mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-04-25 15:40:31 -05:00
ESLint has a whole new config format, so I figure it's a good time to make the config system saner. - First, we no longer have separate eslint-no-types configs. Lint performance shouldn't be enough of a problem to justify the relevant maintenance complexity. - Second, our base config should work out-of-the-box now. `npx eslint` will work as expected, without any CLI flags. You should still use `npm run lint` which adds the `--cached` flag for performance. - Third, whatever updates I did fixed style linting, which apparently has been bugged for quite some time, considering all the obvious mixed-tabs-and-spaces issues I found in the upgrade. Also here are some changes to our style rules. In particular: - Curly brackets (for objects etc) now have spaces inside them. Sorry for the huge change. ESLint doesn't support our old style, and most projects use Prettier style, so we might as well match them in this way. See https://github.com/eslint-stylistic/eslint-stylistic/issues/415 - String + number concatenation is no longer allowed. We now consistently use template strings for this.
689 lines
24 KiB
TypeScript
689 lines
24 KiB
TypeScript
import { Utils } from '../lib/utils';
|
|
import type { ConditionData } from './dex-conditions';
|
|
import { assignMissingFields, BasicEffect, toID } from './dex-data';
|
|
|
|
/**
|
|
* Describes the acceptable target(s) of a move.
|
|
* adjacentAlly - Only relevant to Doubles or Triples, the move only targets an ally of the user.
|
|
* adjacentAllyOrSelf - The move can target the user or its ally.
|
|
* adjacentFoe - The move can target a foe, but not (in Triples) a distant foe.
|
|
* all - The move targets the field or all Pokémon at once.
|
|
* allAdjacent - The move is a spread move that also hits the user's ally.
|
|
* allAdjacentFoes - The move is a spread move.
|
|
* allies - The move affects all active Pokémon on the user's team.
|
|
* allySide - The move adds a side condition on the user's side.
|
|
* allyTeam - The move affects all unfainted Pokémon on the user's team.
|
|
* any - The move can hit any other active Pokémon, not just those adjacent.
|
|
* foeSide - The move adds a side condition on the foe's side.
|
|
* normal - The move can hit one adjacent Pokémon of your choice.
|
|
* randomNormal - The move targets an adjacent foe at random.
|
|
* scripted - The move targets the foe that damaged the user.
|
|
* self - The move affects the user of the move.
|
|
*/
|
|
export type MoveTarget =
|
|
'adjacentAlly' | 'adjacentAllyOrSelf' | 'adjacentFoe' | 'all' | 'allAdjacent' | 'allAdjacentFoes' |
|
|
'allies' | 'allySide' | 'allyTeam' | 'any' | 'foeSide' | 'normal' | 'randomNormal' | 'scripted' | 'self';
|
|
|
|
/** Possible move flags. */
|
|
interface MoveFlags {
|
|
allyanim?: 1; // The move plays its animation when used on an ally.
|
|
bypasssub?: 1; // Ignores a target's substitute.
|
|
bite?: 1; // Power is multiplied by 1.5 when used by a Pokemon with the Ability Strong Jaw.
|
|
bullet?: 1; // Has no effect on Pokemon with the Ability Bulletproof.
|
|
cantusetwice?: 1; // The user cannot select this move after a previous successful use.
|
|
charge?: 1; // The user is unable to make a move between turns.
|
|
contact?: 1; // Makes contact.
|
|
dance?: 1; // When used by a Pokemon, other Pokemon with the Ability Dancer can attempt to execute the same move.
|
|
defrost?: 1; // Thaws the user if executed successfully while the user is frozen.
|
|
distance?: 1; // Can target a Pokemon positioned anywhere in a Triple Battle.
|
|
failcopycat?: 1; // Cannot be selected by Copycat.
|
|
failencore?: 1; // Encore fails if target used this move.
|
|
failinstruct?: 1; // Cannot be repeated by Instruct.
|
|
failmefirst?: 1; // Cannot be selected by Me First.
|
|
failmimic?: 1; // Cannot be copied by Mimic.
|
|
futuremove?: 1; // Targets a slot, and in 2 turns damages that slot.
|
|
gravity?: 1; // Prevented from being executed or selected during Gravity's effect.
|
|
heal?: 1; // Prevented from being executed or selected during Heal Block's effect.
|
|
metronome?: 1; // Can be selected by Metronome.
