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* Fix underflow glitch applied to mimicked duplicate moves * Remove flags * Remove console.log
936 lines
24 KiB
TypeScript
936 lines
24 KiB
TypeScript
/**
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* A lot of Gen 1 moves have to be updated due to different mechanics.
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* Some moves have had major changes, such as Bite's typing.
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*/
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export const Moves: import('../../../sim/dex-moves').ModdedMoveDataTable = {
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acid: {
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inherit: true,
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secondary: {
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chance: 33,
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boosts: {
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def: -1,
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},
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},
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target: "normal",
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},
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amnesia: {
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inherit: true,
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boosts: {
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spa: 2,
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spd: 2,
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},
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},
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aurorabeam: {
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inherit: true,
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secondary: {
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chance: 33,
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boosts: {
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atk: -1,
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},
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},
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},
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bide: {
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inherit: true,
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priority: 0,
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accuracy: true,
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condition: {
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onStart(pokemon) {
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this.effectState.damage = 0;
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this.effectState.time = this.random(2, 4);
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this.add('-start', pokemon, 'Bide');
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},
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onBeforeMove(pokemon, t, move) {
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const currentMove = this.dex.getActiveMove('bide');
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this.effectState.damage += this.lastDamage;
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this.effectState.time--;
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if (!this.effectState.time) {
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this.add('-end', pokemon, currentMove);
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if (!this.effectState.damage) {
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this.debug("Bide failed because no damage was stored");
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this.add('-fail', pokemon);
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pokemon.removeVolatile('bide');
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return false;
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}
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const target = this.getRandomTarget(pokemon, 'Pound');
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this.actions.moveHit(target, pokemon, currentMove, { damage: this.effectState.damage * 2 } as ActiveMove);
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pokemon.removeVolatile('bide');
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return false;
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}
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this.add('-activate', pokemon, 'Bide');
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return false;
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},
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onDisableMove(pokemon) {
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if (!pokemon.hasMove('bide')) {
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return;
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}
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for (const moveSlot of pokemon.moveSlots) {
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if (moveSlot.id !== 'bide') {
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pokemon.disableMove(moveSlot.id);
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}
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}
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},
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},
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type: "???", // Will look as Normal but it's STAB-less
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},
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bind: {
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inherit: true,
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ignoreImmunity: true,
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self: {
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volatileStatus: 'partialtrappinglock',
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},
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onTryMove(source, target) {
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if (target.volatiles['mustrecharge']) {
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target.removeVolatile('mustrecharge');
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this.hint("In Gen 1, partial trapping moves negate the recharge turn of Hyper Beam, even if they miss.", true);
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}
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},
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},
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bite: {
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inherit: true,
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category: "Physical",
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secondary: {
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chance: 10,
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volatileStatus: 'flinch',
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},
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type: "Normal",
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},
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blizzard: {
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inherit: true,
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accuracy: 90,
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target: "normal",
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},
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bubble: {
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inherit: true,
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secondary: {
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chance: 33,
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boosts: {
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spe: -1,
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},
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},
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target: "normal",
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},
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bubblebeam: {
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inherit: true,
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secondary: {
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chance: 33,
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boosts: {
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spe: -1,
