pokemon-showdown/verifier.js
2016-03-23 02:44:29 -05:00

72 lines
1.9 KiB
JavaScript

/**
* Verifier process
* Pokemon Showdown - http://pokemonshowdown.com/
*
* This is just an asynchronous implementation of a verifier for a
* signed key, because Node.js's crypto functions are synchronous,
* strangely, considering how everything else is asynchronous.
*
* I wrote this one day hoping it would help with performance, but
* I don't think it had any noticeable effect.
*
* @license MIT license
*/
'use strict';
const crypto = require('crypto');
const ProcessManager = require('./process-manager');
const PM = exports.PM = new ProcessManager({
maxProcesses: 1,
execFile: 'verifier.js',
onMessageUpstream: function (message) {
// Protocol:
// success: "[id]|1"
// failure: "[id]|0"
let pipeIndex = message.indexOf('|');
let id = +message.substr(0, pipeIndex);
let result = Boolean(~~message.slice(pipeIndex + 1));
if (this.pendingTasks.has(id)) {
this.pendingTasks.get(id)(result);
this.pendingTasks.delete(id);
this.release();
}
},
onMessageDownstream: function (message) {
// protocol:
// "[id]|{data, sig}"
let pipeIndex = message.indexOf('|');
let id = message.substr(0, pipeIndex);
let data = JSON.parse(message.slice(pipeIndex + 1));
process.send(id + '|' + this.receive(data));
},
receive: function (data) {
let verifier = crypto.createVerify(Config.loginserverkeyalgo);
verifier.update(data.data);
let success = false;
try {
success = verifier.verify(Config.loginserverpublickey, data.sig, 'hex');
} catch (e) {}
return success ? 1 : 0;
},
});
if (process.send && module === process.mainModule) {
// This is a child process!
global.Config = require('./config/config.js');
require('./repl.js').start('verifier', cmd => eval(cmd));
process.on('message', message => PM.onMessageDownstream(message));
process.on('disconnect', () => process.exit());
}
exports.verify = function (data, signature) {
return PM.send({data: data, sig: signature});
};