|
|
mirror?: 1; // Can be copied by Mirror Move.
|
|
mustpressure?: 1; // Additional PP is deducted due to Pressure when it ordinarily would not.
|
|
noassist?: 1; // Cannot be selected by Assist.
|
|
nonsky?: 1; // Prevented from being executed or selected in a Sky Battle.
|
|
noparentalbond?: 1; // Cannot be made to hit twice via Parental Bond.
|
|
nosketch?: 1; // Cannot be copied by Sketch.
|
|
nosleeptalk?: 1; // Cannot be selected by Sleep Talk.
|
|
pledgecombo?: 1; // Gems will not activate. Cannot be redirected by Storm Drain / Lightning Rod.
|
|
powder?: 1; // Has no effect on Pokemon which are Grass-type, have the Ability Overcoat, or hold Safety Goggles.
|
|
protect?: 1; // Blocked by Detect, Protect, Spiky Shield, and if not a Status move, King's Shield.
|
|
pulse?: 1; // Power is multiplied by 1.5 when used by a Pokemon with the Ability Mega Launcher.
|
|
punch?: 1; // Power is multiplied by 1.2 when used by a Pokemon with the Ability Iron Fist.
|
|
recharge?: 1; // If this move is successful, the user must recharge on the following turn and cannot make a move.
|
|
reflectable?: 1; // Bounced back to the original user by Magic Coat or the Ability Magic Bounce.
|
|
slicing?: 1; // Power is multiplied by 1.5 when used by a Pokemon with the Ability Sharpness.
|
|
snatch?: 1; // Can be stolen from the original user and instead used by another Pokemon using Snatch.
|
|
sound?: 1; // Has no effect on Pokemon with the Ability Soundproof.
|
|
wind?: 1; // Activates the Wind Power and Wind Rider Abilities.
|
|
}
|
|
|
|
export interface HitEffect {
|
|
onHit?: MoveEventMethods['onHit'];
|
|
|
|
// set pokemon conditions
|
|
boosts?: SparseBoostsTable | null;
|
|
status?: string;
|
|
volatileStatus?: string;
|
|
|
|
// set side/slot conditions
|
|
sideCondition?: string;
|
|
slotCondition?: string;
|
|
|
|
// set field conditions
|
|
pseudoWeather?: string;
|
|
terrain?: string;
|
|
weather?: string;
|
|
}
|
|
|
|
export interface SecondaryEffect extends HitEffect {
|
|
chance?: number;
|
|
/** Used to flag a secondary effect as added by Poison Touch */
|
|
ability?: Ability;
|
|
/**
|
|
* Applies to Sparkling Aria's secondary effect: Affected by
|
|
* Sheer Force but not Shield Dust.
|
|
*/
|
|
dustproof?: boolean;
|
|
/**
|
|
* Gen 2 specific mechanics: Bypasses Substitute only on Twineedle,
|
|
* and allows it to flinch sleeping/frozen targets
|
|
*/
|
|
kingsrock?: boolean;
|
|
self?: HitEffect;
|
|
}
|
|
|
|
export interface MoveEventMethods {
|
|
basePowerCallback?: (this: Battle, pokemon: Pokemon, target: Pokemon, move: ActiveMove) => number | false | null;
|
|
/** Return true to stop the move from being used */
|
|
beforeMoveCallback?: (this: Battle, pokemon: Pokemon, target: Pokemon | null, move: ActiveMove) => boolean | void;
|
|
beforeTurnCallback?: (this: Battle, pokemon: Pokemon, target: Pokemon) => void;
|
|
damageCallback?: (this: Battle, pokemon: Pokemon, target: Pokemon) => number | false;
|
|
priorityChargeCallback?: (this: Battle, pokemon: Pokemon) => void;
|
|
|
|
onDisableMove?: (this: Battle, pokemon: Pokemon) => void;
|
|
|
|
onAfterHit?: CommonHandlers['VoidSourceMove'];
|
|
onAfterSubDamage?: (this: Battle, damage: number, target: Pokemon, source: Pokemon, move: ActiveMove) => void;
|
|
onAfterMoveSecondarySelf?: CommonHandlers['VoidSourceMove'];
|
|
onAfterMoveSecondary?: CommonHandlers['VoidMove'];