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},
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},
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},
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clamp: {
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inherit: true,
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accuracy: 75,
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pp: 10,
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self: {
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volatileStatus: 'partialtrappinglock',
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},
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onTryMove(source, target) {
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if (target.volatiles['mustrecharge']) {
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target.removeVolatile('mustrecharge');
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this.hint("In Gen 1, partial trapping moves negate the recharge turn of Hyper Beam, even if they miss.", true);
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}
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},
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},
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constrict: {
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inherit: true,
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secondary: {
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chance: 33,
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boosts: {
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spe: -1,
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},
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},
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},
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conversion: {
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inherit: true,
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target: "normal",
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onHit(target, source) {
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source.setType(target.getTypes(true));
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this.add('-start', source, 'typechange', source.types.join('/'), '[from] move: Conversion', `[of] ${target}`);
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},
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},
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counter: {
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inherit: true,
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ignoreImmunity: true,
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willCrit: false,
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basePower: 1,
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damageCallback(pokemon, target) {
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// Counter mechanics in gen 1:
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// - a move is Counterable if it is Normal or Fighting type, has nonzero Base Power, and is not Counter
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// - if Counter is used by the player, it will succeed if the opponent's last used move is Counterable
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// - if Counter is used by the opponent, it will succeed if the player's last selected move is Counterable
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// - (Counter will thus desync if the target's last used move is not as counterable as the target's last selected move)
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// - if Counter succeeds it will deal twice the last move damage dealt in battle (even if it's from a different pokemon because of a switch)
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const lastMove = target.side.lastMove && this.dex.moves.get(target.side.lastMove.id);
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const lastMoveIsCounterable = lastMove && lastMove.basePower > 0 &&
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['Normal', 'Fighting'].includes(lastMove.type) && lastMove.id !== 'counter';
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const lastSelectedMove = target.side.lastSelectedMove && this.dex.moves.get(target.side.lastSelectedMove);
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const lastSelectedMoveIsCounterable = lastSelectedMove && lastSelectedMove.basePower > 0 &&
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['Normal', 'Fighting'].includes(lastSelectedMove.type) && lastSelectedMove.id !== 'counter';
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if (!lastMoveIsCounterable && !lastSelectedMoveIsCounterable) {
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this.debug("Gen 1 Counter: last move was not Counterable");
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this.add('-fail', pokemon);
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return false;
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}
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if (this.lastDamage <= 0) {
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this.debug("Gen 1 Counter: no previous damage exists");
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this.add('-fail', pokemon);
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return false;
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}
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if (!lastMoveIsCounterable || !lastSelectedMoveIsCounterable) {
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this.hint("Desync Clause Mod activated!");
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this.add('-fail', pokemon);
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return false;
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}
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return 2 * this.lastDamage;
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},
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flags: { contact: 1, protect: 1, metronome: 1 },
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},
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crabhammer: {
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inherit: true,
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critRatio: 2,
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},
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dig: {
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inherit: true,
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basePower: 100,
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condition: {},
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onTryMove(attacker, defender, move) {
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if (attacker.removeVolatile('twoturnmove')) {
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attacker.removeVolatile('invulnerability');
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return;
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}
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this.add('-prepare', attacker, move.name);
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attacker.addVolatile('twoturnmove', defender);
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attacker.addVolatile('invulnerability', defender);
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return null;
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},
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},
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disable: {
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num: 50,
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accuracy: 55,
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basePower: 0,
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category: "Status",
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name: "Disable",
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pp: 20,
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priority: 0,
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flags: { protect: 1, mirror: 1, bypasssub: 1, metronome: 1 },
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volatileStatus: 'disable',
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onTryHit(target) {
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// This function should not return if the checks are met. Adding && undefined ensures this happens.
