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synced 2026-05-05 21:17:43 -05:00
- Reject Focus Punch, Sucker Punch, and Hidden Power when moves are processed, not after (if they are the only attacking move) - Simplify the checks for too many Dark moves by using the new type counter; this should fix remaining Spiritomb issues as well
3597 lines
138 KiB
JavaScript
3597 lines
138 KiB
JavaScript
'use strict';
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exports.BattleScripts = {
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gen: 6,
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runMove: function (move, pokemon, target, sourceEffect) {
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if (!sourceEffect && toId(move) !== 'struggle') {
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let changedMove = this.runEvent('OverrideDecision', pokemon, target, move);
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if (changedMove && changedMove !== true) {
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move = changedMove;
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target = null;
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}
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}
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move = this.getMove(move);
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if (!target && target !== false) target = this.resolveTarget(pokemon, move);
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this.setActiveMove(move, pokemon, target);
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if (pokemon.moveThisTurn) {
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// THIS IS PURELY A SANITY CHECK
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// DO NOT TAKE ADVANTAGE OF THIS TO PREVENT A POKEMON FROM MOVING;
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// USE this.cancelMove INSTEAD
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this.debug('' + pokemon.id + ' INCONSISTENT STATE, ALREADY MOVED: ' + pokemon.moveThisTurn);
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this.clearActiveMove(true);
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return;
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}
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if (!this.runEvent('BeforeMove', pokemon, target, move)) {
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// Prevent invulnerability from persisting until the turn ends
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pokemon.removeVolatile('twoturnmove');
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// Prevent Pursuit from running again against a slower U-turn/Volt Switch/Parting Shot
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pokemon.moveThisTurn = true;
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this.clearActiveMove(true);
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return;
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}
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if (move.beforeMoveCallback) {
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if (move.beforeMoveCallback.call(this, pokemon, target, move)) {
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this.clearActiveMove(true);
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return;
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}
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}
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pokemon.lastDamage = 0;
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let lockedMove = this.runEvent('LockMove', pokemon);
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if (lockedMove === true) lockedMove = false;
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if (!lockedMove) {
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if (!pokemon.deductPP(move, null, target) && (move.id !== 'struggle')) {
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this.add('cant', pokemon, 'nopp', move);
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this.clearActiveMove(true);
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return;
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}
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} else {
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sourceEffect = this.getEffect('lockedmove');
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}
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pokemon.moveUsed(move);
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this.useMove(move, pokemon, target, sourceEffect);
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this.singleEvent('AfterMove', move, null, pokemon, target, move);
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},
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useMove: function (move, pokemon, target, sourceEffect) {
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if (!sourceEffect && this.effect.id) sourceEffect = this.effect;
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move = this.getMoveCopy(move);
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if (this.activeMove) move.priority = this.activeMove.priority;
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let baseTarget = move.target;
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if (!target && target !== false) target = this.resolveTarget(pokemon, move);
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if (move.target === 'self' || move.target === 'allies') {
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target = pokemon;
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}
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if (sourceEffect) move.sourceEffect = sourceEffect.id;
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let moveResult = false;
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this.setActiveMove(move, pokemon, target);
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this.singleEvent('ModifyMove', move, null, pokemon, target, move, move);
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if (baseTarget !== move.target) {
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// Target changed in ModifyMove, so we must adjust it here
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// Adjust before the next event so the correct target is passed to the
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// event
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target = this.resolveTarget(pokemon, move);
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}
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move = this.runEvent('ModifyMove', pokemon, target, move, move);
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if (baseTarget !== move.target) {
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// Adjust again
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target = this.resolveTarget(pokemon, move);
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}
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if (!move) return false;
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let attrs = '';
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if (pokemon.fainted) {
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return false;
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}
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if (move.flags['charge'] && !pokemon.volatiles[move.id]) {
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attrs = '|[still]'; // suppress the default move animation
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}
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let movename = move.name;
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if (move.id === 'hiddenpower') movename = 'Hidden Power';
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if (sourceEffect) attrs += '|[from]' + this.getEffect(sourceEffect);
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this.addMove('move', pokemon, movename, target + attrs);
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if (target === false) {
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this.attrLastMove('[notarget]');
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this.add('-notarget');
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if (move.target === 'normal') pokemon.isStaleCon = 0;
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return true;
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}
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let targets = pokemon.getMoveTargets(move, target);
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let extraPP = 0;
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for (let i = 0; i < targets.length; i++) {
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let ppDrop = this.singleEvent('DeductPP', targets[i].getAbility(), targets[i].abilityData, targets[i], pokemon, move);
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if (ppDrop !== true) {
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extraPP += ppDrop || 0;
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}
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}
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if (extraPP > 0) {
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pokemon.deductPP(move, extraPP);
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}
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if (!this.runEvent('TryMove', pokemon, target, move)) {
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return true;
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}
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this.singleEvent('UseMoveMessage', move, null, pokemon, target, move);
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if (move.ignoreImmunity === undefined) {
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move.ignoreImmunity = (move.category === 'Status');
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}
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let damage = false;
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if (move.target === 'all' || move.target === 'foeSide' || move.target === 'allySide' || move.target === 'allyTeam') {
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damage = this.tryMoveHit(target, pokemon, move);
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if (damage || damage === 0 || damage === undefined) moveResult = true;
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} else if (move.target === 'allAdjacent' || move.target === 'allAdjacentFoes') {
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if (move.selfdestruct) {
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this.faint(pokemon, pokemon, move);
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}
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if (!targets.length) {
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this.attrLastMove('[notarget]');
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this.add('-notarget');
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return true;
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}
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if (targets.length > 1) move.spreadHit = true;
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damage = 0;
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for (let i = 0; i < targets.length; i++) {
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let hitResult = this.tryMoveHit(targets[i], pokemon, move, true);
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if (hitResult || hitResult === 0 || hitResult === undefined) moveResult = true;
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damage += hitResult || 0;
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}
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if (!pokemon.hp) pokemon.faint();
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} else {
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target = targets[0];
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let lacksTarget = target.fainted;
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if (!lacksTarget) {
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if (move.target === 'adjacentFoe' || move.target === 'adjacentAlly' || move.target === 'normal' || move.target === 'randomNormal') {
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lacksTarget = !this.isAdjacent(target, pokemon);
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}
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}
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if (lacksTarget) {
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this.attrLastMove('[notarget]');
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this.add('-notarget');
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if (move.target === 'normal') pokemon.isStaleCon = 0;
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return true;
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}
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damage = this.tryMoveHit(target, pokemon, move);
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if (damage || damage === 0 || damage === undefined) moveResult = true;
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}
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if (!pokemon.hp) {
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this.faint(pokemon, pokemon, move);
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}
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if (!moveResult) {
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this.singleEvent('MoveFail', move, null, target, pokemon, move);
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return true;
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}
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if (move.selfdestruct) {
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this.faint(pokemon, pokemon, move);
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}
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if (!move.negateSecondary && !(pokemon.hasAbility('sheerforce') && pokemon.volatiles['sheerforce'])) {
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this.singleEvent('AfterMoveSecondarySelf', move, null, pokemon, target, move);
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this.runEvent('AfterMoveSecondarySelf', pokemon, target, move);
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}
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return true;
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},
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tryMoveHit: function (target, pokemon, move, spreadHit) {
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if (move.selfdestruct && spreadHit) pokemon.hp = 0;
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this.setActiveMove(move, pokemon, target);
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let hitResult = true;
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hitResult = this.singleEvent('PrepareHit', move, {}, target, pokemon, move);
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if (!hitResult) {
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if (hitResult === false) this.add('-fail', target);
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return false;
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}
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this.runEvent('PrepareHit', pokemon, target, move);
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if (!this.singleEvent('Try', move, null, pokemon, target, move)) {
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return false;
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}
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if (move.target === 'all' || move.target === 'foeSide' || move.target === 'allySide' || move.target === 'allyTeam') {
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if (move.target === 'all') {
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hitResult = this.runEvent('TryHitField', target, pokemon, move);
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} else {
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hitResult = this.runEvent('TryHitSide', target, pokemon, move);
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}
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if (!hitResult) {
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if (hitResult === false) this.add('-fail', target);
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return true;
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}
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return this.moveHit(target, pokemon, move);
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}
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if (move.ignoreImmunity === undefined) {
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move.ignoreImmunity = (move.category === 'Status');
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}
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if (move.ignoreImmunity !== true && !move.ignoreImmunity[move.type] && !target.runImmunity(move.type, true)) {
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return false;
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}
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hitResult = this.runEvent('TryHit', target, pokemon, move);
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if (!hitResult) {
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if (hitResult === false) this.add('-fail', target);
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return false;
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}
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let boostTable = [1, 4 / 3, 5 / 3, 2, 7 / 3, 8 / 3, 3];
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// calculate true accuracy
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let accuracy = move.accuracy;
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let boosts, boost;
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if (accuracy !== true) {
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if (!move.ignoreAccuracy) {
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boosts = this.runEvent('ModifyBoost', pokemon, null, null, Object.clone(pokemon.boosts));
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boost = this.clampIntRange(boosts['accuracy'], -6, 6);
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if (boost > 0) {
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accuracy *= boostTable[boost];
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} else {
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accuracy /= boostTable[-boost];
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}
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}
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if (!move.ignoreEvasion) {
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boosts = this.runEvent('ModifyBoost', target, null, null, Object.clone(target.boosts));
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boost = this.clampIntRange(boosts['evasion'], -6, 6);
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if (boost > 0) {
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accuracy /= boostTable[boost];
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} else if (boost < 0) {
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accuracy *= boostTable[-boost];
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}
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}
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}
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if (move.ohko) { // bypasses accuracy modifiers
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if (!target.isSemiInvulnerable()) {
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accuracy = 30;
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if (pokemon.level >= target.level) {
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accuracy += (pokemon.level - target.level);
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} else {
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this.add('-immune', target, '[ohko]');
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return false;
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}
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}
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} else {
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accuracy = this.runEvent('ModifyAccuracy', target, pokemon, move, accuracy);
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}
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if (move.alwaysHit) {
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accuracy = true; // bypasses ohko accuracy modifiers
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} else {
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accuracy = this.runEvent('Accuracy', target, pokemon, move, accuracy);
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}
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if (accuracy !== true && this.random(100) >= accuracy) {
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if (!move.spreadHit) this.attrLastMove('[miss]');
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this.add('-miss', pokemon, target);
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return false;
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}
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if (move.breaksProtect) {
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let broke = false;
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for (let i in {kingsshield:1, protect:1, spikyshield:1}) {
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if (target.removeVolatile(i)) broke = true;
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}
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if (this.gen >= 6 || target.side !== pokemon.side) {
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for (let i in {craftyshield:1, matblock:1, quickguard:1, wideguard:1}) {
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if (target.side.removeSideCondition(i)) broke = true;
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}
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}
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if (broke) {
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if (move.id === 'feint') {
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this.add('-activate', target, 'move: Feint');
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} else {
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this.add('-activate', target, 'move: ' + move.name, '[broken]');
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}
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}
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}
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let totalDamage = 0;
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let damage = 0;
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pokemon.lastDamage = 0;
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if (move.multihit) {
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let hits = move.multihit;
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if (hits.length) {
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// yes, it's hardcoded... meh
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if (hits[0] === 2 && hits[1] === 5) {
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if (this.gen >= 5) {
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hits = [2, 2, 3, 3, 4, 5][this.random(6)];
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} else {
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hits = [2, 2, 2, 3, 3, 3, 4, 5][this.random(8)];
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}
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} else {
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hits = this.random(hits[0], hits[1] + 1);
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}
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}
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hits = Math.floor(hits);
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let nullDamage = true;
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let moveDamage;
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// There is no need to recursively check the ´sleepUsable´ flag as Sleep Talk can only be used while asleep.
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let isSleepUsable = move.sleepUsable || this.getMove(move.sourceEffect).sleepUsable;
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let i;
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for (i = 0; i < hits && target.hp && pokemon.hp; i++) {
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if (pokemon.status === 'slp' && !isSleepUsable) break;
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moveDamage = this.moveHit(target, pokemon, move);
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if (moveDamage === false) break;
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if (nullDamage && (moveDamage || moveDamage === 0 || moveDamage === undefined)) nullDamage = false;
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// Damage from each hit is individually counted for the
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// purposes of Counter, Metal Burst, and Mirror Coat.
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damage = (moveDamage || 0);
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// Total damage dealt is accumulated for the purposes of recoil (Parental Bond).
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totalDamage += damage;
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this.eachEvent('Update');
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}
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if (i === 0) return true;
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if (nullDamage) damage = false;
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this.add('-hitcount', target, i);
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} else {
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damage = this.moveHit(target, pokemon, move);
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totalDamage = damage;
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}
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if (move.recoil) {
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this.damage(this.clampIntRange(Math.round(totalDamage * move.recoil[0] / move.recoil[1]), 1), pokemon, target, 'recoil');
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}
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if (target && pokemon !== target) target.gotAttacked(move, damage, pokemon);
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if (move.ohko) this.add('-ohko');
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if (!damage && damage !== 0) return damage;
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if (target && !move.negateSecondary && !(pokemon.hasAbility('sheerforce') && pokemon.volatiles['sheerforce'])) {
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this.singleEvent('AfterMoveSecondary', move, null, target, pokemon, move);
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this.runEvent('AfterMoveSecondary', target, pokemon, move);
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}
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return damage;
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},
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moveHit: function (target, pokemon, move, moveData, isSecondary, isSelf) {
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let damage;
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move = this.getMoveCopy(move);
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if (!moveData) moveData = move;
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if (!moveData.flags) moveData.flags = {};
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let hitResult = true;
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// TryHit events:
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// STEP 1: we see if the move will succeed at all:
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// - TryHit, TryHitSide, or TryHitField are run on the move,
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// depending on move target (these events happen in useMove
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// or tryMoveHit, not below)
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// == primary hit line ==
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// Everything after this only happens on the primary hit (not on
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// secondary or self-hits)
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// STEP 2: we see if anything blocks the move from hitting:
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// - TryFieldHit is run on the target
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// STEP 3: we see if anything blocks the move from hitting the target:
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// - If the move's target is a pokemon, TryHit is run on that pokemon
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// Note:
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// If the move target is `foeSide`:
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// event target = pokemon 0 on the target side
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// If the move target is `allySide` or `all`:
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// event target = the move user
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//
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// This is because events can't accept actual sides or fields as
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// targets. Choosing these event targets ensures that the correct
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// side or field is hit.
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//
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// It is the `TryHitField` event handler's responsibility to never
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// use `target`.
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// It is the `TryFieldHit` event handler's responsibility to read
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// move.target and react accordingly.
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// An exception is `TryHitSide` as a single event (but not as a normal
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// event), which is passed the target side.
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if (move.target === 'all' && !isSelf) {
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hitResult = this.singleEvent('TryHitField', moveData, {}, target, pokemon, move);
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} else if ((move.target === 'foeSide' || move.target === 'allySide') && !isSelf) {
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hitResult = this.singleEvent('TryHitSide', moveData, {}, target.side, pokemon, move);
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} else if (target) {
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hitResult = this.singleEvent('TryHit', moveData, {}, target, pokemon, move);
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}
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if (!hitResult) {
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if (hitResult === false) this.add('-fail', target);
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return false;
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}
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if (target && !isSecondary && !isSelf) {
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if (move.target !== 'all' && move.target !== 'allySide' && move.target !== 'foeSide') {
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hitResult = this.runEvent('TryPrimaryHit', target, pokemon, moveData);
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if (hitResult === 0) {
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// special Substitute flag
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hitResult = true;
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target = null;
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}
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}
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}
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if (target && isSecondary && !moveData.self) {
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hitResult = true;
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}
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if (!hitResult) {
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return false;
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}
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if (target) {
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let didSomething = false;
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damage = this.getDamage(pokemon, target, moveData);
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// getDamage has several possible return values:
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//
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// a number:
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// means that much damage is dealt (0 damage still counts as dealing
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// damage for the purposes of things like Static)
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// false:
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// gives error message: "But it failed!" and move ends
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// null:
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// the move ends, with no message (usually, a custom fail message
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// was already output by an event handler)
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// undefined:
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// means no damage is dealt and the move continues
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//
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// basically, these values have the same meanings as they do for event
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// handlers.
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if ((damage || damage === 0) && !target.fainted) {
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if (move.noFaint && damage >= target.hp) {
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damage = target.hp - 1;
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}
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damage = this.damage(damage, target, pokemon, move);
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if (!(damage || damage === 0)) {
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this.debug('damage interrupted');
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return false;
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}
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didSomething = true;
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}
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if (damage === false || damage === null) {
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if (damage === false && !isSecondary && !isSelf) {
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this.add('-fail', target);
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}
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this.debug('damage calculation interrupted');
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return false;
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}
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if (moveData.boosts && !target.fainted) {
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hitResult = this.boost(moveData.boosts, target, pokemon, move);
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didSomething = didSomething || hitResult;
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}
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if (moveData.heal && !target.fainted) {
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let d = target.heal((this.gen < 5 ? Math.floor : Math.round)(target.maxhp * moveData.heal[0] / moveData.heal[1]));
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||
if (!d && d !== 0) {
|
||
this.add('-fail', target);
|
||
this.debug('heal interrupted');
|
||
return false;
|
||
}
|
||
this.add('-heal', target, target.getHealth);
|
||
didSomething = true;
|
||
}
|
||
if (moveData.status) {
|
||
if (!target.status) {
|
||
hitResult = target.setStatus(moveData.status, pokemon, move);
|
||
if (!hitResult && move.status) {
|
||
this.add('-immune', target, '[msg]');
|
||
return false;
|
||
}
|
||
didSomething = didSomething || hitResult;
|
||
} else if (!isSecondary) {
|
||
if (target.status === moveData.status) {
|
||
this.add('-fail', target, target.status);
|
||
} else {
|
||
this.add('-fail', target);
|
||
}
|
||
return false;
|
||
}
|
||
}
|
||
if (moveData.forceStatus) {
|
||
hitResult = target.setStatus(moveData.forceStatus, pokemon, move);
|
||
didSomething = didSomething || hitResult;
|
||
}
|
||
if (moveData.volatileStatus) {
|
||
hitResult = target.addVolatile(moveData.volatileStatus, pokemon, move);
|
||
didSomething = didSomething || hitResult;
|
||
}
|
||
if (moveData.sideCondition) {
|
||
hitResult = target.side.addSideCondition(moveData.sideCondition, pokemon, move);
|
||
didSomething = didSomething || hitResult;
|
||
}
|
||
if (moveData.weather) {
|
||
hitResult = this.setWeather(moveData.weather, pokemon, move);
|
||
didSomething = didSomething || hitResult;
|
||
}
|
||
if (moveData.terrain) {
|
||
hitResult = this.setTerrain(moveData.terrain, pokemon, move);
|
||
didSomething = didSomething || hitResult;
|
||
}
|
||
if (moveData.pseudoWeather) {
|
||
hitResult = this.addPseudoWeather(moveData.pseudoWeather, pokemon, move);
|
||
didSomething = didSomething || hitResult;
|
||
}
|
||
if (moveData.forceSwitch) {
|
||
if (this.canSwitch(target.side)) didSomething = true; // at least defer the fail message to later
|
||
}
|
||
if (moveData.selfSwitch) {
|
||
if (this.canSwitch(pokemon.side)) didSomething = true; // at least defer the fail message to later
|
||
}
|
||
// Hit events
|
||
// These are like the TryHit events, except we don't need a FieldHit event.
|
||
// Scroll up for the TryHit event documentation, and just ignore the "Try" part. ;)
|
||
hitResult = null;
|
||
if (move.target === 'all' && !isSelf) {
|
||
if (moveData.onHitField) hitResult = this.singleEvent('HitField', moveData, {}, target, pokemon, move);
|
||
} else if ((move.target === 'foeSide' || move.target === 'allySide') && !isSelf) {
|
||
if (moveData.onHitSide) hitResult = this.singleEvent('HitSide', moveData, {}, target.side, pokemon, move);
|
||
} else {
|
||
if (moveData.onHit) hitResult = this.singleEvent('Hit', moveData, {}, target, pokemon, move);
|
||
if (!isSelf && !isSecondary) {
|
||
this.runEvent('Hit', target, pokemon, move);
|
||
}
|
||
if (moveData.onAfterHit) hitResult = this.singleEvent('AfterHit', moveData, {}, target, pokemon, move);
|
||
}
|
||
|
||
if (!hitResult && !didSomething && !moveData.self && !moveData.selfdestruct) {
|
||
if (!isSelf && !isSecondary) {
|
||
if (hitResult === false || didSomething === false) this.add('-fail', target);
|
||
}
|
||
this.debug('move failed because it did nothing');
|
||
return false;
|
||
}
|
||
}
|
||
if (moveData.self) {
|
||
let selfRoll;
|
||
if (!isSecondary && moveData.self.boosts) selfRoll = this.random(100);
|
||
// This is done solely to mimic in-game RNG behaviour. All self drops have a 100% chance of happening but still grab a random number.
|
||
if (typeof moveData.self.chance === 'undefined' || selfRoll < moveData.self.chance) {
|
||
this.moveHit(pokemon, pokemon, move, moveData.self, isSecondary, true);
|
||
}
|
||
}
|
||
if (moveData.secondaries) {
|
||
let secondaryRoll;
|
||
let secondaries = this.runEvent('ModifySecondaries', target, pokemon, moveData, moveData.secondaries.slice());
|
||
for (let i = 0; i < secondaries.length; i++) {
|
||
secondaryRoll = this.random(100);
|
||
if (typeof secondaries[i].chance === 'undefined' || secondaryRoll < secondaries[i].chance) {
|
||
this.moveHit(target, pokemon, move, secondaries[i], true, isSelf);
|
||
}
|
||
}
|
||
}
|
||
if (target && target.hp > 0 && pokemon.hp > 0 && moveData.forceSwitch && this.canSwitch(target.side)) {
|
||
hitResult = this.runEvent('DragOut', target, pokemon, move);
|
||
if (hitResult) {
|
||
target.forceSwitchFlag = true;
|
||
} else if (hitResult === false && move.category === 'Status') {
|
||
this.add('-fail', target);
|
||
}
|
||
}
|
||
if (move.selfSwitch && pokemon.hp) {
|
||
pokemon.switchFlag = move.selfSwitch;
|
||
}
|
||
return damage;
|
||
},
|
||
|
||
canMegaEvo: function (pokemon) {
|
||
let altForme = pokemon.baseTemplate.otherFormes && this.getTemplate(pokemon.baseTemplate.otherFormes[0]);
|
||
if (altForme && altForme.isMega && altForme.requiredMove && pokemon.moves.indexOf(toId(altForme.requiredMove)) >= 0) return altForme.species;
|
||
let item = pokemon.getItem();
|
||
if (item.megaEvolves !== pokemon.baseTemplate.baseSpecies || item.megaStone === pokemon.species) return false;
|
||
return item.megaStone;
|
||
},
|
||
|
||
runMegaEvo: function (pokemon) {
|
||
let template = this.getTemplate(pokemon.canMegaEvo);
|
||
let side = pokemon.side;
|
||
|
||
// Pokémon affected by Sky Drop cannot mega evolve. Enforce it here for now.
