pokemon-showdown/data/mods/fusionevolutionuu/rulesets.ts
Guangcong Luo f9fdc73133
Support per-pokemon Residual handlers in Side/Field conditions (#8222)
For side conditions, `onStart`/`onRestart`/`onResidual`/`onEnd`
have been renamed `onSideStart`/`onSideRestart`/`onSideResidual`/`onSideEnd`,
with the `onResidualOrder` properties renamed `onSideResidualOrder`.

For field conditions, `onStart`/`onRestart`/`onResidual`/`onEnd`
have been renamed `onFieldStart`/`onFieldRestart`/`onFieldResidual`/`onFieldEnd`,
with the `onResidualOrder` properties renamed `onFieldResidualOrder`.

(The `onField` and `onSide` part helps make it clear to the type system
that the first argument is a Field or Side, not a Pokemon.)

Side and field conditions can now use `onResidual` to tick separately
on each pokemon in Speed order. `onResidualOrder` (the per-pokemon
tick) can be timed separate from `onSideResidualOrder` (the
per-condition tick), allowing conditions to end at a different priority
than they tick per-pokemon.

Relatedly, `onTeamPreview` and `onStart` in formats now need to be
`onFieldTeamPreview` and `onFieldStart`.

Unrelatedly, `effectData` has been renamed `effectState`, and the
corresponding state containers (`pokemon.statusData`,
`pokemon.speciesData`, `pokemon.itemData`, `pokemon.abilityData`,
`field.weatherData`, `field.terrainData`) have been similarly renamed. I
renamed the types a while ago, but I was holding off renaming the fields
because it would be a breaking change. But this is a breaking change
anyway, so we might as well do it now.

Note: `onResidual` will tick even on `onSideEnd` turns, although
`onSideResidual` won't. When refactoring weather, remember to
check `this.state.duration` so you don't deal weather damage on the
ending turn.