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return target.moveSlots.some(ms => ms.pp > 0) &&
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!('disable' in target.volatiles) &&
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undefined;
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},
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condition: {
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onStart(pokemon) {
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// disable can only select moves that have pp > 0, hence the onTryHit modification
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const moveSlot = this.sample(pokemon.moveSlots.filter(ms => ms.pp > 0));
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this.add('-start', pokemon, 'Disable', moveSlot.move);
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this.effectState.move = moveSlot.id;
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// 1-8 turns (which will in effect translate to 0-7 missed turns for the target)
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this.effectState.time = this.random(1, 9);
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},
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onEnd(pokemon) {
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this.add('-end', pokemon, 'Disable');
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},
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onBeforeMovePriority: 6,
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onBeforeMove(pokemon, target, move) {
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pokemon.volatiles['disable'].time--;
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if (!pokemon.volatiles['disable'].time) {
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pokemon.removeVolatile('disable');
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return;
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}
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if (pokemon.volatiles['bide']) move = this.dex.getActiveMove('bide');
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if (move.id === this.effectState.move) {
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this.add('cant', pokemon, 'Disable', move);
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pokemon.removeVolatile('twoturnmove');
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return false;
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}
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},
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onDisableMove(pokemon) {
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for (const moveSlot of pokemon.moveSlots) {
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if (moveSlot.id === this.effectState.move) {
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pokemon.disableMove(moveSlot.id);
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}
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}
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},
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},
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secondary: null,
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target: "normal",
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type: "Normal",
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},
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dizzypunch: {
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inherit: true,
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secondary: null,
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},
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doubleedge: {
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inherit: true,
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basePower: 100,
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},
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dragonrage: {
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inherit: true,
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basePower: 1,
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},
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explosion: {
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inherit: true,
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basePower: 170,
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target: "normal",
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},
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fireblast: {
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inherit: true,
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secondary: {
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chance: 30,
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status: 'brn',
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},
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},
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firespin: {
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inherit: true,
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accuracy: 70,
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basePower: 15,
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self: {
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volatileStatus: 'partialtrappinglock',
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},
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onTryMove(source, target) {
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if (target.volatiles['mustrecharge']) {
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target.removeVolatile('mustrecharge');
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this.hint("In Gen 1, partial trapping moves negate the recharge turn of Hyper Beam, even if they miss.", true);
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}
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},
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},
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fly: {
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inherit: true,
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condition: {},
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onTryMove(attacker, defender, move) {
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if (attacker.removeVolatile('twoturnmove')) {
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attacker.removeVolatile('invulnerability');
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return;
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}
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this.add('-prepare', attacker, move.name);
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attacker.addVolatile('twoturnmove', defender);
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attacker.addVolatile('invulnerability', defender);
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return null;
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},
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},
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focusenergy: {
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inherit: true,
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condition: {
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onStart(pokemon) {
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this.add('-start', pokemon, 'move: Focus Energy');
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},
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// This does nothing as it's dealt with on critical hit calculation.
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onModifyMove() {},
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},
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},
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glare: {
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inherit: true,
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ignoreImmunity: true,
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},
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growth: {
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inherit: true,
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boosts: {
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spa: 1,
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spd: 1,
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},
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},
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gust: {
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inherit: true,
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type: "Normal",
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},
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haze: {
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inherit: true,
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onHit(target, source) {
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this.add('-activate', target, 'move: Haze');
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this.add('-clearallboost', '[silent]');
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for (const pokemon of this.getAllActive()) {
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pokemon.clearBoosts();
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if (pokemon !== source) {
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pokemon.cureStatus(true);
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}
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if (pokemon.status === 'tox') {
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pokemon.setStatus('psn', null, null, true);
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}
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pokemon.updateSpeed();
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// should only clear a specific set of volatiles
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// while technically the toxic counter shouldn't be cleared, the preserved toxic counter is never used again
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// in-game, so it is equivalent to just clear it.
