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For side conditions, `onStart`/`onRestart`/`onResidual`/`onEnd` have been renamed `onSideStart`/`onSideRestart`/`onSideResidual`/`onSideEnd`, with the `onResidualOrder` properties renamed `onSideResidualOrder`. For field conditions, `onStart`/`onRestart`/`onResidual`/`onEnd` have been renamed `onFieldStart`/`onFieldRestart`/`onFieldResidual`/`onFieldEnd`, with the `onResidualOrder` properties renamed `onFieldResidualOrder`. (The `onField` and `onSide` part helps make it clear to the type system that the first argument is a Field or Side, not a Pokemon.) Side and field conditions can now use `onResidual` to tick separately on each pokemon in Speed order. `onResidualOrder` (the per-pokemon tick) can be timed separate from `onSideResidualOrder` (the per-condition tick), allowing conditions to end at a different priority than they tick per-pokemon. Relatedly, `onTeamPreview` and `onStart` in formats now need to be `onFieldTeamPreview` and `onFieldStart`. Unrelatedly, `effectData` has been renamed `effectState`, and the corresponding state containers (`pokemon.statusData`, `pokemon.speciesData`, `pokemon.itemData`, `pokemon.abilityData`, `field.weatherData`, `field.terrainData`) have been similarly renamed. I renamed the types a while ago, but I was holding off renaming the fields because it would be a breaking change. But this is a breaking change anyway, so we might as well do it now. Note: `onResidual` will tick even on `onSideEnd` turns, although `onSideResidual` won't. When refactoring weather, remember to check `this.state.duration` so you don't deal weather damage on the ending turn. Intended as a better fix for #8216
132 lines
3.8 KiB
TypeScript
132 lines
3.8 KiB
TypeScript
export const Conditions: {[k: string]: ModdedConditionData} = {
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// Status conditions slightly tweaked to exclude Therapeutic
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brn: {
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name: 'brn',
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effectType: 'Status',
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onStart(target, source, sourceEffect) {
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if (sourceEffect && sourceEffect.id === 'flameorb') {
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this.add('-status', target, 'brn', '[from] item: Flame Orb');
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target.m.orbItemStatus = true;
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} else if (sourceEffect && sourceEffect.effectType === 'Ability') {
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this.add('-status', target, 'brn', '[from] ability: ' + sourceEffect.name, '[of] ' + source);
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} else {
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this.add('-status', target, 'brn');
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}
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},
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// Damage reduction is handled directly in the sim/battle.js damage function
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onResidualOrder: 9,
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onResidual(pokemon) {
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if (!pokemon.hasAbility('therapeutic')) {
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this.damage(pokemon.baseMaxhp / 16);
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}
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},
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},
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par: {
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name: 'par',
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effectType: 'Status',
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onStart(target, source, sourceEffect) {
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if (sourceEffect && sourceEffect.effectType === 'Ability') {
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this.add('-status', target, 'par', '[from] ability: ' + sourceEffect.name, '[of] ' + source);
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} else {
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this.add('-status', target, 'par');
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}
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},
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onModifySpe(spe, pokemon) {
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if (!pokemon.hasAbility(['quickfeet', 'therapeutic'])) {
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return this.chainModify(0.5);
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}
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},
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onBeforeMovePriority: 1,
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onBeforeMove(pokemon) {
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if (!pokemon.hasAbility('therapeutic')) {
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if (this.randomChance(1, 4)) {
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this.add('cant', pokemon, 'par');
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return false;
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}
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}
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},
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},
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frz: {
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name: 'frz',
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effectType: 'Status',
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onStart(target, source, sourceEffect) {
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if (sourceEffect && sourceEffect.effectType === 'Ability') {
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this.add('-status', target, 'frz', '[from] ability: ' + sourceEffect.name, '[of] ' + source);
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} else {
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this.add('-status', target, 'frz');
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}
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if (target.species.name === 'Shaymin-Sky' && target.baseSpecies.baseSpecies === 'Shaymin') {
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target.formeChange('Shaymin', this.effect, true);
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}
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},
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onBeforeMovePriority: 10,
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onBeforeMove(pokemon, target, move) {
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if (move.flags['defrost']) return;
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if (this.randomChance(1, 5)) {
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pokemon.cureStatus();
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return;
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}
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if (!pokemon.hasAbility('therapeutic')) {
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this.add('cant', pokemon, 'frz');
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return false;
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}
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},
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onModifyMove(move, pokemon) {
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if (move.flags['defrost']) {
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this.add('-curestatus', pokemon, 'frz', '[from] move: ' + move);
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pokemon.setStatus('');
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}
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},
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onHit(target, source, move) {
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if (move.thawsTarget || move.type === 'Fire' && move.category !== 'Status') {
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target.cureStatus();
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}
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},
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},
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psn: {
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name: 'psn',
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effectType: 'Status',
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onStart(target, source, sourceEffect) {
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if (sourceEffect?.effectType === 'Ability') {
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this.add('-status', target, 'psn', '[from] ability: ' + sourceEffect.name, '[of] ' + source);
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this.effectState.sourceEffect = sourceEffect.id;
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} else {
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this.add('-status', target, 'psn');
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}
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},
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onResidualOrder: 9,
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onResidual(pokemon) {
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if (!pokemon.hasAbility('therapeutic')) {
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this.damage(pokemon.baseMaxhp / 8);
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}
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},
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},
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tox: {
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name: 'tox',
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effectType: 'Status',
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onStart(target, source, sourceEffect) {
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this.effectState.stage = 0;
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if (sourceEffect && sourceEffect.id === 'toxicorb') {
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this.add('-status', target, 'tox', '[from] item: Toxic Orb');
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target.m.orbItemStatus = true;
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} else if (sourceEffect && sourceEffect.effectType === 'Ability') {
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this.add('-status', target, 'tox', '[from] ability: ' + sourceEffect.name, '[of] ' + source);
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} else {
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this.add('-status', target, 'tox');
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}
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},
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onSwitchIn() {
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this.effectState.stage = 0;
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},
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onResidualOrder: 9,
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onResidual(pokemon) {
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if (this.effectState.stage < 15) {
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this.effectState.stage++;
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}
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if (!pokemon.hasAbility('therapeutic')) {
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this.damage(this.clampIntRange(pokemon.baseMaxhp / 16, 1) * this.effectState.stage);
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}
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},
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},
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};
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