|
|
onAfterMove?: CommonHandlers['VoidSourceMove'];
|
|
onDamagePriority?: number;
|
|
onDamage?: (
|
|
this: Battle, damage: number, target: Pokemon, source: Pokemon, effect: Effect
|
|
) => number | boolean | null | void;
|
|
|
|
/* Invoked by the global BasePower event (onEffect = true) */
|
|
onBasePower?: CommonHandlers['ModifierSourceMove'];
|
|
|
|
onEffectiveness?: (
|
|
this: Battle, typeMod: number, target: Pokemon | null, type: string, move: ActiveMove
|
|
) => number | void;
|
|
onHit?: CommonHandlers['ResultMove'];
|
|
onHitField?: CommonHandlers['ResultMove'];
|
|
onHitSide?: (this: Battle, side: Side, source: Pokemon, move: ActiveMove) => boolean | null | "" | void;
|
|
onModifyMove?: (this: Battle, move: ActiveMove, pokemon: Pokemon, target: Pokemon | null) => void;
|
|
onModifyPriority?: CommonHandlers['ModifierSourceMove'];
|
|
onMoveFail?: CommonHandlers['VoidMove'];
|
|
onModifyType?: (this: Battle, move: ActiveMove, pokemon: Pokemon, target: Pokemon) => void;
|
|
onModifyTarget?: (
|
|
this: Battle, relayVar: { target: Pokemon }, pokemon: Pokemon, target: Pokemon, move: ActiveMove
|
|
) => void;
|
|
onPrepareHit?: CommonHandlers['ResultMove'];
|
|
onTry?: CommonHandlers['ResultSourceMove'];
|
|
onTryHit?: CommonHandlers['ExtResultSourceMove'];
|
|
onTryHitField?: CommonHandlers['ResultMove'];
|
|
onTryHitSide?: (this: Battle, side: Side, source: Pokemon, move: ActiveMove) => boolean | null | "" | void;
|
|
onTryImmunity?: CommonHandlers['ResultMove'];
|
|
onTryMove?: CommonHandlers['ResultSourceMove'];
|
|
onUseMoveMessage?: CommonHandlers['VoidSourceMove'];
|
|
}
|
|
|
|
export interface MoveData extends EffectData, MoveEventMethods, HitEffect {
|
|
name: string;
|
|
/** move index number, used for Metronome rolls */
|
|
num?: number;
|
|
condition?: ConditionData;
|
|
basePower: number;
|
|
accuracy: true | number;
|
|
pp: number;
|
|
category: 'Physical' | 'Special' | 'Status';
|
|
type: string;
|
|
priority: number;
|
|
target: MoveTarget;
|
|
flags: MoveFlags;
|
|
/** Hidden Power */
|
|
realMove?: string;
|
|
|
|
damage?: number | 'level' | false | null;
|
|
contestType?: string;
|
|
noPPBoosts?: boolean;
|
|
|
|
// Z-move data
|
|
// -----------
|
|
/**
|
|
* ID of the Z-Crystal that calls the move.
|
|
* `true` for Z-Powered status moves like Z-Encore.
|
|
*/
|
|
isZ?: boolean | IDEntry;
|
|
zMove?: {
|
|
basePower?: number,
|
|
effect?: IDEntry,
|
|
boost?: SparseBoostsTable,
|
|
};
|
|
|
|
// Max move data
|
|
// -------------
|
|
/**
|
|
* `true` for Max moves like Max Airstream. If its a G-Max moves, this is
|
|
* the species name of the Gigantamax Pokemon that can use this G-Max move.
|
|
*/
|
|
isMax?: boolean | string;
|
|
maxMove?: {
|
|
basePower: number,
|
|
};
|
|
|
|
// Hit effects
|
|
// -----------
|
|
ohko?: boolean | 'Ice';
|
|
thawsTarget?: boolean;
|
|
heal?: number[] | null;
|
|
forceSwitch?: boolean;
|
|
selfSwitch?: 'copyvolatile' | 'shedtail' | boolean;
|
|
selfBoost?: { boosts?: SparseBoostsTable };
|
|
selfdestruct?: 'always' | 'ifHit' | boolean;
|
|
breaksProtect?: boolean;
|
|
/**
|
|
* Note that this is only "true" recoil. Other self-damage, like Struggle,
|
|
* crash (High Jump Kick), Mind Blown, Life Orb, and even Substitute and
|
|
* Healing Wish, are sometimes called "recoil" by the community, but don't
|
|
* count as "real" recoil.