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const silentHack = '|[silent]';
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const silentHackVolatiles = ['disable', 'confusion'];
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const hazeVolatiles: { [key: string]: string } = {
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'disable': '',
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'confusion': '',
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'mist': 'Mist',
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'focusenergy': 'move: Focus Energy',
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'leechseed': 'move: Leech Seed',
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'lightscreen': 'Light Screen',
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'reflect': 'Reflect',
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'residualdmg': 'Toxic counter',
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};
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for (const v in hazeVolatiles) {
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if (!pokemon.removeVolatile(v)) {
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continue;
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}
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if (silentHackVolatiles.includes(v)) {
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// these volatiles have their own onEnd method that prints, so to avoid
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// double printing and ensure they are still silent, we need to tack on a
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// silent attribute at the end
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this.log[this.log.length - 1] += silentHack;
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} else {
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this.add('-end', pokemon, hazeVolatiles[v], '[silent]');
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}
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}
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}
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},
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target: "self",
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},
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highjumpkick: {
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inherit: true,
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onMoveFail(target, source, move) {
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this.directDamage(1, source, target);
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},
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},
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jumpkick: {
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inherit: true,
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onMoveFail(target, source, move) {
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this.directDamage(1, source, target);
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},
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},
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karatechop: {
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inherit: true,
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critRatio: 2,
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type: "Normal",
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},
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leechseed: {
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inherit: true,
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onHit() {},
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condition: {
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onStart(target) {
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this.add('-start', target, 'move: Leech Seed');
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},
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onAfterMoveSelfPriority: 1,
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onAfterMoveSelf(pokemon) {
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const leecher = this.getAtSlot(pokemon.volatiles['leechseed'].sourceSlot);
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if (!leecher || leecher.fainted || leecher.hp <= 0) {
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this.debug('Nothing to leech into');
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return;
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}
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// We check if leeched Pokémon has Toxic to increase leeched damage.
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let toxicCounter = 1;
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const residualdmg = pokemon.volatiles['residualdmg'];
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if (residualdmg) {
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residualdmg.counter++;
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toxicCounter = residualdmg.counter;
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}
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const toLeech = this.clampIntRange(Math.floor(pokemon.baseMaxhp / 16), 1) * toxicCounter;
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const damage = this.damage(toLeech, pokemon, leecher);
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if (residualdmg) this.hint("In Gen 1, Leech Seed's damage is affected by Toxic's counter.", true);
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if (!damage || toLeech > damage) {
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this.hint("In Gen 1, Leech Seed recovery is not limited by the remaining HP of the seeded Pokemon.", true);
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}
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this.heal(toLeech, leecher, pokemon);
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},
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},
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},
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lightscreen: {
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num: 113,
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accuracy: true,
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basePower: 0,
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category: "Status",
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name: "Light Screen",
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pp: 30,
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priority: 0,
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flags: { metronome: 1 },
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volatileStatus: 'lightscreen',
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onTryHit(pokemon) {
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if (pokemon.volatiles['lightscreen']) {
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return false;
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}
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},
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condition: {
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onStart(pokemon) {
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this.add('-start', pokemon, 'Light Screen');
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},
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},
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target: "self",
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type: "Psychic",