|
||
let foeActive = side.foe.active;
|
||
for (let i = 0; i < foeActive.length; i++) {
|
||
if (foeActive[i].volatiles['skydrop'] && foeActive[i].volatiles['skydrop'].source === pokemon) {
|
||
return false;
|
||
}
|
||
}
|
||
|
||
pokemon.formeChange(template);
|
||
pokemon.baseTemplate = template; // mega evolution is permanent
|
||
pokemon.details = template.species + (pokemon.level === 100 ? '' : ', L' + pokemon.level) + (pokemon.gender === '' ? '' : ', ' + pokemon.gender) + (pokemon.set.shiny ? ', shiny' : '');
|
||
this.add('detailschange', pokemon, pokemon.details);
|
||
this.add('-mega', pokemon, template.baseSpecies, template.requiredItem);
|
||
pokemon.setAbility(template.abilities['0']);
|
||
pokemon.baseAbility = pokemon.ability;
|
||
|
||
// Limit one mega evolution
|
||
for (let i = 0; i < side.pokemon.length; i++) {
|
||
side.pokemon[i].canMegaEvo = false;
|
||
}
|
||
return true;
|
||
},
|
||
|
||
isAdjacent: function (pokemon1, pokemon2) {
|
||
if (pokemon1.fainted || pokemon2.fainted) return false;
|
||
if (pokemon1.side === pokemon2.side) return Math.abs(pokemon1.position - pokemon2.position) === 1;
|
||
return Math.abs(pokemon1.position + pokemon2.position + 1 - pokemon1.side.active.length) <= 1;
|
||
},
|
||
checkAbilities: function (selectedAbilities, defaultAbilities) {
|
||
if (!selectedAbilities.length) return true;
|
||
let selectedAbility = selectedAbilities.pop();
|
||
let isValid = false;
|
||
for (let i = 0; i < defaultAbilities.length; i++) {
|
||
let defaultAbility = defaultAbilities[i];
|
||
if (!defaultAbility) break;
|
||
if (defaultAbility.indexOf(selectedAbility) >= 0) {
|
||
defaultAbilities.splice(i, 1);
|
||
isValid = this.checkAbilities(selectedAbilities, defaultAbilities);
|
||
if (isValid) break;
|
||
defaultAbilities.splice(i, 0, defaultAbility);
|
||
}
|
||
}
|
||
if (!isValid) selectedAbilities.push(selectedAbility);
|
||
return isValid;
|
||
},
|
||
sampleNoReplace: function (list) {
|
||
let length = list.length;
|
||
let index = this.random(length);
|
||
let element = list[index];
|
||
for (let nextIndex = index + 1; nextIndex < length; index += 1, nextIndex += 1) {
|
||
list[index] = list[nextIndex];
|
||
}
|
||
list.pop();
|
||
return element;
|
||
},
|
||
checkBattleForme: function (template) {
|
||
// If the Pokémon has a Mega or Primal alt forme, that's its preferred battle forme.
|
||
// No randomization, no choice. We are just checking its existence.
|
||
// Returns a Pokémon template for further details.
|
||
if (!template.otherFormes) return null;
|
||
let firstForme = this.getTemplate(template.otherFormes[0]);
|
||
if (firstForme.isMega || firstForme.isPrimal) return firstForme;
|
||
return null;
|
||
},
|
||
hasMegaEvo: function (template) {
|
||
if (!template.otherFormes) return false;
|
||
let firstForme = this.getTemplate(template.otherFormes[0]);
|
||
return !!firstForme.isMega;
|
||
},
|
||
getTeam: function (side, team) {
|
||
let format = side.battle.getFormat();
|
||
if (typeof format.team === 'string' && format.team.substr(0, 6) === 'random') {
|
||
return this[format.team + 'Team'](side);
|
||
} else if (team) {
|
||
return team;
|
||
} else {
|
||
return this.randomTeam(side);
|
||
}
|
||
},
|
||
randomCCTeam: function (side) {
|
||
let team = [];
|
||
|
||
let natures = Object.keys(this.data.Natures);
|
||
let items = Object.keys(this.data.Items);
|
||
|
||
let hasDexNumber = {};
|
||
let formes = [[], [], [], [], [], []];
|
||
|
||
// Pick six random pokemon--no repeats, even among formes
|
||
// Also need to either normalize for formes or select formes at random
|
||
// Unreleased are okay but no CAP
|
||
|
||
let num;
|
||
for (let i = 0; i < 6; i++) {
|
||
do {
|
||
num = this.random(721) + 1;
|
||
} while (num in hasDexNumber);
|
||
hasDexNumber[num] = i;
|
||
}
|
||
|
||
for (let id in this.data.Pokedex) {
|
||
if (!(this.data.Pokedex[id].num in hasDexNumber)) continue;
|
||
let template = this.getTemplate(id);
|
||
if (template.species !== 'Pichu-Spiky-eared') {
|
||
formes[hasDexNumber[template.num]].push(template.species);
|
||
}
|
||
}
|
||
|
||
for (let i = 0; i < 6; i++) {
|
||
let poke = formes[i][this.random(formes[i].length)];
|
||
let template = this.getTemplate(poke);
|
||
|
||
// Random item
|
||
let item = items[this.random(items.length)];
|
||
|
||
// Make sure forme is legal
|
||
if (template.battleOnly || template.requiredItem && item !== template.requiredItem) {
|
||
template = this.getTemplate(template.baseSpecies);
|
||
poke = template.name;
|
||
}
|
||
|
||
// Make sure forme/item combo is correct
|
||
while ((poke === 'Arceus' && item.substr(-5) === 'plate') ||
|
||
(poke === 'Giratina' && item === 'griseousorb') ||
|
||
(poke === 'Genesect' && item.substr(-5) === 'drive')) {
|
||
item = items[this.random(items.length)];
|
||
}
|
||
|
||
// Random ability
|
||
let abilities = [template.abilities['0']];
|
||
if (template.abilities['1']) {
|
||
abilities.push(template.abilities['1']);
|
||
}
|
||
if (template.abilities['H']) {
|
||
abilities.push(template.abilities['H']);
|
||
}
|
||
let ability = abilities[this.random(abilities.length)];
|
||
|
||
// Four random unique moves from the movepool
|
||
let moves;
|
||
let pool = ['struggle'];
|
||
if (poke === 'Smeargle') {
|
||
pool = Object.keys(this.data.Movedex).exclude('chatter', 'struggle', 'magikarpsrevenge');
|
||
} else if (template.learnset) {
|
||
pool = Object.keys(template.learnset);
|
||
} else {
|
||
pool = Object.keys(this.getTemplate(template.baseSpecies).learnset);
|
||
}
|
||
if (pool.length <= 4) {
|
||
moves = pool;
|
||
} else {
|
||
moves = [this.sampleNoReplace(pool), this.sampleNoReplace(pool), this.sampleNoReplace(pool), this.sampleNoReplace(pool)];
|
||
}
|
||
|
||
// Random EVs
|
||
let evs = {hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0};
|
||
let s = ["hp", "atk", "def", "spa", "spd", "spe"];
|
||
let evpool = 510;
|
||
do {
|
||
let x = s[this.random(s.length)];
|
||
let y = this.random(Math.min(256 - evs[x], evpool + 1));
|
||
evs[x] += y;
|
||
evpool -= y;
|
||
} while (evpool > 0);
|
||
|
||
// Random IVs
|
||
let ivs = {hp: this.random(32), atk: this.random(32), def: this.random(32), spa: this.random(32), spd: this.random(32), spe: this.random(32)};
|
||
|
||
// Random nature
|
||
let nature = natures[this.random(natures.length)];
|
||
|
||
// Level balance--calculate directly from stats rather than using some silly lookup table
|
||
let mbstmin = 1307; // Sunkern has the lowest modified base stat total, and that total is 807
|
||
|
||
let stats = template.baseStats;
|
||
|
||
// Modified base stat total assumes 31 IVs, 85 EVs in every stat
|
||
let mbst = (stats["hp"] * 2 + 31 + 21 + 100) + 10;
|
||
mbst += (stats["atk"] * 2 + 31 + 21 + 100) + 5;
|
||
mbst += (stats["def"] * 2 + 31 + 21 + 100) + 5;
|
||
mbst += (stats["spa"] * 2 + 31 + 21 + 100) + 5;
|
||
mbst += (stats["spd"] * 2 + 31 + 21 + 100) + 5;
|
||
mbst += (stats["spe"] * 2 + 31 + 21 + 100) + 5;
|
||
|
||
let level = Math.floor(100 * mbstmin / mbst); // Initial level guess will underestimate
|
||
|
||
while (level < 100) {
|
||
mbst = Math.floor((stats["hp"] * 2 + 31 + 21 + 100) * level / 100 + 10);
|
||
mbst += Math.floor(((stats["atk"] * 2 + 31 + 21 + 100) * level / 100 + 5) * level / 100); // Since damage is roughly proportional to level
|
||
mbst += Math.floor((stats["def"] * 2 + 31 + 21 + 100) * level / 100 + 5);
|
||
mbst += Math.floor(((stats["spa"] * 2 + 31 + 21 + 100) * level / 100 + 5) * level / 100);
|
||
mbst += Math.floor((stats["spd"] * 2 + 31 + 21 + 100) * level / 100 + 5);
|
||
mbst += Math.floor((stats["spe"] * 2 + 31 + 21 + 100) * level / 100 + 5);
|
||
|
||
if (mbst >= mbstmin) break;
|
||
level++;
|
||
}
|
||
|
||
// Random gender--already handled by PS
|
||
|
||
// Random happiness
|
||
let happiness = this.random(256);
|
||
|
||
// Random shininess
|
||
let shiny = !this.random(1024);
|
||
|
||
team.push({
|
||
name: poke,
|
||
item: item,
|
||
ability: ability,
|
||
moves: moves,
|
||
evs: evs,
|
||
ivs: ivs,
|
||
nature: nature,
|
||
level: level,
|
||
happiness: happiness,
|
||
shiny: shiny
|
||
});
|
||
}
|
||
|
||
return team;
|
||
},
|
||
randomHCTeam: function (side) {
|
||
let team = [];
|
||
|
||
let itemPool = Object.keys(this.data.Items);
|
||
let abilityPool = Object.keys(this.data.Abilities);
|
||
let movePool = Object.keys(this.data.Movedex);
|
||
let naturePool = Object.keys(this.data.Natures);
|
||
|
||
let hasDexNumber = {};
|
||
let formes = [[], [], [], [], [], []];
|
||
|
||
// Pick six random pokemon--no repeats, even among formes
|
||
// Also need to either normalize for formes or select formes at random
|
||
// Unreleased are okay but no CAP
|
||
|
||
let num;
|
||
for (let i = 0; i < 6; i++) {
|
||
do {
|
||
num = this.random(721) + 1;
|
||
} while (num in hasDexNumber);
|
||
hasDexNumber[num] = i;
|
||
}
|
||
|
||
for (let id in this.data.Pokedex) {
|
||
if (!(this.data.Pokedex[id].num in hasDexNumber)) continue;
|
||
let template = this.getTemplate(id);
|
||
if (template.learnset && template.species !== 'Pichu-Spiky-eared') {
|
||
formes[hasDexNumber[template.num]].push(template.species);
|
||
}
|
||
}
|
||
|
||
for (let i = 0; i < 6; i++) {
|
||
// Choose forme
|
||
let pokemon = formes[i][this.random(formes[i].length)];
|
||
let template = this.getTemplate(pokemon);
|
||
|
||
// Random unique item
|
||
let item = '';
|
||
do {
|
||
item = this.sampleNoReplace(itemPool);
|
||
} while (this.data.Items[item].isNonstandard);
|
||
|
||
// Genesect forms are a sprite difference based on its Drives
|
||
if (template.species.substr(0, 9) === 'Genesect-' && item !== toId(template.requiredItem)) pokemon = 'Genesect';
|
||
|
||
// Random unique ability
|
||
let ability = '';
|
||
do {
|
||
ability = this.sampleNoReplace(abilityPool);
|
||
} while (this.data.Abilities[ability].isNonstandard);
|
||
|
||
// Random unique moves
|
||
let m = [];
|
||
while (true) {
|
||
let moveid = this.sampleNoReplace(movePool);
|
||
if (!this.data.Movedex[moveid].isNonstandard && (moveid === 'hiddenpower' || moveid.substr(0, 11) !== 'hiddenpower')) {
|
||
if (m.push(moveid) >= 4) break;
|
||
}
|
||
}
|
||
|
||
// Random EVs
|
||
let evs = {hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0};
|
||
let s = ['hp', 'atk', 'def', 'spa', 'spd', 'spe'];
|
||
let evpool = 510;
|
||
do {
|
||
let x = s[this.random(s.length)];
|
||
let y = this.random(Math.min(256 - evs[x], evpool + 1));
|
||
evs[x] += y;
|
||
evpool -= y;
|
||
} while (evpool > 0);
|
||
|
||
// Random IVs
|
||
let ivs = {hp: this.random(32), atk: this.random(32), def: this.random(32), spa: this.random(32), spd: this.random(32), spe: this.random(32)};
|
||
|
||
// Random nature
|
||
let nature = naturePool[this.random(naturePool.length)];
|
||
|
||
// Level balance
|
||
let mbstmin = 1307;
|
||
let stats = template.baseStats;
|
||
let mbst = (stats['hp'] * 2 + 31 + 21 + 100) + 10;
|
||
mbst += (stats['atk'] * 2 + 31 + 21 + 100) + 5;
|
||
mbst += (stats['def'] * 2 + 31 + 21 + 100) + 5;
|
||
mbst += (stats['spa'] * 2 + 31 + 21 + 100) + 5;
|
||
mbst += (stats['spd'] * 2 + 31 + 21 + 100) + 5;
|
||
mbst += (stats['spe'] * 2 + 31 + 21 + 100) + 5;
|
||
let level = Math.floor(100 * mbstmin / mbst);
|
||
while (level < 100) {
|
||
mbst = Math.floor((stats['hp'] * 2 + 31 + 21 + 100) * level / 100 + 10);
|
||
mbst += Math.floor(((stats['atk'] * 2 + 31 + 21 + 100) * level / 100 + 5) * level / 100);
|
||
mbst += Math.floor((stats['def'] * 2 + 31 + 21 + 100) * level / 100 + 5);
|
||
mbst += Math.floor(((stats['spa'] * 2 + 31 + 21 + 100) * level / 100 + 5) * level / 100);
|
||
mbst += Math.floor((stats['spd'] * 2 + 31 + 21 + 100) * level / 100 + 5);
|
||
mbst += Math.floor((stats['spe'] * 2 + 31 + 21 + 100) * level / 100 + 5);
|
||
if (mbst >= mbstmin) break;
|
||
level++;
|
||
}
|
||
|
||
// Random happiness
|
||
let happiness = this.random(256);
|
||
|
||
// Random shininess
|
||
let shiny = !this.random(1024);
|
||
|
||
team.push({
|
||
name: pokemon,
|
||
item: item,
|
||
ability: ability,
|
||
moves: m,
|
||
evs: evs,
|
||
ivs: ivs,
|
||
nature: nature,
|
||
level: level,
|
||
happiness: happiness,
|
||
shiny: shiny
|
||
});
|
||
}
|
||
|
||
return team;
|
||
},
|
||
queryMoves: function (moves, hasType, hasAbility, movePool) {
|
||
// This is primarily a helper function for random setbuilder functions.
|
||
let counter = {
|
||
Physical: 0, Special: 0, Status: 0, damage: 0, recovery: 0, stab: 0, inaccurate: 0, priority: 0, recoil: 0,
|
||
adaptability: 0, bite: 0, contrary: 0, hustle: 0, ironfist: 0, serenegrace: 0, sheerforce: 0, skilllink: 0, technician: 0,
|
||
physicalsetup: 0, specialsetup: 0, mixedsetup: 0, speedsetup: 0, physicalpool: 0, specialpool: 0,
|
||
damagingMoves: [],
|
||
damagingMoveIndex: {},
|
||
setupType: ''
|
||
};
|
||
|
||
for (let type in Tools.data.TypeChart) {
|
||
counter[type] = 0;
|
||
}
|
||
|
||
if (!moves || !moves.length) return counter;
|
||
if (!hasType) hasType = {};
|
||
if (!hasAbility) hasAbility = {};
|
||
if (!movePool) movePool = [];
|
||
|
||
// Moves that heal a fixed amount:
|
||
let RecoveryMove = {
|
||
milkdrink: 1, recover: 1, roost: 1, slackoff: 1, softboiled: 1
|
||
};
|
||
// Moves which drop stats:
|
||
let ContraryMove = {
|
||
closecombat: 1, leafstorm: 1, overheat: 1, superpower: 1, vcreate: 1
|
||
};
|
||
// Moves that boost Attack:
|
||
let PhysicalSetup = {
|
||
bellydrum:1, bulkup:1, coil:1, curse:1, dragondance:1, honeclaws:1, howl:1, poweruppunch:1, shiftgear:1, swordsdance:1
|
||
};
|
||
// Moves which boost Special Attack:
|
||
let SpecialSetup = {
|
||
calmmind:1, chargebeam:1, geomancy:1, nastyplot:1, quiverdance:1, tailglow:1
|
||
};
|
||
// Moves which boost Attack AND Special Attack:
|
||
let MixedSetup = {
|
||
growth:1, shellsmash:1, workup:1
|
||
};
|
||
// Moves which boost Speed:
|
||
let SpeedSetup = {
|
||
agility:1, autotomize:1, rockpolish:1
|
||
};
|
||
// Moves that shouldn't be the only STAB moves:
|
||
let NoStab = {
|
||
aquajet:1, bounce:1, fakeout:1, flamecharge:1, iceshard:1, pursuit:1, quickattack:1, skyattack:1,
|
||
chargebeam:1, clearsmog:1, eruption:1, vacuumwave:1, waterspout:1
|
||
};
|
||
|
||
// Iterate through all moves we've chosen so far and keep track of what they do:
|
||
for (let k = 0; k < moves.length; k++) {
|
||
let move = this.getMove(moves[k]);
|
||
let moveid = move.id;
|
||
if (move.damage || move.damageCallback) {
|
||
// Moves that do a set amount of damage:
|
||
counter['damage']++;
|
||
counter.damagingMoves.push(move);
|
||
counter.damagingMoveIndex[moveid] = k;
|
||
} else {
|
||
// Are Physical/Special/Status moves:
|
||
counter[move.category]++;
|
||
}
|
||
// Moves that have a low base power:
|
||
if (moveid === 'lowkick' || (move.basePower && move.basePower <= 60 && moveid !== 'rapidspin')) counter['technician']++;
|
||
// Moves that hit multiple times:
|
||
if (move.multihit && move.multihit[1] === 5) counter['skilllink']++;
|
||
// Recoil:
|
||
if (move.recoil) counter['recoil']++;
|
||
// Moves which have a base power, but aren't super-weak like Rapid Spin:
|
||
if (move.basePower > 30 || move.multihit || move.basePowerCallback || moveid === 'naturepower') {
|
||
counter[move.type]++;
|
||
if (hasType[move.type]) {
|
||
counter['adaptability']++;
|
||
// STAB:
|
||
// Certain moves aren't acceptable as a Pokemon's only STAB attack
|
||
if (!(moveid in NoStab) && (moveid !== 'hiddenpower' || Object.keys(hasType).length === 1)) counter['stab']++;
|
||
}
|
||
if (move.priority === 0 && hasAbility['Protean'] && !(moveid in NoStab)) counter['stab']++;
|
||
if (move.category === 'Physical') counter['hustle']++;
|
||
if (move.type === 'Normal') {
|
||
if ((hasAbility['Aerilate'] || hasAbility['Pixilate'] || hasAbility['Refrigerate']) && !(moveid in NoStab)) counter['stab']++;
|
||
}
|
||
if (move.flags['bite']) counter['bite']++;
|
||
if (move.flags['punch']) counter['ironfist']++;
|
||
counter.damagingMoves.push(move);
|
||
counter.damagingMoveIndex[moveid] = k;
|
||
}
|
||
// Moves with secondary effects:
|
||
if (move.secondary) {
|
||
counter['sheerforce']++;
|
||
if (move.secondary.chance >= 20) {
|
||
counter['serenegrace']++;
|
||
}
|
||
}
|
||
// Moves with low accuracy:
|
||
if (move.accuracy && move.accuracy !== true && move.accuracy < 90) counter['inaccurate']++;
|
||
// Moves with non-zero priority:
|
||
if (move.priority !== 0) counter['priority']++;
|
||
|
||
// Moves that change stats:
|
||
if (RecoveryMove[moveid]) counter['recovery']++;
|
||
if (ContraryMove[moveid]) counter['contrary']++;
|
||
if (PhysicalSetup[moveid]) counter['physicalsetup']++;
|
||
if (SpecialSetup[moveid]) counter['specialsetup']++;
|
||
if (MixedSetup[moveid]) counter['mixedsetup']++;
|
||
if (SpeedSetup[moveid]) counter['speedsetup']++;
|
||
}
|
||
|
||
// Choose a setup type:
|
||
if (counter['mixedsetup']) {
|
||
counter.setupType = 'Mixed';
|
||
} else if (counter['physicalsetup'] || counter['specialsetup']) {
|
||
for (let i = 0; i < movePool.length; i++) {
|
||
let move = this.getMove(movePool[i]);
|
||
if (move.category === 'Physical') counter['physicalpool']++;
|
||
if (move.category === 'Special') counter['specialpool']++;
|
||
}
|
||
let physical = counter.Physical + counter['physicalpool'];
|
||
let special = counter.Special + counter['specialpool'];
|
||
if (counter['physicalsetup'] && counter['specialsetup']) {
|
||
if (physical === special) {
|
||
counter.setupType = counter.Physical > counter.Special ? 'Physical' : 'Special';
|
||
} else {
|
||
counter.setupType = physical > special ? 'Physical' : 'Special';
|
||
}
|
||
} else if (counter['physicalsetup'] && physical >= 1) {
|
||
if (physical >= 2 || moves.indexOf('rest') >= 0 && moves.indexOf('sleeptalk') >= 0) {
|
||
counter.setupType = 'Physical';
|
||
}
|
||
} else if (counter['specialsetup'] && special >= 1) {
|
||
if (special >= 2 || moves.indexOf('rest') >= 0 && moves.indexOf('sleeptalk') >= 0) {
|
||
counter.setupType = 'Special';
|
||
}
|
||
}
|
||
}
|
||
|
||
return counter;
|
||
},
|
||
randomSet: function (template, slot, teamDetails) {
|
||
if (slot === undefined) slot = 1;
|
||
let baseTemplate = (template = this.getTemplate(template));
|
||
let name = template.name;
|
||
|
||
if (!template.exists || (!template.randomBattleMoves && !template.learnset)) {
|
||
// GET IT? UNOWN? BECAUSE WE CAN'T TELL WHAT THE POKEMON IS
|
||
template = this.getTemplate('unown');
|
||
|
||
let stack = 'Template incompatible with random battles: ' + name;
|
||
let fakeErr = {stack: stack};
|
||
require('../crashlogger.js')(fakeErr, 'The randbat set generator');
|
||
}
|
||
|
||
if (typeof teamDetails !== 'object') teamDetails = {megaCount: teamDetails};
|
||
|
||
if (template.battleOnly) {
|
||
// Only change the species. The template has custom moves, and may have different typing and requirements.
