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For side conditions, `onStart`/`onRestart`/`onResidual`/`onEnd` have been renamed `onSideStart`/`onSideRestart`/`onSideResidual`/`onSideEnd`, with the `onResidualOrder` properties renamed `onSideResidualOrder`. For field conditions, `onStart`/`onRestart`/`onResidual`/`onEnd` have been renamed `onFieldStart`/`onFieldRestart`/`onFieldResidual`/`onFieldEnd`, with the `onResidualOrder` properties renamed `onFieldResidualOrder`. (The `onField` and `onSide` part helps make it clear to the type system that the first argument is a Field or Side, not a Pokemon.) Side and field conditions can now use `onResidual` to tick separately on each pokemon in Speed order. `onResidualOrder` (the per-pokemon tick) can be timed separate from `onSideResidualOrder` (the per-condition tick), allowing conditions to end at a different priority than they tick per-pokemon. Relatedly, `onTeamPreview` and `onStart` in formats now need to be `onFieldTeamPreview` and `onFieldStart`. Unrelatedly, `effectData` has been renamed `effectState`, and the corresponding state containers (`pokemon.statusData`, `pokemon.speciesData`, `pokemon.itemData`, `pokemon.abilityData`, `field.weatherData`, `field.terrainData`) have been similarly renamed. I renamed the types a while ago, but I was holding off renaming the fields because it would be a breaking change. But this is a breaking change anyway, so we might as well do it now. Note: `onResidual` will tick even on `onSideEnd` turns, although `onSideResidual` won't. When refactoring weather, remember to check `this.state.duration` so you don't deal weather damage on the ending turn. Intended as a better fix for #8216
83 lines
1.8 KiB
TypeScript
83 lines
1.8 KiB
TypeScript
export const Abilities: {[k: string]: ModdedAbilityData} = {
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disguise: {
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inherit: true,
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onUpdate(pokemon) {
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if (['mimikyu', 'mimikyutotem'].includes(pokemon.species.id) && this.effectState.busted) {
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const speciesid = pokemon.species.id === 'mimikyutotem' ? 'Mimikyu-Busted-Totem' : 'Mimikyu-Busted';
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pokemon.formeChange(speciesid, this.effect, true);
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}
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},
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},
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innerfocus: {
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inherit: true,
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rating: 1,
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onBoost() {},
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},
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intimidate: {
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inherit: true,
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rating: 4,
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},
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moody: {
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inherit: true,
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onResidual(pokemon) {
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let stats: BoostID[] = [];
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const boost: SparseBoostsTable = {};
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let statPlus: BoostID;
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for (statPlus in pokemon.boosts) {
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if (pokemon.boosts[statPlus] < 6) {
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stats.push(statPlus);
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}
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}
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let randomStat = stats.length ? this.sample(stats) : undefined;
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if (randomStat) boost[randomStat] = 2;
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stats = [];
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let statMinus: BoostID;
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for (statMinus in pokemon.boosts) {
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if (pokemon.boosts[statMinus] > -6 && statMinus !== randomStat) {
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stats.push(statMinus);
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}
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}
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randomStat = stats.length ? this.sample(stats) : undefined;
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if (randomStat) boost[randomStat] = -1;
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this.boost(boost);
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},
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},
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oblivious: {
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inherit: true,
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onBoost() {},
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},
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owntempo: {
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inherit: true,
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onBoost() {},
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},
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rattled: {
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onDamagingHit(damage, target, source, move) {
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if (['Dark', 'Bug', 'Ghost'].includes(move.type)) {
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this.boost({spe: 1});
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}
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},
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name: "Rattled",
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rating: 1.5,
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num: 155,
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},
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scrappy: {
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inherit: true,
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onBoost() {},
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},
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soundproof: {
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inherit: true,
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onTryHit(target, source, move) {
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if (move.flags['sound']) {
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this.add('-immune', target, '[from] ability: Soundproof');
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return null;
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}
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},
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},
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technician: {
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inherit: true,
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onBasePowerPriority: 19,
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},
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};
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