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* Fix the priority of the Partial Trapping check in Gen 1 https://github.com/pret/pokered/blob/master/engine/battle/core.asm#L3326 * Maybe this wasn't related
329 lines
9.3 KiB
TypeScript
329 lines
9.3 KiB
TypeScript
/**
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* Status worked very differently in Gen 1.
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* - Sleep lasted longer, had no reset on switch and took a whole turn to wake up.
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* - Frozen only thaws when hit by fire or Haze.
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*
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* Stat boosts (-speed, -atk) also worked differently, so they are
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* separated as volatile statuses that are applied on switch in, removed
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* under certain conditions and re-applied under other conditions.
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*/
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export const Conditions: import('../../../sim/dex-conditions').ModdedConditionDataTable = {
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brn: {
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name: 'brn',
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effectType: 'Status',
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onStart(target) {
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this.add('-status', target, 'brn');
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},
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onAfterMoveSelfPriority: 2,
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onAfterMoveSelf(pokemon) {
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const toxicCounter = pokemon.volatiles['residualdmg'] ? pokemon.volatiles['residualdmg'].counter : 1;
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this.damage(this.clampIntRange(Math.floor(pokemon.maxhp / 16), 1) * toxicCounter, pokemon);
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if (pokemon.volatiles['residualdmg']) {
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this.hint("In Gen 1, Toxic's counter is retained after Rest and applies to PSN/BRN.", true);
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}
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},
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onAfterSwitchInSelf(pokemon) {
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this.damage(this.clampIntRange(Math.floor(pokemon.maxhp / 16), 1));
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},
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},
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par: {
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name: 'par',
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effectType: 'Status',
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onStart(target) {
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this.add('-status', target, 'par');
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},
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onBeforeMovePriority: 2,
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onBeforeMove(pokemon) {
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if (this.randomChance(63, 256)) {
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this.add('cant', pokemon, 'par');
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pokemon.removeVolatile('bide');
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if (pokemon.removeVolatile('twoturnmove')) {
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if (pokemon.volatiles['invulnerability']) {
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this.hint(`In Gen 1, when a Dig/Fly user is fully paralyzed while semi-invulnerable, ` +
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`it will remain semi-invulnerable until it switches out or fully executes Dig/Fly`, true);
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}
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}
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pokemon.removeVolatile('partialtrappinglock');
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pokemon.removeVolatile('lockedmove');
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return false;
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}
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},
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},
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slp: {
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name: 'slp',
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effectType: 'Status',
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onStart(target, source, sourceEffect) {
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if (sourceEffect && sourceEffect.effectType === 'Move') {
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this.add('-status', target, 'slp', `[from] move: ${sourceEffect.name}`);
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} else {
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this.add('-status', target, 'slp');
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}
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// 1-7 turns
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this.effectState.startTime = this.random(1, 8);
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this.effectState.time = this.effectState.startTime;
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if (target.removeVolatile('nightmare')) {
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this.add('-end', target, 'Nightmare', '[silent]');
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}
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},
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onBeforeMovePriority: 10,
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onBeforeMove(pokemon, target, move) {
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pokemon.statusState.time--;
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if (pokemon.statusState.time > 0) {
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this.add('cant', pokemon, 'slp');
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}
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pokemon.lastMove = null;
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return false;
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},
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onAfterMoveSelfPriority: 3,
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onAfterMoveSelf(pokemon) {
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if (pokemon.statusState.time <= 0) pokemon.cureStatus();
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},
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},
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frz: {
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name: 'frz',
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effectType: 'Status',
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onStart(target) {
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this.add('-status', target, 'frz');
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},
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onBeforeMovePriority: 12,
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onBeforeMove(pokemon, target, move) {
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this.add('cant', pokemon, 'frz');
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pokemon.lastMove = null;
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return false;
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},
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onAfterMoveSecondary(target, source, move) {
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if (move.secondary && move.secondary.status === 'brn') {
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target.cureStatus();
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}
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},
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},
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psn: {
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name: 'psn',
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effectType: 'Status',
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onStart(target) {
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this.add('-status', target, 'psn');
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},
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onAfterMoveSelfPriority: 2,
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onAfterMoveSelf(pokemon) {
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const toxicCounter = pokemon.volatiles['residualdmg'] ? pokemon.volatiles['residualdmg'].counter : 1;
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this.damage(this.clampIntRange(Math.floor(pokemon.maxhp / 16), 1) * toxicCounter, pokemon);
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if (pokemon.volatiles['residualdmg']) {
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this.hint("In Gen 1, Toxic's counter is retained after Rest and applies to PSN/BRN.", true);
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}
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},
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onAfterSwitchInSelf(pokemon) {
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this.damage(this.clampIntRange(Math.floor(pokemon.maxhp / 16), 1));
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},
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},
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tox: {
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inherit: true,
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onAfterMoveSelfPriority: 2,
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},
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confusion: {
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name: 'confusion',
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// this is a volatile status
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onStart(target, source, sourceEffect) {
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if (sourceEffect && sourceEffect.id === 'lockedmove') {
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this.add('-start', target, 'confusion', '[silent]');
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} else {
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this.add('-start', target, 'confusion');
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}
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this.effectState.time = this.random(2, 6);
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},
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onEnd(target) {
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this.add('-end', target, 'confusion');
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},
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onBeforeMovePriority: 3,
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onBeforeMove(pokemon, target) {
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pokemon.volatiles['confusion'].time--;
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if (!pokemon.volatiles['confusion'].time) {
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pokemon.removeVolatile('confusion');
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return;
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}
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this.add('-activate', pokemon, 'confusion');
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if (!this.randomChance(128, 256)) {
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const damage = Math.floor(Math.floor((
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(Math.floor(2 * pokemon.level / 5) + 2) * pokemon.getStat('atk') * 40
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) / pokemon.getStat('def', false)) / 50) + 2;
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this.directDamage(damage, pokemon, target);
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pokemon.removeVolatile('bide');
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pokemon.removeVolatile('twoturnmove');
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pokemon.removeVolatile('invulnerability');
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pokemon.removeVolatile('partialtrappinglock');
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pokemon.removeVolatile('lockedmove');
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return false;
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}
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},
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},
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flinch: {
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name: 'flinch',
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duration: 1,
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onStart(target) {
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target.removeVolatile('mustrecharge');
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},
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onBeforeMovePriority: 8,
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onBeforeMove(pokemon) {
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if (!this.runEvent('Flinch', pokemon)) {
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return;
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}
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this.add('cant', pokemon, 'flinch');
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return false;
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},
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},
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trapped: {
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name: 'trapped',
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noCopy: true,
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onTrapPokemon(pokemon) {
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if (!this.effectState.source?.isActive) {
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delete pokemon.volatiles['trapped'];
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return;
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}
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pokemon.trapped = true;
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},
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},
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partiallytrapped: {
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name: 'partiallytrapped',
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// this is the duration of Wrap if it doesn't continue.