|
||
name = template.baseSpecies;
|
||
}
|
||
let battleForme = this.checkBattleForme(template);
|
||
if (battleForme && (battleForme.isMega ? !teamDetails.megaCount : this.random(2))) {
|
||
template = this.getTemplate(template.otherFormes.length >= 2 ? template.otherFormes[this.random(template.otherFormes.length)] : template.otherFormes[0]);
|
||
}
|
||
|
||
let movePool = (template.randomBattleMoves ? template.randomBattleMoves.slice() : Object.keys(template.learnset));
|
||
let moves = [];
|
||
let ability = '';
|
||
let item = '';
|
||
let evs = {
|
||
hp: 85,
|
||
atk: 85,
|
||
def: 85,
|
||
spa: 85,
|
||
spd: 85,
|
||
spe: 85
|
||
};
|
||
let ivs = {
|
||
hp: 31,
|
||
atk: 31,
|
||
def: 31,
|
||
spa: 31,
|
||
spd: 31,
|
||
spe: 31
|
||
};
|
||
let hasType = {};
|
||
hasType[template.types[0]] = true;
|
||
if (template.types[1]) {
|
||
hasType[template.types[1]] = true;
|
||
}
|
||
let hasAbility = {};
|
||
hasAbility[template.abilities[0]] = true;
|
||
if (template.abilities[1]) {
|
||
hasAbility[template.abilities[1]] = true;
|
||
}
|
||
if (template.abilities['H']) {
|
||
hasAbility[template.abilities['H']] = true;
|
||
}
|
||
let availableHP = 0;
|
||
for (let i = 0, len = movePool.length; i < len; i++) {
|
||
if (movePool[i].substr(0, 11) === 'hiddenpower') availableHP++;
|
||
}
|
||
|
||
// These moves can be used even if we aren't setting up to use them:
|
||
let SetupException = {
|
||
extremespeed:1, suckerpunch:1, superpower:1,
|
||
dracometeor:1, leafstorm:1, overheat:1
|
||
};
|
||
let counterAbilities = {
|
||
'Adaptability':1, 'Contrary':1, 'Hustle':1, 'Iron Fist':1, 'Sheer Force':1, 'Skill Link':1
|
||
};
|
||
let ateAbilities = {
|
||
'Aerilate':1, 'Pixilate':1, 'Refrigerate':1
|
||
};
|
||
|
||
let hasMove, counter;
|
||
|
||
do {
|
||
// Keep track of all moves we have:
|
||
hasMove = {};
|
||
for (let k = 0; k < moves.length; k++) {
|
||
if (moves[k].substr(0, 11) === 'hiddenpower') {
|
||
hasMove['hiddenpower'] = true;
|
||
} else {
|
||
hasMove[moves[k]] = true;
|
||
}
|
||
}
|
||
|
||
// Choose next 4 moves from learnset/viable moves and add them to moves list:
|
||
while (moves.length < 4 && movePool.length) {
|
||
let moveid = this.sampleNoReplace(movePool);
|
||
if (moveid.substr(0, 11) === 'hiddenpower') {
|
||
availableHP--;
|
||
if (hasMove['hiddenpower']) continue;
|
||
hasMove['hiddenpower'] = true;
|
||
} else {
|
||
hasMove[moveid] = true;
|
||
}
|
||
moves.push(moveid);
|
||
}
|
||
|
||
counter = this.queryMoves(moves, hasType, hasAbility, movePool);
|
||
|
||
// Iterate through the moves again, this time to cull them:
|
||
for (let k = 0; k < moves.length; k++) {
|
||
let moveid = moves[k];
|
||
let move = this.getMove(moveid);
|
||
let rejected = false;
|
||
let isSetup = false;
|
||
|
||
switch (moveid) {
|
||
|
||
// Not very useful without their supporting moves
|
||
case 'batonpass':
|
||
if (!counter.setupType && !counter['speedsetup'] && !hasMove['cosmicpower'] && !hasMove['substitute'] && !hasMove['wish'] && !hasAbility['Speed Boost']) rejected = true;
|
||
break;
|
||
case 'focuspunch':
|
||
if (!hasMove['substitute'] || counter.damagingMoves < 2) rejected = true;
|
||
break;
|
||
case 'perishsong':
|
||
if (!hasMove['protect']) rejected = true;
|
||
break;
|
||
case 'rest': {
|
||
let sleepTalk = movePool.indexOf('sleeptalk');
|
||
if (sleepTalk >= 0) {
|
||
movePool.splice(sleepTalk, 1);
|
||
rejected = true;
|
||
}
|
||
break;
|
||
}
|
||
case 'sleeptalk':
|
||
if (!hasMove['rest']) rejected = true;
|
||
break;
|
||
case 'storedpower':
|
||
if (!counter.setupType && !hasMove['cosmicpower']) rejected = true;
|
||
break;
|
||
|
||
// Set up once and only if we have the moves for it
|
||
case 'bellydrum': case 'bulkup': case 'coil': case 'curse': case 'dragondance': case 'honeclaws': case 'swordsdance':
|
||
if (counter.setupType !== 'Physical' || counter['physicalsetup'] > 1) rejected = true;
|
||
if (counter.Physical + counter['physicalpool'] < 2 && !hasMove['batonpass'] && (!hasMove['rest'] || !hasMove['sleeptalk'])) rejected = true;
|
||
isSetup = true;
|
||
break;
|
||
case 'calmmind': case 'geomancy': case 'nastyplot': case 'quiverdance': case 'tailglow':
|
||
if (counter.setupType !== 'Special' || counter['specialsetup'] > 1) rejected = true;
|
||
if (counter.Special + counter['specialpool'] < 2 && !hasMove['batonpass'] && (!hasMove['rest'] || !hasMove['sleeptalk'])) rejected = true;
|
||
isSetup = true;
|
||
break;
|
||
case 'growth': case 'shellsmash': case 'workup':
|
||
if (counter.setupType !== 'Mixed' || counter['mixedsetup'] > 1) rejected = true;
|
||
if (counter.damagingMoves + counter['physicalpool'] + counter['specialpool'] < 2 && !hasMove['batonpass']) rejected = true;
|
||
isSetup = true;
|
||
break;
|
||
case 'agility': case 'autotomize': case 'rockpolish':
|
||
if (counter.damagingMoves < 2 && !counter.setupType && !hasMove['batonpass']) rejected = true;
|
||
if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
|
||
isSetup = true;
|
||
break;
|
||
case 'flamecharge':
|
||
if (counter.damagingMoves < 3 && !counter.setupType && !hasMove['batonpass']) rejected = true;
|
||
if (hasMove['dracometeor'] || hasMove['overheat']) rejected = true;
|
||
break;
|
||
|
||
// Bad after setup
|
||
case 'circlethrow': case 'dragontail':
|
||
if (counter.setupType && ((!hasMove['rest'] && !hasMove['sleeptalk']) || hasMove['stormthrow'])) rejected = true;
|
||
if (!!counter['speedsetup'] || hasMove['encore'] || hasMove['raindance'] || hasMove['roar'] || hasMove['whirlwind']) rejected = true;
|
||
break;
|
||
case 'defog': case 'rapidspin':
|
||
if (counter.setupType || !!counter['speedsetup'] || (hasMove['rest'] && hasMove['sleeptalk']) || teamDetails.hazardClear >= 1) rejected = true;
|
||
break;
|
||
case 'fakeout': case 'superfang':
|
||
if (counter.setupType || hasMove['substitute'] || hasMove['switcheroo'] || hasMove['trick']) rejected = true;
|
||
break;
|
||
case 'foulplay':
|
||
if (counter.setupType || !!counter['speedsetup'] || counter['Dark'] > 2 || (hasMove['rest'] && hasMove['sleeptalk'])) rejected = true;
|
||
break;
|
||
case 'haze': case 'healingwish': case 'pursuit': case 'spikes': case 'waterspout':
|
||
if (counter.setupType || !!counter['speedsetup'] || (hasMove['rest'] && hasMove['sleeptalk'])) rejected = true;
|
||
break;
|
||
case 'healbell':
|
||
if (!!counter['speedsetup']) rejected = true;
|
||
break;
|
||
case 'memento':
|
||
if (counter.setupType || !!counter['recovery'] || hasMove['substitute']) rejected = true;
|
||
break;
|
||
case 'nightshade': case 'seismictoss':
|
||
if (counter.stab || counter.setupType) rejected = true;
|
||
break;
|
||
case 'protect':
|
||
if (counter.setupType && (hasAbility['Guts'] || hasAbility['Speed Boost']) && !hasMove['batonpass']) rejected = true;
|
||
if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
|
||
break;
|
||
case 'roar':
|
||
if (counter.setupType || hasMove['dragontail']) rejected = true;
|
||
break;
|
||
case 'stealthrock':
|
||
if (counter.setupType || !!counter['speedsetup'] || hasMove['rest'] || teamDetails.stealthRock >= 1) rejected = true;
|
||
break;
|
||
case 'switcheroo': case 'trick':
|
||
if (counter.Physical + counter.Special < 3) rejected = true;
|
||
if (hasMove['acrobatics'] || hasMove['lightscreen'] || hasMove['reflect'] || hasMove['trickroom']) rejected = true;
|
||
break;
|
||
case 'toxicspikes':
|
||
if (counter.setupType || teamDetails.toxicSpikes >= 1) rejected = true;
|
||
break;
|
||
case 'trickroom':
|
||
if (counter.setupType || !!counter['speedsetup'] || counter.damagingMoves < 2) rejected = true;
|
||
if (hasMove['lightscreen'] || hasMove['reflect']) rejected = true;
|
||
break;
|
||
case 'uturn':
|
||
if (counter.setupType || !!counter['speedsetup'] || hasMove['batonpass']) rejected = true;
|
||
if (hasType['Bug'] && counter.stab < 2 && counter.damagingMoves > 2 && !hasMove['technoblast']) rejected = true;
|
||
break;
|
||
case 'voltswitch':
|
||
if (counter.setupType || !!counter['speedsetup'] || hasMove['batonpass'] || hasMove['magnetrise'] || hasMove['uturn']) rejected = true;
|
||
break;
|
||
|
||
// Bit redundant to have both
|
||
// Attacks:
|
||
case 'bugbite': case 'bugbuzz':
|
||
if (hasMove['uturn'] && !counter.setupType) rejected = true;
|
||
break;
|
||
case 'darkpulse':
|
||
if ((hasMove['crunch'] || hasMove['hyperspacefury']) && counter.setupType !== 'Special') rejected = true;
|
||
break;
|
||
case 'suckerpunch':
|
||
if (counter['Dark'] > 2 || (counter.setupType === 'Special' && hasType['Dark'] && counter.stab < 2)) rejected = true;
|
||
if (counter.damagingMoves < 2 || hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
|
||
break;
|
||
case 'dragonclaw':
|
||
if (hasMove['outrage'] || hasMove['dragontail']) rejected = true;
|
||
break;
|
||
case 'dragonpulse': case 'spacialrend':
|
||
if (hasMove['dracometeor']) rejected = true;
|
||
break;
|
||
case 'outrage':
|
||
if (hasMove['dracometeor'] && counter.damagingMoves.length < 3) rejected = true;
|
||
break;
|
||
case 'chargebeam':
|
||
if (hasMove['thunderbolt'] && counter.Special < 3) rejected = true;
|
||
break;
|
||
case 'thunder':
|
||
if (hasMove['thunderbolt'] && !hasMove['raindance']) rejected = true;
|
||
break;
|
||
case 'thunderbolt':
|
||
if (hasMove['discharge'] || (hasMove['thunder'] && hasMove['raindance']) || (hasMove['voltswitch'] && hasMove['wildcharge'])) rejected = true;
|
||
break;
|
||
case 'dazzlinggleam':
|
||
if (hasMove['playrough'] && counter.setupType !== 'Special') rejected = true;
|
||
break;
|
||
case 'drainingkiss':
|
||
if (hasMove['dazzlinggleam'] || counter.setupType !== 'Special') rejected = true;
|
||
break;
|
||
case 'aurasphere':
|
||
if (hasMove['closecombat'] && counter.setupType !== 'Special') rejected = true;
|
||
break;
|
||
case 'drainpunch':
|
||
if (!hasMove['bulkup'] && (hasMove['closecombat'] || hasMove['highjumpkick'])) rejected = true;
|
||
if (hasMove['focusblast'] || hasMove['superpower']) rejected = true;
|
||
break;
|
||
case 'closecombat': case 'highjumpkick':
|
||
if (hasMove['bulkup'] && hasMove['drainpunch']) rejected = true;
|
||
break;
|
||
case 'focusblast':
|
||
if (!counter.setupType && (hasMove['closecombat'] || hasMove['superpower'])) rejected = true;
|
||
if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
|
||
break;
|
||
case 'machpunch':
|
||
if (hasType['Fighting'] && counter.stab < 2 && !hasAbility['Technician']) rejected = true;
|
||
break;
|
||
case 'stormthrow':
|
||
if (hasMove['circlethrow'] && hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
|
||
break;
|
||
case 'superpower':
|
||
if (counter.setupType && (hasMove['drainpunch'] || hasMove['focusblast'])) rejected = true;
|
||
if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
|
||
break;
|
||
case 'vacuumwave':
|
||
if (counter.setupType !== 'Special' && (hasMove['closecombat'] || hasMove['machpunch'])) rejected = true;
|
||
break;
|
||
case 'blazekick':
|
||
if (hasMove['flamethrower'] && counter.setupType !== 'Physical') rejected = true;
|
||
break;
|
||
case 'fierydance': case 'firefang': case 'flamethrower':
|
||
if ((hasMove['fireblast'] && counter.setupType !== 'Physical') || hasMove['overheat']) rejected = true;
|
||
break;
|
||
case 'fireblast':
|
||
if ((hasMove['flareblitz'] || hasMove['lavaplume']) && !counter.setupType && !counter['speedsetup']) rejected = true;
|
||
break;
|
||
case 'firepunch': case 'sacredfire':
|
||
if (hasMove['fireblast'] || hasMove['flareblitz']) rejected = true;
|
||
break;
|
||
case 'lavaplume':
|
||
if (hasMove['fireblast'] && (counter.setupType || !!counter['speedsetup'])) rejected = true;
|
||
break;
|
||
case 'overheat':
|
||
if (hasMove['lavaplume'] || counter.setupType === 'Special') rejected = true;
|
||
break;
|
||
case 'acrobatics':
|
||
if (hasMove['hurricane'] && counter.setupType !== 'Physical') rejected = true;
|
||
break;
|
||
case 'airslash': case 'oblivionwing':
|
||
if (hasMove['acrobatics'] || hasMove['bravebird'] || hasMove['hurricane']) rejected = true;
|
||
break;
|
||
case 'shadowclaw':
|
||
if (hasMove['phantomforce'] || (hasMove['shadowball'] && counter.setupType !== 'Physical') || hasMove['shadowsneak']) rejected = true;
|
||
break;
|
||
case 'shadowsneak':
|
||
if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
|
||
if (hasType['Ghost'] && counter.stab < 2 && template.types.length > 1) rejected = true;
|
||
break;
|
||
case 'solarbeam':
|
||
if ((!hasAbility['Drought'] && !hasMove['sunnyday']) || hasMove['gigadrain'] || hasMove['leafstorm']) rejected = true;
|
||
break;
|
||
case 'gigadrain':
|
||
if (hasMove['petaldance'] || !counter.setupType && hasMove['leafstorm']) rejected = true;
|
||
break;
|
||
case 'leafblade': case 'seedbomb': case 'woodhammer':
|
||
if (hasMove['gigadrain'] && counter.setupType !== 'Physical') rejected = true;
|
||
break;
|
||
case 'leafstorm':
|
||
if (counter.setupType && hasMove['gigadrain']) rejected = true;
|
||
break;
|
||
case 'bonemerang': case 'precipiceblades':
|
||
if (hasMove['earthquake']) rejected = true;
|
||
break;
|
||
case 'icebeam':
|
||
if (hasMove['blizzard'] || hasMove['freezedry']) rejected = true;
|
||
break;
|
||
case 'iceshard':
|
||
if (hasMove['freezedry']) rejected = true;
|
||
break;
|
||
case 'bodyslam':
|
||
if (hasMove['glare']) rejected = true;
|
||
break;
|
||
case 'endeavor':
|
||
if (slot > 0) rejected = true;
|
||
break;
|
||
case 'explosion':
|
||
if (counter.setupType || (hasAbility['Refrigerate'] && hasMove['freezedry']) || hasMove['wish']) rejected = true;
|
||
break;
|
||
case 'hiddenpower':
|
||
if ((counter.damagingMoves < 2 && !counter.stab) || (hasMove['rest'] && hasMove['sleeptalk'])) rejected = true;
|
||
break;
|
||
case 'hypervoice':
|
||
if (hasMove['naturepower'] || hasMove['return']) rejected = true;
|
||
break;
|
||
case 'judgment':
|
||
if (counter.stab) rejected = true;
|
||
break;
|
||
case 'return': case 'rockclimb':
|
||
if (hasMove['bodyslam'] || hasMove['doubleedge']) rejected = true;
|
||
break;
|
||
case 'weatherball':
|
||
if (!hasMove['raindance'] && !hasMove['sunnyday']) rejected = true;
|
||
break;
|
||
case 'acidspray':
|
||
if (hasMove['sludgebomb'] || counter.Special < 2) rejected = true;
|
||
break;
|
||
case 'poisonjab':
|
||
if (hasMove['gunkshot'] || hasMove['sludgewave'] && counter.setupType !== 'Physical') rejected = true;
|
||
break;
|
||
case 'psychic':
|
||
if (hasMove['psyshock'] || hasMove['storedpower']) rejected = true;
|
||
break;
|
||
case 'zenheadbutt':
|
||
if ((hasMove['psychic'] || hasMove['psyshock']) && counter.setupType !== 'Physical') rejected = true;
|
||
break;
|
||
case 'headsmash':
|
||
if (hasMove['stoneedge']) rejected = true;
|
||
break;
|
||
case 'rockblast': case 'rockslide':
|
||
if (hasMove['headsmash'] || hasMove['stoneedge']) rejected = true;
|
||
break;
|
||
case 'bulletpunch':
|
||
if (hasType['Steel'] && counter.stab < 2 && !hasAbility['Adaptability'] && !hasAbility['Technician']) rejected = true;
|
||
break;
|
||
case 'flashcannon':
|
||
if (hasMove['ironhead']) rejected = true;
|
||
break;
|
||
case 'hydropump':
|
||
if (hasMove['razorshell'] || hasMove['scald'] || hasMove['waterfall'] || (hasMove['rest'] && hasMove['sleeptalk'])) rejected = true;
|
||
break;
|
||
case 'originpulse': case 'surf':
|
||
if (hasMove['hydropump'] || hasMove['scald']) rejected = true;
|
||
break;
|
||
case 'scald':
|
||
if (hasMove['waterfall'] || hasMove['waterpulse']) rejected = true;
|
||
break;
|
||
|
||
// Status:
|
||
case 'raindance':
|
||
if (counter.Physical + counter.Special < 2 || hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
|
||
if (!hasType['Water'] && !hasMove['thunder']) rejected = true;
|
||
break;
|
||
case 'sunnyday':
|
||
if (counter.Physical + counter.Special < 2 || hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
|
||
if (!hasAbility['Chlorophyll'] && !hasAbility['Flower Gift'] && !hasMove['solarbeam']) rejected = true;
|
||
break;
|
||
case 'stunspore': case 'thunderwave':
|
||
if (counter.setupType || !!counter['speedsetup'] || (hasMove['rest'] && hasMove['sleeptalk'])) rejected = true;
|
||
if (hasMove['discharge'] || hasMove['gyroball'] || hasMove['spore'] || hasMove['toxic'] || hasMove['trickroom'] || hasMove['yawn']) rejected = true;
|
||
break;
|
||
case 'toxic':
|
||
if (hasMove['flamecharge'] || (hasMove['rest'] && hasMove['sleeptalk'])) rejected = true;
|
||
if (hasMove['hypnosis'] || hasMove['sleeppowder'] || hasMove['willowisp'] || hasMove['yawn']) rejected = true;
|
||
break;
|
||
case 'willowisp':
|
||
if (hasMove['lavaplume'] || hasMove['sacredfire'] || hasMove['scald'] || hasMove['spore']) rejected = true;
|
||
break;
|
||
case 'moonlight': case 'painsplit': case 'recover': case 'roost': case 'softboiled': case 'synthesis':
|
||
if (hasMove['rest'] || hasMove['wish']) rejected = true;
|
||
break;
|
||
case 'safeguard':
|
||
if (hasMove['destinybond']) rejected = true;
|
||
break;
|
||
case 'substitute':
|
||
if (hasMove['dracometeor'] || (hasMove['leafstorm'] && !hasAbility['Contrary']) || hasMove['pursuit'] || hasMove['rest'] || hasMove['taunt'] || hasMove['uturn'] || hasMove['voltswitch']) rejected = true;
|
||
break;
|
||
}
|
||
|
||
// Increased/decreased priority moves are unneeded with moves that boost only speed
|
||
if (move.priority !== 0 && (!!counter['speedsetup'] || hasMove['copycat'])) {
|
||
rejected = true;
|
||
}
|
||
|
||
// Certain Pokemon should always have a recovery move
|
||
if (!counter.recovery && template.baseStats.hp >= 165 && movePool.indexOf('wish') >= 0) {
|
||
if (move.category === 'Status' || !hasType[move.type] && !move.damage) rejected = true;
|
||
}
|
||
|
||
// This move doesn't satisfy our setup requirements:
|
||
if ((move.category === 'Physical' && counter.setupType === 'Special') || (move.category === 'Special' && counter.setupType === 'Physical')) {
|
||
// Reject STABs last in case the setup type changes later on
|
||
if (!SetupException[move.id] && (!hasType[move.type] || counter.stab > 1 || counter[move.category] < 2)) rejected = true;
|
||
}
|
||
if (counter.setupType && !isSetup && counter.setupType !== 'Mixed' && move.category !== counter.setupType && counter[counter.setupType] < 2 && !hasMove['batonpass'] && moveid !== 'rest' && moveid !== 'sleeptalk') {
|
||
// Mono-attacking with setup and RestTalk is allowed
|
||
// Reject Status moves only if there is nothing else to reject
|
||
if (move.category !== 'Status' || counter[counter.setupType] + counter.Status > 3 && counter['physicalsetup'] + counter['specialsetup'] < 2) rejected = true;
|
||
}
|
||
if (counter.setupType === 'Special' && move.id === 'hiddenpower' && counter['Special'] <= 2 && !hasType[move.type] && !counter['Physical'] && counter['specialpool']) {
|
||
// Hidden Power isn't good enough
|
||
if ((!hasType['Ghost'] || !counter['Ghost'] || move.type !== 'Fighting') && (!hasType['Electric'] || move.type !== 'Ice')) rejected = true;
|
||
}
|
||
|
||
// Pokemon should have moves that benefit their Ability/Type/Weather, as well as moves required by its forme
|
||
if ((hasAbility['Adaptability'] && !counter.setupType && counter.stab < template.types.length) ||
|
||
(hasAbility['Bad Dreams'] && !hasMove['darkvoid']) ||
|
||
(hasAbility['Contrary'] && !counter['contrary'] && template.species !== 'Shuckle') ||
|
||
(hasAbility['Dark Aura'] && !counter['Dark']) ||
|
||
((hasAbility['Aerilate'] || hasAbility['Pixilate'] || hasAbility['Refrigerate']) && !counter['Normal']) ||
|
||
(hasAbility['Gale Wings'] && !counter['Flying']) ||
|
||
(hasType['Ground'] && !counter['Ground'] && (counter.setupType || counter['speedsetup'])) ||
|
||
(hasMove['raindance'] && hasType['Water'] && !counter['Water'] && move.id !== 'raindance') ||
|
||
(hasMove['sunnyday'] && hasType['Fire'] && !counter['Fire'] && move.id !== 'solarbeam' && move.id !== 'sunnyday') ||
|
||
(movePool.indexOf('technoblast') >= 0 || template.requiredMove && movePool.indexOf(toId(template.requiredMove)) >= 0)) {
|
||
// Reject Status or non-STAB
|
||
if (!isSetup && (move.category === 'Status' || !hasType[move.type])) rejected = true;
|
||
}
|
||
|
||
// Remove rejected moves from the move list
|
||
if (rejected && (movePool.length - availableHP || availableHP && (move.id === 'hiddenpower' || !hasMove['hiddenpower']))) {
|
||
moves.splice(k, 1);
|
||
break;
|
||
}
|
||
|
||
// Handle Hidden Power IVs
|
||
if (move.id === 'hiddenpower') {
|
||
let HPivs = this.getType(move.type).HPivs;
|
||
for (let iv in HPivs) {
|
||
ivs[iv] = HPivs[iv];
|
||
}
|
||
}
|
||
}
|
||
if (movePool.length && moves.length === 4 && !hasMove['judgment'] && !hasMove['metalburst'] && !hasMove['mirrorcoat']) {
|
||
// Move post-processing:
|
||
if (counter.damagingMoves.length === 0) {
|
||
// A set shouldn't have no attacking moves
|
||
moves.splice(this.random(moves.length), 1);
|
||
} else if (counter.damagingMoves.length === 1) {
|
||
let damagingid = counter.damagingMoves[0].id;
|
||
if (movePool.length - availableHP || availableHP && (damagingid === 'hiddenpower' || !hasMove['hiddenpower'])) {
|
||
let replace = false;
|
||
if (!counter.stab && !counter.damagingMoves[0].damage && template.species !== 'Porygon2') {
|
||
let damagingType = counter.damagingMoves[0].type;
|
||
if (damagingType === 'Fairy') {
|
||
// Mono-Fairy is acceptable for Psychic types
|
||
if (counter.setupType !== 'Special' || template.types.length > 1 || !hasType['Psychic']) replace = true;
|
||
} else {
|
||
replace = true;
|
||
}
|
||
}
|
||
if (replace) moves.splice(counter.damagingMoveIndex[damagingid], 1);
|
||
}
|
||
} else if (!counter.stab && !counter.damagingMoves[0].damage && !counter.damagingMoves[1].damage && template.species !== 'Porygon2') {
|
||
// If you have three or more attacks, and none of them are STAB, reject one of them at random.
