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* Random Battles: Don't lower Atk EVs/IVs with Force of the Fallen Mod * Lint
3009 lines
108 KiB
TypeScript
3009 lines
108 KiB
TypeScript
import { Dex, toID } from '../../../sim/dex';
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import { Utils } from '../../../lib';
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import { PRNG, type PRNGSeed } from '../../../sim/prng';
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import { type RuleTable } from '../../../sim/dex-formats';
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import { Tags } from './../../tags';
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import { Teams } from '../../../sim/teams';
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export interface TeamData {
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typeCount: { [k: string]: number };
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typeComboCount: { [k: string]: number };
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baseFormes: { [k: string]: number };
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megaCount?: number;
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zCount?: number;
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wantsTeraCount?: number;
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has: { [k: string]: number };
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forceResult: boolean;
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weaknesses: { [k: string]: number };
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resistances: { [k: string]: number };
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weather?: string;
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eeveeLimCount?: number;
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gigantamax?: boolean;
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}
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export interface BattleFactorySpecies {
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sets: BattleFactorySet[];
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weight: number;
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}
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interface BattleFactorySet {
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species: string;
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weight: number;
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item: string[];
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ability: string[];
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nature: string[];
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moves: string[][];
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teraType: string[];
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gender?: string;
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wantsTera?: boolean;
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evs?: Partial<StatsTable>;
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ivs?: Partial<StatsTable>;
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shiny?: boolean;
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}
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interface BSSFactorySet {
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species: string;
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weight: number;
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item: string[];
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ability: string;
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nature: string;
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moves: string[][];
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teraType: string[];
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gender?: string;
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wantsTera?: boolean;
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evs: number[];
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ivs?: number[];
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}
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export class MoveCounter extends Utils.Multiset<string> {
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damagingMoves: Set<Move>;
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basePowerMoves: Set<Move>;
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constructor() {
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super();
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this.damagingMoves = new Set();
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this.basePowerMoves = new Set();
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}
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}
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type MoveEnforcementChecker = (
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movePool: string[], moves: Set<string>, abilities: string[], types: string[],
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counter: MoveCounter, species: Species, teamDetails: RandomTeamsTypes.TeamDetails,
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isLead: boolean, isDoubles: boolean, teraType: string, role: RandomTeamsTypes.Role,
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) => boolean;
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// Moves that restore HP:
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const RECOVERY_MOVES = [
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'healorder', 'milkdrink', 'moonlight', 'morningsun', 'recover', 'roost', 'shoreup', 'slackoff', 'softboiled', 'strengthsap', 'synthesis',
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];
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// Moves that drop stats:
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const CONTRARY_MOVES = [
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'armorcannon', 'closecombat', 'leafstorm', 'makeitrain', 'overheat', 'spinout', 'superpower', 'vcreate',
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];
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// Moves that boost Attack:
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const PHYSICAL_SETUP = [
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'bellydrum', 'bulkup', 'coil', 'curse', 'dragondance', 'honeclaws', 'howl', 'meditate', 'poweruppunch', 'swordsdance', 'tidyup', 'victorydance',
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];
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// Moves which boost Special Attack:
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const SPECIAL_SETUP = [
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'calmmind', 'chargebeam', 'geomancy', 'nastyplot', 'quiverdance', 'tailglow', 'takeheart', 'torchsong',
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];
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// Moves that boost Attack AND Special Attack:
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const MIXED_SETUP = [
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'clangoroussoul', 'growth', 'happyhour', 'holdhands', 'noretreat', 'shellsmash', 'workup',
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];
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// Some moves that only boost Speed:
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const SPEED_SETUP = [
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'agility', 'autotomize', 'flamecharge', 'rockpolish', 'snowscape', 'trailblaze',
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];
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// Conglomerate for ease of access
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const SETUP = [
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'acidarmor', 'agility', 'autotomize', 'bellydrum', 'bulkup', 'calmmind', 'clangoroussoul', 'coil', 'cosmicpower', 'curse', 'dragondance',
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'flamecharge', 'growth', 'honeclaws', 'howl', 'irondefense', 'meditate', 'nastyplot', 'noretreat', 'poweruppunch', 'quiverdance',
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'rockpolish', 'shellsmash', 'shiftgear', 'swordsdance', 'tailglow', 'takeheart', 'tidyup', 'trailblaze', 'workup', 'victorydance',
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];
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const SPEED_CONTROL = [
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'electroweb', 'glare', 'icywind', 'lowsweep', 'nuzzle', 'quash', 'tailwind', 'thunderwave', 'trickroom',
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];
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// Moves that shouldn't be the only STAB moves:
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const NO_STAB = [
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'accelerock', 'aquajet', 'bounce', 'breakingswipe', 'bulletpunch', 'chatter', 'chloroblast', 'clearsmog', 'covet',
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'dragontail', 'doomdesire', 'electroweb', 'eruption', 'explosion', 'fakeout', 'feint', 'flamecharge', 'flipturn', 'futuresight',
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'grassyglide', 'iceshard', 'icywind', 'incinerate', 'infestation', 'machpunch', 'meteorbeam', 'mortalspin', 'nuzzle', 'pluck', 'pursuit',
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'quickattack', 'rapidspin', 'reversal', 'selfdestruct', 'shadowsneak', 'skydrop', 'snarl', 'strugglebug', 'suckerpunch', 'trailblaze',
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'uturn', 'vacuumwave', 'voltswitch', 'watershuriken', 'waterspout',
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];
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// Hazard-setting moves
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const HAZARDS = [
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'spikes', 'stealthrock', 'stickyweb', 'toxicspikes',
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];
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// Protect and its variants
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const PROTECT_MOVES = [
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'banefulbunker', 'burningbulwark', 'protect', 'silktrap', 'spikyshield',
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];
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// Moves that switch the user out
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const PIVOT_MOVES = [
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'chillyreception', 'flipturn', 'partingshot', 'shedtail', 'teleport', 'uturn', 'voltswitch',
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];
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// Moves that should be paired together when possible
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const MOVE_PAIRS = [
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['lightscreen', 'reflect'],
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['sleeptalk', 'rest'],
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['protect', 'wish'],
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['leechseed', 'protect'],
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['leechseed', 'substitute'],
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];
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/** Pokemon who always want priority STAB, and are fine with it as its only STAB move of that type */
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const PRIORITY_POKEMON = [
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'breloom', 'brutebonnet', 'cacturne', 'honchkrow', 'mimikyu', 'ragingbolt', 'scizor',
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];
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/** Pokemon who should never be in the lead slot */
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const NO_LEAD_POKEMON = [
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'Zacian', 'Zamazenta',
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];
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const DOUBLES_NO_LEAD_POKEMON = [
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'Basculegion', 'Houndstone', 'Iron Bundle', 'Roaring Moon', 'Zacian', 'Zamazenta',
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];
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const DEFENSIVE_TERA_BLAST_USERS = [
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'alcremie', 'bellossom', 'comfey', 'fezandipiti', 'florges', 'raikou',
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];
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function sereneGraceBenefits(move: Move) {
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return move.secondary?.chance && move.secondary.chance > 20 && move.secondary.chance < 100;
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}
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export class RandomTeams {
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readonly dex: ModdedDex;
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gen: number;
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factoryTier: string;
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format: Format;
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prng: PRNG;
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noStab: string[];
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readonly maxTeamSize: number;
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readonly adjustLevel: number | null;
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readonly maxMoveCount: number;
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readonly forceMonotype: string | undefined;
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readonly forceTeraType: string | undefined;
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/**
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* Checkers for move enforcement based on types or other factors
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*
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* returns true to try to force the move type, false otherwise.
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*/
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moveEnforcementCheckers: { [k: string]: MoveEnforcementChecker };
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/** Used by .getPools() */
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private poolsCacheKey: [string | undefined, number | undefined, RuleTable | undefined, boolean] | undefined;
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private cachedPool: number[] | undefined;
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private cachedSpeciesPool: Species[] | undefined;
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protected cachedStatusMoves: ID[];
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constructor(format: Format | string, prng: PRNG | PRNGSeed | null) {
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format = Dex.formats.get(format);
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this.dex = Dex.forFormat(format);
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this.gen = this.dex.gen;
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this.noStab = NO_STAB;
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const ruleTable = Dex.formats.getRuleTable(format);
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this.maxTeamSize = ruleTable.maxTeamSize;
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this.adjustLevel = ruleTable.adjustLevel;
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this.maxMoveCount = ruleTable.maxMoveCount;
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const forceMonotype = ruleTable.valueRules.get('forcemonotype');
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this.forceMonotype = forceMonotype && this.dex.types.get(forceMonotype).exists ?
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this.dex.types.get(forceMonotype).name : undefined;
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const forceTeraType = ruleTable.valueRules.get('forceteratype');
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this.forceTeraType = forceTeraType && this.dex.types.get(forceTeraType).exists ?
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this.dex.types.get(forceTeraType).name : undefined;
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this.factoryTier = '';
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this.format = format;
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this.prng = PRNG.get(prng);
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this.moveEnforcementCheckers = {
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Bug: (movePool, moves, abilities, types, counter) => (
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movePool.includes('megahorn') || movePool.includes('xscissor') ||
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(!counter.get('Bug') && (types.includes('Electric') || types.includes('Psychic')))
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),
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Dark: (
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movePool, moves, abilities, types, counter, species, teamDetails, isLead, isDoubles, teraType, role
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) => {
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if (
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counter.get('Dark') < 2 && PRIORITY_POKEMON.includes(species.id) && role === 'Wallbreaker'
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) return true;
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return !counter.get('Dark');
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},
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Dragon: (movePool, moves, abilities, types, counter) => !counter.get('Dragon'),
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Electric: (movePool, moves, abilities, types, counter) => !counter.get('Electric'),
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Fairy: (movePool, moves, abilities, types, counter) => !counter.get('Fairy'),
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Fighting: (movePool, moves, abilities, types, counter) => !counter.get('Fighting'),
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Fire: (movePool, moves, abilities, types, counter, species) => !counter.get('Fire'),
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Flying: (movePool, moves, abilities, types, counter) => !counter.get('Flying'),
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Ghost: (movePool, moves, abilities, types, counter) => !counter.get('Ghost'),
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Grass: (movePool, moves, abilities, types, counter, species) => (
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!counter.get('Grass') && (
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movePool.includes('leafstorm') || species.baseStats.atk >= 100 ||
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types.includes('Electric') || abilities.includes('Seed Sower')
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)
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),
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Ground: (movePool, moves, abilities, types, counter) => !counter.get('Ground'),
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Ice: (movePool, moves, abilities, types, counter) => (
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movePool.includes('freezedry') || movePool.includes('blizzard') || !counter.get('Ice')
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),
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Normal: (movePool, moves, types, counter) => (movePool.includes('boomburst') || movePool.includes('hypervoice')),
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Poison: (movePool, moves, abilities, types, counter) => {
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if (types.includes('Ground')) return false;
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return !counter.get('Poison');
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},
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Psychic: (movePool, moves, abilities, types, counter, species, teamDetails, isLead, isDoubles) => {
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if ((isDoubles || species.id === 'bruxish') && movePool.includes('psychicfangs')) return true;
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if (species.id === 'hoopaunbound' && movePool.includes('psychic')) return true;
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if (['Dark', 'Steel', 'Water'].some(m => types.includes(m))) return false;
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return !counter.get('Psychic');
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},
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Rock: (movePool, moves, abilities, types, counter, species) => !counter.get('Rock') && species.baseStats.atk >= 80,
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Steel: (movePool, moves, abilities, types, counter, species, teamDetails, isLead, isDoubles) => (
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!counter.get('Steel') &&
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(isDoubles || species.baseStats.atk >= 90 || movePool.includes('gigatonhammer') || movePool.includes('makeitrain'))
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),
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Water: (movePool, moves, abilities, types, counter) => (!counter.get('Water') && !types.includes('Ground')),
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};
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this.poolsCacheKey = undefined;
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this.cachedPool = undefined;
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this.cachedSpeciesPool = undefined;
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this.cachedStatusMoves = this.dex.moves.all().filter(move => move.category === 'Status').map(move => move.id);
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}
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setSeed(prng?: PRNG | PRNGSeed) {
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this.prng = PRNG.get(prng);
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}
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getTeam(options: PlayerOptions | null = null): PokemonSet[] {
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const generatorName = (
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typeof this.format.team === 'string' && this.format.team.startsWith('random')
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) ? this.format.team + 'Team' : '';
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// @ts-expect-error property access
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return this[generatorName || 'randomTeam'](options);
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}
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randomChance(numerator: number, denominator: number) {
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return this.prng.randomChance(numerator, denominator);
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}
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sample<T>(items: readonly T[]): T {
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return this.prng.sample(items);
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}
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sampleIfArray<T>(item: T | T[]): T {
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if (Array.isArray(item)) {
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return this.sample(item);
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}
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return item;
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}
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random(m?: number, n?: number) {
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return this.prng.random(m, n);
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}
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/**
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* Remove an element from an unsorted array significantly faster
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* than .splice
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*/
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fastPop(list: any[], index: number) {
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// If an array doesn't need to be in order, replacing the
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// element at the given index with the removed element
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// is much, much faster than using list.splice(index, 1).
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const length = list.length;
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if (index < 0 || index >= list.length) {
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// sanity check
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throw new Error(`Index ${index} out of bounds for given array`);
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}
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const element = list[index];
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list[index] = list[length - 1];
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list.pop();
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return element;
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}
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/**
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* Remove a random element from an unsorted array and return it.
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* Uses the battle's RNG if in a battle.
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*/
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sampleNoReplace(list: any[]) {
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const length = list.length;
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if (length === 0) return null;
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const index = this.random(length);
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return this.fastPop(list, index);
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}
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/**
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* Removes n random elements from an unsorted array and returns them.
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* If n is less than the array's length, randomly removes and returns all the elements
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* in the array (so the returned array could have length < n).
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*/
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multipleSamplesNoReplace<T>(list: T[], n: number): T[] {
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const samples = [];
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while (samples.length < n && list.length) {
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samples.push(this.sampleNoReplace(list));
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}
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return samples;
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}
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/**
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* Check if user has directly tried to ban/unban/restrict things in a custom battle.
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* Doesn't count bans nested inside other formats/rules.
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*/
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private hasDirectCustomBanlistChanges() {
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if (this.format.ruleTable?.has('+pokemontag:cap')) return false;
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if (this.format.banlist.length || this.format.restricted.length || this.format.unbanlist.length) return true;
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if (!this.format.customRules) return false;
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for (const rule of this.format.customRules) {
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for (const banlistOperator of ['-', '+', '*']) {
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if (rule.startsWith(banlistOperator)) return true;
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}
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}
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return false;
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}
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/**
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* Inform user when custom bans are unsupported in a team generator.
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*/
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protected enforceNoDirectCustomBanlistChanges() {
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if (this.hasDirectCustomBanlistChanges()) {
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throw new Error(`Custom bans are not currently supported in ${this.format.name}.`);
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}
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}
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/**
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* Inform user when complex bans are unsupported in a team generator.
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*/
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protected enforceNoDirectComplexBans() {
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if (!this.format.customRules) return false;
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for (const rule of this.format.customRules) {
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if (rule.includes('+') && !rule.startsWith('+')) {
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throw new Error(`Complex bans are not currently supported in ${this.format.name}.`);
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}
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}
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}
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/**
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* Validate set element pool size is sufficient to support size requirements after simple bans.
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*/
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private enforceCustomPoolSizeNoComplexBans(
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effectTypeName: string,
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basicEffectPool: BasicEffect[],
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requiredCount: number,
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requiredCountExplanation: string
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) {
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if (basicEffectPool.length >= requiredCount) return;
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throw new Error(`Legal ${effectTypeName} count is insufficient to support ${requiredCountExplanation} (${basicEffectPool.length} / ${requiredCount}).`);
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}
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queryMoves(
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moves: Set<string> | null,
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species: Species,
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teraType: string,
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abilities: string[],
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): MoveCounter {
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// This is primarily a helper function for random setbuilder functions.
