install them if they
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// aren't
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try {
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require.resolve('sockjs');
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} catch (e) {
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if (require.main !== module) throw new Error("Dependencies unmet");
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let command = 'npm install --production';
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console.log('Installing dependencies: `' + command + '`...');
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require('child_process').spawnSync('sh', ['-c', command], {stdio: 'inherit'});
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}
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/*********************************************************
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* Load configuration
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*********************************************************/
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try {
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require.resolve('./config/config.js');
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} catch (err) {
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if (err.code !== 'MODULE_NOT_FOUND') throw err; // should never happen
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// Copy it over synchronously from config-example.js since it's needed before we can start the server
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console.log("config.js doesn't exist - creating one with default settings...");
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fs.writeFileSync(path.resolve(__dirname, 'config/config.js'),
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fs.readFileSync(path.resolve(__dirname, 'config/config-example.js'))
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);
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} finally {
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global.Config = require('./config/config.js');
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}
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if (Config.watchconfig) {
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fs.watchFile(path.resolve(__dirname, 'config/config.js'), (curr, prev) => {
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if (curr.mtime <= prev.mtime) return;
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try {
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delete require.cache[require.resolve('./config/config.js')];
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global.Config = require('./config/config.js');
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if (global.Users) Users.cacheGroupData();
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console.log('Reloaded config/config.js');
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} catch (e) {
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console.log('Error reloading config/config.js: ' + e.stack);
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}
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});
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}
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/*********************************************************
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* Set up most of our globals
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*********************************************************/
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global.Monitor = require('./monitor.js');
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global.Tools = require('./tools.js');
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global.toId = Tools.getId;
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global.LoginServer = require('./loginserver.js');
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global.Ladders = require(Config.remoteladder ? './ladders-remote.js' : './ladders.js');
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global.Users = require('./users.js');
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global.Rooms = require('./rooms.js');
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delete process.send; // in case we're a child process
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global.Verifier = require('./verifier.js');
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Verifier.PM.spawn();
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global.CommandParser = require('./command-parser.js');
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global.Simulator = require('./simulator.js');
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global.Tournaments = require('./tournaments');
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try {
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global.Dnsbl = require('./dnsbl.js');
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} catch (e) {
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global.Dnsbl = {query: () => {}, reverse: require('dns').reverse};
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}
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global.Cidr = require('./cidr.js');
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if (Config.crashguard) {
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// graceful crash - allow current battles to finish before restarting
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process.on('uncaughtException', err => {
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let crashMessage = require('./crashlogger.js')(err, 'The main process');
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if (crashMessage !== 'lockdown') return;
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let stack = Tools.escapeHTML(err.stack).split("\n").slice(0, 2).join("<br />");
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if (Rooms.lobby) {
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Rooms.lobby.addRaw('<div class="broadcast-red"><b>THE SERVER HAS CRASHED:</b> ' + stack + '<br />Please restart the server.</div>');
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Rooms.lobby.addRaw('<div class="broadcast-red">You will not be able to start new battles until the server restarts.</div>');
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Rooms.lobby.update();
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}
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Rooms.global.lockdown = true;
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});
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}
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/*********************************************************
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* Start networking processes to be connected to
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*********************************************************/
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// global.Sockets = require('./sockets.js');
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global.Sockets = require('./sockets-nocluster.js');
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exports.listen = function (port, bindAddress, workerCount) {
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Sockets.listen(port, bindAddress, workerCount);
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};
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if (require.main === module) {
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// if running with node app.js, set up the server directly
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// (otherwise, wait for app.listen())
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let port;
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if (process.argv[2]) {
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port = parseInt(process.argv[2]); // eslint-disable-line radix
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}
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Sockets.listen(port);
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}
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/*********************************************************
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* Set up our last global
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*********************************************************/
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// Generate and cache the format list.
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Tools.includeFormats();
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Rooms.global.formatListText = Rooms.global.getFormatListText();
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global.TeamValidator = require('./team-validator.js');
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TeamValidator.PM.spawn();
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// load ipbans at our leisure
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fs.readFile(path.resolve(__dirname, 'config/ipbans.txt'), (err, data) => {
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if (err) return;
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data = ('' + data).split("\n");
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let rangebans = [];
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for (let i = 0; i < data.length; i++) {
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data[i] = data[i].split('#')[0].trim();
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if (!data[i]) continue;
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if (data[i].includes('/')) {
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rangebans.push(data[i]);
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} else if (!Users.bannedIps[data[i]]) {
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Users.bannedIps[data[i]] = '#ipban';
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}
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}
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Users.checkRangeBanned = Cidr.checker(rangebans);
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});
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/*********************************************************
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* Start up the REPL server
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*********************************************************/
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require('./repl.js').start('app', cmd => eval(cmd));
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