|
||
let rejectableMoves = [];
|
||
let baseDiff = movePool.length - availableHP;
|
||
for (let l = 0; l < counter.damagingMoves.length; l++) {
|
||
if (counter.damagingMoves[l].id === 'technoblast') continue;
|
||
if (baseDiff || availableHP && (!hasMove['hiddenpower'] || counter.damagingMoves[l].id === 'hiddenpower')) {
|
||
rejectableMoves.push(counter.damagingMoveIndex[counter.damagingMoves[l].id]);
|
||
}
|
||
}
|
||
if (rejectableMoves.length) {
|
||
moves.splice(rejectableMoves[this.random(rejectableMoves.length)], 1);
|
||
}
|
||
}
|
||
}
|
||
} while (moves.length < 4 && movePool.length);
|
||
|
||
// If Hidden Power has been removed, reset the IVs
|
||
if (!hasMove['hiddenpower']) {
|
||
ivs = {
|
||
hp: 31,
|
||
atk: 31,
|
||
def: 31,
|
||
spa: 31,
|
||
spd: 31,
|
||
spe: 31
|
||
};
|
||
}
|
||
|
||
let abilities = Object.values(baseTemplate.abilities).sort(function (a, b) {
|
||
return this.getAbility(b).rating - this.getAbility(a).rating;
|
||
}.bind(this));
|
||
let ability0 = this.getAbility(abilities[0]);
|
||
let ability1 = this.getAbility(abilities[1]);
|
||
let ability2 = this.getAbility(abilities[2]);
|
||
ability = ability0.name;
|
||
if (abilities[1]) {
|
||
if (abilities[2] && ability2.rating === ability1.rating) {
|
||
if (this.random(2)) ability1 = ability2;
|
||
}
|
||
if (ability0.rating <= ability1.rating) {
|
||
if (this.random(2)) ability = ability1.name;
|
||
} else if (ability0.rating - 0.6 <= ability1.rating) {
|
||
if (!this.random(3)) ability = ability1.name;
|
||
}
|
||
|
||
let rejectAbility = false;
|
||
if (ability in counterAbilities) {
|
||
// Adaptability, Contrary, Hustle, Iron Fist, Sheer Force, Skill Link
|
||
rejectAbility = !counter[toId(ability)];
|
||
} else if (ability in ateAbilities) {
|
||
rejectAbility = !counter['Normal'];
|
||
} else if (ability === 'Blaze') {
|
||
rejectAbility = !counter['Fire'];
|
||
} else if (ability === 'Chlorophyll') {
|
||
rejectAbility = !hasMove['sunnyday'];
|
||
} else if (ability === 'Compound Eyes' || ability === 'No Guard') {
|
||
rejectAbility = !counter['inaccurate'];
|
||
} else if (ability === 'Defiant' || ability === 'Moxie') {
|
||
rejectAbility = !counter['Physical'] && !hasMove['batonpass'];
|
||
} else if (ability === 'Gluttony') {
|
||
rejectAbility = true;
|
||
} else if (ability === 'Limber') {
|
||
rejectAbility = template.types.indexOf('Electric') >= 0;
|
||
} else if (ability === 'Lightning Rod') {
|
||
rejectAbility = template.types.indexOf('Ground') >= 0;
|
||
} else if (ability === 'Moody') {
|
||
rejectAbility = template.id !== 'bidoof';
|
||
} else if (ability === 'Overgrow') {
|
||
rejectAbility = !counter['Grass'];
|
||
} else if (ability === 'Poison Heal') {
|
||
rejectAbility = abilities.indexOf('Technician') >= 0 && !!counter['technician'];
|
||
} else if (ability === 'Prankster') {
|
||
rejectAbility = !counter['Status'];
|
||
} else if (ability === 'Reckless' || ability === 'Rock Head') {
|
||
rejectAbility = !counter['recoil'];
|
||
} else if (ability === 'Sand Veil') {
|
||
rejectAbility = !teamDetails['sand'];
|
||
} else if (ability === 'Serene Grace') {
|
||
rejectAbility = !counter['serenegrace'] || template.id === 'chansey' || template.id === 'blissey';
|
||
} else if (ability === 'Simple') {
|
||
rejectAbility = !counter.setupType && !hasMove['cosmicpower'] && !hasMove['flamecharge'];
|
||
} else if (ability === 'Snow Cloak') {
|
||
rejectAbility = !teamDetails['hail'];
|
||
} else if (ability === 'Solar Power') {
|
||
rejectAbility = !counter['Special'] || template.isMega;
|
||
} else if (ability === 'Strong Jaw') {
|
||
rejectAbility = !counter['bite'];
|
||
} else if (ability === 'Sturdy') {
|
||
rejectAbility = !!counter['recoil'] && !counter['recovery'];
|
||
} else if (ability === 'Swift Swim') {
|
||
rejectAbility = !hasMove['raindance'] && !teamDetails['rain'];
|
||
} else if (ability === 'Swarm') {
|
||
rejectAbility = !counter['Bug'];
|
||
} else if (ability === 'Technician') {
|
||
rejectAbility = !counter['technician'] || (abilities.indexOf('Skill Link') >= 0 && counter['skilllink'] >= counter['technician']);
|
||
} else if (ability === 'Torrent') {
|
||
rejectAbility = !counter['Water'];
|
||
} else if (ability === 'Unburden') {
|
||
rejectAbility = template.baseStats.spe > 120 || (template.id === 'slurpuff' && !counter.setupType);
|
||
}
|
||
|
||
if (rejectAbility) {
|
||
if (ability === ability1.name) { // or not
|
||
ability = ability0.name;
|
||
} else if (ability1.rating > 1) { // only switch if the alternative doesn't suck
|
||
ability = ability1.name;
|
||
}
|
||
}
|
||
if (abilities.indexOf('Chlorophyll') >= 0 && ability !== 'Solar Power' && hasMove['sunnyday']) {
|
||
ability = 'Chlorophyll';
|
||
}
|
||
if (abilities.indexOf('Guts') >= 0 && ability !== 'Quick Feet' && (hasMove['facade'] || hasMove['protect'] || (hasMove['rest'] && hasMove['sleeptalk']))) {
|
||
ability = 'Guts';
|
||
}
|
||
if (abilities.indexOf('Marvel Scale') >= 0 && hasMove['rest'] && hasMove['sleeptalk']) {
|
||
ability = 'Marvel Scale';
|
||
}
|
||
if (abilities.indexOf('Swift Swim') >= 0 && hasMove['raindance']) {
|
||
ability = 'Swift Swim';
|
||
}
|
||
if (abilities.indexOf('Unburden') >= 0 && hasMove['acrobatics']) {
|
||
ability = 'Unburden';
|
||
}
|
||
if (template.id === 'ambipom' && !counter['technician']) {
|
||
// If it doesn't qualify for Technician, Skill Link is useless on it
|
||
// Might as well give it Pickup just in case
|
||
ability = 'Pickup';
|
||
} else if (template.id === 'aurorus' && ability === 'Snow Warning' && hasMove['hypervoice']) {
|
||
for (let i = 0; i < moves.length; i++) {
|
||
if (moves[i] === 'hypervoice') {
|
||
moves[i] = 'blizzard';
|
||
counter['Normal'] = 0;
|
||
break;
|
||
}
|
||
}
|
||
} else if (template.baseSpecies === 'Basculin') {
|
||
ability = 'Adaptability';
|
||
} else if (template.id === 'combee') {
|
||
// Combee always gets Hustle but its only physical move is Endeavor, which loses accuracy
|
||
ability = 'Honey Gather';
|
||
} else if (template.id === 'lilligant' && hasMove['petaldance']) {
|
||
ability = 'Own Tempo';
|
||
} else if (template.id === 'lopunny' && hasMove['switcheroo'] && this.random(3)) {
|
||
ability = 'Klutz';
|
||
} else if (template.id === 'mawilemega') {
|
||
// Mega Mawile only needs Intimidate for a starting ability
|
||
ability = 'Intimidate';
|
||
} else if (template.id === 'rampardos' && !hasMove['headsmash']) {
|
||
ability = 'Sheer Force';
|
||
} else if (template.id === 'rhyperior') {
|
||
ability = 'Solid Rock';
|
||
} else if (template.id === 'sigilyph') {
|
||
ability = 'Magic Guard';
|
||
} else if (template.id === 'unfezant') {
|
||
ability = 'Super Luck';
|
||
} else if (template.id === 'venusaurmega') {
|
||
ability = 'Chlorophyll';
|
||
}
|
||
}
|
||
|
||
if (hasMove['rockclimb'] && ability !== 'Sheer Force') {
|
||
moves[moves.indexOf('rockclimb')] = 'doubleedge';
|
||
}
|
||
|
||
if (hasMove['gyroball']) {
|
||
ivs.spe = 0;
|
||
evs.atk += evs.spe;
|
||
evs.spe = 0;
|
||
} else if (hasMove['trickroom']) {
|
||
ivs.spe = 0;
|
||
evs.hp += evs.spe;
|
||
evs.spe = 0;
|
||
} else if (template.species === 'Shedinja') {
|
||
evs.atk = 252;
|
||
evs.hp = 0;
|
||
evs.def = 0;
|
||
evs.spd = 0;
|
||
}
|
||
|
||
item = 'Leftovers';
|
||
if (template.requiredItem) {
|
||
item = template.requiredItem;
|
||
} else if (hasMove['magikarpsrevenge']) {
|
||
// PoTD Magikarp
|
||
item = 'Choice Band';
|
||
} else if (template.species === 'Rotom-Fan') {
|
||
// This is just to amuse Zarel
|
||
item = 'Air Balloon';
|
||
|
||
// First, the extra high-priority items
|
||
} else if (template.species === 'Clamperl' && !hasMove['shellsmash']) {
|
||
item = 'DeepSeaTooth';
|
||
} else if (template.species === 'Cubone' || template.species === 'Marowak') {
|
||
item = 'Thick Club';
|
||
} else if (template.species === 'Dedenne') {
|
||
item = 'Petaya Berry';
|
||
} else if (template.species === 'Deoxys-Attack') {
|
||
item = (slot === 0 && hasMove['stealthrock']) ? 'Focus Sash' : 'Life Orb';
|
||
} else if (template.species === 'Farfetch\'d') {
|
||
item = 'Stick';
|
||
} else if (template.baseSpecies === 'Pikachu') {
|
||
item = 'Light Ball';
|
||
} else if (template.species === 'Shedinja') {
|
||
item = 'Focus Sash';
|
||
} else if (template.species === 'Unfezant' && counter['Physical'] >= 2) {
|
||
item = 'Scope Lens';
|
||
} else if (template.species === 'Unown') {
|
||
item = 'Choice Specs';
|
||
} else if (template.species === 'Wobbuffet') {
|
||
item = hasMove['destinybond'] ? 'Custap Berry' : ['Leftovers', 'Sitrus Berry'][this.random(2)];
|
||
} else if (ability === 'Imposter') {
|
||
item = 'Choice Scarf';
|
||
} else if (ability === 'Klutz' && hasMove['switcheroo']) {
|
||
// To perma-taunt a Pokemon by giving it Assault Vest
|
||
item = 'Assault Vest';
|
||
} else if (hasMove['geomancy']) {
|
||
item = 'Power Herb';
|
||
} else if (ability === 'Magic Guard' && hasMove['psychoshift']) {
|
||
item = 'Flame Orb';
|
||
} else if (hasMove['switcheroo'] || hasMove['trick']) {
|
||
let randomNum = this.random(2);
|
||
if (counter.Physical >= 3 && (template.baseStats.spe >= 95 || randomNum)) {
|
||
item = 'Choice Band';
|
||
} else if (counter.Special >= 3 && (template.baseStats.spe >= 95 || randomNum)) {
|
||
item = 'Choice Specs';
|
||
} else {
|
||
item = 'Choice Scarf';
|
||
}
|
||
} else if (template.evos.length) {
|
||
item = 'Eviolite';
|
||
} else if (hasMove['shellsmash']) {
|
||
if (ability === 'Solid Rock' && counter['priority']) {
|
||
item = 'Weakness Policy';
|
||
} else {
|
||
item = 'White Herb';
|
||
}
|
||
} else if (ability === 'Magic Guard' || ability === 'Sheer Force') {
|
||
item = 'Life Orb';
|
||
} else if (hasMove['bellydrum']) {
|
||
item = 'Sitrus Berry';
|
||
} else if (ability === 'Poison Heal' || ability === 'Toxic Boost' || hasMove['facade']) {
|
||
item = 'Toxic Orb';
|
||
} else if (ability === 'Harvest') {
|
||
item = hasMove['rest'] ? 'Lum Berry' : 'Sitrus Berry';
|
||
} else if (hasMove['rest'] && !hasMove['sleeptalk'] && ability !== 'Natural Cure' && ability !== 'Shed Skin') {
|
||
item = (hasMove['raindance'] && ability === 'Hydration') ? 'Damp Rock' : 'Chesto Berry';
|
||
} else if (hasMove['raindance']) {
|
||
item = 'Damp Rock';
|
||
} else if (hasMove['sandstorm']) {
|
||
item = 'Smooth Rock';
|
||
} else if (hasMove['sunnyday']) {
|
||
item = 'Heat Rock';
|
||
} else if (hasMove['lightscreen'] && hasMove['reflect']) {
|
||
item = 'Light Clay';
|
||
} else if (hasMove['acrobatics']) {
|
||
item = 'Flying Gem';
|
||
} else if (ability === 'Unburden') {
|
||
if (hasMove['fakeout']) {
|
||
item = 'Normal Gem';
|
||
} else if (hasMove['dracometeor'] || hasMove['leafstorm'] || hasMove['overheat']) {
|
||
item = 'White Herb';
|
||
} else if (hasMove['substitute'] || counter.setupType) {
|
||
item = 'Sitrus Berry';
|
||
} else {
|
||
item = 'Red Card';
|
||
for (let m in moves) {
|
||
let move = this.getMove(moves[m]);
|
||
if (hasType[move.type] && move.basePower >= 90) {
|
||
item = move.type + ' Gem';
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
// Medium priority
|
||
} else if (ability === 'Guts' && !hasMove['sleeptalk']) {
|
||
item = hasMove['drainpunch'] ? 'Flame Orb' : 'Toxic Orb';
|
||
} else if (((ability === 'Speed Boost' && !hasMove['substitute']) || (ability === 'Stance Change')) && counter.Physical + counter.Special > 2) {
|
||
item = 'Life Orb';
|
||
} else if (counter.Physical >= 4 && !hasMove['bodyslam'] && !hasMove['fakeout'] && !hasMove['flamecharge'] && !hasMove['rapidspin'] && !hasMove['suckerpunch']) {
|
||
item = template.baseStats.spe > 82 && template.baseStats.spe < 109 && !counter['priority'] && this.random(3) ? 'Choice Scarf' : 'Choice Band';
|
||
} else if (counter.Special >= 4 && !hasMove['acidspray'] && !hasMove['chargebeam'] && !hasMove['fierydance']) {
|
||
item = template.baseStats.spe > 82 && template.baseStats.spe < 109 && !counter['priority'] && this.random(3) ? 'Choice Scarf' : 'Choice Specs';
|
||
} else if (counter.Special >= 3 && hasMove['uturn'] && template.baseStats.spe > 82 && template.baseStats.spe < 109 && !counter['priority'] && this.random(3)) {
|
||
item = 'Choice Scarf';
|
||
} else if (hasMove['eruption'] || hasMove['waterspout']) {
|
||
item = counter.Status <= 1 ? 'Expert Belt' : 'Leftovers';
|
||
} else if ((hasMove['endeavor'] || hasMove['flail'] || hasMove['reversal']) && ability !== 'Sturdy') {
|
||
item = 'Focus Sash';
|
||
} else if (this.getEffectiveness('Ground', template) >= 2 && ability !== 'Levitate' && !hasMove['magnetrise']) {
|
||
item = 'Air Balloon';
|
||
} else if (hasMove['outrage'] && (counter.setupType || ability === 'Multiscale')) {
|
||
item = 'Lum Berry';
|
||
} else if (ability === 'Moody' || hasMove['clearsmog'] || hasMove['detect'] || hasMove['protect'] || hasMove['sleeptalk'] || hasMove['substitute']) {
|
||
item = 'Leftovers';
|
||
} else if (hasMove['lightscreen'] || hasMove['reflect']) {
|
||
item = 'Light Clay';
|
||
} else if (ability === 'Iron Barbs' || ability === 'Rough Skin') {
|
||
item = 'Rocky Helmet';
|
||
} else if (counter.Physical + counter.Special >= 4 && (template.baseStats.def + template.baseStats.spd > 189 || hasMove['rapidspin'])) {
|
||
item = 'Assault Vest';
|
||
} else if (counter.damagingMoves.length >= 4) {
|
||
item = (!!counter['Normal'] || (hasMove['suckerpunch'] && !hasType['Dark'])) ? 'Life Orb' : 'Expert Belt';
|
||
} else if (counter.damagingMoves.length >= 3 && !!counter['speedsetup'] && template.baseStats.hp + template.baseStats.def + template.baseStats.spd >= 300) {
|
||
item = 'Weakness Policy';
|
||
} else if (counter.damagingMoves.length >= 3 && ability !== 'Sturdy' && !hasMove['dragontail'] && !hasMove['superfang']) {
|
||
item = (template.baseStats.hp + template.baseStats.def + template.baseStats.spd < 285 || !!counter['speedsetup'] || hasMove['trickroom']) ? 'Life Orb' : 'Leftovers';
|
||
} else if (template.species === 'Palkia' && (hasMove['dracometeor'] || hasMove['spacialrend']) && hasMove['hydropump']) {
|
||
item = 'Lustrous Orb';
|
||
} else if (slot === 0 && ability !== 'Regenerator' && ability !== 'Sturdy' && !counter['recoil'] && template.baseStats.hp + template.baseStats.def + template.baseStats.spd < 285) {
|
||
item = 'Focus Sash';
|
||
|
||
// This is the "REALLY can't think of a good item" cutoff
|
||
} else if (ability === 'Super Luck') {
|
||
item = 'Scope Lens';
|
||
} else if (ability === 'Sturdy' && hasMove['explosion'] && !counter['speedsetup']) {
|
||
item = 'Custap Berry';
|
||
} else if (hasType['Poison']) {
|
||
item = 'Black Sludge';
|
||
} else if (ability === 'Gale Wings' && hasMove['bravebird']) {
|
||
item = 'Sharp Beak';
|
||
} else if (this.getEffectiveness('Rock', template) >= 1 || hasMove['dragontail']) {
|
||
item = 'Leftovers';
|
||
} else if (this.getImmunity('Ground', template) && this.getEffectiveness('Ground', template) >= 1 && ability !== 'Levitate' && ability !== 'Solid Rock' && !hasMove['magnetrise'] && !hasMove['sleeptalk']) {
|
||
item = 'Air Balloon';
|
||
} else if (counter.Status <= 1 && ability !== 'Sturdy' && !hasMove['rapidspin']) {
|
||
item = 'Life Orb';
|
||
} else {
|
||
item = 'Leftovers';
|
||
}
|
||
|
||
// For Trick / Switcheroo
|
||
if (item === 'Leftovers' && hasType['Poison']) {
|
||
item = 'Black Sludge';
|
||
}
|
||
|
||
let levelScale = {
|
||
LC: 87,
|
||
'LC Uber': 86,
|
||
NFE: 84,
|
||
PU: 83,
|
||
BL4: 82,
|
||
NU: 81,
|
||
BL3: 80,
|
||
RU: 79,
|
||
BL2: 78,
|
||
UU: 77,
|
||
BL: 76,
|
||
OU: 75,
|
||
CAP: 75,
|
||
Unreleased: 75,
|
||
Uber: 73,
|
||
AG: 71
|
||
};
|
||
let customScale = {
|
||
// Between OU and Uber
|
||
Aegislash: 74, Blaziken: 74, 'Blaziken-Mega': 74, Genesect: 74, 'Genesect-Burn': 74, 'Genesect-Chill': 74, 'Genesect-Douse': 74, 'Genesect-Shock': 74, Greninja: 74, 'Kangaskhan-Mega': 74, 'Lucario-Mega': 74, 'Mawile-Mega': 74,
|
||
|
||
// Not holding Mega Stone
|
||
Banette: 83, Beedrill: 83, Glalie: 83, Lopunny: 83,
|
||
Altaria: 81, Ampharos: 81, Charizard: 81, Pinsir: 81,
|
||
Aerodactyl: 79, Aggron: 79, Blastoise: 79, Gardevoir: 79, Manectric: 79, Medicham: 79, Sceptile: 79, Venusaur: 79,
|
||
Diancie: 77, Metagross: 77, Sableye: 77,
|
||
|
||
// Banned Ability
|
||
Gothitelle: 77, Ninetales: 77, Politoed: 77, Wobbuffet: 77,
|
||
|
||
// Holistic judgement
|
||
Unown: 85
|
||
};
|
||
let tier = template.tier;
|
||
if (tier.charAt(0) === '(') {
|
||
tier = tier.slice(1, -1);
|
||
}
|
||
let level = levelScale[tier] || 90;
|
||
if (customScale[template.name]) level = customScale[template.name];
|
||
|
||
if (template.name === 'Xerneas' && hasMove['geomancy']) level = 71;
|
||
|
||
// Prepare HP for Belly Drum.