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const counter = new MoveCounter();
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const types = species.types;
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if (!moves?.size) return counter;
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const categories = { Physical: 0, Special: 0, Status: 0 };
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// Iterate through all moves we've chosen so far and keep track of what they do:
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for (const moveid of moves) {
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const move = this.dex.moves.get(moveid);
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const moveType = this.getMoveType(move, species, abilities, teraType);
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if (move.damage || move.damageCallback) {
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// Moves that do a set amount of damage:
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counter.add('damage');
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counter.damagingMoves.add(move);
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} else {
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// Are Physical/Special/Status moves:
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categories[move.category]++;
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}
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// Moves that have a low base power:
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if (moveid === 'lowkick' || (move.basePower && move.basePower <= 60 && moveid !== 'rapidspin')) {
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counter.add('technician');
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}
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// Moves that hit up to 5 times:
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if (move.multihit && Array.isArray(move.multihit) && move.multihit[1] === 5) counter.add('skilllink');
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if (move.recoil || move.hasCrashDamage) counter.add('recoil');
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if (move.drain) counter.add('drain');
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// Moves which have a base power:
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if (move.basePower || move.basePowerCallback) {
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counter.basePowerMoves.add(move);
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if (!this.noStab.includes(moveid) || PRIORITY_POKEMON.includes(species.id) && move.priority > 0) {
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counter.add(moveType);
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if (types.includes(moveType)) counter.add('stab');
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if (teraType === moveType) counter.add('stabtera');
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counter.damagingMoves.add(move);
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}
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if (move.flags['bite']) counter.add('strongjaw');
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if (move.flags['punch']) counter.add('ironfist');
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if (move.flags['sound']) counter.add('sound');
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if (move.priority > 0 || (moveid === 'grassyglide' && abilities.includes('Grassy Surge'))) {
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counter.add('priority');
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}
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}
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// Moves with secondary effects:
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if (move.secondary || move.hasSheerForce) {
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counter.add('sheerforce');
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if (sereneGraceBenefits(move)) {
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counter.add('serenegrace');
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}
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}
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// Moves with low accuracy:
|
|
if (move.accuracy && move.accuracy !== true && move.accuracy < 90) counter.add('inaccurate');
|
|
|
|
// Moves that change stats:
|
|
if (RECOVERY_MOVES.includes(moveid)) counter.add('recovery');
|
|
if (CONTRARY_MOVES.includes(moveid)) counter.add('contrary');
|
|
if (PHYSICAL_SETUP.includes(moveid)) counter.add('physicalsetup');
|
|
if (SPECIAL_SETUP.includes(moveid)) counter.add('specialsetup');
|
|
if (MIXED_SETUP.includes(moveid)) counter.add('mixedsetup');
|
|
if (SPEED_SETUP.includes(moveid)) counter.add('speedsetup');
|
|
if (SPEED_CONTROL.includes(moveid)) counter.add('speedcontrol');
|
|
if (SETUP.includes(moveid)) counter.add('setup');
|
|
if (HAZARDS.includes(moveid)) counter.add('hazards');
|
|
}
|
|
|
|
counter.set('Physical', Math.floor(categories['Physical']));
|
|
counter.set('Special', Math.floor(categories['Special']));
|
|
counter.set('Status', categories['Status']);
|
|
return counter;
|
|
}
|
|
|
|
cullMovePool(
|
|
types: string[],
|
|
moves: Set<string>,
|
|
abilities: string[],
|
|
counter: MoveCounter,
|
|
movePool: string[],
|
|
teamDetails: RandomTeamsTypes.TeamDetails,
|
|
species: Species,
|
|
isLead: boolean,
|
|
isDoubles: boolean,
|
|
teraType: string,
|
|
role: RandomTeamsTypes.Role,
|
|
): void {
|
|
if (moves.size + movePool.length <= this.maxMoveCount) return;
|
|
// If we have two unfilled moves and only one unpaired move, cull the unpaired move.
|
|
if (moves.size === this.maxMoveCount - 2) {
|
|
const unpairedMoves = [...movePool];
|
|
for (const pair of MOVE_PAIRS) {
|
|
if (movePool.includes(pair[0]) && movePool.includes(pair[1])) {
|
|
this.fastPop(unpairedMoves, unpairedMoves.indexOf(pair[0]));
|
|
this.fastPop(unpairedMoves, unpairedMoves.indexOf(pair[1]));
|
|
}
|
|
}
|
|
if (unpairedMoves.length === 1) {
|
|
this.fastPop(movePool, movePool.indexOf(unpairedMoves[0]));
|
|
}
|
|
}
|
|
|
|
// These moves are paired, and shouldn't appear if there is not room for them both.
|
|
if (moves.size === this.maxMoveCount - 1) {
|
|
for (const pair of MOVE_PAIRS) {
|
|
if (movePool.includes(pair[0]) && movePool.includes(pair[1])) {
|
|
this.fastPop(movePool, movePool.indexOf(pair[0]));
|
|
this.fastPop(movePool, movePool.indexOf(pair[1]));
|
|
}
|
|
}
|
|
}
|
|
|
|
// Develop additional move lists
|
|
const statusMoves = this.cachedStatusMoves;
|
|
|
|
// Team-based move culls
|
|
if (teamDetails.screens) {
|
|
if (movePool.includes('auroraveil')) this.fastPop(movePool, movePool.indexOf('auroraveil'));
|
|
if (movePool.length >= this.maxMoveCount + 2) {
|
|
if (movePool.includes('reflect')) this.fastPop(movePool, movePool.indexOf('reflect'));
|
|
if (movePool.includes('lightscreen')) this.fastPop(movePool, movePool.indexOf('lightscreen'));
|
|
}
|
|
}
|
|
if (teamDetails.stickyWeb) {
|
|
if (movePool.includes('stickyweb')) this.fastPop(movePool, movePool.indexOf('stickyweb'));
|
|
if (moves.size + movePool.length <= this.maxMoveCount) return;
|
|
}
|
|
if (teamDetails.stealthRock) {
|
|
if (movePool.includes('stealthrock')) this.fastPop(movePool, movePool.indexOf('stealthrock'));
|
|
if (moves.size + movePool.length <= this.maxMoveCount) return;
|
|
}
|
|
if (teamDetails.defog || teamDetails.rapidSpin) {
|
|
if (movePool.includes('defog')) this.fastPop(movePool, movePool.indexOf('defog'));
|
|
if (movePool.includes('rapidspin')) this.fastPop(movePool, movePool.indexOf('rapidspin'));
|
|
if (moves.size + movePool.length <= this.maxMoveCount) return;
|
|
}
|
|
if (teamDetails.toxicSpikes) {
|
|
if (movePool.includes('toxicspikes')) this.fastPop(movePool, movePool.indexOf('toxicspikes'));
|
|
if (moves.size + movePool.length <= this.maxMoveCount) return;
|
|
}
|
|
if (teamDetails.spikes && teamDetails.spikes >= 2) {
|
|
if (movePool.includes('spikes')) this.fastPop(movePool, movePool.indexOf('spikes'));
|
|
if (moves.size + movePool.length <= this.maxMoveCount) return;
|
|
}
|
|
if (teamDetails.statusCure) {
|
|
if (movePool.includes('healbell')) this.fastPop(movePool, movePool.indexOf('healbell'));
|
|
if (moves.size + movePool.length <= this.maxMoveCount) return;
|
|
}
|
|
|
|
if (isDoubles) {
|
|
const doublesIncompatiblePairs = [
|
|
// In order of decreasing generalizability
|
|
[SPEED_CONTROL, SPEED_CONTROL],
|
|
[HAZARDS, HAZARDS],
|
|
['rockslide', 'stoneedge'],
|
|
[SETUP, ['fakeout', 'helpinghand']],
|
|
[PROTECT_MOVES, 'wideguard'],
|
|
[['fierydance', 'fireblast'], 'heatwave'],
|
|
['dazzlinggleam', ['fleurcannon', 'moonblast']],
|
|
['poisongas', ['toxicspikes', 'willowisp']],
|
|
[RECOVERY_MOVES, ['healpulse', 'lifedew']],
|
|
['healpulse', 'lifedew'],
|
|
['haze', 'icywind'],
|
|
[['hydropump', 'muddywater'], ['muddywater', 'scald']],
|
|
['disable', 'encore'],
|
|
['freezedry', 'icebeam'],
|
|
['energyball', 'leafstorm'],
|
|
['earthpower', 'sandsearstorm'],
|
|
['coaching', ['helpinghand', 'howl']],
|
|
];
|
|
|
|
for (const pair of doublesIncompatiblePairs) this.incompatibleMoves(moves, movePool, pair[0], pair[1]);
|
|
|
|
if (role !== 'Offensive Protect') this.incompatibleMoves(moves, movePool, PROTECT_MOVES, ['flipturn', 'uturn']);
|
|
}
|
|
|
|
// General incompatibilities
|
|
const incompatiblePairs = [
|
|
// These moves don't mesh well with other aspects of the set
|
|
[statusMoves, ['healingwish', 'switcheroo', 'trick']],
|
|
[SETUP, PIVOT_MOVES],
|
|
[SETUP, HAZARDS],
|
|
[SETUP, ['defog', 'nuzzle', 'toxic', 'yawn', 'haze']],
|
|
[PHYSICAL_SETUP, PHYSICAL_SETUP],
|
|
[SPECIAL_SETUP, 'thunderwave'],
|
|
['substitute', PIVOT_MOVES],
|
|
[SPEED_SETUP, ['aquajet', 'rest', 'trickroom']],
|
|
['curse', ['irondefense', 'rapidspin']],
|
|
['dragondance', 'dracometeor'],
|
|
['yawn', 'roar'],
|
|
['trick', 'uturn'],
|
|
|
|
// These attacks are redundant with each other
|
|
[['psychic', 'psychicnoise'], ['psyshock', 'psychicnoise']],
|
|
['surf', 'hydropump'],
|
|
['liquidation', 'wavecrash'],
|
|
['aquajet', 'flipturn'],
|
|
['gigadrain', 'leafstorm'],
|
|
['powerwhip', 'hornleech'],
|
|
['airslash', 'hurricane'],
|
|
['knockoff', 'foulplay'],
|
|
['throatchop', ['crunch', 'lashout']],
|
|
['doubleedge', ['bodyslam', 'headbutt']],
|
|
[['fireblast', 'magmastorm'], ['fierydance', 'flamethrower', 'lavaplume']],
|
|
['thunderpunch', 'wildcharge'],
|
|
['thunderbolt', 'discharge'],
|
|
['gunkshot', ['direclaw', 'poisonjab', 'sludgebomb']],
|
|
['aurasphere', 'focusblast'],
|
|
['closecombat', 'drainpunch'],
|
|
[['dragonpulse', 'spacialrend'], 'dracometeor'],
|
|
['heavyslam', 'flashcannon'],
|
|
['alluringvoice', 'dazzlinggleam'],
|
|
|
|
// These status moves are redundant with each other
|
|
['taunt', 'disable'],
|
|
[['thunderwave', 'toxic'], ['thunderwave', 'willowisp']],
|
|
[['thunderwave', 'toxic', 'willowisp'], 'toxicspikes'],
|
|
|
|
// This space reserved for assorted hardcodes that otherwise make little sense out of context
|
|
// Landorus and Thundurus
|
|
['nastyplot', ['rockslide', 'knockoff']],
|
|
// Persian
|
|
['switcheroo', 'fakeout'],
|
|
// Amoonguss, though this can work well as a general rule later
|
|
['toxic', 'clearsmog'],
|
|
// Chansey and Blissey
|
|
['healbell', 'stealthrock'],
|
|
// Araquanid and Magnezone
|
|
['mirrorcoat', ['hydropump', 'bodypress']],
|
|
];
|
|
|
|
for (const pair of incompatiblePairs) this.incompatibleMoves(moves, movePool, pair[0], pair[1]);
|
|
|
|
if (!types.includes('Ice')) this.incompatibleMoves(moves, movePool, 'icebeam', 'icywind');
|
|
|
|
if (!isDoubles) this.incompatibleMoves(moves, movePool, 'taunt', 'encore');
|
|
|
|
if (!types.includes('Dark') && teraType !== 'Dark') this.incompatibleMoves(moves, movePool, 'knockoff', 'suckerpunch');
|
|
|
|
if (!abilities.includes('Prankster')) this.incompatibleMoves(moves, movePool, 'thunderwave', 'yawn');
|
|
|
|
// This space reserved for assorted hardcodes that otherwise make little sense out of context:
|
|
// To force Close Combat on Barraskewda without locking it to Tera Fighting
|
|
if (species.id === 'barraskewda') {
|
|
this.incompatibleMoves(moves, movePool, ['psychicfangs', 'throatchop'], ['poisonjab', 'throatchop']);
|
|
}
|
|
// To force Toxic on Quagsire
|
|
if (species.id === 'quagsire') this.incompatibleMoves(moves, movePool, 'spikes', 'icebeam');
|
|
// Taunt/Knock should be Cyclizar's flex moveslot
|
|
if (species.id === 'cyclizar') this.incompatibleMoves(moves, movePool, 'taunt', 'knockoff');
|
|
// To force Stealth Rock on Camerupt
|
|
if (species.id === 'camerupt') this.incompatibleMoves(moves, movePool, 'roar', 'willowisp');
|
|
// nothing else rolls these lol
|
|
if (species.id === 'coalossal') this.incompatibleMoves(moves, movePool, 'flamethrower', 'overheat');
|
|
}
|
|
|
|
// Checks for and removes incompatible moves, starting with the first move in movesA.
|
|
incompatibleMoves(
|
|
moves: Set<string>,
|
|
movePool: string[],
|
|
movesA: string | string[],
|
|
movesB: string | string[],
|
|
): void {
|
|
const moveArrayA = (Array.isArray(movesA)) ? movesA : [movesA];
|
|
const moveArrayB = (Array.isArray(movesB)) ? movesB : [movesB];
|
|
if (moves.size + movePool.length <= this.maxMoveCount) return;
|
|
for (const moveid1 of moves) {
|
|
if (moveArrayB.includes(moveid1)) {
|
|
for (const moveid2 of moveArrayA) {
|
|
if (moveid1 !== moveid2 && movePool.includes(moveid2)) {
|
|
this.fastPop(movePool, movePool.indexOf(moveid2));
|
|
if (moves.size + movePool.length <= this.maxMoveCount) return;
|
|
}
|
|
}
|
|
}
|
|
if (moveArrayA.includes(moveid1)) {
|
|
for (const moveid2 of moveArrayB) {
|
|
if (moveid1 !== moveid2 && movePool.includes(moveid2)) {
|
|
this.fastPop(movePool, movePool.indexOf(moveid2));
|
|
if (moves.size + movePool.length <= this.maxMoveCount) return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Adds a move to the moveset, returns the MoveCounter
|
|
addMove(
|
|
move: string,
|
|
moves: Set<string>,
|
|
types: string[],
|
|
abilities: string[],
|
|
teamDetails: RandomTeamsTypes.TeamDetails,
|
|
species: Species,
|
|
isLead: boolean,
|
|
isDoubles: boolean,
|
|
movePool: string[],
|
|
teraType: string,
|
|
role: RandomTeamsTypes.Role,
|
|
): MoveCounter {
|
|
moves.add(move);
|
|
this.fastPop(movePool, movePool.indexOf(move));
|
|
const counter = this.queryMoves(moves, species, teraType, abilities);
|
|
this.cullMovePool(types, moves, abilities, counter, movePool, teamDetails, species, isLead, isDoubles, teraType, role);
|
|
return counter;
|
|
}
|
|
|
|
// Returns the type of a given move for STAB/coverage enforcement purposes
|
|
getMoveType(move: Move, species: Species, abilities: string[], teraType: string): string {
|
|
if (move.id === 'terablast') return teraType;
|
|
if (['judgment', 'revelationdance'].includes(move.id)) return species.types[0];
|
|
|
|
if (move.name === "Raging Bull" && species.name.startsWith("Tauros-Paldea")) {
|
|
if (species.name.endsWith("Combat")) return "Fighting";
|
|
if (species.name.endsWith("Blaze")) return "Fire";
|
|
if (species.name.endsWith("Aqua")) return "Water";
|
|
}
|
|
|
|
if (move.name === "Ivy Cudgel" && species.name.startsWith("Ogerpon")) {
|
|
if (species.name.endsWith("Wellspring")) return "Water";
|
|
if (species.name.endsWith("Hearthflame")) return "Fire";
|
|
if (species.name.endsWith("Cornerstone")) return "Rock";
|
|
}
|
|
|
|
const moveType = move.type;
|
|
if (moveType === 'Normal') {
|
|
if (abilities.includes('Aerilate')) return 'Flying';
|
|
if (abilities.includes('Galvanize')) return 'Electric';
|
|
if (abilities.includes('Pixilate')) return 'Fairy';
|
|
if (abilities.includes('Refrigerate')) return 'Ice';
|
|
}
|
|
return moveType;
|
|
}
|
|
|
|
// Generate random moveset for a given species, role, tera type.