|
|
*/
|
|
recoil?: [number, number];
|
|
drain?: [number, number];
|
|
mindBlownRecoil?: boolean;
|
|
stealsBoosts?: boolean;
|
|
struggleRecoil?: boolean;
|
|
secondary?: SecondaryEffect | null;
|
|
secondaries?: SecondaryEffect[] | null;
|
|
self?: SecondaryEffect | null;
|
|
hasSheerForce?: boolean;
|
|
|
|
// Hit effect modifiers
|
|
// --------------------
|
|
alwaysHit?: boolean; // currently unused
|
|
baseMoveType?: string;
|
|
basePowerModifier?: number;
|
|
critModifier?: number;
|
|
critRatio?: number;
|
|
/**
|
|
* Pokemon for the attack stat. Ability and Item damage modifiers still come from the real attacker.
|
|
*/
|
|
overrideOffensivePokemon?: 'target' | 'source';
|
|
/**
|
|
* Physical moves use attack stat modifiers, special moves use special attack stat modifiers.
|
|
*/
|
|
overrideOffensiveStat?: StatIDExceptHP;
|
|
/**
|
|
* Pokemon for the defense stat. Ability and Item damage modifiers still come from the real defender.
|
|
*/
|
|
overrideDefensivePokemon?: 'target' | 'source';
|
|
/**
|
|
* uses modifiers that match the new stat
|
|
*/
|
|
overrideDefensiveStat?: StatIDExceptHP;
|
|
forceSTAB?: boolean;
|
|
ignoreAbility?: boolean;
|
|
ignoreAccuracy?: boolean;
|
|
ignoreDefensive?: boolean;
|
|
ignoreEvasion?: boolean;
|
|
ignoreImmunity?: boolean | { [typeName: string]: boolean };
|
|
ignoreNegativeOffensive?: boolean;
|
|
ignoreOffensive?: boolean;
|
|
ignorePositiveDefensive?: boolean;
|
|
ignorePositiveEvasion?: boolean;
|
|
multiaccuracy?: boolean;
|
|
multihit?: number | number[];
|
|
multihitType?: 'parentalbond';
|
|
noDamageVariance?: boolean;
|
|
nonGhostTarget?: MoveTarget;
|
|
pressureTarget?: MoveTarget;
|
|
spreadModifier?: number;
|
|
sleepUsable?: boolean;
|
|
/**
|
|
* Will change target if current target is unavailable. (Dragon Darts)
|
|
*/
|
|
smartTarget?: boolean;
|
|
/**
|
|
* Tracks the original target through Ally Switch and other switch-out-and-back-in
|
|
* situations, rather than just targeting a slot. (Stalwart, Snipe Shot)
|
|
*/
|
|
tracksTarget?: boolean;
|
|
willCrit?: boolean;
|
|
callsMove?: boolean;
|
|
|
|
// Mechanics flags
|
|
// ---------------
|
|
hasCrashDamage?: boolean;
|
|
isConfusionSelfHit?: boolean;
|
|
stallingMove?: boolean;
|
|
baseMove?: ID;
|
|
}
|
|
|
|
export type ModdedMoveData = MoveData | Partial<Omit<MoveData, 'name'>> & {
|
|
inherit: true,
|
|
igniteBoosted?: boolean,
|
|
settleBoosted?: boolean,
|
|
bodyofwaterBoosted?: boolean,
|
|
longWhipBoost?: boolean,
|
|
gen?: number,
|
|
};
|
|
|
|
export interface MoveDataTable { [moveid: IDEntry]: MoveData }
|
|
export interface ModdedMoveDataTable { [moveid: IDEntry]: ModdedMoveData }
|
|
|
|
export interface Move extends Readonly<BasicEffect & MoveData> {
|
|
readonly effectType: 'Move';
|
|
}
|
|
|
|
interface MoveHitData {
|
|
[targetSlotid: string]: {
|
|
/** Did this move crit against the target? */
|
|
crit: boolean,
|
|
/** The type effectiveness of this move against the target */
|
|
typeMod: number,
|
|
/**
|
|
* Is this move a Z-Move that broke the target's protection?