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// (i.e. if the attacker switches out.)
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// the full duration is tracked in partialtrappinglock
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duration: 2,
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// defender still takes PSN damage, etc
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// TODO: research exact mechanics
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onBeforeMovePriority: 9,
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onBeforeMove(pokemon) {
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this.add('cant', pokemon, 'partiallytrapped');
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return false;
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},
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onRestart() {
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this.effectState.duration = 2;
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},
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onAccuracy(accuracy, target, source, move) {
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if (source === this.effectState.source) return true;
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},
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onLockMove() {
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// exact move doesn't matter, no move is ever actually used
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return 'struggle';
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},
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onDisableMove(target) {
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target.maybeLocked = true;
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},
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},
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fakepartiallytrapped: {
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name: 'fakepartiallytrapped',
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// Wrap ended this turn, but you don't know that
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// until you try to use an attack
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duration: 2,
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onDisableMove(target) {
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target.maybeLocked = true;
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},
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},
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partialtrappinglock: {
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name: 'partialtrappinglock',
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durationCallback() {
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return this.sample([2, 2, 2, 3, 3, 3, 4, 5]);
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},
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onStart(target, source, effect) {
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const foe = target.foes()[0];
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if (!foe) return false;
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this.effectState.move = effect.id;
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this.effectState.totalDuration = this.effectState.duration!;
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this.effectState.damage = this.lastDamage;
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this.effectState.locked = foe;
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foe.addVolatile('partiallytrapped', target, effect);
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},
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onOverrideAction(pokemon, target, move) {
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return this.effectState.move;
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},
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onBeforeMove(pokemon, target, move) {
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if (target !== this.effectState.locked) {
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pokemon.removeVolatile('partialtrappinglock');
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}
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},
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onAfterMove(pokemon, target, move) {
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if (target && target.hp <= 0) {
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delete pokemon.volatiles['partialtrappinglock'];
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return;
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}
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if (this.effectState.duration === 1) {
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if (this.effectState.totalDuration !== 5) {
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pokemon.addVolatile('fakepartiallytrapped');
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pokemon.volatiles['fakepartiallytrapped'].counterpart = target;
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target.addVolatile('fakepartiallytrapped');
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target.volatiles['fakepartiallytrapped'].counterpart = pokemon;
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}
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} else {
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target.addVolatile('partiallytrapped', pokemon, move);
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}
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},
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onLockMove() {
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return this.effectState.move;
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},
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onDisableMove(pokemon) {
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pokemon.maybeLocked = true;
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},
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},
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mustrecharge: {
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inherit: true,
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duration: 0,
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onBeforeMovePriority: 7,
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onStart() {},
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onAfterMove(pokemon, target, move) {
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if (target && target.hp <= 0) {
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delete pokemon.volatiles['mustrecharge'];
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return;
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}
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this.add('-mustrecharge', pokemon);
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},
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},
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lockedmove: {
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// Thrash and Petal Dance.
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name: 'lockedmove',
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onStart(target, source, effect) {
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this.effectState.move = effect.id;
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this.effectState.time = this.random(2, 4);
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this.effectState.accuracy = 255;
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},
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onLockMove() {
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return this.effectState.move;
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},
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onBeforeTurn(pokemon) {
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const move = this.dex.moves.get(this.effectState.move);
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if (move.id) {
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this.debug('Forcing into ' + move.id);
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this.queue.changeAction(pokemon, { choice: 'move', moveid: move.id });
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}
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},
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onAfterMove(pokemon) {
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if (pokemon.volatiles['lockedmove'].time <= 0) {
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pokemon.removeVolatile('lockedmove');
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}
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},
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},
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twoturnmove: {
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// Skull Bash, Solar Beam, ...
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name: 'twoturnmove',
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onStart(attacker, defender, effect) {
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// ("attacker" is the Pokemon using the two turn move and the Pokemon this condition is being applied to)
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this.effectState.move = effect.id;
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this.effectState.sourceEffect = effect.sourceEffect;
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this.attrLastMove('[still]');
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},
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onLockMove() {
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return this.effectState.move;
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},
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},
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invulnerability: {
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// Dig/Fly
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name: 'invulnerability',
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onInvulnerability(target, source, move) {
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if (target === source) return true;
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if (move.id === 'swift' || move.id === 'transform') return true;
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this.add('-message', 'The foe ' + target.name + ' can\'t be hit while invulnerable!');
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return false;
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},
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},
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};
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