mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-05-13 08:01:06 -05:00
This is the change that renames: - `Dex.getMove` -> `Dex.moves.get` - `Dex.getAbility` -> `Dex.abilities.get` - `Dex.getItem` -> `Dex.items.get` - `Dex.getSpecies` -> `Dex.species.get` - `Dex.getEffect` -> `Dex.conditions.get` - `Dex.getNature` -> `Dex.natures.get` - `Dex.getType` -> `Dex.types.get` - `Dex.getFormat` -> `Dex.formats.get` In addition, some other APIs have been updated: - `getByID` methods have also been added to every other table. - `Dex.moves.all()` now gets an array of all moves - Plus equivalent methods for `abilities`, `items`, `species`, `formats`, `natures`, `types` - Note: there's no `Dex.conditions.all()` - new API: `Dex.stats` for naming/iterating stats - `Dex.getEffectByID` -> `Dex.conditions.getByID` - `Dex.getType` -> `Dex.types.get` - `Dex.data.Formats` -> `Dex.data.Rulesets` - `Dex.formats` -> now an array `Dex.formats.all()` - `Dex.getRuleTable` -> `Dex.formats.getRuleTable` - `Dex.validateFormat` -> `Dex.formats.validate` Team functions have been split off into a new `sim/teams` package: - `Dex.packTeam` -> `Teams.pack` - `Dex.fastUnpackTeam` -> `Teams.unpack` - `Dex.generateTeam` -> `Teams.generate` - `Dex.stringifyTeam` -> `Teams.export` `Teams.export` has also been rewritten to better match how it works in client. This implements #8178
77 lines
3.5 KiB
JavaScript
77 lines
3.5 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe('Comatose', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should make the user immune to status conditions', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: "Komala", ability: 'comatose', moves: ['shadowclaw']}]});
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battle.setPlayer('p2', {team: [{species: "Smeargle", ability: 'noguard', moves: ['spore', 'glare', 'willowisp', 'toxic']}]});
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const comatoseMon = battle.p1.active[0];
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for (let i = 1; i <= 4; i++) {
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assert.constant(() => comatoseMon.status, () => battle.makeChoices('move shadowclaw', 'move ' + i));
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}
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});
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it('should not have its status immunity bypassed by Mold Breaker', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: "Komala", ability: 'comatose', moves: ['shadowclaw']}]});
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battle.setPlayer('p2', {team: [{species: "Smeargle", ability: 'moldbreaker', moves: ['spore', 'glare', 'willowisp', 'toxic']}]});
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const comatoseMon = battle.p1.active[0];
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for (let i = 1; i <= 4; i++) {
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assert.constant(() => comatoseMon.status, () => battle.makeChoices('move shadowclaw', 'move ' + i));
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}
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});
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it('should cause Rest to fail', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: "Komala", ability: 'comatose', moves: ['rest']}]});
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battle.setPlayer('p2', {team: [{species: "Smeargle", ability: 'technician', moves: ['aquajet']}]});
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const comatoseMon = battle.p1.active[0];
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assert.hurts(comatoseMon, () => battle.makeChoices('move rest', 'move aquajet'));
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assert.constant(() => comatoseMon.status, () => battle.makeChoices('move rest', 'move aquajet'));
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});
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it('should allow the use of Snore and Sleep Talk as if the user were asleep', function () {
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battle = common.createBattle([[
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{species: "Komala", item: 'normaliumz', ability: 'comatose', moves: ['snore', 'sleeptalk', 'brickbreak']},
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], [
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{species: "Smeargle", moves: ['endure']},
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]]);
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const defender = battle.p2.active[0];
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assert.hurts(defender, () => battle.makeChoices('move snore', 'move endure'), "Expected damage from Snore.");
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assert.hurts(defender, () => battle.makeChoices('move sleeptalk', 'move endure'), "Expected damage from Sleep Talk calling Brick Break.");
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});
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it('should cause the user to be damaged by Dream Eater as if it were asleep', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: "Komala", ability: 'comatose', moves: ['shadowclaw']}]});
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battle.setPlayer('p2', {team: [{species: "Smeargle", ability: 'technician', moves: ['dreameater']}]});
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assert.hurts(battle.p1.active[0], () => battle.makeChoices('move shadowclaw', 'move dreameater'));
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});
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it('should cause Wake-Up Slap and Hex to have doubled base power when used against the user', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: "Komala", ability: 'comatose', item: 'ringtarget', moves: ['endure']}]});
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battle.setPlayer('p2', {team: [{species: "Smeargle", ability: 'technician', moves: ['hex', 'wakeupslap']}]});
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let bp = 0;
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battle.onEvent('BasePower', battle.format, function (basePower, pokemon, target, move) {
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bp = basePower;
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});
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battle.makeChoices('move endure', 'move hex');
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assert.equal(bp, battle.dex.moves.get('hex').basePower * 2);
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battle.makeChoices('move endure', 'move wakeupslap');
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assert.equal(bp, battle.dex.moves.get('wakeupslap').basePower * 2);
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});
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});
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