pokemon-showdown/data/mods/sharedpower/abilities.ts
Guangcong Luo f9fdc73133
Support per-pokemon Residual handlers in Side/Field conditions (#8222)
For side conditions, `onStart`/`onRestart`/`onResidual`/`onEnd`
have been renamed `onSideStart`/`onSideRestart`/`onSideResidual`/`onSideEnd`,
with the `onResidualOrder` properties renamed `onSideResidualOrder`.

For field conditions, `onStart`/`onRestart`/`onResidual`/`onEnd`
have been renamed `onFieldStart`/`onFieldRestart`/`onFieldResidual`/`onFieldEnd`,
with the `onResidualOrder` properties renamed `onFieldResidualOrder`.

(The `onField` and `onSide` part helps make it clear to the type system
that the first argument is a Field or Side, not a Pokemon.)

Side and field conditions can now use `onResidual` to tick separately
on each pokemon in Speed order. `onResidualOrder` (the per-pokemon
tick) can be timed separate from `onSideResidualOrder` (the
per-condition tick), allowing conditions to end at a different priority
than they tick per-pokemon.

Relatedly, `onTeamPreview` and `onStart` in formats now need to be
`onFieldTeamPreview` and `onFieldStart`.

Unrelatedly, `effectData` has been renamed `effectState`, and the
corresponding state containers (`pokemon.statusData`,
`pokemon.speciesData`, `pokemon.itemData`, `pokemon.abilityData`,
`field.weatherData`, `field.terrainData`) have been similarly renamed. I
renamed the types a while ago, but I was holding off renaming the fields
because it would be a breaking change. But this is a breaking change
anyway, so we might as well do it now.

Note: `onResidual` will tick even on `onSideEnd` turns, although
`onSideResidual` won't. When refactoring weather, remember to
check `this.state.duration` so you don't deal weather damage on the
ending turn.