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},
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metronome: {
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inherit: true,
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onHit(pokemon) {
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const moves = this.dex.moves.all().filter(move => (
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(!move.isNonstandard || move.isNonstandard === 'Unobtainable') && move.flags['metronome']
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));
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let randomMove = '';
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if (moves.length) {
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moves.sort((a, b) => a.num - b.num);
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randomMove = this.sample(moves).id;
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}
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if (!randomMove) return false;
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pokemon.side.lastSelectedMove = this.toID(randomMove);
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this.actions.useMove(randomMove, pokemon);
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},
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},
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mimic: {
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inherit: true,
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flags: { protect: 1, bypasssub: 1, metronome: 1 },
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onHit(target, source) {
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const moveslot = source.moves.indexOf('mimic');
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if (moveslot < 0) return false;
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const moves = target.moves;
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const moveid = this.sample(moves);
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if (!moveid) return false;
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const move = this.dex.moves.get(moveid);
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source.moveSlots[moveslot] = {
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move: move.name,
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id: move.id,
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pp: source.moveSlots[moveslot].pp,
|
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maxpp: move.pp * 8 / 5,
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target: move.target,
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disabled: false,
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used: false,
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virtual: true,
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};
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this.add('-start', source, 'Mimic', move.name);
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},
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},
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mirrormove: {
|
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inherit: true,
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onHit(pokemon) {
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const foe = pokemon.side.foe.active[0];
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if (!foe?.lastMove || foe.lastMove.id === 'mirrormove') {
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return false;
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}
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pokemon.side.lastSelectedMove = foe.lastMove.id;
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this.actions.useMove(foe.lastMove.id, pokemon);
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},
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},
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mist: {
|
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inherit: true,
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condition: {
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onStart(pokemon) {
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this.add('-start', pokemon, 'Mist');
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},
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onTryBoost(boost, target, source, effect) {
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if (effect.effectType === 'Move' && effect.category !== 'Status') return;
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if (source && target !== source) {
|
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let showMsg = false;
|
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let i: BoostID;
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for (i in boost) {
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if (boost[i]! < 0) {
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delete boost[i];
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showMsg = true;
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}
|
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}
|
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if (showMsg && !(effect as ActiveMove).secondaries) {
|
|
this.add('-activate', target, 'move: Mist');
|
|
}
|
|
}
|
|
},
|
|
},
|
|
},
|
|
nightshade: {
|
|
inherit: true,
|
|
ignoreImmunity: true,
|
|
basePower: 1,
|
|
},
|
|
petaldance: {
|
|
inherit: true,
|
|
onMoveFail() {},
|
|
},
|
|
poisonsting: {
|
|
inherit: true,
|
|
secondary: {
|
|
chance: 20,
|
|
status: 'psn',
|
|
},
|
|
},
|
|
psychic: {
|
|
inherit: true,
|
|
secondary: {
|
|
chance: 33,
|
|
boosts: {
|
|
spa: -1,
|
|
spd: -1,
|
|
},
|
|
},
|
|
},
|
|
psywave: {
|
|
inherit: true,
|
|
basePower: 1,
|
|
damageCallback(pokemon) {
|
|
const psywaveDamage = (this.random(0, this.trunc(1.5 * pokemon.level)));
|
|
if (psywaveDamage <= 0) {
|
|
this.hint("Desync Clause Mod activated!");
|
|
return false;
|
|
}
|
|
return psywaveDamage;
|
|
},
|
|
},
|
|
rage: {
|
|
inherit: true,
|
|
self: {
|
|
volatileStatus: 'rage',
|
|
},
|
|
condition: {
|
|
// Rage lock
|
|
onStart(target, source, effect) {
|
|
this.effectState.move = 'rage';
|
|
this.effectState.accuracy = 255;
|
|
},
|
|
onLockMove: 'rage',
|
|
onHit(target, source, move) {
|
|
// Disable and exploding moves boost Rage even if they miss/fail, so they are dealt with separately.
|
|
if (target.boosts.atk < 6 && (move.category !== 'Status' && !move.selfdestruct)) {
|
|
this.boost({ atk: 1 });
|
|
}
|
|
},
|
|
},
|
|
},
|
|
razorleaf: {
|
|
inherit: true,
|
|
critRatio: 2,
|
|
target: "normal",
|
|
},
|
|
razorwind: {
|
|
inherit: true,
|
|
critRatio: 1,
|
|
target: "normal",
|
|
onTryMove(attacker, defender, move) {
|
|
if (attacker.removeVolatile('twoturnmove')) {
|
|
attacker.removeVolatile('invulnerability');
|
|
return;
|
|
}
|
|
this.add('-prepare', attacker, move.name);
|
|
attacker.addVolatile('twoturnmove', defender);
|
|
return null;
|
|
},
|
|
},
|
|
recover: {
|
|
inherit: true,
|
|
heal: null,
|
|
onHit(target) {
|
|
if (target.hp === target.maxhp) return false;
|
|
// Fail when health is 255 or 511 less than max, unless it is divisible by 256
|
|
if (
|
|
target.hp === target.maxhp ||
|
|
((target.hp === (target.maxhp - 255) || target.hp === (target.maxhp - 511)) && target.hp % 256 !== 0)
|
|
) {
|
|
this.hint(
|
|
"In Gen 1, recovery moves fail if (user's maximum HP - user's current HP + 1) is divisible by 256, " +
|
|
"unless the current hp is also divisible by 256."