|
|
randomMoveset(
|
|
types: string[],
|
|
abilities: string[],
|
|
teamDetails: RandomTeamsTypes.TeamDetails,
|
|
species: Species,
|
|
isLead: boolean,
|
|
isDoubles: boolean,
|
|
movePool: string[],
|
|
teraType: string,
|
|
role: RandomTeamsTypes.Role,
|
|
): Set<string> {
|
|
const moves = new Set<string>();
|
|
let counter = this.queryMoves(moves, species, teraType, abilities);
|
|
this.cullMovePool(types, moves, abilities, counter, movePool, teamDetails, species, isLead, isDoubles, teraType, role);
|
|
|
|
// If there are only four moves, add all moves and return early
|
|
if (movePool.length <= this.maxMoveCount) {
|
|
for (const moveid of movePool) {
|
|
moves.add(moveid);
|
|
}
|
|
return moves;
|
|
}
|
|
|
|
const runEnforcementChecker = (checkerName: string) => {
|
|
if (!this.moveEnforcementCheckers[checkerName]) return false;
|
|
return this.moveEnforcementCheckers[checkerName](
|
|
movePool, moves, abilities, types, counter, species, teamDetails, isLead, isDoubles, teraType, role
|
|
);
|
|
};
|
|
|
|
if (role === 'Tera Blast user') {
|
|
counter = this.addMove('terablast', moves, types, abilities, teamDetails, species, isLead, isDoubles,
|
|
movePool, teraType, role);
|
|
}
|
|
// Add required move (e.g. Relic Song for Meloetta-P)
|
|
if (species.requiredMove) {
|
|
const move = this.dex.moves.get(species.requiredMove).id;
|
|
counter = this.addMove(move, moves, types, abilities, teamDetails, species, isLead, isDoubles,
|
|
movePool, teraType, role);
|
|
}
|
|
|
|
// Add other moves you really want to have, e.g. STAB, recovery, setup.
|
|
|
|
// Enforce Facade if Guts is a possible ability
|
|
if (movePool.includes('facade') && abilities.includes('Guts')) {
|
|
counter = this.addMove('facade', moves, types, abilities, teamDetails, species, isLead, isDoubles,
|
|
movePool, teraType, role);
|
|
}
|
|
|
|
// Enforce Night Shade, Revelation Dance, Revival Blessing, and Sticky Web
|
|
for (const moveid of ['nightshade', 'revelationdance', 'revivalblessing', 'stickyweb']) {
|
|
if (movePool.includes(moveid)) {
|
|
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, isDoubles,
|
|
movePool, teraType, role);
|
|
}
|
|
}
|
|
|
|
// Enforce Trick Room on Doubles Wallbreaker
|
|
if (movePool.includes('trickroom') && role === 'Doubles Wallbreaker') {
|
|
counter = this.addMove('trickroom', moves, types, abilities, teamDetails, species, isLead, isDoubles,
|
|
movePool, teraType, role);
|
|
}
|
|
|
|
// Enforce hazard removal on Bulky Support if the team doesn't already have it
|
|
if (role === 'Bulky Support' && !teamDetails.defog && !teamDetails.rapidSpin) {
|
|
if (movePool.includes('rapidspin')) {
|
|
counter = this.addMove('rapidspin', moves, types, abilities, teamDetails, species, isLead, isDoubles,
|
|
movePool, teraType, role);
|
|
}
|
|
if (movePool.includes('defog')) {
|
|
counter = this.addMove('defog', moves, types, abilities, teamDetails, species, isLead, isDoubles,
|
|
movePool, teraType, role);
|
|
}
|
|
}
|
|
|
|
// Enforce Aurora Veil if the team doesn't already have screens
|
|
if (!teamDetails.screens && movePool.includes('auroraveil')) {
|
|
counter = this.addMove('auroraveil', moves, types, abilities, teamDetails, species, isLead, isDoubles,
|
|
movePool, teraType, role);
|
|
}
|
|
|
|
// Enforce Knock Off on pure Normal- and Fighting-types in singles
|
|
if (!isDoubles && types.length === 1 && (types.includes('Normal') || types.includes('Fighting'))) {
|
|
if (movePool.includes('knockoff')) {
|
|
counter = this.addMove('knockoff', moves, types, abilities, teamDetails, species, isLead, isDoubles,
|
|
movePool, teraType, role);
|
|
}
|
|
}
|
|
|
|
// Enforce Spore on Smeargle
|
|
if (species.id === 'smeargle') {
|
|
if (movePool.includes('spore')) {
|
|
counter = this.addMove('spore', moves, types, abilities, teamDetails, species, isLead, isDoubles,
|
|
movePool, teraType, role);
|
|
}
|
|
}
|
|
|
|
// Enforce moves in doubles
|
|
if (isDoubles) {
|
|
const doublesEnforcedMoves = ['mortalspin', 'spore'];
|
|
for (const moveid of doublesEnforcedMoves) {
|
|
if (movePool.includes(moveid)) {
|
|
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, isDoubles,
|
|
movePool, teraType, role);
|
|
}
|
|
}
|
|
// Enforce Fake Out on slow Pokemon
|
|
if (movePool.includes('fakeout') && species.baseStats.spe <= 50) {
|
|
counter = this.addMove('fakeout', moves, types, abilities, teamDetails, species, isLead, isDoubles,
|
|
movePool, teraType, role);
|
|
}
|
|
// Enforce Tailwind on Prankster and Gale Wings users
|
|
if (movePool.includes('tailwind') && (abilities.includes('Prankster') || abilities.includes('Gale Wings'))) {
|
|
counter = this.addMove('tailwind', moves, types, abilities, teamDetails, species, isLead, isDoubles,
|
|
movePool, teraType, role);
|
|
}
|
|
// Enforce Thunder Wave on Prankster users as well
|
|
if (movePool.includes('thunderwave') && abilities.includes('Prankster')) {
|
|
counter = this.addMove('thunderwave', moves, types, abilities, teamDetails, species, isLead, isDoubles,
|
|
movePool, teraType, role);
|
|
}
|
|
}
|
|
|
|
// Enforce STAB priority
|
|
if (
|
|
['Bulky Attacker', 'Bulky Setup', 'Wallbreaker', 'Doubles Wallbreaker'].includes(role) ||
|
|
PRIORITY_POKEMON.includes(species.id)
|
|
) {
|
|
const priorityMoves = [];
|
|
for (const moveid of movePool) {
|
|
const move = this.dex.moves.get(moveid);
|
|
const moveType = this.getMoveType(move, species, abilities, teraType);
|
|
if (
|
|
types.includes(moveType) && (move.priority > 0 || (moveid === 'grassyglide' && abilities.includes('Grassy Surge'))) &&
|
|
(move.basePower || move.basePowerCallback)
|
|
) {
|
|
priorityMoves.push(moveid);
|
|
}
|
|
}
|
|
if (priorityMoves.length) {
|
|
const moveid = this.sample(priorityMoves);
|
|
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, isDoubles,
|
|
movePool, teraType, role);
|
|
}
|
|
}
|
|
|
|
// Enforce STAB
|
|
for (const type of types) {
|
|
// Check if a STAB move of that type should be required
|
|
const stabMoves = [];
|
|
for (const moveid of movePool) {
|
|
const move = this.dex.moves.get(moveid);
|
|
const moveType = this.getMoveType(move, species, abilities, teraType);
|
|
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && type === moveType) {
|
|
stabMoves.push(moveid);
|
|
}
|
|
}
|
|
while (runEnforcementChecker(type)) {
|
|
if (!stabMoves.length) break;
|
|
const moveid = this.sampleNoReplace(stabMoves);
|
|
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, isDoubles,
|
|
movePool, teraType, role);
|
|
}
|
|
}
|
|
|
|
// Enforce Tera STAB
|
|
if (!counter.get('stabtera') && !['Bulky Support', 'Doubles Support'].includes(role)) {
|
|
const stabMoves = [];
|
|
for (const moveid of movePool) {
|
|
const move = this.dex.moves.get(moveid);
|
|
const moveType = this.getMoveType(move, species, abilities, teraType);
|
|
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && teraType === moveType) {
|
|
stabMoves.push(moveid);
|
|
}
|
|
}
|
|
if (stabMoves.length) {
|
|
const moveid = this.sample(stabMoves);
|
|
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, isDoubles,
|
|
movePool, teraType, role);
|
|
}
|
|
}
|
|
|
|
// If no STAB move was added, add a STAB move
|
|
if (!counter.get('stab')) {
|
|
const stabMoves = [];
|
|
for (const moveid of movePool) {
|
|
const move = this.dex.moves.get(moveid);
|
|
const moveType = this.getMoveType(move, species, abilities, teraType);
|
|
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback) && types.includes(moveType)) {
|
|
stabMoves.push(moveid);
|
|
}
|
|
}
|
|
if (stabMoves.length) {
|
|
const moveid = this.sample(stabMoves);
|
|
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, isDoubles,
|
|
movePool, teraType, role);
|
|
}
|
|
}
|
|
|
|
// Enforce recovery
|
|
if (['Bulky Support', 'Bulky Attacker', 'Bulky Setup'].includes(role)) {
|
|
const recoveryMoves = movePool.filter(moveid => RECOVERY_MOVES.includes(moveid));
|
|
if (recoveryMoves.length) {
|
|
const moveid = this.sample(recoveryMoves);
|
|
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, isDoubles,
|
|
movePool, teraType, role);
|
|
}
|
|
}
|
|
|
|
// Enforce pivoting moves on AV Pivot
|
|
if (role === 'AV Pivot') {
|
|
const pivotMoves = movePool.filter(moveid => ['uturn', 'voltswitch'].includes(moveid));
|
|
if (pivotMoves.length) {
|
|
const moveid = this.sample(pivotMoves);
|
|
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, isDoubles,
|
|
movePool, teraType, role);
|
|
}
|
|
}
|
|
|
|
// Enforce setup
|
|
if (role.includes('Setup') || role === 'Tera Blast user') {
|
|
// First, try to add a non-Speed setup move
|
|
const nonSpeedSetupMoves = movePool.filter(moveid => SETUP.includes(moveid) && !SPEED_SETUP.includes(moveid));
|
|
if (nonSpeedSetupMoves.length) {
|
|
const moveid = this.sample(nonSpeedSetupMoves);
|
|
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, isDoubles,
|
|
movePool, teraType, role);
|
|
} else {
|
|
// No non-Speed setup moves, so add any (Speed) setup move
|
|
const setupMoves = movePool.filter(moveid => SETUP.includes(moveid));
|
|
if (setupMoves.length) {
|
|
const moveid = this.sample(setupMoves);
|
|
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, isDoubles,
|
|
movePool, teraType, role);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Enforce redirecting moves and Fake Out on Doubles Support
|
|
if (role === 'Doubles Support') {
|
|
for (const moveid of ['fakeout', 'followme', 'ragepowder']) {
|
|
if (movePool.includes(moveid)) {
|
|
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, isDoubles,
|
|
movePool, teraType, role);
|
|
}
|
|
}
|
|
const speedControl = movePool.filter(moveid => SPEED_CONTROL.includes(moveid));
|
|
if (speedControl.length) {
|
|
const moveid = this.sample(speedControl);
|
|
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, isDoubles,
|
|
movePool, teraType, role);
|
|
}
|
|
}
|
|
|
|
// Enforce Protect
|
|
if (role.includes('Protect')) {
|
|
const protectMoves = movePool.filter(moveid => PROTECT_MOVES.includes(moveid));
|
|
if (protectMoves.length) {
|
|
const moveid = this.sample(protectMoves);
|
|
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, isDoubles,
|
|
movePool, teraType, role);
|
|
}
|
|
}
|
|
|
|
// Enforce a move not on the noSTAB list
|
|
if (!counter.damagingMoves.size) {
|
|
// Choose an attacking move
|
|
const attackingMoves = [];
|
|
for (const moveid of movePool) {
|
|
const move = this.dex.moves.get(moveid);
|
|
if (!this.noStab.includes(moveid) && (move.category !== 'Status')) attackingMoves.push(moveid);
|
|
}
|
|
if (attackingMoves.length) {
|
|
const moveid = this.sample(attackingMoves);
|
|
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, isDoubles,
|
|
movePool, teraType, role);
|
|
}
|
|
}
|
|
|
|
// Enforce coverage move
|
|
if (!['AV Pivot', 'Fast Support', 'Bulky Support', 'Bulky Protect', 'Doubles Support'].includes(role)) {
|
|
if (counter.damagingMoves.size === 1) {
|
|
// Find the type of the current attacking move
|
|
const currentAttackType = counter.damagingMoves.values().next().value!.type;
|
|
// Choose an attacking move that is of different type to the current single attack
|
|
const coverageMoves = [];
|
|
for (const moveid of movePool) {
|
|
const move = this.dex.moves.get(moveid);
|
|
const moveType = this.getMoveType(move, species, abilities, teraType);
|
|
if (!this.noStab.includes(moveid) && (move.basePower || move.basePowerCallback)) {
|
|
if (currentAttackType !== moveType) coverageMoves.push(moveid);
|
|
}
|
|
}
|
|
if (coverageMoves.length) {
|
|
const moveid = this.sample(coverageMoves);
|
|
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, isDoubles,
|
|
movePool, teraType, role);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Add (moves.size < this.maxMoveCount) as a condition if moves is getting larger than 4 moves.
|
|
// If you want moves to be favored but not required, add something like && this.randomChance(1, 2) to your condition.