|
|
* (does 0.25x regular damage)
|
|
*/
|
|
zBrokeProtect: boolean,
|
|
};
|
|
}
|
|
|
|
type MutableMove = BasicEffect & MoveData;
|
|
export interface ActiveMove extends MutableMove {
|
|
readonly name: string;
|
|
readonly effectType: 'Move';
|
|
readonly id: ID;
|
|
num: number;
|
|
weather?: ID;
|
|
status?: ID;
|
|
hit: number;
|
|
moveHitData?: MoveHitData;
|
|
ability?: Ability;
|
|
allies?: Pokemon[];
|
|
auraBooster?: Pokemon;
|
|
causedCrashDamage?: boolean;
|
|
forceStatus?: ID;
|
|
hasAuraBreak?: boolean;
|
|
hasBounced?: boolean;
|
|
hasSheerForce?: boolean;
|
|
/** Is the move called by Dancer? Used to prevent infinite Dancer recursion. */
|
|
isExternal?: boolean;
|
|
lastHit?: boolean;
|
|
magnitude?: number;
|
|
negateSecondary?: boolean;
|
|
pranksterBoosted?: boolean;
|
|
selfDropped?: boolean;
|
|
selfSwitch?: 'copyvolatile' | 'shedtail' | boolean;
|
|
spreadHit?: boolean;
|
|
statusRoll?: string;
|
|
/** Hardcode to make Tera Stellar STAB work with multihit moves */
|
|
stellarBoosted?: boolean;
|
|
totalDamage?: number | false;
|
|
typeChangerBoosted?: Effect;
|
|
willChangeForme?: boolean;
|
|
infiltrates?: boolean;
|
|
ruinedAtk?: Pokemon;
|
|
ruinedDef?: Pokemon;
|
|
ruinedSpA?: Pokemon;
|
|
ruinedSpD?: Pokemon;
|
|
|
|
/**
|
|
* Has this move been boosted by a Z-crystal or used by a Dynamax Pokemon? Usually the same as
|
|
* `isZ` or `isMax`, but hacked moves will have this be `false` and `isZ` / `isMax` be truthy.
|
|
*/
|
|
isZOrMaxPowered?: boolean;
|
|
}
|
|
|
|
type MoveCategory = 'Physical' | 'Special' | 'Status';
|
|
|
|
export class DataMove extends BasicEffect implements Readonly<BasicEffect & MoveData> {
|
|
declare readonly effectType: 'Move';
|
|
/** Move type. */
|
|
readonly type: string;
|
|
/** Move target. */
|
|
readonly target: MoveTarget;
|
|
/** Move base power. */
|
|
readonly basePower: number;
|
|
/** Move base accuracy. True denotes a move that always hits. */
|
|
readonly accuracy: true | number;
|
|
/** Critical hit ratio. Defaults to 1. */
|
|
readonly critRatio: number;
|
|
/** Will this move always or never be a critical hit? */
|
|
declare readonly willCrit?: boolean;
|
|
/** Can this move OHKO foes? */
|
|
declare readonly ohko?: boolean | 'Ice';
|
|
/**
|
|
* Base move type. This is the move type as specified by the games,
|
|
* tracked because it often differs from the real move type.
|
|
*/
|
|
readonly baseMoveType: string;
|
|
/**
|
|
* Secondary effect. You usually don't want to access this
|
|
* directly; but through the secondaries array.
|
|
*/
|
|
readonly secondary: SecondaryEffect | null;
|
|
/**
|
|
* Secondary effects. An array because there can be more than one
|
|
* (for instance, Fire Fang has both a burn and a flinch
|
|
* secondary).
|
|
*/
|
|
readonly secondaries: SecondaryEffect[] | null;
|
|
/**
|
|
* Moves manually boosted by Sheer Force that don't have secondary effects.
|
|
* e.g. Jet Punch
|
|
*/
|
|
readonly hasSheerForce: boolean;
|
|
/**
|
|
* Move priority. Higher priorities go before lower priorities,
|
|
* trumping the Speed stat.
|
|
*/
|
|
readonly priority: number;
|
|
/** Move category. */
|
|
readonly category: MoveCategory;
|
|
/**
|
|
* Pokemon for the attack stat. Ability and Item damage modifiers still come from the real attacker.
|
|
*/
|
|
readonly overrideOffensivePokemon?: 'target' | 'source';
|
|
/**
|
|
* Physical moves use attack stat modifiers, special moves use special attack stat modifiers.