|
|
);
|
|
return false;
|
|
}
|
|
this.heal(Math.floor(target.maxhp / 2), target, target);
|
|
},
|
|
},
|
|
reflect: {
|
|
num: 115,
|
|
accuracy: true,
|
|
basePower: 0,
|
|
category: "Status",
|
|
name: "Reflect",
|
|
pp: 20,
|
|
priority: 0,
|
|
flags: { metronome: 1 },
|
|
volatileStatus: 'reflect',
|
|
onTryHit(pokemon) {
|
|
if (pokemon.volatiles['reflect']) {
|
|
return false;
|
|
}
|
|
},
|
|
condition: {
|
|
onStart(pokemon) {
|
|
this.add('-start', pokemon, 'Reflect');
|
|
},
|
|
},
|
|
secondary: null,
|
|
target: "self",
|
|
type: "Psychic",
|
|
},
|
|
rest: {
|
|
inherit: true,
|
|
onTry() {},
|
|
onHit(target, source, move) {
|
|
if (target.hp === target.maxhp) return false;
|
|
// Fail when health is 255 or 511 less than max, unless it is divisible by 256
|
|
if (
|
|
target.hp === target.maxhp ||
|
|
((target.hp === (target.maxhp - 255) || target.hp === (target.maxhp - 511)) && target.hp % 256 !== 0)
|
|
) {
|
|
this.hint(
|
|
"In Gen 1, recovery moves fail if (user's maximum HP - user's current HP + 1) is divisible by 256, " +
|
|
"unless the current hp is also divisible by 256."
|
|
);
|
|
return false;
|
|
}
|
|
if (!target.setStatus('slp', source, move)) return false;
|
|
target.statusState.time = 2;
|
|
target.statusState.startTime = 2;
|
|
this.heal(target.maxhp); // Aesthetic only as the healing happens after you fall asleep in-game
|
|
},
|
|
},
|
|
roar: {
|
|
inherit: true,
|
|
forceSwitch: false,
|
|
onTryHit() {},
|
|
priority: 0,
|
|
},
|
|
rockslide: {
|
|
inherit: true,
|
|
secondary: null,
|
|
target: "normal",
|
|
},
|
|
rockthrow: {
|
|
inherit: true,
|
|
accuracy: 65,
|
|
},
|
|
sandattack: {
|
|
inherit: true,
|
|
ignoreImmunity: true,
|
|
type: "Normal",
|
|
},
|
|
seismictoss: {
|
|
inherit: true,
|
|
ignoreImmunity: true,
|
|
basePower: 1,
|
|
},
|
|
selfdestruct: {
|
|
inherit: true,
|
|
basePower: 130,
|
|
target: "normal",
|
|
},
|
|
skullbash: {
|
|
inherit: true,
|
|
onTryMove(attacker, defender, move) {
|
|
if (attacker.removeVolatile('twoturnmove')) {
|
|
attacker.removeVolatile('invulnerability');
|
|
return;
|
|
}
|
|
this.add('-prepare', attacker, move.name);
|
|
attacker.addVolatile('twoturnmove', defender);
|
|
return null;
|
|
},
|
|
},
|
|
skyattack: {
|
|
inherit: true,
|
|
onTryMove(attacker, defender, move) {
|
|
if (attacker.removeVolatile('twoturnmove')) {
|
|
attacker.removeVolatile('invulnerability');
|
|
return;
|
|
}
|
|
this.add('-prepare', attacker, move.name);
|
|
attacker.addVolatile('twoturnmove', defender);
|
|
return null;
|
|
},
|
|
},
|
|
slash: {
|
|
inherit: true,
|
|
critRatio: 2,
|
|
},
|
|
sludge: {
|
|
inherit: true,
|
|
secondary: {
|
|
chance: 40,
|
|
status: 'psn',
|
|
},
|
|
},
|
|
solarbeam: {
|
|
inherit: true,
|
|
onTryMove(attacker, defender, move) {
|
|
if (attacker.removeVolatile('twoturnmove')) {
|
|
attacker.removeVolatile('invulnerability');
|
|
return;
|
|
}
|
|
this.add('-prepare', attacker, move.name);
|
|
attacker.addVolatile('twoturnmove', defender);
|
|
return null;
|
|
},
|
|
},
|
|
sonicboom: {
|
|
inherit: true,
|
|
ignoreImmunity: true,
|
|
basePower: 1,
|
|
},
|
|
softboiled: {
|
|
inherit: true,
|
|
heal: null,
|
|
onHit(target) {
|
|
if (target.hp === target.maxhp) return false;
|
|
// Fail when health is 255 or 511 less than max, unless it is divisible by 256
|
|
if (
|
|
target.hp === target.maxhp ||
|
|
((target.hp === (target.maxhp - 255) || target.hp === (target.maxhp - 511)) && target.hp % 256 !== 0)
|
|
) {
|
|
this.hint(
|
|
"In Gen 1, recovery moves fail if (user's maximum HP - user's current HP + 1) is divisible by 256, " +
|
|
"unless the current hp is also divisible by 256."