|
|
|
|
// Choose remaining moves randomly from movepool and add them to moves list:
|
|
while (moves.size < this.maxMoveCount && movePool.length) {
|
|
if (moves.size + movePool.length <= this.maxMoveCount) {
|
|
for (const moveid of movePool) {
|
|
moves.add(moveid);
|
|
}
|
|
break;
|
|
}
|
|
const moveid = this.sample(movePool);
|
|
counter = this.addMove(moveid, moves, types, abilities, teamDetails, species, isLead, isDoubles,
|
|
movePool, teraType, role);
|
|
for (const pair of MOVE_PAIRS) {
|
|
if (moveid === pair[0] && movePool.includes(pair[1])) {
|
|
counter = this.addMove(pair[1], moves, types, abilities, teamDetails, species, isLead, isDoubles,
|
|
movePool, teraType, role);
|
|
}
|
|
if (moveid === pair[1] && movePool.includes(pair[0])) {
|
|
counter = this.addMove(pair[0], moves, types, abilities, teamDetails, species, isLead, isDoubles,
|
|
movePool, teraType, role);
|
|
}
|
|
}
|
|
}
|
|
return moves;
|
|
}
|
|
|
|
shouldCullAbility(
|
|
ability: string,
|
|
types: string[],
|
|
moves: Set<string>,
|
|
abilities: string[],
|
|
counter: MoveCounter,
|
|
teamDetails: RandomTeamsTypes.TeamDetails,
|
|
species: Species,
|
|
isLead: boolean,
|
|
isDoubles: boolean,
|
|
teraType: string,
|
|
role: RandomTeamsTypes.Role,
|
|
): boolean {
|
|
switch (ability) {
|
|
// Abilities which are primarily useful for certain moves or with team support
|
|
case 'Chlorophyll': case 'Solar Power':
|
|
return !teamDetails.sun;
|
|
case 'Defiant':
|
|
return (species.id === 'thundurus' && !!counter.get('Status'));
|
|
case 'Hydration': case 'Swift Swim':
|
|
return !teamDetails.rain;
|
|
case 'Iron Fist': case 'Skill Link':
|
|
return !counter.get(toID(ability));
|
|
case 'Overgrow':
|
|
return !counter.get('Grass');
|
|
case 'Prankster':
|
|
return !counter.get('Status');
|
|
case 'Sand Force': case 'Sand Rush':
|
|
return !teamDetails.sand;
|
|
case 'Slush Rush':
|
|
return !teamDetails.snow;
|
|
case 'Swarm':
|
|
return !counter.get('Bug');
|
|
case 'Torrent':
|
|
return (!counter.get('Water') && !moves.has('flipturn'));
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
getAbility(
|
|
types: string[],
|
|
moves: Set<string>,
|
|
abilities: string[],
|
|
counter: MoveCounter,
|
|
teamDetails: RandomTeamsTypes.TeamDetails,
|
|
species: Species,
|
|
isLead: boolean,
|
|
isDoubles: boolean,
|
|
teraType: string,
|
|
role: RandomTeamsTypes.Role,
|
|
): string {
|
|
if (abilities.length <= 1) return abilities[0];
|
|
|
|
// Hard-code abilities here
|
|
if (species.id === 'drifblim') return moves.has('defog') ? 'Aftermath' : 'Unburden';
|
|
if (abilities.includes('Flash Fire') && this.dex.getEffectiveness('Fire', teraType) >= 1) return 'Flash Fire';
|
|
if (species.id === 'hitmonchan' && counter.get('ironfist')) return 'Iron Fist';
|
|
if ((species.id === 'thundurus' || species.id === 'tornadus') && !counter.get('Physical')) return 'Prankster';
|
|
if (species.id === 'swampert' && (counter.get('Water') || moves.has('flipturn'))) return 'Torrent';
|
|
if (species.id === 'toucannon' && counter.get('skilllink')) return 'Skill Link';
|
|
if (abilities.includes('Slush Rush') && moves.has('snowscape')) return 'Slush Rush';
|
|
if (species.id === 'golduck' && teamDetails.rain) return 'Swift Swim';
|
|
|
|
const abilityAllowed: string[] = [];
|
|
// Obtain a list of abilities that are allowed (not culled)
|
|
for (const ability of abilities) {
|
|
if (!this.shouldCullAbility(
|
|
ability, types, moves, abilities, counter, teamDetails, species, isLead, isDoubles, teraType, role
|
|
)) {
|
|
abilityAllowed.push(ability);
|
|
}
|
|
}
|
|
|
|
// Pick a random allowed ability
|
|
if (abilityAllowed.length >= 1) return this.sample(abilityAllowed);
|
|
|
|
// If all abilities are rejected, prioritize weather abilities over non-weather abilities
|
|
if (!abilityAllowed.length) {
|
|
const weatherAbilities = abilities.filter(
|
|
a => ['Chlorophyll', 'Hydration', 'Sand Force', 'Sand Rush', 'Slush Rush', 'Solar Power', 'Swift Swim'].includes(a)
|
|
);
|
|
if (weatherAbilities.length) return this.sample(weatherAbilities);
|
|
}
|
|
|
|
// Pick a random ability
|
|
return this.sample(abilities);
|
|
}
|
|
|
|
getPriorityItem(
|
|
ability: string,
|
|
types: string[],
|
|
moves: Set<string>,
|
|
counter: MoveCounter,
|
|
teamDetails: RandomTeamsTypes.TeamDetails,
|
|
species: Species,
|
|
isLead: boolean,
|
|
isDoubles: boolean,
|
|
teraType: string,
|
|
role: RandomTeamsTypes.Role,
|
|
) {
|
|
if (!isDoubles) {
|
|
if (role === 'Fast Bulky Setup' && (ability === 'Quark Drive' || ability === 'Protosynthesis')) {
|
|
return 'Booster Energy';
|
|
}
|
|
if (species.id === 'lokix') {
|
|
return (role === 'Fast Attacker') ? 'Silver Powder' : 'Life Orb';
|
|
}
|
|
}
|
|
if (species.requiredItems) {
|
|
// Z-Crystals aren't available in Gen 9, so require Plates
|
|
if (species.baseSpecies === 'Arceus') {
|
|
return species.requiredItems[0];
|
|
}
|
|
return this.sample(species.requiredItems);
|
|
}
|
|
if (role === 'AV Pivot') return 'Assault Vest';
|
|
if (species.id === 'pikachu') return 'Light Ball';
|
|
if (species.id === 'regieleki') return 'Magnet';
|
|
if (types.includes('Normal') && moves.has('doubleedge') && moves.has('fakeout')) return 'Silk Scarf';
|
|
if (
|
|
species.id === 'froslass' || moves.has('populationbomb') ||
|
|
(ability === 'Hustle' && counter.get('setup') && !isDoubles && this.randomChance(1, 2))
|
|
) return 'Wide Lens';
|
|
if (species.id === 'smeargle' && !isDoubles) return 'Focus Sash';
|
|
if (moves.has('clangoroussoul') || (species.id === 'toxtricity' && moves.has('shiftgear'))) return 'Throat Spray';
|
|
if (
|
|
(species.baseSpecies === 'Magearna' && role === 'Tera Blast user') ||
|
|
species.id === 'necrozmaduskmane' || (species.id === 'calyrexice' && isDoubles)
|
|
) return 'Weakness Policy';
|
|
if (['dragonenergy', 'lastrespects', 'waterspout'].some(m => moves.has(m))) return 'Choice Scarf';
|
|
if (
|
|
!isDoubles && (ability === 'Imposter' || (species.id === 'magnezone' && role === 'Fast Attacker'))
|
|
) return 'Choice Scarf';
|
|
if (species.id === 'rampardos' && (role === 'Fast Attacker' || isDoubles)) return 'Choice Scarf';
|
|
if (species.id === 'palkia' && counter.get('Status')) return 'Lustrous Orb';
|
|
if (
|
|
moves.has('courtchange') ||
|
|
!isDoubles && (species.id === 'luvdisc' || (species.id === 'terapagos' && !moves.has('rest')))
|
|
) return 'Heavy-Duty Boots';
|
|
if (
|
|
['Cheek Pouch', 'Cud Chew', 'Harvest', 'Ripen'].some(m => ability === m) ||
|
|
moves.has('bellydrum') || moves.has('filletaway')
|
|
) {
|
|
return 'Sitrus Berry';
|
|
}
|
|
if (['healingwish', 'switcheroo', 'trick'].some(m => moves.has(m))) {
|
|
if (
|
|
species.baseStats.spe >= 60 && species.baseStats.spe <= 108 &&
|
|
role !== 'Wallbreaker' && role !== 'Doubles Wallbreaker' && !counter.get('priority')
|
|
) {
|
|
return 'Choice Scarf';
|
|
} else {
|
|
return (counter.get('Physical') > counter.get('Special')) ? 'Choice Band' : 'Choice Specs';
|
|
}
|
|
}
|
|
if (counter.get('Status') && (species.name === 'Latias' || species.name === 'Latios')) return 'Soul Dew';
|
|
if (species.id === 'scyther' && !isDoubles) return (isLead && !moves.has('uturn')) ? 'Eviolite' : 'Heavy-Duty Boots';
|
|
if (ability === 'Poison Heal' || ability === 'Quick Feet') return 'Toxic Orb';
|
|
if (species.nfe) return 'Eviolite';
|
|
if ((ability === 'Guts' || moves.has('facade')) && !moves.has('sleeptalk')) {
|
|
return (types.includes('Fire') || ability === 'Toxic Boost') ? 'Toxic Orb' : 'Flame Orb';
|
|
}
|
|
if (ability === 'Magic Guard' || (ability === 'Sheer Force' && counter.get('sheerforce'))) return 'Life Orb';
|
|
if (ability === 'Anger Shell') return this.sample(['Expert Belt', 'Lum Berry', 'Scope Lens', 'Sitrus Berry']);
|
|
if (moves.has('dragondance') && isDoubles) return 'Clear Amulet';
|
|
if (counter.get('skilllink') && ability !== 'Skill Link' && species.id !== 'breloom') return 'Loaded Dice';
|
|
if (ability === 'Unburden') {
|
|
return (moves.has('closecombat') || moves.has('leafstorm')) ? 'White Herb' : 'Sitrus Berry';
|
|
}
|
|
if (moves.has('shellsmash') && ability !== 'Weak Armor') return 'White Herb';
|
|
if (moves.has('meteorbeam') || (moves.has('electroshot') && !teamDetails.rain)) return 'Power Herb';
|
|
if (moves.has('acrobatics') && ability !== 'Protosynthesis') return '';
|
|
if (moves.has('auroraveil') || moves.has('lightscreen') && moves.has('reflect')) return 'Light Clay';
|
|
if (ability === 'Gluttony') return `${this.sample(['Aguav', 'Figy', 'Iapapa', 'Mago', 'Wiki'])} Berry`;
|
|
if (species.id === 'giratina' && !isDoubles && moves.has('rest') && !moves.has('sleeptalk')) return 'Leftovers';
|
|
if (
|
|
moves.has('rest') && !moves.has('sleeptalk') &&
|
|
ability !== 'Natural Cure' && ability !== 'Shed Skin'
|
|
) {
|
|
return 'Chesto Berry';
|
|
}
|
|
if (
|
|
species.id !== 'yanmega' &&
|
|
this.dex.getEffectiveness('Rock', species) >= 2 && (!types.includes('Flying') || !isDoubles)
|
|
) return 'Heavy-Duty Boots';
|
|
}
|
|
|
|
/** Item generation specific to Random Doubles */
|
|
getDoublesItem(
|
|
ability: string,
|
|
types: string[],
|
|
moves: Set<string>,
|
|
counter: MoveCounter,
|
|
teamDetails: RandomTeamsTypes.TeamDetails,
|
|
species: Species,
|
|
isLead: boolean,
|
|
teraType: string,
|
|
role: RandomTeamsTypes.Role,
|
|
): string {
|
|
const scarfReqs = (
|
|
!counter.get('priority') && ability !== 'Speed Boost' && role !== 'Doubles Wallbreaker' &&
|
|
species.baseStats.spe >= 60 && species.baseStats.spe <= 108 &&
|
|
this.randomChance(1, 2)
|
|
);
|
|
const offensiveRole = (
|
|
['Doubles Fast Attacker', 'Doubles Wallbreaker', 'Doubles Setup Sweeper', 'Offensive Protect'].some(m => role === m)
|
|
);
|
|
|
|
if (species.id === 'ursalunabloodmoon' && moves.has('protect')) return 'Silk Scarf';
|
|
if (
|
|
moves.has('flipturn') && moves.has('protect') && (moves.has('aquajet') || (moves.has('jetpunch')))
|
|
) return 'Mystic Water';
|
|
if (counter.get('speedsetup') && role === 'Doubles Bulky Setup') return 'Weakness Policy';
|
|
if (moves.has('blizzard') && ability !== 'Snow Warning' && !teamDetails.snow) return 'Blunder Policy';
|
|
|
|
if (role === 'Choice Item user') {
|
|
if (scarfReqs || moves.has('finalgambit') || species.id === 'jirachi') return 'Choice Scarf';
|
|
return (counter.get('Physical') > counter.get('Special')) ? 'Choice Band' : 'Choice Specs';
|
|
}
|
|
if (counter.get('Physical') >= moves.size &&
|
|
['fakeout', 'feint', 'firstimpression', 'rapidspin', 'suckerpunch'].every(m => !moves.has(m)) &&
|
|
(moves.has('flipturn') || moves.has('uturn') || role === 'Doubles Wallbreaker')
|
|
) {
|
|
return (scarfReqs) ? 'Choice Scarf' : 'Choice Band';
|
|
}
|
|
if (
|
|
((counter.get('Special') >= moves.size && (moves.has('voltswitch') || role === 'Doubles Wallbreaker')) || (
|
|
counter.get('Special') >= moves.size - 1 && (moves.has('uturn') || moves.has('flipturn'))
|
|
)) && !moves.has('electroweb')
|
|
) {
|
|
return (scarfReqs) ? 'Choice Scarf' : 'Choice Specs';
|
|
}
|
|
if (
|
|
species.baseStats.spe <= 70 && (moves.has('ragepowder') || moves.has('followme'))
|
|
) return 'Rocky Helmet';
|
|
if (
|
|
ability === 'Intimidate' && this.dex.getEffectiveness('Rock', species) >= 1 &&
|
|
(!types.includes('Flying') || this.dex.getEffectiveness('Rock', species) >= 2)
|
|
) return 'Heavy-Duty Boots';
|
|
if (
|
|
(role === 'Bulky Protect' && counter.get('setup')) ||
|
|
['irondefense', 'coil', 'acidarmor', 'wish'].some(m => moves.has(m)) ||
|
|
(counter.get('recovery') && !moves.has('strengthsap') && !counter.get('speedcontrol') && !offensiveRole) ||
|
|
species.id === 'regigigas'
|
|
) return 'Leftovers';
|
|
if (species.id === 'sylveon') return 'Pixie Plate';
|
|
if (
|
|
(offensiveRole || (role === 'Tera Blast user' && (species.baseStats.spe >= 80 || moves.has('trickroom')))) &&
|
|
!moves.has('fakeout') &&
|
|
(!moves.has('uturn') || types.includes('Bug') || ability === 'Libero') &&
|
|
((!moves.has('icywind') && !moves.has('electroweb')) || species.id === 'ironbundle')
|
|
) {
|
|
return (
|
|
(ability === 'Quark Drive' || ability === 'Protosynthesis') && !isLead && species.id !== 'ironvaliant' &&
|
|
['dracometeor', 'firstimpression', 'uturn', 'voltswitch'].every(m => !moves.has(m))
|
|
) ? 'Booster Energy' : 'Life Orb';
|
|
}
|
|
if (isLead && (species.id === 'glimmora' ||
|
|
(['Doubles Fast Attacker', 'Doubles Wallbreaker', 'Offensive Protect'].includes(role) &&
|
|
species.baseStats.hp + species.baseStats.def + species.baseStats.spd <= 230))
|
|
) return 'Focus Sash';
|
|
if (
|
|
['Doubles Fast Attacker', 'Doubles Wallbreaker', 'Offensive Protect'].includes(role) && moves.has('fakeout')
|
|
) {
|
|
return (this.dex.getEffectiveness('Rock', species) >= 1) ? 'Heavy-Duty Boots' : 'Clear Amulet';
|
|
}
|
|
if (!counter.get('Status')) return 'Assault Vest';
|
|
return 'Sitrus Berry';
|
|
}
|
|
|
|
getItem(
|
|
ability: string,
|
|
types: string[],
|
|
moves: Set<string>,
|
|
counter: MoveCounter,
|
|
teamDetails: RandomTeamsTypes.TeamDetails,
|
|
species: Species,
|
|
isLead: boolean,
|
|
teraType: string,
|
|
role: RandomTeamsTypes.Role,
|
|
): string {
|
|
const lifeOrbReqs = ['flamecharge', 'nuzzle', 'rapidspin', 'trailblaze'].every(m => !moves.has(m));
|
|
|
|
if (
|
|
species.id !== 'jirachi' && (counter.get('Physical') >= moves.size) &&
|
|
['dragontail', 'fakeout', 'firstimpression', 'flamecharge', 'rapidspin'].every(m => !moves.has(m))
|
|
) {
|
|
const scarfReqs = (
|
|
role !== 'Wallbreaker' &&
|
|
(species.baseStats.atk >= 100 || ability === 'Huge Power' || ability === 'Pure Power') &&
|
|
species.baseStats.spe >= 60 && species.baseStats.spe <= 108 &&
|
|
ability !== 'Speed Boost' && !counter.get('priority') && !moves.has('aquastep')
|
|
);
|
|
return (scarfReqs && this.randomChance(1, 2)) ? 'Choice Scarf' : 'Choice Band';
|
|
}
|
|
if (
|
|
(counter.get('Special') >= moves.size) ||
|
|
(counter.get('Special') >= moves.size - 1 && ['flipturn', 'uturn'].some(m => moves.has(m)))
|
|
) {
|
|
const scarfReqs = (
|
|
role !== 'Wallbreaker' &&
|
|
species.baseStats.spa >= 100 &&
|
|
species.baseStats.spe >= 60 && species.baseStats.spe <= 108 &&