|
||
if (hasMove['bellydrum'] && item === 'Sitrus Berry') {
|
||
let hp = Math.floor(Math.floor(2 * template.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10);
|
||
if (hp % 2 > 0) {
|
||
evs.hp -= 4;
|
||
evs.atk += 4;
|
||
}
|
||
} else {
|
||
// Prepare HP for double Stealth Rock weaknesses. Those are mutually exclusive with Belly Drum HP check.
|
||
// First, 25% damage.
|
||
if (this.getEffectiveness('Rock', template) === 1) {
|
||
let hp = Math.floor(Math.floor(2 * template.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10);
|
||
if (hp % 4 === 0) {
|
||
evs.hp -= 4;
|
||
if (counter.Physical > counter.Special) {
|
||
evs.atk += 4;
|
||
} else {
|
||
evs.spa += 4;
|
||
}
|
||
}
|
||
}
|
||
|
||
// Then, prepare it for 50% damage.
|
||
if (this.getEffectiveness('Rock', template) === 2) {
|
||
let hp = Math.floor(Math.floor(2 * template.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10);
|
||
if (hp % 2 === 0) {
|
||
evs.hp -= 4;
|
||
if (counter.Physical > counter.Special) {
|
||
evs.atk += 4;
|
||
} else {
|
||
evs.spa += 4;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
return {
|
||
name: name,
|
||
moves: moves,
|
||
ability: ability,
|
||
evs: evs,
|
||
ivs: ivs,
|
||
item: item,
|
||
level: level,
|
||
shiny: !this.random(1024)
|
||
};
|
||
},
|
||
randomTeam: function (side) {
|
||
let pokemonLeft = 0;
|
||
let pokemon = [];
|
||
|
||
let excludedTiers = {'LC':1, 'LC Uber':1, 'NFE':1};
|
||
let allowedNFE = {'Chansey':1, 'Doublade':1, 'Gligar':1, 'Porygon2':1, 'Scyther':1};
|
||
|
||
let pokemonPool = [];
|
||
for (let id in this.data.FormatsData) {
|
||
let template = this.getTemplate(id);
|
||
if (!excludedTiers[template.tier] && !template.isMega && !template.isPrimal && !template.isNonstandard && template.randomBattleMoves) {
|
||
pokemonPool.push(id);
|
||
}
|
||
}
|
||
|
||
// PotD stuff
|
||
let potd;
|
||
if (Config.potd && 'Rule:potd' in this.getBanlistTable(this.getFormat())) {
|
||
potd = this.getTemplate(Config.potd);
|
||
}
|
||
|
||
let typeCount = {};
|
||
let typeComboCount = {};
|
||
let baseFormes = {};
|
||
let uberCount = 0;
|
||
let puCount = 0;
|
||
let teamDetails = {megaCount: 0, stealthRock: 0, toxicSpikes: 0, hazardClear: 0};
|
||
|
||
while (pokemonPool.length && pokemonLeft < 6) {
|
||
let template = this.getTemplate(this.sampleNoReplace(pokemonPool));
|
||
if (!template.exists) continue;
|
||
|
||
// Limit to one of each species (Species Clause)
|
||
if (baseFormes[template.baseSpecies]) continue;
|
||
|
||
// Not available on ORAS
|
||
if (template.species === 'Pichu-Spiky-eared') continue;
|
||
|
||
// Useless in Random Battle without greatly lowering the levels of everything else
|
||
if (template.species === 'Unown') continue;
|
||
|
||
// Only certain NFE Pokemon are allowed
|
||
if (template.evos.length && !allowedNFE[template.species]) continue;
|
||
|
||
let tier = template.tier;
|
||
switch (tier) {
|
||
case 'PU':
|
||
// PUs are limited to 2 but have a 20% chance of being added anyway.
|
||
if (puCount > 1 && this.random(5) >= 1) continue;
|
||
break;
|
||
case 'Uber': case 'AG':
|
||
// Ubers are limited to 2 but have a 20% chance of being added anyway.
|
||
if (uberCount > 1 && this.random(5) >= 1) continue;
|
||
break;
|
||
case 'CAP':
|
||
// CAPs have 20% the normal rate
|
||
if (this.random(5) >= 1) continue;
|
||
break;
|
||
case 'Unreleased':
|
||
// Unreleased Pokémon have 20% the normal rate
|
||
if (this.random(5) >= 1) continue;
|
||
}
|
||
|
||
// Adjust rate for species with multiple formes
|
||
switch (template.baseSpecies) {
|
||
case 'Arceus':
|
||
if (this.random(18) >= 1) continue;
|
||
break;
|
||
case 'Basculin':
|
||
if (this.random(2) >= 1) continue;
|
||
break;
|
||
case 'Castform':
|
||
if (this.random(2) >= 1) continue;
|
||
break;
|
||
case 'Cherrim':
|
||
if (this.random(2) >= 1) continue;
|
||
break;
|
||
case 'Genesect':
|
||
if (this.random(5) >= 1) continue;
|
||
break;
|
||
case 'Gourgeist':
|
||
if (this.random(4) >= 1) continue;
|
||
break;
|
||
case 'Hoopa':
|
||
if (this.random(2) >= 1) continue;
|
||
break;
|
||
case 'Meloetta':
|
||
if (this.random(2) >= 1) continue;
|
||
break;
|
||
case 'Pikachu':
|
||
// Pikachu is not a viable NFE Pokemon
|
||
continue;
|
||
}
|
||
|
||
// Limit 2 of any type
|
||
let types = template.types;
|
||
let skip = false;
|
||
for (let t = 0; t < types.length; t++) {
|
||
if (typeCount[types[t]] > 1 && this.random(5) >= 1) {
|
||
skip = true;
|
||
break;
|
||
}
|
||
}
|
||
if (skip) continue;
|
||
|
||
if (potd && potd.exists) {
|
||
// The Pokemon of the Day belongs in slot 2
|
||
if (pokemon.length === 1) {
|
||
template = potd;
|
||
if (template.species === 'Magikarp') {
|
||
template.randomBattleMoves = ['bounce', 'flail', 'splash', 'magikarpsrevenge'];
|
||
} else if (template.species === 'Delibird') {
|
||
template.randomBattleMoves = ['present', 'bestow'];
|
||
}
|
||
} else if (template.species === potd.species) {
|
||
continue; // No, thanks, I've already got one
|
||
}
|
||
}
|
||
|
||
let set = this.randomSet(template, pokemon.length, teamDetails);
|
||
|
||
// Illusion shouldn't be on the last pokemon of the team
|
||
if (set.ability === 'Illusion' && pokemonLeft > 4) continue;
|
||
|
||
// Limit 1 of any type combination
|
||
let typeCombo = types.join();
|
||
if (set.ability === 'Drought' || set.ability === 'Drizzle') {
|
||
// Drought and Drizzle don't count towards the type combo limit
|
||
typeCombo = set.ability;
|
||
}
|
||
if (typeCombo in typeComboCount) continue;
|
||
|
||
// Limit the number of Megas to one
|
||
let forme = template.otherFormes && this.getTemplate(template.otherFormes[0]);
|
||
let isMegaSet = this.getItem(set.item).megaStone || (forme && forme.isMega && forme.requiredMove && set.moves.indexOf(toId(forme.requiredMove)) >= 0);
|
||
if (isMegaSet && teamDetails.megaCount > 0) continue;
|
||
|
||
// Okay, the set passes, add it to our team
|
||
pokemon.push(set);
|
||
|
||
// Now that our Pokemon has passed all checks, we can increment our counters
|
||
pokemonLeft++;
|
||
|
||
// Increment type counters
|
||
for (let t = 0; t < types.length; t++) {
|
||
if (types[t] in typeCount) {
|
||
typeCount[types[t]]++;
|
||
} else {
|
||
typeCount[types[t]] = 1;
|
||
}
|
||
}
|
||
typeComboCount[typeCombo] = 1;
|
||
|
||
// Increment Uber/NU counters
|
||
if (tier === 'Uber' || tier === 'AG') {
|
||
uberCount++;
|
||
} else if (tier === 'PU') {
|
||
puCount++;
|
||
}
|
||
|
||
// Increment Mega, weather, hazards, and base species counters
|
||
if (isMegaSet) teamDetails.megaCount++;
|
||
if (set.ability === 'Snow Warning') teamDetails['hail'] = 1;
|
||
if (set.ability === 'Drizzle' || set.moves.indexOf('raindance') >= 0) teamDetails['rain'] = 1;
|
||
if (set.ability === 'Sand Stream') teamDetails['sand'] = 1;
|
||
if (set.moves.indexOf('stealthrock') >= 0) teamDetails.stealthRock++;
|
||
if (set.moves.indexOf('toxicspikes') >= 0) teamDetails.toxicSpikes++;
|
||
if (set.moves.indexOf('defog') >= 0 || set.moves.indexOf('rapidspin') >= 0) teamDetails.hazardClear++;
|
||
baseFormes[template.baseSpecies] = 1;
|
||
}
|
||
return pokemon;
|
||
},
|
||
randomDoublesTeam: function (side) {
|
||
let pokemonLeft = 0;
|
||
let pokemon = [];
|
||
|
||
let excludedTiers = {'LC':1, 'LC Uber':1, 'NFE':1};
|
||
let allowedNFE = {'Chansey':1, 'Doublade':1, 'Porygon2':1, 'Scyther':1};
|
||
|
||
let pokemonPool = [];
|
||
for (let id in this.data.FormatsData) {
|
||
let template = this.getTemplate(id);
|
||
if (!excludedTiers[template.tier] && !template.isMega && !template.isPrimal && !template.isNonstandard && template.randomBattleMoves) {
|
||
pokemonPool.push(id);
|
||
}
|
||
}
|
||
|
||
// PotD stuff
|
||
let potd;
|
||
if (Config.potd && 'Rule:potd' in this.getBanlistTable(this.getFormat())) {
|
||
potd = this.getTemplate(Config.potd);
|
||
}
|
||
|
||
let typeCount = {};
|
||
let typeComboCount = {};
|
||
let baseFormes = {};
|
||
let uberCount = 0;
|
||
let puCount = 0;
|
||
let teamDetails = {megaCount: 0, stealthRock: 0, hazardClear: 0};
|
||
|
||
while (pokemonPool.length && pokemonLeft < 6) {
|
||
let template = this.getTemplate(this.sampleNoReplace(pokemonPool));
|
||
if (!template.exists) continue;
|
||
|
||
// Limit to one of each species (Species Clause)
|
||
if (baseFormes[template.baseSpecies]) continue;
|
||
|
||
// Not available on ORAS
|
||
if (template.species === 'Pichu-Spiky-eared') continue;
|
||
|
||
// Only certain NFE Pokemon are allowed
|
||
if (template.evos.length && !allowedNFE[template.species]) continue;
|
||
|
||
let tier = template.tier;
|
||
switch (tier) {
|
||
case 'CAP':
|
||
// CAPs have 20% the normal rate
|
||
if (this.random(5) >= 1) continue;
|
||
break;
|
||
case 'Unreleased':
|
||
// Unreleased Pokémon have 20% the normal rate
|
||
if (this.random(5) >= 1) continue;
|
||
}
|
||
|
||
// Adjust rate for species with multiple formes
|
||
switch (template.baseSpecies) {
|
||
case 'Arceus':
|
||
if (this.random(18) >= 1) continue;
|
||
break;
|
||
case 'Basculin':
|
||
if (this.random(2) >= 1) continue;
|
||
break;
|
||
case 'Castform':
|
||
if (this.random(2) >= 1) continue;
|
||
break;
|
||
case 'Cherrim':
|
||
if (this.random(2) >= 1) continue;
|
||
break;
|
||
case 'Genesect':
|
||
if (this.random(5) >= 1) continue;
|
||
break;
|
||
case 'Gourgeist':
|
||
if (this.random(4) >= 1) continue;
|
||
break;
|
||
case 'Hoopa':
|
||
if (this.random(2) >= 1) continue;
|
||
break;
|
||
case 'Meloetta':
|
||
if (this.random(2) >= 1) continue;
|
||
break;
|
||
case 'Pikachu':
|
||
// Pikachu is not a viable NFE Pokemon
|
||
continue;
|
||
}
|
||
|
||
// Limit 2 of any type
|
||
let types = template.types;
|
||
let skip = false;
|
||
for (let t = 0; t < types.length; t++) {
|
||
if (typeCount[types[t]] > 1 && this.random(5) >= 1) {
|
||
skip = true;
|
||
break;
|
||
}
|
||
}
|
||
if (skip) continue;
|
||
|
||
if (potd && potd.exists) {
|
||
// The Pokemon of the Day belongs in slot 3
|
||
if (pokemon.length === 2) {
|
||
template = potd;
|
||
} else if (template.species === potd.species) {
|
||
continue; // No, thanks, I've already got one
|
||
}
|
||
}
|
||
|
||
let set = this.randomDoublesSet(template, pokemon.length, teamDetails);
|
||
|
||
// Illusion shouldn't be on the last pokemon of the team
|
||
if (set.ability === 'Illusion' && pokemonLeft > 4) continue;
|
||
|
||
// Limit 1 of any type combination
|
||
let typeCombo = types.join();
|
||
if (set.ability === 'Drought' || set.ability === 'Drizzle') {
|
||
// Drought and Drizzle don't count towards the type combo limit
|
||
typeCombo = set.ability;
|
||
}
|
||
if (typeCombo in typeComboCount) continue;
|
||
|
||
// Limit the number of Megas to one
|
||
let forme = template.otherFormes && this.getTemplate(template.otherFormes[0]);
|
||
let isMegaSet = this.getItem(set.item).megaStone || (forme && forme.isMega && forme.requiredMove && set.moves.indexOf(toId(forme.requiredMove)) >= 0);
|
||
if (isMegaSet && teamDetails.megaCount > 0) continue;
|
||
|
||
// Okay, the set passes, add it to our team
|
||
pokemon.push(set);
|
||
|
||
// Now that our Pokemon has passed all checks, we can increment our counters
|
||
pokemonLeft++;
|
||
|
||
// Increment type counters
|
||
for (let t = 0; t < types.length; t++) {
|
||
if (types[t] in typeCount) {
|
||
typeCount[types[t]]++;
|
||
} else {
|
||
typeCount[types[t]] = 1;
|
||
}
|
||
}
|
||
typeComboCount[typeCombo] = 1;
|
||
|
||
// Increment Uber/NU counters
|
||
if (tier === 'Uber') {
|
||
uberCount++;
|
||
} else if (tier === 'PU') {
|
||
puCount++;
|
||
}
|
||
|
||
// Increment mega, stealthrock, weather, and base species counters
|
||
if (isMegaSet) teamDetails.megaCount++;
|
||
if (set.ability === 'Snow Warning') teamDetails['hail'] = 1;
|
||
if (set.ability === 'Drizzle' || set.moves.indexOf('raindance') >= 0) teamDetails['rain'] = 1;
|
||
if (set.moves.indexOf('stealthrock') >= 0) teamDetails.stealthRock++;
|
||
if (set.moves.indexOf('defog') >= 0 || set.moves.indexOf('rapidspin') >= 0) teamDetails.hazardClear++;
|
||
baseFormes[template.baseSpecies] = 1;
|
||
}
|
||
return pokemon;
|
||
},
|
||
randomDoublesSet: function (template, slot, teamDetails) {
|
||
let baseTemplate = (template = this.getTemplate(template));
|
||
let name = template.name;
|
||
|
||
if (!template.exists || (!template.randomDoubleBattleMoves && !template.randomBattleMoves && !template.learnset)) {
|
||
template = this.getTemplate('unown');
|
||
|
||
let stack = 'Template incompatible with random battles: ' + name;
|
||
let fakeErr = {stack: stack};
|
||
require('../crashlogger.js')(fakeErr, 'The doubles randbat set generator');
|
||
}
|
||
|
||
if (typeof teamDetails !== 'object') teamDetails = {megaCount: teamDetails};
|
||
|
||
if (template.battleOnly) {
|
||
// Only change the species. The template has custom moves, and may have different typing and requirements.
