pokemon-showdown/data
Cathy J. Fitzpatrick 0aadcf0243 Correct mechanics when trying to use a 0 PP move
There are two cases where a pokemon might attempt to execute a move
with zero PP:

- a move which had PP when selected, but whose PP was subsequently
  reduced to 0 by Spite; and

- a case where a pokemon has multiple copies of the same move, in
  which case it will always be possible to select the move, but it
  will not be executed if it has 0 PP.

Attempting to use a move with zero PP should not succeed.
2013-06-11 02:15:26 -06:00
..
abilities.js Fix Transform. 2013-06-10 11:52:25 -04:00
aliases.js Add basculin-red/blue-stripe aliases 2013-04-19 23:23:27 -07:00
formats-data.js Remove Pain Split from Swalot 2013-06-04 01:31:45 +04:00
formats.js Limit one of each move less repetitively. 2013-06-10 16:14:28 -04:00
items.js Implement a generic Mail item. 2013-05-30 19:56:01 -04:00
learnsets.js Update learnsets.js 2013-06-02 21:49:40 -06:00
moves.js Fix Transform. 2013-06-10 11:52:25 -04:00
pokedex.js Put a bird on it 2013-04-27 22:08:08 -07:00
scripts.js Correct mechanics when trying to use a 0 PP move 2013-06-11 02:15:26 -06:00
statuses.js Fix Arceus/Transform interaction 2013-05-20 14:24:33 -07:00
typechart.js Move a bunch of files into data/ 2012-06-08 14:25:45 -07:00