|
|
ability !== 'Speed Boost' && ability !== 'Tinted Lens' && !moves.has('uturn') && !counter.get('priority')
|
|
);
|
|
return (scarfReqs && this.randomChance(1, 2)) ? 'Choice Scarf' : 'Choice Specs';
|
|
}
|
|
if (counter.get('speedsetup') && role === 'Bulky Setup') return 'Weakness Policy';
|
|
if (
|
|
!counter.get('Status') &&
|
|
!['Fast Attacker', 'Wallbreaker', 'Tera Blast user'].includes(role)
|
|
) {
|
|
return 'Assault Vest';
|
|
}
|
|
if (species.id === 'golem') return (counter.get('speedsetup')) ? 'Weakness Policy' : 'Custap Berry';
|
|
if (moves.has('substitute')) return 'Leftovers';
|
|
if (
|
|
moves.has('stickyweb') && isLead &&
|
|
(species.baseStats.hp + species.baseStats.def + species.baseStats.spd) <= 235
|
|
) return 'Focus Sash';
|
|
if (this.dex.getEffectiveness('Rock', species) >= 1) return 'Heavy-Duty Boots';
|
|
if (
|
|
(moves.has('chillyreception') || (
|
|
role === 'Fast Support' &&
|
|
[...PIVOT_MOVES, 'defog', 'mortalspin', 'rapidspin'].some(m => moves.has(m)) &&
|
|
!types.includes('Flying') && ability !== 'Levitate'
|
|
))
|
|
) return 'Heavy-Duty Boots';
|
|
|
|
// Low Priority
|
|
if (
|
|
ability === 'Rough Skin' || (
|
|
ability === 'Regenerator' && (role === 'Bulky Support' || role === 'Bulky Attacker') &&
|
|
(species.baseStats.hp + species.baseStats.def) >= 180 && this.randomChance(1, 2)
|
|
) || (
|
|
ability !== 'Regenerator' && !counter.get('setup') && counter.get('recovery') &&
|
|
this.dex.getEffectiveness('Fighting', species) < 1 &&
|
|
(species.baseStats.hp + species.baseStats.def) > 200 && this.randomChance(1, 2)
|
|
)
|
|
) return 'Rocky Helmet';
|
|
if (moves.has('outrage') && counter.get('setup')) return 'Lum Berry';
|
|
if (moves.has('protect') && ability !== 'Speed Boost') return 'Leftovers';
|
|
if (
|
|
role === 'Fast Support' && isLead && !counter.get('recovery') && !counter.get('recoil') &&
|
|
(counter.get('hazards') || counter.get('setup')) &&
|
|
(species.baseStats.hp + species.baseStats.def + species.baseStats.spd) < 258
|
|
) return 'Focus Sash';
|
|
if (
|
|
!counter.get('setup') && ability !== 'Levitate' && this.dex.getEffectiveness('Ground', species) >= 2
|
|
) return 'Air Balloon';
|
|
if (['Bulky Attacker', 'Bulky Support', 'Bulky Setup'].some(m => role === (m))) return 'Leftovers';
|
|
if (species.id === 'pawmot' && moves.has('nuzzle')) return 'Leppa Berry';
|
|
if (role === 'Fast Support' || role === 'Fast Bulky Setup') {
|
|
return (
|
|
counter.get('Physical') + counter.get('Special') > counter.get('Status') && lifeOrbReqs
|
|
) ? 'Life Orb' : 'Leftovers';
|
|
}
|
|
if (role === 'Tera Blast user' && DEFENSIVE_TERA_BLAST_USERS.includes(species.id)) return 'Leftovers';
|
|
if (
|
|
lifeOrbReqs && ['Fast Attacker', 'Setup Sweeper', 'Tera Blast user', 'Wallbreaker'].some(m => role === (m))
|
|
) return 'Life Orb';
|
|
return 'Leftovers';
|
|
}
|
|
|
|
getLevel(
|
|
species: Species,
|
|
isDoubles: boolean,
|
|
): number {
|
|
if (this.adjustLevel) return this.adjustLevel;
|
|
// doubles levelling
|
|
if (isDoubles && this.randomDoublesSets[species.id]["level"]) return this.randomDoublesSets[species.id]["level"]!;
|
|
if (!isDoubles && this.randomSets[species.id]["level"]) return this.randomSets[species.id]["level"]!;
|
|
// Default to tier-based levelling
|
|
const tier = species.tier;
|
|
const tierScale: Partial<Record<Species['tier'], number>> = {
|
|
Uber: 76,
|
|
OU: 80,
|
|
UUBL: 81,
|
|
UU: 82,
|
|
RUBL: 83,
|
|
RU: 84,
|
|
NUBL: 85,
|
|
NU: 86,
|
|
PUBL: 87,
|
|
PU: 88, "(PU)": 88, NFE: 88,
|
|
};
|
|
return tierScale[tier] || 80;
|
|
}
|
|
|
|
getForme(species: Species): string {
|
|
if (typeof species.battleOnly === 'string') {
|
|
// Only change the forme. The species has custom moves, and may have different typing and requirements.
|
|
return species.battleOnly;
|
|
}
|
|
if (species.cosmeticFormes) return this.sample([species.name].concat(species.cosmeticFormes));
|
|
|
|
// Consolidate mostly-cosmetic formes, at least for the purposes of Random Battles
|
|
if (['Dudunsparce', 'Magearna', 'Maushold', 'Polteageist', 'Sinistcha', 'Zarude'].includes(species.baseSpecies)) {
|
|
return this.sample([species.name].concat(species.otherFormes!));
|
|
}
|
|
if (species.baseSpecies === 'Basculin') return 'Basculin' + this.sample(['', '-Blue-Striped']);
|
|
if (species.baseSpecies === 'Pikachu') {
|
|
return 'Pikachu' + this.sample(
|
|
['', '-Original', '-Hoenn', '-Sinnoh', '-Unova', '-Kalos', '-Alola', '-Partner', '-World']
|
|
);
|
|
}
|
|
return species.name;
|
|
}
|
|
|
|
randomSet(
|
|
s: string | Species,
|
|
teamDetails: RandomTeamsTypes.TeamDetails = {},
|
|
isLead = false,
|
|
isDoubles = false
|
|
): RandomTeamsTypes.RandomSet {
|
|
const species = this.dex.species.get(s);
|
|
const forme = this.getForme(species);
|
|
const sets = this[`random${isDoubles ? 'Doubles' : ''}Sets`][species.id]["sets"];
|
|
const possibleSets: RandomTeamsTypes.RandomSetData[] = [];
|
|
|
|
const ruleTable = this.dex.formats.getRuleTable(this.format);
|
|
|
|
for (const set of sets) {
|
|
// Prevent Fast Bulky Setup on lead Paradox Pokemon, since it generates Booster Energy.
|
|
const abilities = set.abilities!;
|
|
if (
|
|
isLead && (abilities.includes('Protosynthesis') || abilities.includes('Quark Drive')) &&
|
|
set.role === 'Fast Bulky Setup'
|
|
) continue;
|
|
// Prevent Tera Blast user if the team already has one, or if Terastallizion is prevented.
|
|
if ((teamDetails.teraBlast || ruleTable.has('terastalclause')) && set.role === 'Tera Blast user') {
|
|
continue;
|
|
}
|
|
possibleSets.push(set);
|
|
}
|
|
const set = this.sampleIfArray(possibleSets);
|
|
const role = set.role;
|
|
const movePool: string[] = [];
|
|
for (const movename of set.movepool) {
|
|
movePool.push(this.dex.moves.get(movename).id);
|
|
}
|
|
const teraTypes = set.teraTypes!;
|
|
let teraType = this.sampleIfArray(teraTypes);
|
|
|
|
let ability = '';
|
|
let item = undefined;
|
|
|
|
const evs = { hp: 85, atk: 85, def: 85, spa: 85, spd: 85, spe: 85 };
|
|
const ivs = { hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31 };
|
|
|
|
const types = species.types;
|
|
const abilities = set.abilities!;
|
|
|
|
// Get moves
|
|
const moves = this.randomMoveset(types, abilities, teamDetails, species, isLead, isDoubles, movePool, teraType, role);
|
|
const counter = this.queryMoves(moves, species, teraType, abilities);
|
|
|
|
// Get ability
|
|
ability = this.getAbility(types, moves, abilities, counter, teamDetails, species, isLead, isDoubles, teraType, role);
|
|
|
|
// Get items
|
|
// First, the priority items
|
|
item = this.getPriorityItem(ability, types, moves, counter, teamDetails, species, isLead, isDoubles, teraType, role);
|
|
if (item === undefined) {
|
|
if (isDoubles) {
|
|
item = this.getDoublesItem(ability, types, moves, counter, teamDetails, species, isLead, teraType, role);
|
|
} else {
|
|
item = this.getItem(ability, types, moves, counter, teamDetails, species, isLead, teraType, role);
|
|
}
|
|
}
|
|
|
|
// Get level
|
|
const level = this.getLevel(species, isDoubles);
|
|
|
|
// Prepare optimal HP
|
|
const srImmunity = ability === 'Magic Guard' || item === 'Heavy-Duty Boots';
|
|
let srWeakness = srImmunity ? 0 : this.dex.getEffectiveness('Rock', species);
|
|
// Crash damage move users want an odd HP to survive two misses
|
|
if (['axekick', 'highjumpkick', 'jumpkick', 'supercellslam'].some(m => moves.has(m))) srWeakness = 2;
|
|
while (evs.hp > 1) {
|
|
const hp = Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10);
|
|
if ((moves.has('substitute') && ['Sitrus Berry'].includes(item)) || species.id === 'minior') {
|
|
// Two Substitutes should activate Sitrus Berry. Two switch-ins to Stealth Rock should activate Shields Down on Minior.
|
|
if (hp % 4 === 0) break;
|
|
} else if (
|
|
(moves.has('bellydrum') || moves.has('filletaway') || moves.has('shedtail')) &&
|
|
(item === 'Sitrus Berry' || ability === 'Gluttony')
|
|
) {
|
|
// Belly Drum should activate Sitrus Berry
|
|
if (hp % 2 === 0) break;
|
|
} else if (moves.has('substitute') && moves.has('endeavor')) {
|
|
// Luvdisc should be able to Substitute down to very low HP
|
|
if (hp % 4 > 0) break;
|
|
} else {
|
|
// Maximize number of Stealth Rock switch-ins in singles
|
|
if (isDoubles) break;
|
|
if (srWeakness <= 0 || ability === 'Regenerator' || ['Leftovers', 'Life Orb'].includes(item)) break;
|
|
if (item !== 'Sitrus Berry' && hp % (4 / srWeakness) > 0) break;
|
|
// Minimise number of Stealth Rock switch-ins to activate Sitrus Berry
|
|
if (item === 'Sitrus Berry' && hp % (4 / srWeakness) === 0) break;
|
|
}
|
|
evs.hp -= 4;
|
|
}
|
|
|
|
// Minimize confusion damage
|
|
const noAttackStatMoves = [...moves].every(m => {
|
|
const move = this.dex.moves.get(m);
|
|
if (move.damageCallback || move.damage) return true;
|
|
if (move.id === 'shellsidearm') return false;
|
|
// Physical Tera Blast
|
|
if (
|
|
move.id === 'terablast' && (species.id === 'porygon2' || ['Contrary', 'Defiant'].includes(ability) ||
|
|
moves.has('shiftgear') || species.baseStats.atk > species.baseStats.spa)
|
|
) return false;
|
|
return move.category !== 'Physical' || move.id === 'bodypress' || move.id === 'foulplay';
|
|
});
|
|
if (
|
|
noAttackStatMoves && !moves.has('transform') && this.format.mod !== 'partnersincrime' &&
|
|
!ruleTable.has('forceofthefallenmod')
|
|
) {
|
|
evs.atk = 0;
|
|
ivs.atk = 0;
|
|
}
|
|
|
|
if (moves.has('gyroball') || moves.has('trickroom')) {
|
|
evs.spe = 0;
|
|
ivs.spe = 0;
|
|
}
|
|
|
|
// Enforce Tera Type after all set generation is done to prevent infinite generation
|
|
if (this.forceTeraType) teraType = this.forceTeraType;
|
|
|
|
// shuffle moves to add more randomness to camomons
|
|
const shuffledMoves = Array.from(moves);
|
|
this.prng.shuffle(shuffledMoves);
|
|
return {
|
|
name: species.baseSpecies,
|
|
species: forme,
|
|
gender: species.baseSpecies === 'Greninja' ? 'M' : (species.gender || (this.random(2) ? 'F' : 'M')),
|
|
shiny: this.randomChance(1, 1024),
|
|
level,
|
|
moves: shuffledMoves,
|
|
ability,
|
|
evs,
|
|
ivs,
|
|
item,
|
|
teraType,
|
|
role,
|
|
};
|
|
}
|
|
|
|
getPokemonPool(
|
|
type: string,
|
|
pokemonToExclude: RandomTeamsTypes.RandomSet[] = [],
|
|
isMonotype = false,
|
|
pokemonList: string[]
|
|
): [{ [k: string]: string[] }, string[]] {
|
|
const exclude = pokemonToExclude.map(p => toID(p.species));
|
|
const pokemonPool: { [k: string]: string[] } = {};
|
|
const baseSpeciesPool = [];
|
|
for (const pokemon of pokemonList) {
|
|
let species = this.dex.species.get(pokemon);
|
|
if (exclude.includes(species.id)) continue;
|
|
if (isMonotype) {
|
|
if (!species.types.includes(type)) continue;
|
|
if (typeof species.battleOnly === 'string') {
|
|
species = this.dex.species.get(species.battleOnly);
|
|
if (!species.types.includes(type)) continue;
|
|
}
|
|
}
|
|
|
|
if (species.baseSpecies in pokemonPool) {
|
|
pokemonPool[species.baseSpecies].push(pokemon);
|
|
} else {
|
|
pokemonPool[species.baseSpecies] = [pokemon];
|
|
}
|
|
}
|
|
// Include base species 1x if 1-3 formes, 2x if 4-6 formes, 3x if 7+ formes
|
|
for (const baseSpecies of Object.keys(pokemonPool)) {
|
|
// Squawkabilly has 4 formes, but only 2 functionally different formes, so only include it 1x
|
|
const weight = (baseSpecies === 'Squawkabilly') ? 1 : Math.min(Math.ceil(pokemonPool[baseSpecies].length / 3), 3);
|
|
for (let i = 0; i < weight; i++) baseSpeciesPool.push(baseSpecies);
|
|
}
|
|
return [pokemonPool, baseSpeciesPool];
|
|
}
|
|
|
|
randomSets: { [species: string]: RandomTeamsTypes.RandomSpeciesData } = require('./sets.json');
|
|
randomDoublesSets: { [species: string]: RandomTeamsTypes.RandomSpeciesData } = require('./doubles-sets.json');
|
|
|
|
randomTeam() {
|
|
this.enforceNoDirectCustomBanlistChanges();
|
|
|
|
const seed = this.prng.getSeed();
|
|
const ruleTable = this.dex.formats.getRuleTable(this.format);
|
|
const pokemon: RandomTeamsTypes.RandomSet[] = [];
|
|
|
|
// For Monotype
|
|
const isMonotype = !!this.forceMonotype || ruleTable.has('sametypeclause');
|
|
const isDoubles = this.format.gameType !== 'singles';
|
|
const typePool = this.dex.types.names().filter(name => name !== "Stellar");
|
|
const type = this.forceMonotype || this.sample(typePool);
|
|
|
|
// PotD stuff
|
|
const usePotD = global.Config && Config.potd && ruleTable.has('potd');
|
|
const potd = usePotD ? this.dex.species.get(Config.potd) : null;
|
|
|
|
const baseFormes: { [k: string]: number } = {};
|
|
|
|
const typeCount: { [k: string]: number } = {};
|
|
const typeComboCount: { [k: string]: number } = {};
|
|
const typeWeaknesses: { [k: string]: number } = {};
|
|
const typeDoubleWeaknesses: { [k: string]: number } = {};
|
|
const teamDetails: RandomTeamsTypes.TeamDetails = {};
|
|
let numMaxLevelPokemon = 0;
|
|
|
|
const pokemonList = isDoubles ? Object.keys(this.randomDoublesSets) : Object.keys(this.randomSets);
|
|
const [pokemonPool, baseSpeciesPool] = this.getPokemonPool(type, pokemon, isMonotype, pokemonList);
|
|
|
|
let leadsRemaining = this.format.gameType === 'doubles' ? 2 : 1;
|
|
while (baseSpeciesPool.length && pokemon.length < this.maxTeamSize) {
|
|
const baseSpecies = this.sampleNoReplace(baseSpeciesPool);
|
|
let species = this.dex.species.get(this.sample(pokemonPool[baseSpecies]));
|
|
if (!species.exists) continue;
|
|
|
|
// Limit to one of each species (Species Clause)
|
|
if (baseFormes[species.baseSpecies]) continue;
|
|
|
|
// Treat Ogerpon formes and Terapagos like the Tera Blast user role; reject if team has one already
|
|
if (['ogerpon', 'ogerponhearthflame', 'terapagos'].includes(species.id) && teamDetails.teraBlast) continue;
|
|
|
|
// Illusion shouldn't be on the last slot
|
|
if (species.baseSpecies === 'Zoroark' && pokemon.length >= (this.maxTeamSize - 1)) continue;
|
|
|
|
const types = species.types;
|
|
const typeCombo = types.slice().sort().join();
|
|
const weakToFreezeDry = (
|
|
this.dex.getEffectiveness('Ice', species) > 0 ||
|
|
(this.dex.getEffectiveness('Ice', species) > -2 && types.includes('Water'))
|
|
);
|
|
// Dynamically scale limits for different team sizes. The default and minimum value is 1.
