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49 lines
1.5 KiB
JavaScript
49 lines
1.5 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe('Gluttony', function () {
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afterEach(function () {
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battle.destroy();
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});
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it(`should activate Aguav Berry at 50% health`, function () {
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battle = common.createBattle([[
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{species: "wobbuffet", ability: 'gluttony', item: 'aguavberry', evs: {hp: 4}, moves: ['sleeptalk']},
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], [
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{species: "wynaut", ability: 'compoundeyes', moves: ['superfang']},
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]]);
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battle.makeChoices();
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const wobbuffet = battle.p1.active[0];
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assert.equal(wobbuffet.hp, Math.floor(wobbuffet.maxhp / 2) + Math.floor(wobbuffet.maxhp / 3));
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});
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it(`should activate after Belly Drum`, function () {
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battle = common.createBattle([[
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{species: "snorlax", ability: 'gluttony', item: 'aguavberry', evs: {hp: 4}, moves: ['bellydrum']},
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], [
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{species: "wynaut", moves: ['sleeptalk']},
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]]);
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battle.makeChoices();
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const snorlax = battle.p1.active[0];
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assert.equal(snorlax.hp, Math.floor(snorlax.maxhp / 2) + Math.floor(snorlax.maxhp / 3));
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});
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it(`should activate after poison damage`, function () {
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battle = common.createBattle([[
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{species: "wobbuffet", ability: 'gluttony', item: 'aguavberry', evs: {hp: 28}, moves: ['sleeptalk']},
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], [
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{species: "wynaut", ability: 'noguard', moves: ['poisonpowder']},
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]]);
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for (let i = 0; i < 4; i++) battle.makeChoices();
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const wobbuffet = battle.p1.active[0];
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assert.equal(wobbuffet.hp, Math.floor(wobbuffet.maxhp / 2) + Math.floor(wobbuffet.maxhp / 3));
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});
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});
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