pokemon-showdown/test/simulator
Konrad Borowski d9abb0eeb7 Poison/burn/leech seed don't increment residualdmg on start in Gen1
Previously moves like Leech Seed incremented residualdmg when used by 1,
but this doesn't actually happen in the game. Instead, an actual game
uses a flag to store toxic poisoning flag, and when it's not specified,
these statuses always dealt 1/16 of full HP.

This fixes the issue where the sequence of moves (Toxic followed by Leech
Seed) was dealing 1/16, 3/16, and 4/16 of full HP in residual damage,
instead of 1/16, 2/16, and 3/16.
2015-10-04 13:26:23 +02:00
..
abilities Weather modifies baseDamage instead of basePower 2015-09-13 02:43:39 -06:00
items Improve tests relating to item removal 2015-06-28 16:47:12 -07:00
misc Poison/burn/leech seed don't increment residualdmg on start in Gen1 2015-10-04 13:26:23 +02:00
moves Add tests for Ice Ball/Rollout 2015-07-26 19:58:38 -07:00
index.js Implement Mocha-based test suite 2015-02-15 13:27:36 -05:00