|
|
const limitFactor = Math.round(this.maxTeamSize / 6) || 1;
|
|
|
|
if (!isMonotype && !this.forceMonotype) {
|
|
let skip = false;
|
|
|
|
// Limit two of any type
|
|
for (const typeName of types) {
|
|
if (typeCount[typeName] >= 2 * limitFactor) {
|
|
skip = true;
|
|
break;
|
|
}
|
|
}
|
|
if (skip) continue;
|
|
|
|
// Limit three weak to any type, and one double weak to any type
|
|
for (const typeName of this.dex.types.names()) {
|
|
// it's weak to the type
|
|
if (this.dex.getEffectiveness(typeName, species) > 0) {
|
|
if (!typeWeaknesses[typeName]) typeWeaknesses[typeName] = 0;
|
|
if (typeWeaknesses[typeName] >= 3 * limitFactor) {
|
|
skip = true;
|
|
break;
|
|
}
|
|
}
|
|
if (this.dex.getEffectiveness(typeName, species) > 1) {
|
|
if (!typeDoubleWeaknesses[typeName]) typeDoubleWeaknesses[typeName] = 0;
|
|
if (typeDoubleWeaknesses[typeName] >= limitFactor) {
|
|
skip = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (skip) continue;
|
|
|
|
// Count Dry Skin/Fluffy as Fire weaknesses
|
|
if (
|
|
this.dex.getEffectiveness('Fire', species) === 0 &&
|
|
Object.values(species.abilities).filter(a => ['Dry Skin', 'Fluffy'].includes(a)).length
|
|
) {
|
|
if (!typeWeaknesses['Fire']) typeWeaknesses['Fire'] = 0;
|
|
if (typeWeaknesses['Fire'] >= 3 * limitFactor) continue;
|
|
}
|
|
|
|
// Limit four weak to Freeze-Dry
|
|
if (weakToFreezeDry) {
|
|
if (!typeWeaknesses['Freeze-Dry']) typeWeaknesses['Freeze-Dry'] = 0;
|
|
if (typeWeaknesses['Freeze-Dry'] >= 4 * limitFactor) continue;
|
|
}
|
|
|
|
// Limit one level 100 Pokemon
|
|
if (!this.adjustLevel && (this.getLevel(species, isDoubles) === 100) && numMaxLevelPokemon >= limitFactor) {
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// Limit three of any type combination in Monotype
|
|
if (!this.forceMonotype && isMonotype && (typeComboCount[typeCombo] >= 3 * limitFactor)) continue;
|
|
|
|
// The Pokemon of the Day
|
|
if (potd?.exists && (pokemon.length === 1 || this.maxTeamSize === 1)) species = potd;
|
|
|
|
let set: RandomTeamsTypes.RandomSet;
|
|
|
|
if (leadsRemaining) {
|
|
if (
|
|
isDoubles && DOUBLES_NO_LEAD_POKEMON.includes(species.baseSpecies) ||
|
|
!isDoubles && NO_LEAD_POKEMON.includes(species.baseSpecies)
|
|
) {
|
|
if (pokemon.length + leadsRemaining === this.maxTeamSize) continue;
|
|
set = this.randomSet(species, teamDetails, false, isDoubles);
|
|
pokemon.push(set);
|
|
} else {
|
|
set = this.randomSet(species, teamDetails, true, isDoubles);
|
|
pokemon.unshift(set);
|
|
leadsRemaining--;
|
|
}
|
|
} else {
|
|
set = this.randomSet(species, teamDetails, false, isDoubles);
|
|
pokemon.push(set);
|
|
}
|
|
|
|
// Don't bother tracking details for the last Pokemon
|
|
if (pokemon.length === this.maxTeamSize) break;
|
|
|
|
// Now that our Pokemon has passed all checks, we can increment our counters
|
|
baseFormes[species.baseSpecies] = 1;
|
|
|
|
// Increment type counters
|
|
for (const typeName of types) {
|
|
if (typeName in typeCount) {
|
|
typeCount[typeName]++;
|
|
} else {
|
|
typeCount[typeName] = 1;
|
|
}
|
|
}
|
|
if (typeCombo in typeComboCount) {
|
|
typeComboCount[typeCombo]++;
|
|
} else {
|
|
typeComboCount[typeCombo] = 1;
|
|
}
|
|
|
|
// Increment weakness counter
|
|
for (const typeName of this.dex.types.names()) {
|
|
// it's weak to the type
|
|
if (this.dex.getEffectiveness(typeName, species) > 0) {
|
|
typeWeaknesses[typeName]++;
|
|
}
|
|
if (this.dex.getEffectiveness(typeName, species) > 1) {
|
|
typeDoubleWeaknesses[typeName]++;
|
|
}
|
|
}
|
|
// Count Dry Skin/Fluffy as Fire weaknesses
|
|
if (['Dry Skin', 'Fluffy'].includes(set.ability) && this.dex.getEffectiveness('Fire', species) === 0) {
|
|
typeWeaknesses['Fire']++;
|
|
}
|
|
if (weakToFreezeDry) typeWeaknesses['Freeze-Dry']++;
|
|
|
|
// Increment level 100 counter
|
|
if (set.level === 100) numMaxLevelPokemon++;
|
|
|
|
// Track what the team has
|
|
if (set.ability === 'Drizzle' || set.moves.includes('raindance')) teamDetails.rain = 1;
|
|
if (set.ability === 'Drought' || set.ability === 'Orichalcum Pulse' || set.moves.includes('sunnyday')) {
|
|
teamDetails.sun = 1;
|
|
}
|
|
if (set.ability === 'Sand Stream') teamDetails.sand = 1;
|
|
if (set.ability === 'Snow Warning' || set.moves.includes('snowscape') || set.moves.includes('chillyreception')) {
|
|
teamDetails.snow = 1;
|
|
}
|
|
if (set.moves.includes('healbell')) teamDetails.statusCure = 1;
|
|
if (set.moves.includes('spikes') || set.moves.includes('ceaselessedge')) {
|
|
teamDetails.spikes = (teamDetails.spikes || 0) + 1;
|
|
}
|
|
if (set.moves.includes('toxicspikes') || set.ability === 'Toxic Debris') teamDetails.toxicSpikes = 1;
|
|
if (set.moves.includes('stealthrock') || set.moves.includes('stoneaxe')) teamDetails.stealthRock = 1;
|
|
if (set.moves.includes('stickyweb')) teamDetails.stickyWeb = 1;
|
|
if (set.moves.includes('defog')) teamDetails.defog = 1;
|
|
if (set.moves.includes('rapidspin') || set.moves.includes('mortalspin')) teamDetails.rapidSpin = 1;
|
|
if (set.moves.includes('auroraveil') || (set.moves.includes('reflect') && set.moves.includes('lightscreen'))) {
|
|
teamDetails.screens = 1;
|
|
}
|
|
if (set.role === 'Tera Blast user' || ['ogerpon', 'ogerponhearthflame', 'terapagos'].includes(species.id)) {
|
|
teamDetails.teraBlast = 1;
|
|
}
|
|
}
|
|
if (pokemon.length < this.maxTeamSize && pokemon.length < 12) { // large teams sometimes cannot be built
|
|
throw new Error(`Could not build a random team for ${this.format} (seed=${seed})`);
|
|
}
|
|
|
|
return pokemon;
|
|
}
|
|
|
|
randomCCTeam(): RandomTeamsTypes.RandomSet[] {
|
|
this.enforceNoDirectCustomBanlistChanges();
|
|
|
|
const dex = this.dex;
|
|
const team = [];
|
|
|
|
const natures = this.dex.natures.all();
|
|
const items = this.dex.items.all();
|
|
|
|
const randomN = this.randomNPokemon(this.maxTeamSize, this.forceMonotype, undefined, undefined, true);
|
|
|
|
for (let forme of randomN) {
|
|
let species = dex.species.get(forme);
|
|
if (species.isNonstandard) species = dex.species.get(species.baseSpecies);
|
|
|
|
// Random legal item
|
|
let item = '';
|
|
let isIllegalItem;
|
|
let isBadItem;
|
|
if (this.gen >= 2) {
|
|
do {
|
|
item = this.sample(items).name;
|
|
isIllegalItem = this.dex.items.get(item).gen > this.gen || this.dex.items.get(item).isNonstandard;
|
|
isBadItem = item.startsWith("TR") || this.dex.items.get(item).isPokeball;
|
|
} while (isIllegalItem || (isBadItem && this.randomChance(19, 20)));
|
|
}
|
|
|
|
// Make sure forme is legal
|
|
if (species.battleOnly) {
|
|
if (typeof species.battleOnly === 'string') {
|
|
species = dex.species.get(species.battleOnly);
|
|
} else {
|
|
species = dex.species.get(this.sample(species.battleOnly));
|
|
}
|
|
forme = species.name;
|
|
}
|
|
if (species.requiredItems && !species.requiredItems.some(req => toID(req) === item)) {
|
|
if (!species.changesFrom) throw new Error(`${species.name} needs a changesFrom value`);
|
|
species = dex.species.get(species.changesFrom);
|
|
forme = species.name;
|
|
}
|
|
|
|
// Make sure that a base forme does not hold any forme-modifier items.
|
|
let itemData = this.dex.items.get(item);
|
|
if (itemData.forcedForme && forme === this.dex.species.get(itemData.forcedForme).baseSpecies) {
|
|
do {
|
|
itemData = this.sample(items);
|
|
item = itemData.name;
|
|
} while (
|
|
itemData.gen > this.gen ||
|
|
itemData.isNonstandard ||
|
|
(itemData.forcedForme && forme === this.dex.species.get(itemData.forcedForme).baseSpecies)
|
|
);
|
|
}
|
|
|
|
// Random legal ability
|
|
const abilities = Object.values(species.abilities).filter(a => this.dex.abilities.get(a).gen <= this.gen);
|
|
const ability: string = this.gen <= 2 ? 'No Ability' : this.sample(abilities);
|
|
|
|
// Four random unique moves from the movepool
|
|
let pool = ['struggle'];
|
|
if (forme === 'Smeargle') {
|
|
pool = this.dex.moves.all()
|
|
.filter(move => !(move.isNonstandard || move.isZ || move.isMax || move.realMove))
|
|
.map(m => m.id);
|
|
} else {
|
|
pool = [...this.dex.species.getMovePool(species.id)];
|
|
}
|
|
|
|
const moves = this.multipleSamplesNoReplace(pool, this.maxMoveCount);
|
|
|
|
// Random EVs
|
|
const evs: StatsTable = { hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0 };
|
|
const s: StatID[] = ["hp", "atk", "def", "spa", "spd", "spe"];
|
|
let evpool = 510;
|
|
do {
|
|
const x = this.sample(s);
|
|
const y = this.random(Math.min(256 - evs[x], evpool + 1));
|
|
evs[x] += y;
|
|
evpool -= y;
|
|
} while (evpool > 0);
|
|
|
|
// Random IVs
|
|
const ivs = {
|
|
hp: this.random(32),
|
|
atk: this.random(32),
|
|
def: this.random(32),
|
|
spa: this.random(32),
|
|
spd: this.random(32),
|
|
spe: this.random(32),
|
|
};
|
|
|
|
// Random nature
|
|
const nature = this.sample(natures).name;
|
|
|
|
// Level balance--calculate directly from stats rather than using some silly lookup table
|
|
const mbstmin = 1307; // Sunkern has the lowest modified base stat total, and that total is 807
|
|
|
|
let stats = species.baseStats;
|
|
// If Wishiwashi, use the school-forme's much higher stats
|
|
if (species.baseSpecies === 'Wishiwashi') stats = Dex.species.get('wishiwashischool').baseStats;
|
|
// If Terapagos, use Terastal-forme's stats
|
|
if (species.baseSpecies === 'Terapagos') stats = Dex.species.get('terapagosterastal').baseStats;
|
|
|
|
// Modified base stat total assumes 31 IVs, 85 EVs in every stat
|
|
let mbst = (stats["hp"] * 2 + 31 + 21 + 100) + 10;
|
|
mbst += (stats["atk"] * 2 + 31 + 21 + 100) + 5;
|
|
mbst += (stats["def"] * 2 + 31 + 21 + 100) + 5;
|
|
mbst += (stats["spa"] * 2 + 31 + 21 + 100) + 5;
|
|
mbst += (stats["spd"] * 2 + 31 + 21 + 100) + 5;
|
|
mbst += (stats["spe"] * 2 + 31 + 21 + 100) + 5;
|
|
|
|
let level;
|
|
if (this.adjustLevel) {
|
|
level = this.adjustLevel;
|
|
} else {
|
|
level = Math.floor(100 * mbstmin / mbst); // Initial level guess will underestimate
|
|
|
|
while (level < 100) {
|
|
mbst = Math.floor((stats["hp"] * 2 + 31 + 21 + 100) * level / 100 + 10);
|
|
// Since damage is roughly proportional to level
|
|
mbst += Math.floor(((stats["atk"] * 2 + 31 + 21 + 100) * level / 100 + 5) * level / 100);
|
|
mbst += Math.floor((stats["def"] * 2 + 31 + 21 + 100) * level / 100 + 5);
|
|
mbst += Math.floor(((stats["spa"] * 2 + 31 + 21 + 100) * level / 100 + 5) * level / 100);
|
|
mbst += Math.floor((stats["spd"] * 2 + 31 + 21 + 100) * level / 100 + 5);
|
|
mbst += Math.floor((stats["spe"] * 2 + 31 + 21 + 100) * level / 100 + 5);
|
|
|
|
if (mbst >= mbstmin) break;
|
|
level++;
|
|
}
|
|
}
|
|
|
|
// Random happiness
|
|
const happiness = this.random(256);
|
|
|
|
// Random shininess
|
|
const shiny = this.randomChance(1, 1024);
|
|
|
|
const set: RandomTeamsTypes.RandomSet = {
|
|
name: species.baseSpecies,
|
|
species: species.name,
|
|
gender: species.gender || (this.random(2) ? 'F' : 'M'),
|
|
item,
|
|
ability,
|
|
moves,
|
|
evs,
|
|
ivs,
|
|
nature,
|
|
level,
|
|
happiness,
|
|
shiny,
|
|
};
|
|
if (this.gen === 9) {
|
|
set.teraType = species.requiredTeraType || this.forceTeraType || this.sample(this.dex.types.names());
|
|
}
|
|
team.push(set);
|
|
}
|
|
|
|
return team;
|
|
}
|
|
|
|
private getPools(requiredType?: string, minSourceGen?: number, ruleTable?: RuleTable, requireMoves = false) {
|
|
// Memoize pool and speciesPool because, at least during tests, they are constructed with the same parameters
|
|
// hundreds of times and are expensive to compute.
