mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-05-02 19:47:44 -05:00
This is the change that renames: - `Dex.getMove` -> `Dex.moves.get` - `Dex.getAbility` -> `Dex.abilities.get` - `Dex.getItem` -> `Dex.items.get` - `Dex.getSpecies` -> `Dex.species.get` - `Dex.getEffect` -> `Dex.conditions.get` - `Dex.getNature` -> `Dex.natures.get` - `Dex.getType` -> `Dex.types.get` - `Dex.getFormat` -> `Dex.formats.get` In addition, some other APIs have been updated: - `getByID` methods have also been added to every other table. - `Dex.moves.all()` now gets an array of all moves - Plus equivalent methods for `abilities`, `items`, `species`, `formats`, `natures`, `types` - Note: there's no `Dex.conditions.all()` - new API: `Dex.stats` for naming/iterating stats - `Dex.getEffectByID` -> `Dex.conditions.getByID` - `Dex.getType` -> `Dex.types.get` - `Dex.data.Formats` -> `Dex.data.Rulesets` - `Dex.formats` -> now an array `Dex.formats.all()` - `Dex.getRuleTable` -> `Dex.formats.getRuleTable` - `Dex.validateFormat` -> `Dex.formats.validate` Team functions have been split off into a new `sim/teams` package: - `Dex.packTeam` -> `Teams.pack` - `Dex.fastUnpackTeam` -> `Teams.unpack` - `Dex.generateTeam` -> `Teams.generate` - `Dex.stringifyTeam` -> `Teams.export` `Teams.export` has also been rewritten to better match how it works in client. This implements #8178
73 lines
2.6 KiB
TypeScript
73 lines
2.6 KiB
TypeScript
export const Rulesets: {[k: string]: ModdedFormatData} = {
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standard: {
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effectType: 'ValidatorRule',
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name: 'Standard',
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ruleset: ['Obtainable', 'Desync Clause Mod', 'Sleep Clause Mod', 'Freeze Clause Mod', 'Species Clause', 'OHKO Clause', 'Evasion Moves Clause', 'Endless Battle Clause', 'HP Percentage Mod', 'Cancel Mod'],
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banlist: ['Dig', 'Fly'],
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},
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'350cupmod': {
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effectType: 'Rule',
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name: '350 Cup Mod',
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desc: "If a Pokémon's BST is 350 or lower, all of its stats get doubled.",
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onBegin() {
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this.add('rule', '350 Cup Mod: If a Pokemon\'s BST is 350 or lower, all of its stats get doubled.');
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},
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onModifySpecies(species) {
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const newSpecies = this.dex.deepClone(species);
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const bst = newSpecies.bst;
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if (bst <= 350) {
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newSpecies.bst = 0;
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for (const stat in newSpecies.baseStats) {
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if (stat === 'spd') continue;
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newSpecies.baseStats[stat] = this.clampIntRange(newSpecies.baseStats[stat] * 2, 1, 255);
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newSpecies.bst += newSpecies.baseStats[stat];
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}
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}
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return newSpecies;
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},
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},
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flippedmod: {
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effectType: 'Rule',
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name: 'Flipped Mod',
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desc: "Every Pokémon's stats are reversed. HP becomes Spe, Atk becomes Spc, Def stays the same.",
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onBegin() {
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this.add('rule', 'Pokemon have their stats flipped (HP becomes Spe, vice versa).');
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},
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onModifySpecies(species) {
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const newSpecies = this.dex.deepClone(species);
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const stats: {[k: string]: number} = {
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hp: newSpecies.baseStats.spe,
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atk: newSpecies.baseStats.spa,
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def: newSpecies.baseStats.def,
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spa: newSpecies.baseStats.atk,
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spd: newSpecies.baseStats.atk,
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spe: newSpecies.baseStats.hp,
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};
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for (const i in newSpecies.baseStats) {
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newSpecies.baseStats[i] = stats[i];
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}
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return newSpecies;
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},
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},
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scalemonsmod: {
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effectType: 'Rule',
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name: 'Scalemons Mod',
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desc: "Every Pokémon's stats, barring HP, are scaled to give them a BST as close to 500 as possible",
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onBegin() {
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this.add('rule', 'Scalemons Mod: Every Pokemon\'s stats, barring HP, are scaled to come as close to a BST of 500 as possible');
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},
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onModifySpecies(species, target, source) {
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const newSpecies = this.dex.deepClone(species);
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const pst: number = newSpecies.bst - newSpecies.baseStats['hp'];
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const scale = 500 - newSpecies.baseStats['hp'];
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newSpecies.bst = newSpecies.baseStats['hp'];
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for (const stat in newSpecies.baseStats) {
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if (stat === 'hp' || stat === 'spd') continue;
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newSpecies.baseStats[stat] = this.clampIntRange(newSpecies.baseStats[stat] * scale / pst, 1, 255);
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newSpecies.bst += newSpecies.baseStats[stat];
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}
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return newSpecies;
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},
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},
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};
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