|
|
*/
|
|
readonly overrideOffensiveStat?: StatIDExceptHP;
|
|
/**
|
|
* Pokemon for the defense stat. Ability and Item damage modifiers still come from the real defender.
|
|
*/
|
|
readonly overrideDefensivePokemon?: 'target' | 'source';
|
|
/**
|
|
* uses modifiers that match the new stat
|
|
*/
|
|
readonly overrideDefensiveStat?: StatIDExceptHP;
|
|
/** Whether or not this move ignores negative attack boosts. */
|
|
readonly ignoreNegativeOffensive: boolean;
|
|
/** Whether or not this move ignores positive defense boosts. */
|
|
readonly ignorePositiveDefensive: boolean;
|
|
/** Whether or not this move ignores attack boosts. */
|
|
readonly ignoreOffensive: boolean;
|
|
/** Whether or not this move ignores defense boosts. */
|
|
readonly ignoreDefensive: boolean;
|
|
/**
|
|
* Whether or not this move ignores type immunities. Defaults to
|
|
* true for Status moves and false for Physical/Special moves.
|
|
*
|
|
* If an Object, its keys represent the types whose immunities are
|
|
* ignored, and its values should only be true.
|
|
*/
|
|
readonly ignoreImmunity: { [typeName: string]: boolean } | boolean;
|
|
/** Base move PP. */
|
|
readonly pp: number;
|
|
/** Whether or not this move can receive PP boosts. */
|
|
readonly noPPBoosts: boolean;
|
|
/** How many times does this move hit? */
|
|
declare readonly multihit?: number | number[];
|
|
/** Is this move a Z-Move? */
|
|
readonly isZ: boolean | IDEntry;
|
|
/* Z-Move fields */
|
|
declare readonly zMove?: {
|
|
basePower?: number,
|
|
effect?: IDEntry,
|
|
boost?: SparseBoostsTable,
|
|
};
|
|
/** Is this move a Max move? string = Gigantamax species name */
|
|
readonly isMax: boolean | string;
|
|
/** Max/G-Max move fields */
|
|
declare readonly maxMove?: {
|
|
basePower: number,
|
|
};
|
|
readonly flags: MoveFlags;
|
|
/** Whether or not the user must switch after using this move. */
|
|
readonly selfSwitch?: 'copyvolatile' | 'shedtail' | boolean;
|
|
/** Move target only used by Pressure. */
|
|
readonly pressureTarget: MoveTarget;
|
|
/** Move target used if the user is not a Ghost type (for Curse). */
|
|
readonly nonGhostTarget: MoveTarget;
|
|
/** Whether or not the move ignores abilities. */
|
|
readonly ignoreAbility: boolean;
|
|
/**
|
|
* Move damage against the current target
|
|
* false = move will always fail with "But it failed!"
|
|
* null = move will always silently fail
|
|
* undefined = move does not deal fixed damage
|
|
*/
|
|
readonly damage: number | 'level' | false | null;
|
|
/** Whether or not this move hit multiple targets. */
|
|
readonly spreadHit: boolean;
|
|
/** Modifier that affects damage when multiple targets are hit. */
|
|
declare readonly spreadModifier?: number;
|
|
/** Modifier that affects damage when this move is a critical hit. */
|
|
declare readonly critModifier?: number;
|
|
/** Forces the move to get STAB even if the type doesn't match. */
|
|
readonly forceSTAB: boolean;
|
|
|
|
readonly volatileStatus?: ID;
|
|
|
|
constructor(data: AnyObject) {
|
|
super(data);
|
|
|
|
this.fullname = `move: ${this.name}`;
|
|
this.effectType = 'Move';
|
|
this.type = Utils.getString(data.type);
|
|
this.target = data.target;
|
|
this.basePower = Number(data.basePower);
|
|
this.accuracy = data.accuracy!;
|
|
this.critRatio = Number(data.critRatio) || 1;
|
|
this.baseMoveType = Utils.getString(data.baseMoveType) || this.type;