|
|
const isNotCustom = !ruleTable;
|
|
let pool: number[] = [];
|
|
let speciesPool: Species[] = [];
|
|
const ck = this.poolsCacheKey;
|
|
if (ck && this.cachedPool && this.cachedSpeciesPool &&
|
|
ck[0] === requiredType && ck[1] === minSourceGen && ck[2] === ruleTable && ck[3] === requireMoves) {
|
|
speciesPool = this.cachedSpeciesPool.slice();
|
|
pool = this.cachedPool.slice();
|
|
} else if (isNotCustom) {
|
|
speciesPool = [...this.dex.species.all()];
|
|
for (const species of speciesPool) {
|
|
if (species.isNonstandard && species.isNonstandard !== 'Unobtainable') continue;
|
|
if (requireMoves) {
|
|
const hasMovesInCurrentGen = this.dex.species.getMovePool(species.id).size;
|
|
if (!hasMovesInCurrentGen) continue;
|
|
}
|
|
if (requiredType && !species.types.includes(requiredType)) continue;
|
|
if (minSourceGen && species.gen < minSourceGen) continue;
|
|
const num = species.num;
|
|
if (num <= 0 || pool.includes(num)) continue;
|
|
pool.push(num);
|
|
}
|
|
this.poolsCacheKey = [requiredType, minSourceGen, ruleTable, requireMoves];
|
|
this.cachedPool = pool.slice();
|
|
this.cachedSpeciesPool = speciesPool.slice();
|
|
} else {
|
|
const EXISTENCE_TAG = ['past', 'future', 'lgpe', 'unobtainable', 'cap', 'custom', 'nonexistent'];
|
|
const nonexistentBanReason = ruleTable.check('nonexistent');
|
|
// Assume tierSpecies does not differ from species here (mega formes can be used without their stone, etc)
|
|
for (const species of this.dex.species.all()) {
|
|
if (requiredType && !species.types.includes(requiredType)) continue;
|
|
|
|
let banReason = ruleTable.check('pokemon:' + species.id);
|
|
if (banReason) continue;
|
|
if (banReason !== '') {
|
|
if (species.isMega && ruleTable.check('pokemontag:mega')) continue;
|
|
|
|
banReason = ruleTable.check('basepokemon:' + toID(species.baseSpecies));
|
|
if (banReason) continue;
|
|
if (banReason !== '' || this.dex.species.get(species.baseSpecies).isNonstandard !== species.isNonstandard) {
|
|
const nonexistentCheck = Tags.nonexistent.genericFilter!(species) && nonexistentBanReason;
|
|
let tagWhitelisted = false;
|
|
let tagBlacklisted = false;
|
|
for (const ruleid of ruleTable.tagRules) {
|
|
if (ruleid.startsWith('*')) continue;
|
|
const tagid = ruleid.slice(12) as ID;
|
|
const tag = Tags[tagid];
|
|
if ((tag.speciesFilter || tag.genericFilter)!(species)) {
|
|
const existenceTag = EXISTENCE_TAG.includes(tagid);
|
|
if (ruleid.startsWith('+')) {
|
|
if (!existenceTag && nonexistentCheck) continue;
|
|
tagWhitelisted = true;
|
|
break;
|
|
}
|
|
tagBlacklisted = true;
|
|
break;
|
|
}
|
|
}
|
|
if (tagBlacklisted) continue;
|
|
if (!tagWhitelisted) {
|
|
if (ruleTable.check('pokemontag:allpokemon')) continue;
|
|
}
|
|
}
|
|
}
|
|
speciesPool.push(species);
|
|
const num = species.num;
|
|
if (pool.includes(num)) continue;
|
|
pool.push(num);
|
|
}
|
|
this.poolsCacheKey = [requiredType, minSourceGen, ruleTable, requireMoves];
|
|
this.cachedPool = pool.slice();
|
|
this.cachedSpeciesPool = speciesPool.slice();
|
|
}
|
|
return { pool, speciesPool };
|
|
}
|
|
|
|
randomNPokemon(n: number, requiredType?: string, minSourceGen?: number, ruleTable?: RuleTable, requireMoves = false) {
|
|
// Picks `n` random pokemon--no repeats, even among formes
|
|
// Also need to either normalize for formes or select formes at random
|
|
// Unreleased are okay but no CAP
|
|
if (requiredType && !this.dex.types.get(requiredType).exists) {
|
|
throw new Error(`"${requiredType}" is not a valid type.`);
|
|
}
|
|
|
|
const { pool, speciesPool } = this.getPools(requiredType, minSourceGen, ruleTable, requireMoves);
|
|
const isNotCustom = !ruleTable;
|
|
|
|
const hasDexNumber: { [k: string]: number } = {};
|
|
for (let i = 0; i < n; i++) {
|
|
const num = this.sampleNoReplace(pool);
|
|
hasDexNumber[num] = i;
|
|
}
|
|
|
|
const formes: string[][] = [];
|
|
for (const species of speciesPool) {
|
|
if (!(species.num in hasDexNumber)) continue;
|
|
if (isNotCustom && (species.gen > this.gen ||
|
|
(species.isNonstandard && species.isNonstandard !== 'Unobtainable'))) continue;
|
|
if (requiredType && !species.types.includes(requiredType)) continue;
|
|
if (!formes[hasDexNumber[species.num]]) formes[hasDexNumber[species.num]] = [];
|
|
formes[hasDexNumber[species.num]].push(species.name);
|
|
}
|
|
|
|
if (formes.length < n) {
|
|
throw new Error(`Legal Pokemon forme count insufficient to support Max Team Size: (${formes.length} / ${n}).`);
|
|
}
|
|
|
|
const nPokemon = [];
|
|
for (let i = 0; i < n; i++) {
|
|
if (!formes[i].length) {
|
|
throw new Error(`Invalid pokemon gen ${this.gen}: ${JSON.stringify(formes)} numbers ${JSON.stringify(hasDexNumber)}`);
|
|
}
|
|
nPokemon.push(this.sample(formes[i]));
|
|
}
|
|
return nPokemon;
|
|
}
|
|
|
|
randomHCTeam(): PokemonSet[] {
|
|
const hasCustomBans = this.hasDirectCustomBanlistChanges();
|
|
const ruleTable = this.dex.formats.getRuleTable(this.format);
|
|
const hasNonexistentBan = hasCustomBans && ruleTable.check('nonexistent');
|
|
const hasNonexistentWhitelist = hasCustomBans && (hasNonexistentBan === '');
|
|
|
|
if (hasCustomBans) {
|
|
this.enforceNoDirectComplexBans();
|
|
}
|
|
|
|
// Item Pool
|
|
const doItemsExist = this.gen > 1;
|
|
let itemPool: Item[] = [];
|
|
if (doItemsExist) {
|
|
if (!hasCustomBans) {
|
|
itemPool = [...this.dex.items.all()].filter(item => (item.gen <= this.gen && !item.isNonstandard));
|
|
} else {
|
|
const hasAllItemsBan = ruleTable.check('pokemontag:allitems');
|
|
for (const item of this.dex.items.all()) {
|
|
let banReason = ruleTable.check('item:' + item.id);
|
|
if (banReason) continue;
|
|
if (banReason !== '' && item.id) {
|
|
if (hasAllItemsBan) continue;
|
|
if (item.isNonstandard) {
|
|
banReason = ruleTable.check('pokemontag:' + toID(item.isNonstandard));
|
|
if (banReason) continue;
|
|
if (banReason !== '' && item.isNonstandard !== 'Unobtainable') {
|
|
if (hasNonexistentBan) continue;
|
|
if (!hasNonexistentWhitelist) continue;
|
|
}
|
|
}
|
|
}
|
|
itemPool.push(item);
|
|
}
|
|
if (ruleTable.check('item:noitem')) {
|
|
this.enforceCustomPoolSizeNoComplexBans('item', itemPool, this.maxTeamSize, 'Max Team Size');
|
|
}
|
|
}
|
|
}
|
|
|
|
// Ability Pool
|
|
const doAbilitiesExist = (this.gen > 2) && (this.dex.currentMod !== 'gen7letsgo');
|
|
let abilityPool: Ability[] = [];
|
|
if (doAbilitiesExist) {
|
|
if (!hasCustomBans) {
|
|
abilityPool = [...this.dex.abilities.all()].filter(ability => (ability.gen <= this.gen && !ability.isNonstandard));
|
|
} else {
|
|
const hasAllAbilitiesBan = ruleTable.check('pokemontag:allabilities');
|
|
for (const ability of this.dex.abilities.all()) {
|
|
let banReason = ruleTable.check('ability:' + ability.id);
|
|
if (banReason) continue;
|
|
if (banReason !== '') {
|
|
if (hasAllAbilitiesBan) continue;
|
|
if (ability.isNonstandard) {
|
|
banReason = ruleTable.check('pokemontag:' + toID(ability.isNonstandard));
|
|
if (banReason) continue;
|
|
if (banReason !== '') {
|
|
if (hasNonexistentBan) continue;
|
|
if (!hasNonexistentWhitelist) continue;
|
|
}
|
|
}
|
|
}
|
|
abilityPool.push(ability);
|
|
}
|
|
if (ruleTable.check('ability:noability')) {
|
|
this.enforceCustomPoolSizeNoComplexBans('ability', abilityPool, this.maxTeamSize, 'Max Team Size');
|
|
}
|
|
}
|
|
}
|
|
|
|
// Move Pool
|
|
const setMoveCount = ruleTable.maxMoveCount;
|
|
let movePool: Move[] = [];
|
|
if (!hasCustomBans) {
|
|
movePool = [...this.dex.moves.all()].filter(move =>
|
|
(move.gen <= this.gen && !move.isNonstandard));
|
|
} else {
|
|
const hasAllMovesBan = ruleTable.check('pokemontag:allmoves');
|
|
for (const move of this.dex.moves.all()) {
|
|
let banReason = ruleTable.check('move:' + move.id);
|
|
if (banReason) continue;
|
|
if (banReason !== '') {
|
|
if (hasAllMovesBan) continue;
|
|
if (move.isNonstandard) {
|
|
banReason = ruleTable.check('pokemontag:' + toID(move.isNonstandard));
|
|
if (banReason) continue;
|
|
if (banReason !== '' && move.isNonstandard !== 'Unobtainable') {
|
|
if (hasNonexistentBan) continue;
|
|
if (!hasNonexistentWhitelist) continue;
|
|
}
|
|
}
|
|
}
|
|
movePool.push(move);
|
|
}
|
|
this.enforceCustomPoolSizeNoComplexBans('move', movePool, this.maxTeamSize * setMoveCount, 'Max Team Size * Max Move Count');
|
|
}
|
|
|
|
// Nature Pool
|
|
const doNaturesExist = this.gen > 2;
|
|
let naturePool: Nature[] = [];
|
|
if (doNaturesExist) {
|
|
if (!hasCustomBans) {
|
|
naturePool = [...this.dex.natures.all()];
|
|
} else {
|
|
const hasAllNaturesBan = ruleTable.check('pokemontag:allnatures');
|
|
for (const nature of this.dex.natures.all()) {
|
|
let banReason = ruleTable.check('nature:' + nature.id);
|
|
if (banReason) continue;
|
|
if (banReason !== '' && nature.id) {
|
|
if (hasAllNaturesBan) continue;
|
|
if (nature.isNonstandard) {
|
|
banReason = ruleTable.check('pokemontag:' + toID(nature.isNonstandard));
|
|
if (banReason) continue;
|
|
if (banReason !== '' && nature.isNonstandard !== 'Unobtainable') {
|
|
if (hasNonexistentBan) continue;
|
|
if (!hasNonexistentWhitelist) continue;
|
|
}
|
|
}
|
|
}
|
|
naturePool.push(nature);
|
|
}
|
|
// There is no 'nature:nonature' rule so do not constrain pool size
|
|
}
|
|
}
|
|
|
|
const randomN = this.randomNPokemon(this.maxTeamSize, this.forceMonotype, undefined,
|
|
hasCustomBans ? ruleTable : undefined);
|
|
|
|
const team = [];
|
|
for (const forme of randomN) {
|
|
// Choose forme
|
|
const species = this.dex.species.get(forme);
|
|
|
|
// Random unique item
|
|
let item = '';
|
|
let itemData;
|
|
let isBadItem;
|
|
if (doItemsExist) {
|
|
// We discard TRs and Balls with 95% probability because of their otherwise overwhelming presence
|
|
do {
|
|
itemData = this.sampleNoReplace(itemPool);
|
|
item = itemData?.name;
|
|
isBadItem = item.startsWith("TR") || itemData.isPokeball;
|
|
} while (isBadItem && this.randomChance(19, 20) && itemPool.length > this.maxTeamSize);
|
|
}
|
|
|
|
// Random unique ability
|
|
let ability = 'No Ability';
|
|
let abilityData;
|
|
if (doAbilitiesExist) {
|
|
abilityData = this.sampleNoReplace(abilityPool);
|
|
ability = abilityData?.name;
|
|
}
|
|
|
|
// Random unique moves
|
|
const m = [];
|
|
do {
|
|
const move = this.sampleNoReplace(movePool);
|
|
m.push(move.id);
|
|
} while (m.length < setMoveCount);
|
|
|
|
// Random EVs
|
|
const evs = { hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0 };
|
|
if (this.gen === 6) {
|
|
let evpool = 510;
|
|
do {
|
|
const x = this.sample(Dex.stats.ids());
|
|
const y = this.random(Math.min(256 - evs[x], evpool + 1));
|
|
evs[x] += y;
|
|
evpool -= y;
|
|
} while (evpool > 0);
|
|
} else {
|
|
for (const x of Dex.stats.ids()) {
|
|
evs[x] = this.random(256);
|
|
}
|
|
}
|
|
|
|
// Random IVs
|
|
const ivs: StatsTable = {
|
|
hp: this.random(32),
|
|
atk: this.random(32),
|
|
def: this.random(32),
|
|
spa: this.random(32),
|
|
spd: this.random(32),
|
|
spe: this.random(32),
|
|
};
|
|
|
|
// Random nature
|
|
let nature = '';
|
|
if (doNaturesExist && (naturePool.length > 0)) {
|
|
nature = this.sample(naturePool).name;
|
|
}
|
|
|
|
// Level balance
|
|
const mbstmin = 1307;
|
|
const stats = species.baseStats;
|
|
let mbst = (stats['hp'] * 2 + 31 + 21 + 100) + 10;
|
|
mbst += (stats['atk'] * 2 + 31 + 21 + 100) + 5;
|
|
mbst += (stats['def'] * 2 + 31 + 21 + 100) + 5;
|
|
mbst += (stats['spa'] * 2 + 31 + 21 + 100) + 5;
|
|
mbst += (stats['spd'] * 2 + 31 + 21 + 100) + 5;
|
|
mbst += (stats['spe'] * 2 + 31 + 21 + 100) + 5;
|
|
|
|
let level;
|
|
if (this.adjustLevel) {
|
|
level = this.adjustLevel;
|
|
} else {
|
|
level = Math.floor(100 * mbstmin / mbst);
|
|
while (level < 100) {
|
|
mbst = Math.floor((stats['hp'] * 2 + 31 + 21 + 100) * level / 100 + 10);
|
|
mbst += Math.floor(((stats['atk'] * 2 + 31 + 21 + 100) * level / 100 + 5) * level / 100);
|
|
mbst += Math.floor((stats['def'] * 2 + 31 + 21 + 100) * level / 100 + 5);
|
|