|
|
);
|
|
return false;
|
|
}
|
|
this.heal(Math.floor(target.maxhp / 2), target, target);
|
|
},
|
|
},
|
|
struggle: {
|
|
inherit: true,
|
|
pp: 10,
|
|
recoil: [1, 2],
|
|
onModifyMove() {},
|
|
},
|
|
substitute: {
|
|
num: 164,
|
|
accuracy: true,
|
|
basePower: 0,
|
|
category: "Status",
|
|
name: "Substitute",
|
|
pp: 10,
|
|
priority: 0,
|
|
flags: { metronome: 1 },
|
|
volatileStatus: 'substitute',
|
|
onTryHit(target) {
|
|
if (target.volatiles['substitute']) {
|
|
this.add('-fail', target, 'move: Substitute');
|
|
return null;
|
|
}
|
|
// We only prevent when hp is less than one quarter.
|
|
// If you use substitute at exactly one quarter, you faint.
|
|
if (target.hp < target.maxhp / 4) {
|
|
this.add('-fail', target, 'move: Substitute', '[weak]');
|
|
return null;
|
|
}
|
|
},
|
|
onHit(target) {
|
|
// If max HP is 3 or less substitute makes no damage
|
|
if (target.maxhp > 3) {
|
|
this.directDamage(target.maxhp / 4, target, target);
|
|
}
|
|
},
|
|
condition: {
|
|
onStart(target) {
|
|
this.add('-start', target, 'Substitute');
|
|
this.effectState.hp = Math.floor(target.maxhp / 4) + 1;
|
|
delete target.volatiles['partiallytrapped'];
|
|
},
|
|
onTryHitPriority: -1,
|
|
onTryHit(target, source, move) {
|
|
if (move.category === 'Status') {
|
|
// In gen 1 it only blocks:
|
|
// poison, confusion, secondary effect confusion, stat reducing moves and Leech Seed.
|
|
const SubBlocked = ['lockon', 'meanlook', 'mindreader', 'nightmare'];
|
|
if (
|
|
move.status === 'psn' || move.status === 'tox' || (move.boosts && target !== source) ||
|
|
move.volatileStatus === 'confusion' || SubBlocked.includes(move.id)
|
|
) {
|
|
return false;
|
|
}
|
|
return;
|
|
}
|
|
if (move.volatileStatus && target === source) return;
|
|
// NOTE: In future generations the damage is capped to the remaining HP of the
|
|
// Substitute, here we deliberately use the uncapped damage when tracking lastDamage etc.
|
|
// Also, multi-hit moves must always deal the same damage as the first hit for any subsequent hits
|
|
let uncappedDamage = move.hit > 1 ? this.lastDamage : this.actions.getDamage(source, target, move);
|
|
if (move.id === 'bide') uncappedDamage = source.volatiles['bide'].damage * 2;
|
|
if (!uncappedDamage && uncappedDamage !== 0) return null;
|
|
this.lastDamage = uncappedDamage;
|
|
target.volatiles['substitute'].hp -= uncappedDamage > target.volatiles['substitute'].hp ?