|
|
this.secondary = data.secondary || null;
|
|
this.secondaries = data.secondaries || (this.secondary && [this.secondary]) || null;
|
|
this.hasSheerForce = !!(data.hasSheerForce && !this.secondaries);
|
|
this.priority = Number(data.priority) || 0;
|
|
this.category = data.category!;
|
|
this.overrideOffensiveStat = data.overrideOffensiveStat || undefined;
|
|
this.overrideOffensivePokemon = data.overrideOffensivePokemon || undefined;
|
|
this.overrideDefensiveStat = data.overrideDefensiveStat || undefined;
|
|
this.overrideDefensivePokemon = data.overrideDefensivePokemon || undefined;
|
|
this.ignoreNegativeOffensive = !!data.ignoreNegativeOffensive;
|
|
this.ignorePositiveDefensive = !!data.ignorePositiveDefensive;
|
|
this.ignoreOffensive = !!data.ignoreOffensive;
|
|
this.ignoreDefensive = !!data.ignoreDefensive;
|
|
this.ignoreImmunity = (data.ignoreImmunity !== undefined ? data.ignoreImmunity : this.category === 'Status');
|
|
this.pp = Number(data.pp);
|
|
this.noPPBoosts = !!(data.noPPBoosts ?? data.isZ);
|
|
this.isZ = data.isZ || false;
|
|
this.isMax = data.isMax || false;
|
|
this.flags = data.flags || {};
|
|
this.selfSwitch = (typeof data.selfSwitch === 'string' ? (data.selfSwitch as ID) : data.selfSwitch) || undefined;
|
|
this.pressureTarget = data.pressureTarget || '';
|
|
this.nonGhostTarget = data.nonGhostTarget || '';
|
|
this.ignoreAbility = data.ignoreAbility || false;
|
|
this.damage = data.damage!;
|
|
this.spreadHit = data.spreadHit || false;
|
|
this.forceSTAB = !!data.forceSTAB;
|
|
this.volatileStatus = typeof data.volatileStatus === 'string' ? (data.volatileStatus as ID) : undefined;
|
|
|
|
if (this.category !== 'Status' && !data.maxMove && this.id !== 'struggle') {
|
|
this.maxMove = { basePower: 1 };
|
|
if (this.isMax || this.isZ) {
|
|
// already initialized to 1
|
|
} else if (!this.basePower) {
|
|
this.maxMove.basePower = 100;
|
|
} else if (['Fighting', 'Poison'].includes(this.type)) {
|
|
if (this.basePower >= 150) {
|
|
this.maxMove.basePower = 100;
|
|
} else if (this.basePower >= 110) {
|
|
this.maxMove.basePower = 95;
|
|
} else if (this.basePower >= 75) {
|
|
this.maxMove.basePower = 90;
|
|
} else if (this.basePower >= 65) {
|
|
this.maxMove.basePower = 85;
|
|
} else if (this.basePower >= 55) {
|
|
this.maxMove.basePower = 80;
|
|
} else if (this.basePower >= 45) {
|
|
this.maxMove.basePower = 75;
|
|
} else {
|
|
this.maxMove.basePower = 70;
|
|
}
|
|
} else {
|
|
if (this.basePower >= 150) {
|
|
this.maxMove.basePower = 150;
|
|
} else if (this.basePower >= 110) {
|
|
this.maxMove.basePower = 140;
|
|
} else if (this.basePower >= 75) {
|
|
this.maxMove.basePower = 130;
|
|
} else if (this.basePower >= 65) {
|
|
this.maxMove.basePower = 120;
|
|
} else if (this.basePower >= 55) {
|
|
this.maxMove.basePower = 110;
|
|
} else if (this.basePower >= 45) {
|
|
this.maxMove.basePower = 100;
|
|
} else {
|
|
this.maxMove.basePower = 90;
|
|
}
|
|
}
|
|
}
|
|
if (this.category !== 'Status' && !data.zMove && !this.isZ && !this.isMax && this.id !== 'struggle') {
|
|
let basePower = this.basePower;
|
|
this.zMove = {};
|
|
if (Array.isArray(data.multihit)) basePower *= 3;
|
|
if (!basePower) {
|
|
this.zMove.basePower = 100;
|
|
} else if (basePower >= 140) {
|
|
this.zMove.basePower = 200;
|
|
} else if (basePower >= 130) {
|
|
this.zMove.basePower = 195;