Intended as a better fix for #8216
2021-04-25 10:55:54 -07:00

147 lines
7.9 KiB
TypeScript

export const Rulesets: {[k: string]: FormatData} = {
teampreview: {
effectType: 'Rule',
name: 'Team Preview',
desc: "Allows each player to see the Pokémon on their opponent's team before they choose their lead Pokémon",
onBegin() {
this.add('clearpoke');
for (const pokemon of this.getAllPokemon()) {
const details = pokemon.details.replace(', shiny', '')
.replace(/(Arceus|Gourgeist|Pumpkaboo|Silvally|Urshifu|Silvino)(-[a-zA-Z?-]+)?/g, '$1-*');
this.add('poke', pokemon.side.id, details, '');
}
},
onFieldTeamPreview() {
this.makeRequest('teampreview');
},
},
datamod: {
effectType: 'Rule',
name: 'Data Mod',
desc: 'When a new Pokémon switches in for the first time, information about its types, stats and Abilities is displayed to both players.',
onBegin() {
for (const pokemon of this.getAllPokemon()) {
const species = this.dex.species.get(pokemon.species.name);
const baseSpecies = this.dex.mod('gen8').species.get(pokemon.species.name);
let modded = false;
for (const type of [0, 1]) {
if (species.types[type] !== baseSpecies.types[type]) {
modded = true;
break;
}
}
if (Object.values(species.baseStats).join('/') !== Object.values(baseSpecies.baseStats).join('/')) {
modded = true;
}
for (const i of ['0', '1', 'H', 'S'] as ('0' | '1' | 'H' | 'S')[]) {
if (species.abilities[i] !== baseSpecies.abilities[i]) {
modded = true;
break;
}
}
if (modded) {
pokemon.m.isModded = true;
}
}
},
onSwitchIn(pokemon) {
let species = pokemon.species;
if (pokemon.illusion) {
species = pokemon.illusion.species;
if (!pokemon.illusion.m.isModded) return;
this.add('-start', pokemon, 'typechange', pokemon.illusion.getTypes(true).join('/'), '[silent]');
if (pokemon.illusion.m.switchedIn) return;
pokemon.illusion.m.switchedIn = true;
} else {
if (!pokemon.m.isModded) return;
this.add('-start', pokemon, 'typechange', pokemon.getTypes(true).join('/'), '[silent]');
if (pokemon.m.switchedIn) return;
pokemon.m.switchedIn = true;
}
const abilities = Object.values(species.abilities).join(' / ');
const baseStats = species.baseStats;
const type = species.types[0];
if (species.types[1]) {
const type2 = species.types[1];
this.add(`raw|<ul class="utilichart"><li class="result"><span class="col pokemonnamecol" style="white-space: nowrap">` + species.name + `</span> <span class="col typecol"><img src="https://${Config.routes.client}/sprites/types/${type}.png" alt="${type}" height="14" width="32"><img src="https://${Config.routes.client}/sprites/types/${type2}.png" alt="${type2}" height="14" width="32"></span> <span style="float: left ; min-height: 26px"><span class="col abilitycol">` + abilities + `</span><span class="col abilitycol"></span></span></li><li style="clear: both"></li></ul>`);
} else {
this.add(`raw|<ul class="utilichart"><li class="result"><span class="col pokemonnamecol" style="white-space: nowrap">` + species.name + `</span> <span class="col typecol"><img src="https://${Config.routes.client}/sprites/types/${type}.png" alt="${type}" height="14" width="32"></span> <span style="float: left ; min-height: 26px"><span class="col abilitycol">` + abilities + `</span><span class="col abilitycol"></span></span></li><li style="clear: both"></li></ul>`);
}
this.add(`raw|<ul class="utilichart"><li class="result"><span style="float: left ; min-height: 26px"><span class="col statcol"><em>HP</em><br>` + baseStats.hp + `</span> <span class="col statcol"><em>Atk</em><br>` + baseStats.atk + `</span> <span class="col statcol"><em>Def</em><br>` + baseStats.def + `</span> <span class="col statcol"><em>SpA</em><br>` + baseStats.spa + `</span> <span class="col statcol"><em>SpD</em><br>` + baseStats.spd + `</span> <span class="col statcol"><em>Spe</em><br>` + baseStats.spe + `</span> </span></li><li style="clear: both"></li></ul>`);
},
onDamagingHit(damage, target, source, move) {
if (target.hasAbility('illusion')) { // making sure the correct information is given when an Illusion breaks
if (target.m.isModded) {
this.add('-start', target, 'typechange', target.getTypes(true).join('/'), '[silent]');
if (!target.m.switchedIn) {
target.m.switchedIn = true;
const species = target.species;
const abilities = Object.values(species.abilities).join(' / ');
const baseStats = species.baseStats;
const type = species.types[0];
const type2 = species.types[1];
this.add(
`raw|<ul class="utilichart"><li class="result"><span class="col pokemonnamecol" style="white-space: nowrap">${species.name}</span> ` +
`<span class="col typecol"><psicon type="${type}" />${type2 ? `<psicon type="${type2}" />` : ''}</span> ` +
`<span style="float: left ; min-height: 26px"><span class="col abilitycol">${abilities}</span><span class="col abilitycol"></span>` +
`</span></li><li style="clear: both"></li></ul>`
);
this.add(
`raw|<ul class="utilichart"><li class="result"><span style="float: left ; min-height: 26px"><span class="col statcol"><em>HP</em><br>` +
`${baseStats.hp}</span> <span class="col statcol"><em>Atk</em><br>${baseStats.atk}</span> <span class="col statcol"><em>Def</em><br>` +
`${baseStats.def}</span> <span class="col statcol"><em>SpA</em><br>${baseStats.spa}</span> <span class="col statcol"><em>SpD</em><br>` +
`${baseStats.spd}</span> <span class="col statcol"><em>Spe</em><br>${baseStats.spe}</span> </span></li><li style="clear: both"></li></ul>`
);
}
} else {
const types = target.baseSpecies.types;
if (target.getTypes().join() === types.join()) {
this.add('-end', target, 'typechange', '[silent]');
}
}
}
},
},
megadatamod: {
effectType: 'Rule',
name: 'Mega Data Mod',
desc: 'Gives data on stats, Ability and types when a Pokémon Mega Evolves or undergoes Ultra Burst.',
onSwitchIn(pokemon) {
const mon = pokemon.illusion || pokemon;
if (mon.species.isMega || mon.species.forme.startsWith('Ultra')) {
this.add('-start', pokemon, 'typechange', mon.getTypes(true).join('/'), '[silent]');
}
},
onDamagingHit(damage, target, source, move) {
if (target.hasAbility('illusion')) {
if (target.species.forme.startsWith('Mega') || target.species.forme.startsWith('Ultra')) {
this.add('-start', target, 'typechange', target.getTypes(true).join('/'), '[silent]');
} else {
const types = target.baseSpecies.types;
if (target.getTypes().join() === types.join()) {
this.add('-end', target, 'typechange', '[silent]');
}
}
}
},
onAfterMega(pokemon) {
this.add('-start', pokemon, 'typechange', pokemon.getTypes(true).join('/'), '[silent]');
const species = pokemon.species;
const abilities = Object.values(species.abilities).join(' / ');
const baseStats = species.baseStats;
const type = species.types[0];
const type2 = species.types[1];
this.add(
`raw|<ul class="utilichart"><li class="result"><span class="col pokemonnamecol" style="white-space: nowrap">${species.name}</span> ` +
`<span class="col typecol"><psicon type="${type}" />${type2 ? `<psicon type="${type2}" />` : ''}</span> ` +
`<span style="float: left ; min-height: 26px"><span class="col abilitycol">${abilities}</span><span class="col abilitycol"></span>` +
`</span><span style="float: left ; min-height: 26px"><span class="col statcol"><em>HP</em><br>` +
`${baseStats.hp}</span> <span class="col statcol"><em>Atk</em><br>${baseStats.atk}</span> <span class="col statcol"><em>Def</em><br>` +
`${baseStats.def}</span> <span class="col statcol"><em>SpA</em><br>${baseStats.spa}</span> <span class="col statcol"><em>SpD</em><br>` +
`${baseStats.spd}</span> <span class="col statcol"><em>Spe</em><br>${baseStats.spe}</span> </span></li><li style="clear: both"></li></ul>`
);
pokemon.m.switchedIn = true;
},
},
};