|
||
name = template.baseSpecies;
|
||
}
|
||
let battleForme = this.checkBattleForme(template);
|
||
if (battleForme && (battleForme.isMega ? !teamDetails.megaCount : this.random(2))) {
|
||
template = this.getTemplate(template.otherFormes.length >= 2 ? template.otherFormes[this.random(template.otherFormes.length)] : template.otherFormes[0]);
|
||
}
|
||
|
||
let movePool = (template.randomDoubleBattleMoves || template.randomBattleMoves);
|
||
movePool = movePool ? movePool.slice() : Object.keys(template.learnset);
|
||
|
||
let moves = [];
|
||
let ability = '';
|
||
let item = '';
|
||
let evs = {
|
||
hp: 0,
|
||
atk: 0,
|
||
def: 0,
|
||
spa: 0,
|
||
spd: 0,
|
||
spe: 0
|
||
};
|
||
let ivs = {
|
||
hp: 31,
|
||
atk: 31,
|
||
def: 31,
|
||
spa: 31,
|
||
spd: 31,
|
||
spe: 31
|
||
};
|
||
let hasType = {};
|
||
hasType[template.types[0]] = true;
|
||
if (template.types[1]) {
|
||
hasType[template.types[1]] = true;
|
||
}
|
||
let hasAbility = {};
|
||
hasAbility[template.abilities[0]] = true;
|
||
if (template.abilities[1]) {
|
||
hasAbility[template.abilities[1]] = true;
|
||
}
|
||
if (template.abilities['H']) {
|
||
hasAbility[template.abilities['H']] = true;
|
||
}
|
||
let availableHP = 0;
|
||
for (let i = 0, len = movePool.length; i < len; i++) {
|
||
if (movePool[i].substr(0, 11) === 'hiddenpower') availableHP++;
|
||
}
|
||
|
||
// These moves can be used even if we aren't setting up to use them:
|
||
let SetupException = {
|
||
dracometeor:1, leafstorm:1, overheat:1,
|
||
extremespeed:1, suckerpunch:1, superpower:1
|
||
};
|
||
let counterAbilities = {
|
||
'Adaptability':1, 'Contrary':1, 'Hustle':1, 'Iron Fist':1, 'Skill Link':1
|
||
};
|
||
// -ate Abilities
|
||
let ateAbilities = {
|
||
'Aerilate':1, 'Pixilate':1, 'Refrigerate':1
|
||
};
|
||
|
||
let hasMove, counter;
|
||
|
||
do {
|
||
// Keep track of all moves we have:
|
||
hasMove = {};
|
||
for (let k = 0; k < moves.length; k++) {
|
||
if (moves[k].substr(0, 11) === 'hiddenpower') {
|
||
hasMove['hiddenpower'] = true;
|
||
} else {
|
||
hasMove[moves[k]] = true;
|
||
}
|
||
}
|
||
|
||
// Choose next 4 moves from learnset/viable moves and add them to moves list:
|
||
while (moves.length < 4 && movePool.length) {
|
||
let moveid = toId(this.sampleNoReplace(movePool));
|
||
if (moveid.substr(0, 11) === 'hiddenpower') {
|
||
availableHP--;
|
||
if (hasMove['hiddenpower']) continue;
|
||
hasMove['hiddenpower'] = true;
|
||
} else {
|
||
hasMove[moveid] = true;
|
||
}
|
||
moves.push(moveid);
|
||
}
|
||
|
||
counter = this.queryMoves(moves, hasType, hasAbility);
|
||
|
||
// Iterate through the moves again, this time to cull them:
|
||
for (let k = 0; k < moves.length; k++) {
|
||
let moveid = moves[k];
|
||
let move = this.getMove(moveid);
|
||
let rejected = false;
|
||
let isSetup = false;
|
||
|
||
switch (moveid) {
|
||
// not very useful without their supporting moves
|
||
case 'sleeptalk':
|
||
if (!hasMove['rest']) rejected = true;
|
||
break;
|
||
case 'endure':
|
||
if (!hasMove['flail'] && !hasMove['endeavor'] && !hasMove['reversal']) rejected = true;
|
||
break;
|
||
case 'focuspunch':
|
||
if (hasMove['sleeptalk'] || !hasMove['substitute']) rejected = true;
|
||
break;
|
||
case 'storedpower':
|
||
if (!hasMove['cosmicpower'] && !counter.setupType) rejected = true;
|
||
break;
|
||
case 'batonpass':
|
||
if (!counter.setupType && !hasMove['substitute'] && !hasMove['cosmicpower'] && !counter['speedsetup'] && !hasAbility['Speed Boost']) rejected = true;
|
||
break;
|
||
|
||
// we only need to set up once
|
||
case 'swordsdance': case 'dragondance': case 'coil': case 'curse': case 'bulkup': case 'bellydrum':
|
||
if (counter.Physical < 2 && !hasMove['batonpass']) rejected = true;
|
||
if (counter.setupType !== 'Physical' || counter['physicalsetup'] > 1) rejected = true;
|
||
isSetup = true;
|
||
break;
|
||
case 'nastyplot': case 'tailglow': case 'quiverdance': case 'calmmind': case 'geomancy':
|
||
if (counter.Special < 2 && !hasMove['batonpass']) rejected = true;
|
||
if (counter.setupType !== 'Special' || counter['specialsetup'] > 1) rejected = true;
|
||
isSetup = true;
|
||
break;
|
||
case 'shellsmash': case 'growth': case 'workup':
|
||
if (counter.Physical + counter.Special < 2 && !hasMove['batonpass']) rejected = true;
|
||
if (counter.setupType !== 'Mixed' || counter['mixedsetup'] > 1) rejected = true;
|
||
isSetup = true;
|
||
break;
|
||
|
||
// bad after setup
|
||
case 'seismictoss': case 'nightshade': case 'superfang':
|
||
if (counter.setupType) rejected = true;
|
||
break;
|
||
case 'rapidspin': case 'magiccoat': case 'spikes': case 'toxicspikes':
|
||
if (counter.setupType) rejected = true;
|
||
break;
|
||
case 'uturn': case 'voltswitch':
|
||
if (counter.setupType || hasMove['agility'] || hasMove['rockpolish'] || hasMove['magnetrise']) rejected = true;
|
||
break;
|
||
case 'perishsong':
|
||
if (hasMove['roar'] || hasMove['whirlwind'] || hasMove['haze']) rejected = true;
|
||
if (counter.setupType || hasMove['agility'] || hasMove['rockpolish'] || hasMove['magnetrise']) rejected = true;
|
||
break;
|
||
case 'relicsong':
|
||
if (counter.setupType) rejected = true;
|
||
break;
|
||
case 'pursuit': case 'protect': case 'haze': case 'stealthrock':
|
||
if (counter.setupType || (hasMove['rest'] && hasMove['sleeptalk'])) rejected = true;
|
||
break;
|
||
case 'trick': case 'switcheroo':
|
||
if (counter.setupType || counter.Physical + counter.Special < 2) rejected = true;
|
||
if ((hasMove['rest'] && hasMove['sleeptalk']) || hasMove['trickroom'] || hasMove['reflect'] || hasMove['lightscreen'] || hasMove['acrobatics']) rejected = true;
|
||
break;
|
||
case 'dragontail': case 'circlethrow':
|
||
if (hasMove['agility'] || hasMove['rockpolish']) rejected = true;
|
||
if (hasMove['whirlwind'] || hasMove['roar'] || hasMove['encore']) rejected = true;
|
||
break;
|
||
|
||
// bit redundant to have both
|
||
// Attacks:
|
||
case 'flamethrower': case 'fierydance':
|
||
if (hasMove['heatwave'] || hasMove['overheat'] || hasMove['fireblast'] || hasMove['blueflare']) rejected = true;
|
||
break;
|
||
case 'overheat':
|
||
if (counter.setupType === 'Special' || hasMove['fireblast']) rejected = true;
|
||
break;
|
||
case 'icebeam':
|
||
if (hasMove['blizzard'] || hasMove['freezedry']) rejected = true;
|
||
break;
|
||
case 'iceshard':
|
||
if (hasMove['freezedry']) rejected = true;
|
||
break;
|
||
case 'surf':
|
||
if (hasMove['scald'] || hasMove['hydropump'] || hasMove['muddywater']) rejected = true;
|
||
break;
|
||
case 'hydropump':
|
||
if (hasMove['razorshell'] || hasMove['waterfall'] || hasMove['scald'] || hasMove['muddywater']) rejected = true;
|
||
break;
|
||
case 'waterfall':
|
||
if (hasMove['aquatail']) rejected = true;
|
||
break;
|
||
case 'airslash':
|
||
if (hasMove['hurricane']) rejected = true;
|
||
break;
|
||
case 'acrobatics': case 'pluck': case 'drillpeck':
|
||
if (hasMove['bravebird']) rejected = true;
|
||
break;
|
||
case 'solarbeam':
|
||
if ((!hasMove['sunnyday'] && !hasAbility['Drought']) || hasMove['gigadrain'] || hasMove['leafstorm']) rejected = true;
|
||
break;
|
||
case 'gigadrain':
|
||
if ((!counter.setupType && hasMove['leafstorm']) || hasMove['petaldance']) rejected = true;
|
||
break;
|
||
case 'leafstorm':
|
||
if (counter.setupType && hasMove['gigadrain']) rejected = true;
|
||
break;
|
||
case 'seedbomb': case 'woodhammer':
|
||
if (hasMove['gigadrain']) rejected = true;
|
||
break;
|
||
case 'weatherball':
|
||
if (!hasMove['sunnyday']) rejected = true;
|
||
break;
|
||
case 'firepunch':
|
||
if (hasMove['flareblitz'] || hasMove['fireblast']) rejected = true;
|
||
break;
|
||
case 'crosschop': case 'highjumpkick':
|
||
if (hasMove['closecombat']) rejected = true;
|
||
break;
|
||
case 'drainpunch':
|
||
if (hasMove['closecombat'] || hasMove['crosschop']) rejected = true;
|
||
break;
|
||
case 'machpunch':
|
||
if (hasType['Fighting'] && counter.stab < 2 && !hasAbility['Technician']) rejected = true;
|
||
break;
|
||
case 'thunder':
|
||
if (hasMove['thunderbolt']) rejected = true;
|
||
break;
|
||
case 'thunderbolt': case 'electroweb':
|
||
if (hasMove['discharge']) rejected = true;
|
||
break;
|
||
case 'stoneedge':
|
||
if (hasMove['rockslide'] || hasMove['headsmash'] || hasMove['rockblast']) rejected = true;
|
||
break;
|
||
case 'headsmash':
|
||
if (hasMove['rockslide']) rejected = true;
|
||
break;
|
||
case 'bonemerang': case 'earthpower':
|
||
if (hasMove['earthquake']) rejected = true;
|
||
break;
|
||
case 'outrage':
|
||
if (hasMove['dragonclaw'] || hasMove['dragontail']) rejected = true;
|
||
break;
|
||
case 'ancientpower':
|
||
if (hasMove['paleowave']) rejected = true;
|
||
break;
|
||
case 'dragonpulse':
|
||
if (hasMove['dracometeor']) rejected = true;
|
||
break;
|
||
case 'moonblast':
|
||
if (hasMove['dazzlinggleam']) rejected = true;
|
||
break;
|
||
case 'acidspray':
|
||
if (hasMove['sludgebomb']) rejected = true;
|
||
break;
|
||
case 'return':
|
||
if (hasMove['bodyslam'] || hasMove['facade'] || hasMove['doubleedge'] || hasMove['tailslap'] || hasMove['doublehit']) rejected = true;
|
||
break;
|
||
case 'poisonjab':
|
||
if (hasMove['gunkshot']) rejected = true;
|
||
break;
|
||
case 'psychic':
|
||
if (hasMove['psyshock'] || hasMove['hyperspacehole']) rejected = true;
|
||
break;
|
||
case 'fusionbolt':
|
||
if (counter.setupType && hasMove['boltstrike']) rejected = true;
|
||
break;
|
||
case 'boltstrike':
|
||
if (!counter.setupType && hasMove['fusionbolt']) rejected = true;
|
||
break;
|
||
case 'darkpulse':
|
||
if (hasMove['crunch'] && counter.setupType !== 'Special') rejected = true;
|
||
break;
|
||
case 'quickattack':
|
||
if (hasMove['feint']) rejected = true;
|
||
break;
|
||
case 'bulletpunch':
|
||
if (hasType['Steel'] && counter.stab < 2 && !hasAbility['Technician']) rejected = true;
|
||
break;
|
||
case 'flashcannon':
|
||
if (hasMove['ironhead']) rejected = true;
|
||
break;
|
||
case 'wideguard':
|
||
if (hasMove['protect']) rejected = true;
|
||
break;
|
||
case 'powersplit':
|
||
if (hasMove['guardsplit']) rejected = true;
|
||
break;
|
||
|
||
// Status:
|
||
case 'rest':
|
||
if (hasMove['painsplit'] || hasMove['wish'] || hasMove['recover'] || hasMove['moonlight'] || hasMove['synthesis']) rejected = true;
|
||
break;
|
||
case 'softboiled': case 'roost':
|
||
if (hasMove['wish'] || hasMove['recover']) rejected = true;
|
||
break;
|
||
case 'roar':
|
||
// Whirlwind outclasses Roar because Soundproof
|
||
if (hasMove['whirlwind'] || hasMove['dragontail'] || hasMove['haze'] || hasMove['circlethrow']) rejected = true;
|
||
break;
|
||
case 'substitute':
|
||
if (hasMove['uturn'] || hasMove['voltswitch'] || hasMove['pursuit']) rejected = true;
|
||
break;
|
||
case 'fakeout':
|
||
if (hasMove['trick'] || hasMove['switcheroo']) rejected = true;
|
||
break;
|
||
case 'feint':
|
||
if (hasMove['fakeout']) rejected = true;
|
||
break;
|
||
case 'encore':
|
||
if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
|
||
if (hasMove['whirlwind'] || hasMove['dragontail'] || hasMove['roar'] || hasMove['circlethrow']) rejected = true;
|
||
break;
|
||
case 'suckerpunch':
|
||
if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
|
||
break;
|
||
case 'cottonguard':
|
||
if (hasMove['reflect']) rejected = true;
|
||
break;
|
||
case 'lightscreen':
|
||
if (hasMove['calmmind']) rejected = true;
|
||
break;
|
||
case 'rockpolish': case 'agility': case 'autotomize':
|
||
if (!counter.setupType && !hasMove['batonpass'] && hasMove['thunderwave']) rejected = true;
|
||
if ((hasMove['stealthrock'] || hasMove['spikes'] || hasMove['toxicspikes']) && !hasMove['batonpass']) rejected = true;
|
||
break;
|
||
case 'thunderwave':
|
||
if (counter.setupType && (hasMove['rockpolish'] || hasMove['agility'])) rejected = true;
|
||
if (hasMove['discharge'] || hasMove['trickroom']) rejected = true;
|
||
if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
|
||
if (hasMove['yawn'] || hasMove['spore'] || hasMove['sleeppowder']) rejected = true;
|
||
break;
|
||
case 'lavaplume':
|
||
if (hasMove['willowisp']) rejected = true;
|
||
break;
|
||
case 'trickroom':
|
||
if (hasMove['rockpolish'] || hasMove['agility'] || hasMove['icywind']) rejected = true;
|
||
break;
|
||
case 'willowisp':
|
||
if (hasMove['scald'] || hasMove['yawn'] || hasMove['spore'] || hasMove['sleeppowder']) rejected = true;
|
||
break;
|
||
case 'toxic':
|
||
if (hasMove['thunderwave'] || hasMove['willowisp'] || hasMove['scald'] || hasMove['yawn'] || hasMove['spore'] || hasMove['sleeppowder']) rejected = true;
|
||
break;
|
||
}
|
||
|
||
// Increased/decreased priority moves unneeded with moves that boost only speed
|
||
if (move.priority !== 0 && (hasMove['rockpolish'] || hasMove['agility'])) {
|
||
rejected = true;
|
||
}
|
||
|
||
if (move.category === 'Special' && counter.setupType === 'Physical' && !SetupException[move.id]) {
|
||
rejected = true;
|
||
}
|
||
if (move.category === 'Physical' && (counter.setupType === 'Special' || hasMove['acidspray']) && !SetupException[move.id]) {
|
||
rejected = true;
|
||
}
|
||
|
||
// This move doesn't satisfy our setup requirements:
|
||
if (counter.setupType === 'Physical' && move.category !== 'Physical' && counter['Physical'] < 2) {
|
||
rejected = true;
|
||
}
|
||
if (counter.setupType === 'Special' && move.category !== 'Special' && counter['Special'] < 2) {
|
||
rejected = true;
|
||
}
|
||
|
||
// Hidden Power isn't good enough
|
||
if (counter.setupType === 'Special' && move.id === 'hiddenpower' && counter['Special'] <= 2 && (!hasMove['shadowball'] || move.type !== 'Fighting')) {
|
||
rejected = true;
|
||
}
|
||
|
||
// Adaptability, Contrary, and Drought should have moves that benefit
|
||
if ((hasAbility['Adaptability'] && counter.stab < template.types.length) || (hasAbility['Contrary'] && !counter.contrary && template.species !== 'Shuckle') || ((hasAbility['Drought'] || hasMove['sunnyday']) && hasType['Fire'] && !counter['Fire'] && move.id !== 'solarbeam')) {
|
||
// Reject Status or non-STAB
|
||
if (move.category === 'Status' || !hasType[move.type]) rejected = true;
|
||
}
|
||
|
||
// Remove rejected moves from the move list.
|
||
if (rejected && (movePool.length - availableHP || availableHP && (move.id === 'hiddenpower' || !hasMove['hiddenpower']))) {
|
||
moves.splice(k, 1);
|
||
break;
|
||
}
|
||
|
||
// Handle HP IVs
|
||
if (move.id === 'hiddenpower') {
|
||
let HPivs = this.getType(move.type).HPivs;
|
||
for (let iv in HPivs) {
|
||
ivs[iv] = HPivs[iv];
|
||
}
|
||
}
|
||
}
|
||
if (movePool.length && moves.length === 4 && !hasMove['judgment']) {
|
||
// Move post-processing:
|
||
if (counter.damagingMoves.length === 0) {
|
||
// A set shouldn't have no attacking moves
|
||
moves.splice(this.random(moves.length), 1);
|
||
} else if (counter.damagingMoves.length === 1) {
|
||
let damagingid = counter.damagingMoves[0].id;
|
||
// Night Shade, Seismic Toss, etc. don't count:
|
||
if (!counter.damagingMoves[0].damage && (movePool.length - availableHP || availableHP && (damagingid === 'hiddenpower' || !hasMove['hiddenpower']))) {
|
||
let replace = false;
|
||
if (damagingid in {counter:1, focuspunch:1, mirrorcoat:1, suckerpunch:1} || (damagingid === 'hiddenpower' && !counter.stab)) {
|
||
// Unacceptable as the only attacking move
|
||
replace = true;
|
||
} else {
|
||
if (!counter.stab) {
|
||
let damagingType = counter.damagingMoves[0].type;
|
||
if (damagingType === 'Fairy') {
|
||
// Mono-Fairy is acceptable for Psychic types
|
||
if (!hasType['Psychic']) replace = true;
|
||
} else if (damagingType === 'Ice') {
|
||
if (hasType['Normal'] && template.types.length === 1) {
|
||
// Mono-Ice is acceptable for special attacking Normal types that lack Boomburst and Hyper Voice
|
||
if (counter.Physical >= 2 || movePool.indexOf('boomburst') >= 0 || movePool.indexOf('hypervoice') >= 0) replace = true;
|
||
} else {
|
||
replace = true;
|
||
}
|
||
} else {
|
||
replace = true;
|
||
}
|
||
}
|
||
}
|
||
if (replace) moves.splice(counter.damagingMoveIndex[damagingid], 1);
|
||
}
|
||
} else if (counter.damagingMoves.length === 2 && !counter.stab) {
|
||
// If you have two attacks, neither is STAB, and the combo isn't Ice/Electric or Ghost/Fighting, reject one of them at random.
|
||
let type1 = counter.damagingMoves[0].type, type2 = counter.damagingMoves[1].type;
|
||
let typeCombo = [type1, type2].sort().join('/');
|
||
if (typeCombo !== 'Electric/Ice' && typeCombo !== 'Fighting/Ghost') {
|
||
let rejectableMoves = [];
|
||
let baseDiff = movePool.length - availableHP;
|
||
if (baseDiff || availableHP && (!hasMove['hiddenpower'] || counter.damagingMoves[0].id === 'hiddenpower')) {
|
||
rejectableMoves.push(counter.damagingMoveIndex[counter.damagingMoves[0].id]);
|
||
}
|
||
if (baseDiff || availableHP && (!hasMove['hiddenpower'] || counter.damagingMoves[1].id === 'hiddenpower')) {
|
||
rejectableMoves.push(counter.damagingMoveIndex[counter.damagingMoves[1].id]);
|
||
}
|
||
if (rejectableMoves.length) {
|
||
moves.splice(rejectableMoves[this.random(rejectableMoves.length)], 1);
|
||
}
|
||
}
|
||
} else if (!counter.stab || ((hasAbility['Aerilate'] || hasAbility['Pixilate'] || hasAbility['Refrigerate']) && !counter['Normal'])) {
|
||
// If you have three or more attacks, and none of them are STAB, reject one of them at random.
|
||
// Alternatively, if you have an -ate ability and no Normal moves, reject an attack move at random.