|
|
} else if (basePower >= 120) {
|
|
this.zMove.basePower = 190;
|
|
} else if (basePower >= 110) {
|
|
this.zMove.basePower = 185;
|
|
} else if (basePower >= 100) {
|
|
this.zMove.basePower = 180;
|
|
} else if (basePower >= 90) {
|
|
this.zMove.basePower = 175;
|
|
} else if (basePower >= 80) {
|
|
this.zMove.basePower = 160;
|
|
} else if (basePower >= 70) {
|
|
this.zMove.basePower = 140;
|
|
} else if (basePower >= 60) {
|
|
this.zMove.basePower = 120;
|
|
} else {
|
|
this.zMove.basePower = 100;
|
|
}
|
|
}
|
|
|
|
if (!this.gen) {
|
|
// special handling for gen8 gmax moves (all of them have num 1000 but they are part of gen8)
|
|
if (this.num >= 827 && !this.isMax) {
|
|
this.gen = 9;
|
|
} else if (this.num >= 743) {
|
|
this.gen = 8;
|
|
} else if (this.num >= 622) {
|
|
this.gen = 7;
|
|
} else if (this.num >= 560) {
|
|
this.gen = 6;
|
|
} else if (this.num >= 468) {
|
|
this.gen = 5;
|
|
} else if (this.num >= 355) {
|
|
this.gen = 4;
|
|
} else if (this.num >= 252) {
|
|
this.gen = 3;
|
|
} else if (this.num >= 166) {
|
|
this.gen = 2;
|
|
} else if (this.num >= 1) {
|
|
this.gen = 1;
|
|
}
|
|
}
|
|
assignMissingFields(this, data);
|
|
}
|
|
}
|
|
|
|
const EMPTY_MOVE = Utils.deepFreeze(new DataMove({ name: '', exists: false }));
|
|
|
|
export class DexMoves {
|
|
readonly dex: ModdedDex;
|
|
readonly moveCache = new Map<ID, Move>();
|
|
allCache: readonly Move[] | null = null;
|
|
|
|
constructor(dex: ModdedDex) {
|
|
this.dex = dex;
|
|
}
|
|
|
|
get(name?: string | Move): Move {
|
|
if (name && typeof name !== 'string') return name;
|
|
const id = name ? toID(name.trim()) : '' as ID;
|
|
return this.getByID(id);
|
|
}
|
|
|
|
getByID(id: ID): Move {
|
|
if (id === '') return EMPTY_MOVE;
|
|
let move = this.moveCache.get(id);
|
|
if (move) return move;
|
|
if (this.dex.data.Aliases.hasOwnProperty(id)) {
|
|
move = this.get(this.dex.data.Aliases[id]);
|
|
if (move.exists) {
|
|
this.moveCache.set(id, move);
|
|
}
|
|
return move;
|
|
}
|
|
if (id.startsWith('hiddenpower')) {
|
|
id = /([a-z]*)([0-9]*)/.exec(id)![1] as ID;
|
|
}
|
|
if (id && this.dex.data.Moves.hasOwnProperty(id)) {
|
|
const moveData = this.dex.data.Moves[id] as any;
|
|
const moveTextData = this.dex.getDescs('Moves', id, moveData);
|
|
move = new DataMove({
|
|
name: id,
|
|
...moveData,
|
|
...moveTextData,
|
|
});
|
|
if (move.gen > this.dex.gen) {
|
|
(move as any).isNonstandard = 'Future';
|
|
}
|
|
if (this.dex.parentMod) {
|
|
// If move is exactly identical to parentMod's move, reuse parentMod's copy
|
|
const parentMod = this.dex.mod(this.dex.parentMod);
|
|
if (moveData === parentMod.data.Moves[id]) {
|
|
const parentMove = parentMod.moves.getByID(id);
|
|
if (
|
|
move.isNonstandard === parentMove.isNonstandard &&
|
|
move.desc === parentMove.desc && move.shortDesc === parentMove.shortDesc
|
|
) {
|
|
move = parentMove;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
move = new DataMove({
|
|
name: id, exists: false,
|
|
});
|
|
}
|
|
if (move.exists) this.moveCache.set(id, this.dex.deepFreeze(move));
|
|
return move;
|
|
}
|
|
|
|
all(): readonly Move[] {
|
|
if (this.allCache) return this.allCache;
|
|
const moves = [];
|
|
for (const id in this.dex.data.Moves) {
|
|
moves.push(this.getByID(id as ID));
|
|
}
|
|
this.allCache = Object.freeze(moves);
|
|
return this.allCache;
|
|
}
|
|
}
|