|
|
target.volatiles['substitute'].hp : uncappedDamage;
|
|
if (target.volatiles['substitute'].hp <= 0) {
|
|
target.removeVolatile('substitute');
|
|
target.subFainted = true;
|
|
} else {
|
|
this.add('-activate', target, 'Substitute', '[damage]');
|
|
}
|
|
// Drain/recoil/secondary effect confusion do not happen if the substitute breaks
|
|
if (target.volatiles['substitute']) {
|
|
if (move.recoil) {
|
|
this.damage(this.clampIntRange(Math.floor(uncappedDamage * move.recoil[0] / move.recoil[1]), 1),
|
|
source, target, 'recoil');
|
|
}
|
|
if (move.drain) {
|
|
const amount = this.clampIntRange(Math.floor(uncappedDamage * move.drain[0] / move.drain[1]), 1);
|
|
this.lastDamage = amount;
|
|
this.heal(amount, source, target, 'drain');
|
|
}
|
|
if (move.secondary?.volatileStatus === 'confusion') {
|
|
const secondary = move.secondary;
|
|
if (secondary.chance === undefined || this.randomChance(Math.ceil(secondary.chance * 256 / 100) - 1, 256)) {
|
|
target.addVolatile(move.secondary.volatileStatus, source, move);
|
|
this.hint(
|
|
"In Gen 1, moves that inflict confusion as a secondary effect can confuse targets with a Substitute, " +
|
|
"as long as the move does not break the Substitute."
|
|
);
|
|
}
|
|
}
|
|
}
|
|
this.runEvent('AfterSubDamage', target, source, move, uncappedDamage);
|
|
// Add here counter damage
|
|
const lastAttackedBy = target.getLastAttackedBy();
|
|
if (!lastAttackedBy) {
|
|
target.attackedBy.push({ source, move: move.id, damage: uncappedDamage, slot: source.getSlot(), thisTurn: true });
|
|
} else {
|
|
lastAttackedBy.move = move.id;
|
|
lastAttackedBy.damage = uncappedDamage;
|
|
}
|
|
return 0;
|
|
},
|
|
onEnd(target) {
|
|
this.add('-end', target, 'Substitute');
|
|
},
|
|
},
|
|
secondary: null,
|
|
target: "self",
|
|
type: "Normal",
|
|
},
|
|
superfang: {
|
|
inherit: true,
|
|
ignoreImmunity: true,
|
|
basePower: 1,
|
|
},
|
|
thrash: {
|
|
inherit: true,
|
|
onMoveFail() {},
|
|
},
|
|
thunder: {
|
|
inherit: true,
|
|
secondary: {
|
|
chance: 10,
|
|
status: 'par',
|
|
},
|
|
},
|
|
triattack: {
|
|
inherit: true,
|
|
onHit() {},
|
|
secondary: null,
|
|
},
|
|
whirlwind: {
|
|
inherit: true,
|
|
accuracy: 85,
|
|
forceSwitch: false,
|
|
onTryHit() {},
|
|
priority: 0,
|
|
},
|
|
wingattack: {
|
|
inherit: true,
|
|
basePower: 35,
|
|
},
|
|
wrap: {
|
|
inherit: true,
|
|
accuracy: 85,
|
|
ignoreImmunity: true,
|
|
self: {
|
|
volatileStatus: 'partialtrappinglock',
|
|
},
|
|
onTryMove(source, target) {
|
|
if (target.volatiles['mustrecharge']) {
|
|
target.removeVolatile('mustrecharge');
|
|
this.hint("In Gen 1, partial trapping moves negate the recharge turn of Hyper Beam, even if they miss.", true);
|
|
}
|
|
},
|
|
},
|
|
};
|