|
||
let rejectableMoves = [];
|
||
let baseDiff = movePool.length - availableHP;
|
||
for (let l = 0; l < counter.damagingMoves.length; l++) {
|
||
if (baseDiff || availableHP && (!hasMove['hiddenpower'] || counter.damagingMoves[l].id === 'hiddenpower')) {
|
||
rejectableMoves.push(counter.damagingMoveIndex[counter.damagingMoves[l].id]);
|
||
}
|
||
}
|
||
if (rejectableMoves.length) {
|
||
moves.splice(rejectableMoves[this.random(rejectableMoves.length)], 1);
|
||
}
|
||
}
|
||
}
|
||
} while (moves.length < 4 && movePool.length);
|
||
|
||
// any moveset modification goes here
|
||
//moves[0] = 'safeguard';
|
||
let changedMove = false;
|
||
if (template.requiredItem && template.requiredItem.slice(-5) === 'Drive' && !hasMove['technoblast']) {
|
||
delete hasMove[this.getMove(moves[3]).id];
|
||
moves[3] = 'technoblast';
|
||
hasMove['technoblast'] = true;
|
||
changedMove = true;
|
||
}
|
||
if (template.id === 'meloettapirouette' && !hasMove['relicsong']) {
|
||
delete hasMove[this.getMove(moves[3]).id];
|
||
moves[3] = 'relicsong';
|
||
hasMove['relicsong'] = true;
|
||
changedMove = true;
|
||
}
|
||
if (template.requiredMove && !hasMove[toId(template.requiredMove)]) {
|
||
delete hasMove[this.getMove(moves[3]).id];
|
||
moves[3] = toId(template.requiredMove);
|
||
hasMove[toId(template.requiredMove)] = true;
|
||
changedMove = true;
|
||
}
|
||
|
||
// Re-query in case a moveset modification occurred
|
||
if (changedMove) counter = this.queryMoves(moves, hasType, hasAbility);
|
||
|
||
// If Hidden Power has been removed, reset the IVs
|
||
if (!hasMove['hiddenpower']) {
|
||
ivs = {
|
||
hp: 31,
|
||
atk: 31,
|
||
def: 31,
|
||
spa: 31,
|
||
spd: 31,
|
||
spe: 31
|
||
};
|
||
}
|
||
|
||
let abilities = Object.values(baseTemplate.abilities).sort(function (a, b) {
|
||
return this.getAbility(b).rating - this.getAbility(a).rating;
|
||
}.bind(this));
|
||
let ability0 = this.getAbility(abilities[0]);
|
||
let ability1 = this.getAbility(abilities[1]);
|
||
let ability2 = this.getAbility(abilities[2]);
|
||
ability = ability0.name;
|
||
if (abilities[1]) {
|
||
if (abilities[2] && ability2.rating === ability1.rating) {
|
||
if (this.random(2)) ability1 = ability2;
|
||
}
|
||
if (ability0.rating <= ability1.rating) {
|
||
if (this.random(2)) ability = ability1.name;
|
||
} else if (ability0.rating - 0.6 <= ability1.rating) {
|
||
if (!this.random(3)) ability = ability1.name;
|
||
}
|
||
|
||
let rejectAbility = false;
|
||
if (ability in counterAbilities) {
|
||
rejectAbility = !counter[toId(ability)];
|
||
} else if (ability in ateAbilities) {
|
||
rejectAbility = !counter['Normal'];
|
||
} else if (ability === 'Blaze') {
|
||
rejectAbility = !counter['Fire'];
|
||
} else if (ability === 'Chlorophyll') {
|
||
rejectAbility = !hasMove['sunnyday'];
|
||
} else if (ability === 'Compound Eyes' || ability === 'No Guard') {
|
||
rejectAbility = !counter['inaccurate'];
|
||
} else if (ability === 'Defiant' || ability === 'Moxie') {
|
||
rejectAbility = !counter['Physical'] && !hasMove['batonpass'];
|
||
} else if (ability === 'Gluttony') {
|
||
rejectAbility = true;
|
||
} else if (ability === 'Limber') {
|
||
rejectAbility = template.types.indexOf('Electric') >= 0;
|
||
} else if (ability === 'Lightning Rod') {
|
||
rejectAbility = template.types.indexOf('Ground') >= 0;
|
||
} else if (ability === 'Moody') {
|
||
rejectAbility = template.id !== 'bidoof';
|
||
} else if (ability === 'Overgrow') {
|
||
rejectAbility = !counter['Grass'];
|
||
} else if (ability === 'Poison Heal') {
|
||
rejectAbility = abilities.indexOf('Technician') >= 0 && !!counter['technician'];
|
||
} else if (ability === 'Prankster') {
|
||
rejectAbility = !counter['Status'];
|
||
} else if (ability === 'Reckless' || ability === 'Rock Head') {
|
||
rejectAbility = !counter['recoil'];
|
||
} else if (ability === 'Serene Grace') {
|
||
rejectAbility = !counter['serenegrace'] || template.id === 'chansey' || template.id === 'blissey';
|
||
} else if (ability === 'Sheer Force') {
|
||
rejectAbility = !counter['sheerforce'] || hasMove['fakeout'];
|
||
} else if (ability === 'Simple') {
|
||
rejectAbility = !counter.setupType && !hasMove['cosmicpower'] && !hasMove['flamecharge'];
|
||
} else if (ability === 'Snow Cloak') {
|
||
rejectAbility = !teamDetails['hail'];
|
||
} else if (ability === 'Solar Power') {
|
||
rejectAbility = !counter['Special'] || template.isMega;
|
||
} else if (ability === 'Strong Jaw') {
|
||
rejectAbility = !counter['bite'];
|
||
} else if (ability === 'Sturdy') {
|
||
rejectAbility = !!counter['recoil'] && !counter['recovery'];
|
||
} else if (ability === 'Swift Swim') {
|
||
rejectAbility = !hasMove['raindance'] && !teamDetails['rain'];
|
||
} else if (ability === 'Swarm') {
|
||
rejectAbility = !counter['Bug'];
|
||
} else if (ability === 'Technician') {
|
||
rejectAbility = !counter['technician'] || (abilities.indexOf('Skill Link') >= 0 && counter['skilllink'] >= counter['technician']);
|
||
} else if (ability === 'Torrent') {
|
||
rejectAbility = !counter['Water'];
|
||
} else if (ability === 'Unburden') {
|
||
rejectAbility = template.baseStats.spe > 120 || (template.id === 'slurpuff' && !counter.setupType);
|
||
}
|
||
|
||
if (rejectAbility) {
|
||
if (ability === ability1.name) { // or not
|
||
ability = ability0.name;
|
||
} else if (ability1.rating > 0) { // only switch if the alternative doesn't suck
|
||
ability = ability1.name;
|
||
}
|
||
}
|
||
if (abilities.indexOf('Chlorophyll') >= 0 && ability !== 'Solar Power') {
|
||
ability = 'Chlorophyll';
|
||
}
|
||
if (abilities.indexOf('Guts') >= 0 && ability !== 'Quick Feet' && hasMove['facade']) {
|
||
ability = 'Guts';
|
||
}
|
||
if (abilities.indexOf('Intimidate') >= 0 || template.id === 'mawilemega') {
|
||
ability = 'Intimidate';
|
||
}
|
||
if (abilities.indexOf('Swift Swim') >= 0 && hasMove['raindance']) {
|
||
ability = 'Swift Swim';
|
||
}
|
||
|
||
if (template.id === 'ambipom' && !counter['technician']) {
|
||
// If it doesn't qualify for Technician, Skill Link is useless on it
|
||
// Might as well give it Pickup just in case
|
||
ability = 'Pickup';
|
||
} else if (template.id === 'aurorus' && ability === 'Snow Warning' && hasMove['hypervoice']) {
|
||
for (let i = 0; i < moves.length; i++) {
|
||
if (moves[i] === 'hypervoice') {
|
||
moves[i] = 'blizzard';
|
||
counter['Normal'] = 0;
|
||
break;
|
||
}
|
||
}
|
||
} else if (template.baseSpecies === 'Basculin') {
|
||
ability = 'Adaptability';
|
||
} else if (template.id === 'gligar') {
|
||
ability = 'Immunity';
|
||
} else if (template.id === 'lilligant' && hasMove['petaldance']) {
|
||
ability = 'Own Tempo';
|
||
} else if (template.id === 'rampardos' && !hasMove['headsmash']) {
|
||
ability = 'Sheer Force';
|
||
} else if (template.id === 'rhyperior') {
|
||
ability = 'Solid Rock';
|
||
} else if (template.id === 'unfezant') {
|
||
ability = 'Super Luck';
|
||
} else if (template.id === 'venusaurmega') {
|
||
ability = 'Chlorophyll';
|
||
}
|
||
}
|
||
|
||
// Make EVs comply with the sets.
|
||
// Quite simple right now, 252 attack, 252 hp if slow 252 speed if fast, 4 evs for the strong defense.
|
||
// TO-DO: Make this more complex
|
||
if (counter.Special >= 2) {
|
||
evs.atk = 0;
|
||
evs.spa = 252;
|
||
} else if (counter.Physical >= 2) {
|
||
evs.atk = 252;
|
||
evs.spa = 0;
|
||
} else {
|
||
// Fallback in case a Pokémon lacks attacks... go by stats
|
||
if (template.baseStats.spa >= template.baseStats.atk) {
|
||
evs.atk = 0;
|
||
evs.spa = 252;
|
||
} else {
|
||
evs.atk = 252;
|
||
evs.spa = 0;
|
||
}
|
||
}
|
||
if (template.baseStats.spe > 80 || template.species === 'Shedinja') {
|
||
evs.spe = 252;
|
||
evs.hp = 4;
|
||
} else {
|
||
evs.hp = 252;
|
||
if (template.baseStats.def > template.baseStats.spd) {
|
||
evs.def = 4;
|
||
} else {
|
||
evs.spd = 4;
|
||
}
|
||
}
|
||
|
||
// Naturally slow mons already have the proper EVs, check IVs for Gyro Ball and TR
|
||
if (hasMove['gyroball'] || hasMove['trickroom']) {
|
||
ivs.spe = 0;
|
||
}
|
||
|
||
item = 'Sitrus Berry';
|
||
if (template.requiredItem) {
|
||
item = template.requiredItem;
|
||
// First, the extra high-priority items
|
||
} else if (ability === 'Imposter') {
|
||
item = 'Choice Scarf';
|
||
} else if (hasMove["magikarpsrevenge"]) {
|
||
item = 'Mystic Water';
|
||
} else if (ability === 'Wonder Guard') {
|
||
item = 'Focus Sash';
|
||
} else if (template.species === 'Unown') {
|
||
item = 'Choice Specs';
|
||
} else if (hasMove['trick'] || hasMove['switcheroo']) {
|
||
let randomNum = this.random(2);
|
||
if (counter.Physical >= 3 && (template.baseStats.spe >= 95 || randomNum)) {
|
||
item = 'Choice Band';
|
||
} else if (counter.Special >= 3 && (template.baseStats.spe >= 95 || randomNum)) {
|
||
item = 'Choice Specs';
|
||
} else {
|
||
item = 'Choice Scarf';
|
||
}
|
||
} else if (hasMove['rest'] && !hasMove['sleeptalk'] && ability !== 'Natural Cure' && ability !== 'Shed Skin') {
|
||
item = 'Chesto Berry';
|
||
} else if (hasMove['naturalgift']) {
|
||
item = 'Liechi Berry';
|
||
} else if (hasMove['geomancy']) {
|
||
item = 'Power Herb';
|
||
} else if (ability === 'Harvest') {
|
||
item = 'Sitrus Berry';
|
||
} else if (template.species === 'Cubone' || template.species === 'Marowak') {
|
||
item = 'Thick Club';
|
||
} else if (template.baseSpecies === 'Pikachu') {
|
||
item = 'Light Ball';
|
||
} else if (template.species === 'Clamperl') {
|
||
item = 'DeepSeaTooth';
|
||
} else if (template.species === 'Spiritomb') {
|
||
item = 'Leftovers';
|
||
} else if (template.species === 'Scrafty' && counter['Status'] === 0) {
|
||
item = 'Assault Vest';
|
||
} else if (template.species === 'Farfetch\'d') {
|
||
item = 'Stick';
|
||
} else if (template.species === 'Amoonguss') {
|
||
item = 'Black Sludge';
|
||
} else if (template.species === 'Dedenne') {
|
||
item = 'Petaya Berry';
|
||
} else if (hasMove['focusenergy'] || (template.species === 'Unfezant' && counter['Physical'] >= 2)) {
|
||
item = 'Scope Lens';
|
||
} else if (template.evos.length) {
|
||
item = 'Eviolite';
|
||
} else if (hasMove['reflect'] && hasMove['lightscreen']) {
|
||
item = 'Light Clay';
|
||
} else if (hasMove['shellsmash']) {
|
||
if (ability === 'Solid Rock' && counter['priority']) {
|
||
item = 'Weakness Policy';
|
||
} else {
|
||
item = 'White Herb';
|
||
}
|
||
} else if (hasMove['facade'] || ability === 'Poison Heal' || ability === 'Toxic Boost') {
|
||
item = 'Toxic Orb';
|
||
} else if (hasMove['raindance']) {
|
||
item = 'Damp Rock';
|
||
} else if (hasMove['sunnyday']) {
|
||
item = 'Heat Rock';
|
||
} else if (hasMove['sandstorm']) {
|
||
item = 'Smooth Rock';
|
||
} else if (hasMove['hail']) {
|
||
item = 'Icy Rock';
|
||
} else if (ability === 'Magic Guard' && hasMove['psychoshift']) {
|
||
item = 'Flame Orb';
|
||
} else if (ability === 'Sheer Force' || ability === 'Magic Guard') {
|
||
item = 'Life Orb';
|
||
} else if (hasMove['acrobatics']) {
|
||
item = 'Flying Gem';
|
||
} else if (ability === 'Unburden') {
|
||
if (hasMove['fakeout']) {
|
||
item = 'Normal Gem';
|
||
} else if (hasMove['dracometeor'] || hasMove['leafstorm'] || hasMove['overheat']) {
|
||
item = 'White Herb';
|
||
} else if (hasMove['substitute'] || counter.setupType) {
|
||
item = 'Sitrus Berry';
|
||
} else {
|
||
item = 'Red Card';
|
||
for (let m in moves) {
|
||
let move = this.getMove(moves[m]);
|
||
if (hasType[move.type] && move.basePower >= 90) {
|
||
item = move.type + ' Gem';
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
// medium priority
|
||
} else if (ability === 'Guts') {
|
||
item = hasMove['drainpunch'] ? 'Flame Orb' : 'Toxic Orb';
|
||
if ((hasMove['return'] || hasMove['hyperfang']) && !hasMove['facade']) {
|
||
// lol no
|
||
for (let j = 0; j < moves.length; j++) {
|
||
if (moves[j] === 'Return' || moves[j] === 'Hyper Fang') {
|
||
moves[j] = 'Facade';
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
} else if (ability === 'Marvel Scale' && hasMove['psychoshift']) {
|
||
item = 'Flame Orb';
|
||
} else if (counter.Physical >= 4 && template.baseStats.spe > 55 && !hasMove['fakeout'] && !hasMove['suckerpunch'] && !hasMove['flamecharge'] && !hasMove['rapidspin'] && ability !== 'Sturdy' && ability !== 'Multiscale') {
|
||
item = 'Life Orb';
|
||
} else if (counter.Special >= 4 && template.baseStats.spe > 55 && !hasMove['eruption'] && !hasMove['waterspout'] && ability !== 'Sturdy') {
|
||
item = 'Life Orb';
|
||
} else if (this.getImmunity('Ground', template) && this.getEffectiveness('Ground', template) >= 2 && ability !== 'Levitate' && !hasMove['magnetrise']) {
|
||
item = 'Shuca Berry';
|
||
} else if (this.getEffectiveness('Ice', template) >= 2) {
|
||
item = 'Yache Berry';
|
||
} else if (this.getEffectiveness('Rock', template) >= 2) {
|
||
item = 'Charti Berry';
|
||
} else if (this.getEffectiveness('Fire', template) >= 2) {
|
||
item = 'Occa Berry';
|
||
} else if (this.getImmunity('Fighting', template) && this.getEffectiveness('Fighting', template) >= 2) {
|
||
item = 'Chople Berry';
|
||
} else if (ability === 'Iron Barbs' || ability === 'Rough Skin') {
|
||
item = 'Rocky Helmet';
|
||
} else if (counter.Physical + counter.Special >= 4 && ability === 'Regenerator' && template.baseStats[counter.Special >= 2 ? 'atk' : 'spa'] > 99 && template.baseStats.spe <= 80) {
|
||
item = 'Assault Vest';
|
||
} else if ((template.baseStats.hp + 75) * (template.baseStats.def + template.baseStats.spd + 175) > 60000 || template.species === 'Skarmory' || template.species === 'Forretress') {
|
||
// skarmory and forretress get exceptions for their typing
|
||
item = 'Sitrus Berry';
|
||
} else if (counter.Physical + counter.Special >= 3 && counter.setupType && ability !== 'Sturdy' && ability !== 'Multiscale') {
|
||
item = 'Life Orb';
|
||
} else if (counter.Special >= 3 && counter.setupType && ability !== 'Sturdy') {
|
||
item = 'Life Orb';
|
||
} else if (counter.Physical + counter.Special >= 4 && template.baseStats.def + template.baseStats.spd > 179) {
|
||
item = 'Assault Vest';
|
||
} else if (counter.Physical + counter.Special >= 4) {
|
||
item = 'Expert Belt';
|
||
} else if (hasMove['outrage']) {
|
||
item = 'Lum Berry';
|
||
} else if (hasMove['substitute'] || hasMove['detect'] || hasMove['protect'] || ability === 'Moody') {
|
||
item = 'Leftovers';
|
||
} else if (this.getImmunity('Ground', template) && this.getEffectiveness('Ground', template) >= 1 && ability !== 'Levitate' && !hasMove['magnetrise']) {
|
||
item = 'Shuca Berry';
|
||
} else if (this.getEffectiveness('Ice', template) >= 1) {
|
||
item = 'Yache Berry';
|
||
|
||
// this is the "REALLY can't think of a good item" cutoff
|
||
} else if (counter.Physical + counter.Special >= 2 && template.baseStats.hp + template.baseStats.def + template.baseStats.spd > 315) {
|
||
item = 'Weakness Policy';
|
||
} else if (ability === 'Sturdy' && hasMove['explosion'] && !counter['speedsetup']) {
|
||
item = 'Custap Berry';
|
||
} else if (ability === 'Super Luck') {
|
||
item = 'Scope Lens';
|
||
} else if (hasType['Poison']) {
|
||
item = 'Black Sludge';
|
||
} else if (counter.Status <= 1 && ability !== 'Sturdy' && ability !== 'Multiscale') {
|
||
item = 'Life Orb';
|
||
} else {
|
||
item = 'Sitrus Berry';
|
||
}
|
||
|
||
// For Trick / Switcheroo
|
||
if (item === 'Leftovers' && hasType['Poison']) {
|
||
item = 'Black Sludge';
|
||
}
|
||
|
||
// We choose level based on BST. Min level is 70, max level is 99. 600+ BST is 70, less than 300 is 99. Calculate with those values.
|
||
// Every 10.34 BST adds a level from 70 up to 99. Results are floored. Uses the Mega's stats if holding a Mega Stone
|
||
let bst = template.baseStats.hp + template.baseStats.atk + template.baseStats.def + template.baseStats.spa + template.baseStats.spd + template.baseStats.spe;
|
||
// Adjust levels of mons based on abilities (Pure Power, Sheer Force, etc.) and also Eviolite
|
||
// For the stat boosted, treat the Pokemon's base stat as if it were multiplied by the boost. (Actual effective base stats are higher.)