Intended as a better fix for #8216
2021-04-25 10:55:54 -07:00

163 lines
5.6 KiB
TypeScript

export const Abilities: {[k: string]: ModdedAbilityData} = {
damp: {
inherit: true,
onAnyDamage(damage, target, source, effect) {
if (effect && (effect.id === 'aftermath' || effect.id === 'ability:aftermath')) {
return false;
}
},
},
flowerveil: {
inherit: true,
onAllySetStatus(status, target, source, effect) {
if (target.hasType('Grass') && source && target !== source && effect && effect.id !== 'yawn') {
this.debug('interrupting setStatus with Flower Veil');
if (effect.id.endsWith('synchronize') || (effect.effectType === 'Move' && !effect.secondaries)) {
const effectHolder = this.effectState.target;
this.add('-block', target, 'ability: Flower Veil', '[of] ' + effectHolder);
}
return null;
}
},
},
innerfocus: {
inherit: true,
onBoost(boost, target, source, effect) {
if (effect.id === 'intimidate' || effect.id === 'ability:intimidate') {
delete boost.atk;
this.add('-fail', target, 'unboost', 'Attack', '[from] ability: Inner Focus', '[of] ' + target);
}
},
},
mirrorarmor: {
inherit: true,
onBoost(boost, target, source, effect) {
// Don't bounce self stat changes, or boosts that have already bounced
if (target === source || !boost || effect.id === 'mirrorarmor' || effect.id === 'ability:mirrorarmor') return;
let b: BoostID;
for (b in boost) {
if (boost[b]! < 0) {
if (target.boosts[b] === -6) continue;
const negativeBoost: SparseBoostsTable = {};
negativeBoost[b] = boost[b];
delete boost[b];
this.add('-ability', target, 'Mirror Armor');
this.boost(negativeBoost, source, target, null, true);
}
}
},
},
neutralizinggas: {
inherit: true,
// Ability suppression implemented in sim/pokemon.ts:Pokemon#ignoringAbility
onPreStart(pokemon) {
this.add('-ability', pokemon, 'Neutralizing Gas');
pokemon.abilityState.ending = false;
// Remove setter's innates before the ability starts
for (const target of this.getAllActive()) {
if (target.illusion) {
this.singleEvent('End', this.dex.abilities.get('Illusion'), target.abilityState, target, pokemon, 'neutralizinggas');
}
if (target.volatiles['slowstart']) {
delete target.volatiles['slowstart'];
this.add('-end', target, 'Slow Start', '[silent]');
}
if (target.m.abils?.length) {
for (const key of target.m.abils) {
if (this.dex.abilities.get(key.slice(8)).isPermanent) continue;
target.removeVolatile(key);
}
}
}
},
onEnd(source) {
this.add('-end', source, 'ability: Neutralizing Gas');
// FIXME this happens before the pokemon switches out, should be the opposite order.
// Not an easy fix since we cant use a supported event. Would need some kind of special event that
// gathers events to run after the switch and then runs them when the ability is no longer accessible.
// (If you're tackling this, do note extreme weathers have the same issue)
// Mark this pokemon's ability as ending so Pokemon#ignoringAbility skips it
if (source.abilityState.ending) return;
source.abilityState.ending = true;
const sortedActive = this.getAllActive();
this.speedSort(sortedActive);
for (const pokemon of sortedActive) {
if (pokemon !== source) {
// Will be suppressed by Pokemon#ignoringAbility if needed
this.singleEvent('Start', pokemon.getAbility(), pokemon.abilityState, pokemon);
}
if (pokemon.m.abils?.length) {
for (const innate of pokemon.m.abils) {
// permanent abilities
if (pokemon.volatiles[innate]) continue;
pokemon.addVolatile(innate, pokemon);
}
}
}
},
},
oblivious: {
inherit: true,
onBoost(boost, target, source, effect) {
if (effect.id === 'intimidate' || effect.id === 'ability:intimidate') {
delete boost.atk;
this.add('-fail', target, 'unboost', 'Attack', '[from] ability: Oblivious', '[of] ' + target);
}
},
},
owntempo: {
inherit: true,
onBoost(boost, target, source, effect) {
if (effect.id === 'intimidate' || effect.id === 'ability:intimidate') {
delete boost.atk;
this.add('-fail', target, 'unboost', 'Attack', '[from] ability: Own Tempo', '[of] ' + target);
}
},
},
rattled: {
inherit: true,
onAfterBoost(boost, target, source, effect) {
if (effect && (effect.id === 'intimidate' || effect.id === 'ability:intimidate')) {
this.boost({spe: 1});
}
},
},
scrappy: {
inherit: true,
onBoost(boost, target, source, effect) {
if (effect.id === 'intimidate' || effect.id === 'ability:intimidate') {
delete boost.atk;
this.add('-fail', target, 'unboost', 'Attack', '[from] ability: Scrappy', '[of] ' + target);
}
},
},
trace: {
inherit: true,
onUpdate(pokemon) {
if (!pokemon.isStarted || this.effectState.gaveUp) return;
const isAbility = pokemon.ability === 'trace';
const additionalBannedAbilities = [
// Zen Mode included here for compatability with Gen 5-6
'noability', 'flowergift', 'forecast', 'hungerswitch', 'illusion', 'imposter', 'neutralizinggas', 'powerofalchemy', 'receiver', 'trace', 'zenmode',
];
const possibleTargets = pokemon.adjacentFoes().filter(target => (
!target.getAbility().isPermanent && !additionalBannedAbilities.includes(target.ability)
));
if (!possibleTargets.length) return;
const target = this.sample(possibleTargets);
const ability = target.getAbility();
this.add('-ability', pokemon, ability, '[from] ability: Trace', '[of] ' + target);
if (isAbility) {
pokemon.setAbility(ability);
} else {
pokemon.removeVolatile('ability:trace');
pokemon.addVolatile('ability:' + ability.id, pokemon);
}
},
},
};