|
||
let templateAbility = (baseTemplate === template ? ability : template.abilities[0]);
|
||
if (templateAbility === 'Huge Power' || templateAbility === 'Pure Power') {
|
||
bst += template.baseStats.atk;
|
||
} else if (templateAbility === 'Parental Bond') {
|
||
bst += 0.5 * (evs.atk > evs.spa ? template.baseStats.atk : template.baseStats.spa);
|
||
} else if (templateAbility === 'Protean') {
|
||
// Holistic judgment. Don't boost Protean as much as Parental Bond
|
||
bst += 0.3 * (evs.atk > evs.spa ? template.baseStats.atk : template.baseStats.spa);
|
||
} else if (templateAbility === 'Fur Coat') {
|
||
bst += template.baseStats.def;
|
||
}
|
||
if (item === 'Eviolite') {
|
||
bst += 0.5 * (template.baseStats.def + template.baseStats.spd);
|
||
}
|
||
let level = 70 + Math.floor(((600 - this.clampIntRange(bst, 300, 600)) / 10.34));
|
||
|
||
return {
|
||
name: name,
|
||
moves: moves,
|
||
ability: ability,
|
||
evs: evs,
|
||
ivs: ivs,
|
||
item: item,
|
||
level: level,
|
||
shiny: !this.random(template.id === 'missingno' ? 4 : 1024)
|
||
};
|
||
},
|
||
randomSeasonalHeroTeam: function () {
|
||
let teams = [
|
||
['Wolverine', 'Professor X', 'Cyclops', 'Nightcrawler', 'Phoenix', 'Emma Frost', 'Storm', 'Iceman'],
|
||
['Magneto', 'Mystique', 'Quicksilver', 'Scarlet Witch', 'Blob', 'Pyro', 'Sabretooth', 'Juggernaut', 'Toad'],
|
||
['Captain America', 'Hulk', 'Iron Man', 'Hawkeye', 'Black Widow', 'Thor', 'Nick Fury', 'Vision'],
|
||
['Starlord', 'Gamora', 'Groot', 'Rocket Raccoon', 'Drax the Destroyer', 'Nova'],
|
||
['Batman', 'Superman', 'Aquaman', 'Wonder Woman', 'Green Lantern', 'The Flash', 'Green Arrow', 'Firestorm'],
|
||
['Robin', 'Starfire', 'Cyborg', 'Beast Boy', 'Raven', 'Jinx', 'Terra', 'Blue Beetle'],
|
||
['Mr. Fantastic', 'Invisible Woman', 'Thing', 'Human Torch', 'Spiderman', 'Ant-Man'],
|
||
['Baymax', 'Honey Lemon', 'GoGo Tomago', 'Wasabi-no-Ginger', 'Fredzilla', 'Silver Samurai', 'Sunfire'],
|
||
['Joker', 'Deadshot', 'Harley Quinn', 'Boomerang', 'Killer Croc', 'Enchantress'],
|
||
['Poison Ivy', 'Bane', 'Scarecrow', 'Two-Face', 'Penguin', 'Mr. Freeze', 'Catwoman']
|
||
];
|
||
let mons = {
|
||
'Wolverine': {species: 'excadrill', ability: 'Regenerator', item: 'lifeorb', gender: 'M'},
|
||
'Professor X': {species: 'beheeyem', moves: ['psystrike', 'thunderbolt', 'calmmind', 'aurasphere', 'signalbeam'], gender: 'M'},
|
||
'Cyclops': {species: 'sigilyph', moves: ['icebeam', 'psybeam', 'signalbeam', 'chargebeam'], item: 'lifeorb',
|
||
ability: 'tintedlens', gender: 'M'},
|
||
'Nightcrawler': {species: 'sableye', gender: 'M'}, 'Phoenix': {species: 'Ho-oh', gender: 'F'},
|
||
'Emma Frost': {species: 'dianciemega', gender: 'F'}, 'Storm': {species: 'tornadus', gender: 'F'},
|
||
'Iceman': {species: 'regice', moves: ['freezedry', 'thunderbolt', 'focusblast', 'thunderwave'], gender: 'M'},
|
||
'Magneto': {species: 'magnezone', required: 'flashcannon', gender: 'M'}, 'Quicksilver': {species: 'lucario', gender: 'M', required: 'extremespeed'}, 'Scarlet Witch': {species: 'delphox', gender: 'F'},
|
||
'Blob': {species: 'snorlax', gender: 'M'}, 'Pyro': {species: 'magmortar', gender: 'M'}, 'Juggernaut': {species: 'conkeldurr', gender: 'M'}, 'Toad': {species: 'poliwrath', gender: 'M'},
|
||
'Mystique': {species: 'mew', moves: ['knockoff', 'zenheadbutt', 'stormthrow', 'acrobatics', 'fakeout'], ability: 'Illusion', gender: 'F'},
|
||
'Sabretooth': {species: 'zangoose', ability: 'Tough Claws', item: 'lifeorb',
|
||
moves: ['swordsdance', 'quickattack', 'doubleedge', 'closecombat', 'knockoff'], gender: 'M'},
|
||
'Captain America': {species: 'braviary', gender: 'M'}, 'Hulk': {species: 'machamp', shiny: true, gender: 'M'},
|
||
'Iron Man': {species: 'magmortar', moves: ['fireblast', 'flashcannon', 'thunderbolt', 'energyball', 'focusblast', 'substitute'], gender: 'M'},
|
||
'Hawkeye': {species: 'gliscor', item: 'flyinggem', moves: ['thousandarrows', 'acrobatics', 'stoneedge', 'knockoff'], ability: 'hypercutter', gender: 'M'},
|
||
'Black Widow': {species: 'greninja', gender: 'F', shiny: true}, 'Thor': {species: 'ampharosmega', gender: (this.random(10) ? 'M' : 'F')}, 'Nick Fury': {species: 'primeape', gender: 'M'},
|
||
'Vision': {species: 'genesectshock', shiny: true}, 'Starlord': {species: 'medicham', required: 'teeterdance', gender: 'M'},
|
||
'Groot': {species: 'trevenant', moves: ['hornleech', 'shadowforce', 'hammerarm', 'icepunch'], item: 'assaultvest', gender: 'N'},
|
||
'Rocket Raccoon': {species: 'linoone', gender: 'M'}, 'Gamora': {species: 'gardevoirmega', gender: 'F'},
|
||
'Drax the Destroyer': {species: 'throh', gender: 'M'}, 'Nova': {species: 'electivire', gender: 'M'}, 'Batman': {species: 'crobat', gender: 'M'},
|
||
'Superman': {species: 'deoxys', gender: 'M'}, 'Aquaman': {species: 'samurott', gender: 'M'}, 'Wonder Woman': {species: 'lopunnymega', gender: 'F'},
|
||
'Green Lantern': {species: 'reuniclus', moves: ['psyshock', 'shadowball', 'aurasphere', 'recover'], gender: 'M'}, 'The Flash': {species: 'blaziken', gender: 'M'},
|
||
'Green Arrow': {species: 'sceptilemega', moves: ['dragonpulse', 'thousandarrows', 'seedflare', 'flashcannon'], gender: 'M'},
|
||
'Firestorm': {species: 'infernape', gender: 'M'}, 'Robin': {species: 'talonflame', gender: 'M'}, 'Starfire': {species: 'latias', gender: 'F'},
|
||
'Cyborg': {species: 'golurk', gender: 'M'}, 'Raven': {species: 'absolmega', gender: 'F'}, 'Jinx': {species: 'mismagius', gender: 'F'},
|
||
'Terra': {species: 'nidoqueen', gender: 'F'}, 'Blue Beetle': {species: 'heracross', gender: 'M'}, 'Beast Boy': {species: 'virizion', gender: 'M'},
|
||
'Mr. Fantastic': {species: 'zygarde', gender: 'M'}, 'Invisible Woman': {species: 'cresselia', gender: 'F'}, 'Thing': {species: 'regirock', gender: 'M'},
|
||
'Human Torch': {species: 'typhlosion', gender: 'M'}, 'Spiderman': {species: 'Ariados', gender: 'M'}, 'Ant-Man': {species: 'durant', gender: 'M'},
|
||
'Baymax': {species: 'regigigas'}, 'Honey Lemon': {species: 'goodra', gender: 'F'}, 'GoGo Tomago': {species: 'heliolisk', gender: 'F'},
|
||
'Wasabi-no-Ginger': {species: 'gallademega', gender: 'M'}, 'Fredzilla': {species: 'tyrantrum', gender: 'M'}, 'Silver Samurai': {species: 'cobalion', gender: 'M'},
|
||
'Sunfire': {species: 'charizardmegay', gender: 'M'}, 'Joker': {species: 'mrmime', gender: 'M'}, 'Boomerang': {species: 'marowak', gender: 'M'},
|
||
'Deadshot': {species: 'kingdra', ability: 'No Guard', item: 'scopelens', moves: ['dracometeor', 'hydropump', 'searingshot', 'aurasphere'], gender: 'M'},
|
||
'Harley Quinn': {species: 'lopunny', gender: 'F'}, 'Killer Croc': {species: 'krookodile', gender: 'M'}, 'Enchantress': {species: 'mesprit', gender: 'F'},
|
||
'Bane': {species: 'metagross', gender: 'M'}, 'Scarecrow': {species: 'cacturne', moves: ['gunkshot', 'seedbomb', 'knockoff', 'drainpunch'], shiny: true, gender: 'M'},
|
||
'Penguin': {species: 'empoleon', gender: 'M'}, 'Two-Face': {species: 'zweilous', gender: 'M'}, 'Mr. Freeze': {species: 'beartic', gender: 'M'}, 'Catwoman': {species: 'persian', gender: 'F'},
|
||
'Poison Ivy': {species: 'roserade', gender: 'F'}
|
||
};
|
||
|
||
if (!this.seasonal) this.seasonal = {};
|
||
|
||
let teamDetails = {megaCount: 1, stealthRock: 0, hazardClear: 0};
|
||
let sides = Object.keys(teams);
|
||
let side;
|
||
while (side === undefined || this.seasonal.side === side) {
|
||
// You can't have both players have the same squad
|
||
side = this.sampleNoReplace(sides);
|
||
}
|
||
if (this.seasonal.side === undefined) this.seasonal.side = side;
|
||
|
||
let heroes = teams[side];
|
||
let pokemonTeam = [];
|
||
|
||
for (let i = 0; i < 6; i++) {
|
||
let hero = this.sampleNoReplace(heroes);
|
||
let heroTemplate = mons[hero];
|
||
|
||
let template = {};
|
||
if (heroTemplate.moves) template.randomBattleMoves = heroTemplate.moves;
|
||
if (heroTemplate.required) template.requiredMove = heroTemplate.required;
|
||
Object.merge(template, this.getTemplate(heroTemplate.species), false, false);
|
||
|
||
let pokemon = this.randomSet(template, i, teamDetails);
|
||
|
||
if (heroTemplate.ability) pokemon.ability = heroTemplate.ability;
|
||
if (heroTemplate.gender) pokemon.gender = heroTemplate.gender;
|
||
if (heroTemplate.item) pokemon.item = heroTemplate.item;
|
||
pokemon.species = pokemon.name;
|
||
pokemon.name = hero;
|
||
pokemon.shiny = !!heroTemplate.shiny;
|
||
|
||
pokemonTeam.push(pokemon);
|
||
|
||
if (pokemon.ability === 'Snow Warning') teamDetails['hail'] = 1;
|
||
if (pokemon.ability === 'Drizzle' || pokemon.moves.indexOf('raindance') >= 0) teamDetails['rain'] = 1;
|
||
if (pokemon.moves.indexOf('stealthrock') >= 0) teamDetails.stealthRock++;
|
||
if (pokemon.moves.indexOf('defog') >= 0 || pokemon.moves.indexOf('rapidspin') >= 0) teamDetails.hazardClear++;
|
||
}
|
||
|
||
return pokemonTeam;
|
||
},
|
||
randomFactorySets: require('./factory-sets.json'),
|
||
randomFactorySet: function (template, slot, teamData, tier) {
|
||
let speciesId = toId(template.species);
|
||
// let flags = this.randomFactorySets[tier][speciesId].flags;
|
||
let setList = this.randomFactorySets[tier][speciesId].sets;
|
||
let effectivePool, priorityPool;
|
||
|
||
let itemsMax = {'choicespecs':1, 'choiceband':1, 'choicescarf':1};
|
||
let movesMax = {'rapidspin':1, 'batonpass':1, 'stealthrock':1, 'defog':1, 'spikes':1, 'toxicspikes':1};
|
||
let requiredMoves = {'stealthrock': 'hazardSet', 'rapidspin': 'hazardClear', 'defog': 'hazardClear'};
|
||
let weatherAbilitiesRequire = {
|
||
'hydration': 'raindance', 'swiftswim': 'raindance',
|
||
'leafguard': 'sunnyday', 'solarpower': 'sunnyday', 'chlorophyll': 'sunnyday',
|
||
'sandforce': 'sandstorm', 'sandrush': 'sandstorm', 'sandveil': 'sandstorm',
|
||
'snowcloak': 'hail'
|
||
};
|
||
let weatherAbilitiesSet = {'drizzle':1, 'drought':1, 'snowwarning':1, 'sandstream':1};
|
||
|
||
// Build a pool of eligible sets, given the team partners
|
||
// Also keep track of sets with moves the team requires
|
||
effectivePool = [];
|
||
priorityPool = [];
|
||
for (let i = 0, l = setList.length; i < l; i++) {
|
||
let curSet = setList[i];
|
||
let itemData = this.getItem(curSet.item);
|
||
if (teamData.megaCount > 0 && itemData.megaStone) continue; // reject 2+ mega stones
|
||
if (itemsMax[itemData.id] && teamData.has[itemData.id] >= itemsMax[itemData.id]) continue;
|
||
|
||
let abilityData = this.getAbility(curSet.ability);
|
||
if (weatherAbilitiesRequire[abilityData.id] && teamData.weather !== weatherAbilitiesRequire[abilityData.id]) continue;
|
||
if (teamData.weather && weatherAbilitiesSet[abilityData.id]) continue; // reject 2+ weather setters
|
||
|
||
let reject = false;
|
||
let hasRequiredMove = false;
|
||
let curSetVariants = [];
|
||
for (let j = 0, m = curSet.moves.length; j < m; j++) {
|
||
let variantIndex = this.random(curSet.moves[j].length);
|
||
let moveId = toId(curSet.moves[j][variantIndex]);
|
||
if (movesMax[moveId] && teamData.has[moveId] >= movesMax[moveId]) {
|
||
reject = true;
|
||
break;
|
||
}
|
||
if (requiredMoves[moveId] && !teamData.has[requiredMoves[moveId]]) {
|
||
hasRequiredMove = true;
|
||
}
|
||
curSetVariants.push(variantIndex);
|
||
}
|
||
if (reject) continue;
|
||
effectivePool.push({set: curSet, moveVariants: curSetVariants});
|
||
if (hasRequiredMove) priorityPool.push({set: curSet, moveVariants: curSetVariants});
|
||
}
|
||
if (priorityPool.length) effectivePool = priorityPool;
|
||
|
||
if (!effectivePool.length) {
|
||
if (!teamData.forceResult) return false;
|
||
for (let i = 0; i < setList.length; i++) {
|
||
effectivePool.push({set: setList[i]});
|
||
}
|
||
}
|
||
|
||
let setData = effectivePool[this.random(effectivePool.length)];
|
||
let moves = [];
|
||
for (let i = 0; i < setData.set.moves.length; i++) {
|
||
let moveSlot = setData.set.moves[i];
|
||
moves.push(setData.moveVariants ? moveSlot[setData.moveVariants[i]] : moveSlot[this.random(moveSlot.length)]);
|
||
}
|
||
|
||
return {
|
||
name: setData.set.name || setData.set.species,
|
||
species: setData.set.species,
|
||
gender: setData.set.gender || template.gender || (this.random() ? 'M' : 'F'),
|
||
item: setData.set.item || '',
|
||
ability: setData.set.ability || template.abilities['0'],
|
||
shiny: typeof setData.set.shiny === 'undefined' ? !this.random(1024) : setData.set.shiny,
|
||
level: 100,
|
||
happiness: typeof setData.set.happiness === 'undefined' ? 255 : setData.set.happiness,
|
||
evs: setData.set.evs || {hp: 84, atk: 84, def: 84, spa: 84, spd: 84, spe: 84},
|
||
ivs: setData.set.ivs || {hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31},
|
||
nature: setData.set.nature || 'Serious',
|
||
moves: moves
|
||
};
|
||
},
|
||
randomFactoryTeam: function (side, depth) {
|
||
if (!depth) depth = 0;
|
||
let forceResult = (depth >= 4);
|
||
|
||
let availableTiers = ['Uber', 'OU', 'UU', 'RU', 'NU', 'PU'];
|
||
let chosenTier;
|
||
|
||
let currentSeed = this.seed.slice();
|
||
this.seed = this.startingSeed.slice();
|
||
chosenTier = availableTiers[this.random(availableTiers.length)];
|
||
this.seed = currentSeed;
|
||
|
||
let pokemonLeft = 0;
|
||
let pokemon = [];
|
||
|
||
let pokemonPool = Object.keys(this.randomFactorySets[chosenTier]);
|
||
|
||
let teamData = {typeCount: {}, typeComboCount: {}, baseFormes: {}, megaCount: 0, has: {}, forceResult: forceResult, weaknesses: {}, resistances: {}};
|
||
let requiredMoveFamilies = {'hazardSet': 1, 'hazardClear':1};
|
||
let requiredMoves = {'stealthrock': 'hazardSet', 'rapidspin': 'hazardClear', 'defog': 'hazardClear'};
|
||
let weatherAbilitiesSet = {'drizzle': 'raindance', 'drought': 'sunnyday', 'snowwarning': 'hail', 'sandstream': 'sandstorm'};
|
||
let resistanceAbilities = {
|
||
'dryskin': ['Water'], 'waterabsorb': ['Water'], 'stormdrain': ['Water'],
|
||
'flashfire': ['Fire'], 'heatproof': ['Fire'],
|
||
'lightningrod': ['Electric'], 'motordrive': ['Electric'], 'voltabsorb': ['Electric'],
|
||
'sapsipper': ['Grass'],
|
||
'thickfat': ['Ice', 'Fire'],
|
||
'levitate': ['Ground']
|
||
};
|
||
|
||
while (pokemonPool.length && pokemonLeft < 6) {
|
||
let template = this.getTemplate(this.sampleNoReplace(pokemonPool));
|
||
if (!template.exists) continue;
|
||
|
||
let speciesFlags = this.randomFactorySets[chosenTier][template.speciesid].flags;
|
||
|
||
// Limit to one of each species (Species Clause)
|
||
if (teamData.baseFormes[template.baseSpecies]) continue;
|
||
|
||
// Limit the number of Megas to one
|
||
if (teamData.megaCount >= 1 && speciesFlags.megaOnly) continue;
|
||
|
||
// Limit 2 of any type
|
||
let types = template.types;
|
||
let skip = false;
|
||
for (let t = 0; t < types.length; t++) {
|
||
if (teamData.typeCount[types[t]] > 1 && this.random(5)) {
|
||
skip = true;
|
||
break;
|
||
}
|
||
}
|
||
if (skip) continue;
|
||
|
||
let set = this.randomFactorySet(template, pokemon.length, teamData, chosenTier);
|
||
if (!set) continue;
|
||
|
||
// Limit 1 of any type combination
|
||
let typeCombo = types.slice().sort().join();
|
||
if (set.ability === 'Drought' || set.ability === 'Drizzle') {
|
||
// Drought and Drizzle don't count towards the type combo limit
|
||
typeCombo = set.ability;
|
||
}
|
||
if (typeCombo in teamData.typeComboCount) continue;
|
||
|
||
// Okay, the set passes, add it to our team
|
||
pokemon.push(set);
|
||
pokemonLeft++;
|
||
|
||
// Now that our Pokemon has passed all checks, we can update team data:
|
||
for (let t = 0; t < types.length; t++) {
|
||
if (types[t] in teamData.typeCount) {
|
||
teamData.typeCount[types[t]]++;
|
||
} else {
|
||
teamData.typeCount[types[t]] = 1;
|
||
}
|
||
}
|
||
teamData.typeComboCount[typeCombo] = 1;
|
||
|
||
teamData.baseFormes[template.baseSpecies] = 1;
|
||
|
||
let itemData = this.getItem(set.item);
|
||
if (itemData.megaStone) teamData.megaCount++;
|
||
if (itemData.id in teamData.has) {
|
||
teamData.has[itemData.id]++;
|
||
} else {
|
||
teamData.has[itemData.id] = 1;
|
||
}
|
||
|
||
let abilityData = this.getAbility(set.ability);
|
||
if (abilityData.id in weatherAbilitiesSet) {
|
||
teamData.weather = weatherAbilitiesSet[abilityData.id];
|
||
}
|
||
|
||
for (let m = 0; m < set.moves.length; m++) {
|
||
let moveId = toId(set.moves[m]);
|
||
if (moveId in teamData.has) {
|
||
teamData.has[moveId]++;
|
||
} else {
|
||
teamData.has[moveId] = 1;
|
||
}
|
||
if (moveId in requiredMoves) {
|
||
teamData.has[requiredMoves[moveId]] = 1;
|
||
}
|
||
}
|
||
|
||
for (let typeName in this.data.TypeChart) {
|
||
// Cover any major weakness (3+) with at least one resistance
|
||
if (teamData.resistances[typeName] >= 1) continue;
|
||
if (resistanceAbilities[abilityData.id] && resistanceAbilities[abilityData.id].indexOf(typeName) >= 0 || !this.getImmunity(typeName, types)) {
|
||
// Heuristic: assume that Pokémon with these abilities don't have (too) negative typing.
|
||
teamData.resistances[typeName] = (teamData.resistances[typeName] || 0) + 1;
|
||
if (teamData.resistances[typeName] >= 1) teamData.weaknesses[typeName] = 0;
|
||
continue;
|
||
}
|
||
let typeMod = this.getEffectiveness(typeName, types);
|
||
if (typeMod < 0) {
|
||
teamData.resistances[typeName] = (teamData.resistances[typeName] || 0) + 1;
|
||
if (teamData.resistances[typeName] >= 1) teamData.weaknesses[typeName] = 0;
|
||
} else if (typeMod > 0) {
|
||
teamData.weaknesses[typeName] = (teamData.weaknesses[typeName] || 0) + 1;
|
||
}
|
||
}
|
||
}
|
||
if (pokemon.length < 6) return this.randomFactoryTeam(side, ++depth);
|
||
|
||
// Quality control
|
||
if (!teamData.forceResult) {
|
||
for (let requiredFamily in requiredMoveFamilies) {
|
||
if (!teamData.has[requiredFamily]) return this.randomFactoryTeam(side, ++depth);
|
||
}
|
||
for (let type in teamData.weaknesses) {
|
||
if (teamData.weaknesses[type] >= 3) return this.randomFactoryTeam(side, ++depth);
|
||
}
|
||
}
|
||
|
||
return pokemon;
|
||
},
|
||
randomMonotypeTeam: function (side) {
|
||
let pokemonLeft = 0;
|
||
let pokemon = [];
|
||
let excludedTiers = {'LC':1, 'LC Uber':1, 'NFE':1};
|
||
let allowedNFE = {'Chansey':1, 'Doublade':1, 'Pikachu':1, 'Porygon2':1, 'Scyther':1};
|
||
let typePool = Object.keys(this.data.TypeChart);
|
||
let type = typePool[this.random(typePool.length)];
|
||
|
||
let pokemonPool = [];
|
||
for (let id in this.data.FormatsData) {
|
||
let template = this.getTemplate(id);
|
||
let types = template.types;
|
||
if (template.baseSpecies === 'Castform') types = ['Normal'];
|
||
if (template.speciesid === 'meloettapirouette') types = ['Normal', 'Psychic'];
|
||
if (!excludedTiers[template.tier] && types.indexOf(type) >= 0 && !template.isMega && !template.isPrimal && !template.isNonstandard && template.randomBattleMoves) {
|
||
pokemonPool.push(id);
|
||
}
|
||
}
|
||
|
||
let baseFormes = {};
|
||
let uberCount = 0;
|
||
let puCount = 0;
|
||
let megaCount = 0;
|
||
|
||
while (pokemonPool.length && pokemonLeft < 6) {
|
||
let template = this.getTemplate(this.sampleNoReplace(pokemonPool));
|
||
if (!template.exists) continue;
|
||
|
||
// Limit to one of each species (Species Clause)
|
||
if (baseFormes[template.baseSpecies]) continue;
|
||
|
||
// Not available on ORAS
|
||
if (template.species === 'Pichu-Spiky-eared') continue;
|
||
|
||
// Only certain NFE Pokemon are allowed
|
||
if (template.evos.length && !allowedNFE[template.species]) continue;
|
||
|
||
let tier = template.tier;
|
||
switch (tier) {
|
||
case 'PU':
|
||
// PUs are limited to 2 but have a 20% chance of being added anyway.
|
||
if (puCount > 1 && this.random(5) >= 1) continue;
|
||
break;
|
||
case 'Uber':
|
||
// Ubers are limited to 2 but have a 20% chance of being added anyway.
|
||
if (uberCount > 1 && this.random(5) >= 1) continue;
|
||
break;
|
||
case 'CAP':
|
||
// CAPs have 20% the normal rate
|
||
if (this.random(5) >= 1) continue;
|
||
break;
|
||
case 'Unreleased':
|
||
// Unreleased Pokémon have 20% the normal rate
|
||
if (this.random(5) >= 1) continue;
|
||
}
|
||
|
||
// Adjust rate for species with multiple formes
|
||
switch (template.baseSpecies) {
|
||
case 'Arceus':
|
||
if (this.random(18) >= 1) continue;
|
||
break;
|
||
case 'Basculin':
|
||
if (this.random(2) >= 1) continue;
|
||
break;
|
||
case 'Genesect':
|
||
if (this.random(5) >= 1) continue;
|
||
break;
|
||
case 'Gourgeist':
|
||
if (this.random(4) >= 1) continue;
|
||
break;
|
||
case 'Meloetta':
|
||
if (this.random(2) >= 1) continue;
|
||
break;
|
||
case 'Pikachu':
|
||
// Cosplay Pikachu formes have 20% the normal rate (1/30 the normal rate each)
|
||
if (template.species !== 'Pikachu' && this.random(30) >= 1) continue;
|
||
}
|
||
|
||
let set = this.randomSet(template, pokemon.length, megaCount);
|
||
|
||
// Illusion shouldn't be on the last pokemon of the team
|
||
if (set.ability === 'Illusion' && pokemonLeft > 4) continue;
|
||
|
||
// Limit the number of Megas to one
|
||
let forme = template.otherFormes && this.getTemplate(template.otherFormes[0]);
|
||
let isMegaSet = this.getItem(set.item).megaStone || (forme && forme.isMega && forme.requiredMove && set.moves.indexOf(toId(forme.requiredMove)) >= 0);
|
||
if (isMegaSet && megaCount > 0) continue;
|
||
|
||
// Okay, the set passes, add it to our team
|
||
pokemon.push(set);
|
||
|
||
// Now that our Pokemon has passed all checks, we can increment our counters
|
||
pokemonLeft++;
|
||
|
||
// Increment Uber/NU counters
|
||
if (tier === 'Uber') {
|
||
uberCount++;
|
||
} else if (tier === 'PU') {
|
||
puCount++;
|
||
}
|
||
|
||
// Increment mega and base species counters
|
||
if (isMegaSet) megaCount++;
|
||
baseFormes[template.baseSpecies] = 1;
|
||
}
|
||
return pokemon;
|
||
}
|
||
};
|