mbst += Math.floor(((stats['spa'] * 2 + 31 + 21 + 100) * level / 100 + 5) * level / 100);
|
|
mbst += Math.floor((stats['spd'] * 2 + 31 + 21 + 100) * level / 100 + 5);
|
|
mbst += Math.floor((stats['spe'] * 2 + 31 + 21 + 100) * level / 100 + 5);
|
|
if (mbst >= mbstmin) break;
|
|
level++;
|
|
}
|
|
}
|
|
|
|
// Random happiness
|
|
const happiness = this.random(256);
|
|
|
|
// Random shininess
|
|
const shiny = this.randomChance(1, 1024);
|
|
|
|
const set: PokemonSet = {
|
|
name: species.baseSpecies,
|
|
species: species.name,
|
|
gender: species.gender || (this.random(2) ? 'F' : 'M'),
|
|
item,
|
|
ability,
|
|
moves: m,
|
|
evs,
|
|
ivs,
|
|
nature,
|
|
level,
|
|
happiness,
|
|
shiny,
|
|
};
|
|
if (this.gen === 9) {
|
|
// Random Tera type
|
|
if (this.forceTeraType) {
|
|
set.teraType = this.forceTeraType;
|
|
} else {
|
|
set.teraType = this.sample(this.dex.types.names());
|
|
}
|
|
}
|
|
team.push(set);
|
|
}
|
|
|
|
return team;
|
|
}
|
|
|
|
randomFactorySets: { [format: string]: { [species: string]: BattleFactorySpecies } } = require('./factory-sets.json');
|
|
|
|
randomFactorySet(
|
|
species: Species, teamData: RandomTeamsTypes.FactoryTeamDetails, tier: string
|
|
): RandomTeamsTypes.RandomFactorySet | null {
|
|
const id = toID(species.name);
|
|
const setList = this.randomFactorySets[tier][id].sets;
|
|
|
|
const itemsLimited = ['choicespecs', 'choiceband', 'choicescarf'];
|
|
const movesLimited: { [k: string]: string } = {
|
|
stealthrock: 'stealthRock',
|
|
stoneaxe: 'stealthRock',
|
|
spikes: 'spikes',
|
|
ceaselessedge: 'spikes',
|
|
toxicspikes: 'toxicSpikes',
|
|
rapidspin: 'hazardClear',
|
|
defog: 'hazardClear',
|
|
};
|
|
const abilitiesLimited: { [k: string]: string } = {
|
|
toxicdebris: 'toxicSpikes',
|
|
};
|
|
|
|
// Build a pool of eligible sets, given the team partners
|
|
// Also keep track of moves and items limited to one per team
|
|
const effectivePool: {
|
|
set: BattleFactorySet, moves?: string[], item?: string,
|
|
}[] = [];
|
|
|
|
for (const set of setList) {
|
|
let reject = false;
|
|
|
|
// limit to 1 dedicated tera user per team
|
|
if (set.wantsTera && teamData.wantsTeraCount) {
|
|
continue;
|
|
}
|
|
|
|
// reject disallowed items, specifically a second of any given choice item
|
|
const allowedItems: string[] = [];
|
|
for (const itemString of set.item) {
|
|
const itemId = toID(itemString);
|
|
if (itemsLimited.includes(itemId) && teamData.has[itemId]) continue;
|
|
allowedItems.push(itemString);
|
|
}
|
|
if (!allowedItems.length) continue;
|
|
const item = this.sample(allowedItems);
|
|
|
|
const abilityId = toID(this.sample(set.ability));
|
|
|
|
if (abilitiesLimited[abilityId] && teamData.has[abilitiesLimited[abilityId]]) continue;
|
|
|
|
const moves: string[] = [];
|
|
for (const move of set.moves) {
|
|
const allowedMoves: string[] = [];
|
|
for (const m of move) {
|
|
const moveId = toID(m);
|
|
if (movesLimited[moveId] && teamData.has[movesLimited[moveId]]) continue;
|
|
allowedMoves.push(m);
|
|
}
|
|
if (!allowedMoves.length) {
|
|
reject = true;
|
|
break;
|
|
}
|
|
moves.push(this.sample(allowedMoves));
|
|
}
|
|
if (reject) continue;
|
|
effectivePool.push({ set, moves, item });
|
|
}
|
|
|
|
if (!effectivePool.length) {
|
|
if (!teamData.forceResult) return null;
|
|
for (const set of setList) {
|
|
effectivePool.push({ set });
|
|
}
|
|
}
|
|
|
|
// Sets have individual weight, choose one with weighted random selection
|
|
|
|
let setData = this.sample(effectivePool); // Init with unweighted random set as fallback
|
|
|
|
const total = effectivePool.reduce((a, b) => a + b.set.weight, 0);
|
|
const setRand = this.random(total);
|
|
|
|
let cur = 0;
|
|
for (const set of effectivePool) {
|
|
cur += set.set.weight;
|
|
if (cur > setRand) {
|
|
setData = set; // Bingo!
|
|
break;
|
|
}
|
|
}
|
|
|
|
const moves = [];
|
|
for (const [i, moveSlot] of setData.set.moves.entries()) {
|
|
moves.push(setData.moves ? setData.moves[i] : this.sample(moveSlot));
|
|
}
|
|
|
|
const item = setData.item || this.sample(setData.set.item);
|
|
|
|
return {
|
|
name: species.baseSpecies,
|
|
species: (typeof species.battleOnly === 'string') ? species.battleOnly : species.name,
|
|
teraType: this.sample(setData.set.teraType),
|
|
gender: setData.set.gender || species.gender || (tier === 'OU' ? 'F' : ''), // F for Cute Charm Enamorus
|
|
item,
|
|
ability: this.sample(setData.set.ability),
|
|
shiny: setData.set.shiny || this.randomChance(1, 1024),
|
|
level: this.adjustLevel || (tier === "LC" ? 5 : 100),
|
|
happiness: 255,
|
|
evs: { hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0, ...setData.set.evs },
|
|
ivs: { hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31, ...setData.set.ivs },
|
|
nature: this.sample(setData.set.nature) || "Serious",
|
|
moves,
|
|
wantsTera: setData.set.wantsTera,
|
|
};
|
|
}
|
|
|
|
randomFactoryTeam(side: PlayerOptions, depth = 0): RandomTeamsTypes.RandomFactorySet[] {
|
|
this.enforceNoDirectCustomBanlistChanges();
|
|
|
|
const forceResult = depth >= 12;
|
|
|
|
if (!this.factoryTier) {
|
|
// this.factoryTier = this.sample(['Uber', 'OU', 'UU', 'RU', 'NU', 'PU', 'LC']);
|
|
this.factoryTier = this.sample(['Uber', 'OU', 'UU', 'RU', 'NU', 'PU']);
|
|
}
|
|
|
|
const tierValues: { [k: string]: number } = {
|
|
Uber: 5,
|
|
OU: 4, UUBL: 4,
|
|
UU: 3, RUBL: 3,
|
|
RU: 2, NUBL: 2,
|
|
NU: 1, PUBL: 1,
|
|
PU: 0,
|
|
};
|
|
|
|
const pokemon = [];
|
|
const pokemonPool = Object.keys(this.randomFactorySets[this.factoryTier]);
|
|
|
|
const teamData: TeamData = {
|
|
typeCount: {},
|
|
typeComboCount: {},
|
|
baseFormes: {},
|
|
has: {},
|
|
wantsTeraCount: 0,
|
|
forceResult,
|
|
weaknesses: {},
|
|
resistances: {},
|
|
};
|
|
const resistanceAbilities: { [k: string]: string[] } = {
|
|
dryskin: ['Water'], waterabsorb: ['Water'], stormdrain: ['Water'],
|
|
flashfire: ['Fire'], heatproof: ['Fire'], waterbubble: ['Fire'], wellbakedbody: ['Fire'],
|
|
lightningrod: ['Electric'], motordrive: ['Electric'], voltabsorb: ['Electric'],
|
|
sapsipper: ['Grass'],
|
|
thickfat: ['Ice', 'Fire'],
|
|
eartheater: ['Ground'], levitate: ['Ground'],
|
|
};
|
|
const movesLimited: { [k: string]: string } = {
|
|
stealthrock: 'stealthRock',
|
|
stoneaxe: 'stealthRock',
|
|
spikes: 'spikes',
|
|
ceaselessedge: 'spikes',
|
|
toxicspikes: 'toxicSpikes',
|
|
rapidspin: 'hazardClear',
|
|
defog: 'hazardClear',
|
|
};
|
|
const abilitiesLimited: { [k: string]: string } = {
|
|
toxicdebris: 'toxicSpikes',
|
|
};
|
|
const limitFactor = Math.ceil(this.maxTeamSize / 6);
|
|
/**
|
|
* Weighted random shuffle
|
|
* Uses the fact that for two uniform variables x1 and x2, x1^(1/w1) is larger than x2^(1/w2)
|
|
* with probability equal to w1/(w1+w2), which is what we want. See e.g. here https://arxiv.org/pdf/1012.0256.pdf,
|
|
* original paper is behind a paywall.
|
|
*/
|
|
const shuffledSpecies = [];
|
|
for (const speciesName of pokemonPool) {
|
|
const sortObject = {
|
|
speciesName,
|
|
score: this.prng.random() ** (1 / this.randomFactorySets[this.factoryTier][speciesName].weight),
|
|
};
|
|
shuffledSpecies.push(sortObject);
|
|
}
|
|
shuffledSpecies.sort((a, b) => a.score - b.score);
|
|
|
|
while (shuffledSpecies.length && pokemon.length < this.maxTeamSize) {
|
|
// repeated popping from weighted shuffle is equivalent to repeated weighted sampling without replacement
|
|
const species = this.dex.species.get(shuffledSpecies.pop()!.speciesName);
|
|
if (!species.exists) continue;
|
|
|
|
// Lessen the need of deleting sets of Pokemon after tier shifts
|
|
if (
|
|
this.factoryTier in tierValues && species.tier in tierValues &&
|
|
tierValues[species.tier] > tierValues[this.factoryTier]
|
|
) continue;
|
|
|
|
if (this.forceMonotype && !species.types.includes(this.forceMonotype)) continue;
|
|
|
|
// Limit to one of each species (Species Clause)
|
|
if (teamData.baseFormes[species.baseSpecies]) continue;
|
|
|
|
// Limit 2 of any type (most of the time)
|
|
const types = species.types;
|
|
let skip = false;
|
|
if (!this.forceMonotype) {
|
|
for (const type of types) {
|
|
if (teamData.typeCount[type] >= 2 * limitFactor && this.randomChance(4, 5)) {
|
|
skip = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (skip) continue;
|
|
|
|
if (!teamData.forceResult && !this.forceMonotype) {
|
|
// Limit 3 of any weakness
|
|
for (const typeName of this.dex.types.names()) {
|
|
// it's weak to the type
|
|
if (this.dex.getEffectiveness(typeName, species) > 0 && this.dex.getImmunity(typeName, types)) {
|
|
if (teamData.weaknesses[typeName] >= 3 * limitFactor) {
|
|
skip = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (skip) continue;
|
|
|
|
const set = this.randomFactorySet(species, teamData, this.factoryTier);
|
|
if (!set) continue;
|
|
|
|
// Limit 1 of any type combination
|
|
let typeCombo = types.slice().sort().join();
|
|
if (set.ability === "Drought" || set.ability === "Drizzle") {
|
|
// Drought and Drizzle don't count towards the type combo limit
|
|
typeCombo = set.ability;
|
|
}
|
|
if (!this.forceMonotype && teamData.typeComboCount[typeCombo] >= limitFactor) continue;
|
|
|
|
// Okay, the set passes, add it to our team
|
|
pokemon.push(set);
|
|
|
|
// Now that our Pokemon has passed all checks, we can update team data:
|
|
for (const type of types) {
|
|
if (type in teamData.typeCount) {
|
|
teamData.typeCount[type]++;
|
|
} else {
|
|
teamData.typeCount[type] = 1;
|
|
}
|
|
}
|
|
if (typeCombo in teamData.typeComboCount) {
|
|
teamData.typeComboCount[typeCombo]++;
|
|
} else {
|
|
teamData.typeComboCount[typeCombo] = 1;
|
|
}
|
|
|
|
teamData.baseFormes[species.baseSpecies] = 1;
|
|
|
|
teamData.has[toID(set.item)] = 1;
|
|
|
|
if (set.wantsTera) {
|
|
if (!teamData.wantsTeraCount) teamData.wantsTeraCount = 0;
|
|
teamData.wantsTeraCount++;
|
|
}
|
|
|
|
for (const move of set.moves) {
|
|
const moveId = toID(move);
|
|
if (movesLimited[moveId]) {
|
|
teamData.has[movesLimited[moveId]] = 1;
|
|
}
|
|
}
|
|
|
|
const ability = this.dex.abilities.get(set.ability);
|
|
if (abilitiesLimited[ability.id]) {
|
|
teamData.has[abilitiesLimited[ability.id]] = 1;
|
|
}
|
|
|
|
for (const typeName of this.dex.types.names()) {
|
|
const typeMod = this.dex.getEffectiveness(typeName, types);
|
|
// Track resistances because we will require it for triple weaknesses
|
|
if (
|
|
typeMod < 0 ||
|
|
resistanceAbilities[ability.id]?.includes(typeName) ||
|
|
!this.dex.getImmunity(typeName, types)
|
|
) {
|
|
// We don't care about the number of resistances, so just set to 1
|
|
teamData.resistances[typeName] = 1;
|
|
// Track weaknesses
|
|
} else if (typeMod > 0) {
|
|
teamData.weaknesses[typeName] = (teamData.weaknesses[typeName] || 0) + 1;
|
|
}
|
|
}
|
|
}
|
|
if (!teamData.forceResult && pokemon.length < this.maxTeamSize) return this.randomFactoryTeam(side, ++depth);
|
|
|
|
// Quality control we cannot afford for monotype
|
|
if (!teamData.forceResult && !this.forceMonotype) {
|
|
for (const type in teamData.weaknesses) {
|
|
// We reject if our team is triple weak to any type without having a resist
|
|
if (teamData.resistances[type]) continue;
|
|
if (teamData.weaknesses[type] >= 3 * limitFactor) return this.randomFactoryTeam(side, ++depth);
|
|
}
|
|
// Try to force Stealth Rock on non-Uber teams
|
|
if (!teamData.has['stealthRock'] && this.factoryTier !== 'Uber') return this.randomFactoryTeam(side, ++depth);
|
|
}
|
|
return pokemon;
|
|
}
|
|
|
|
randomBSSFactorySets: AnyObject = require("./bss-factory-sets.json");
|
|
|
|
randomBSSFactorySet(
|
|
species: Species, teamData: RandomTeamsTypes.FactoryTeamDetails
|
|
): RandomTeamsTypes.RandomFactorySet | null {
|
|
const id = toID(species.name);
|
|
const setList = this.randomBSSFactorySets[id].sets;
|
|
|
|
const movesMax: { [k: string]: number } = {
|
|
batonpass: 1,
|
|
stealthrock: 1,
|
|
toxicspikes: 1,
|
|
trickroom: 1,
|
|
auroraveil: 1,
|
|
};
|
|
const weatherAbilities = ['drizzle', 'drought', 'snowwarning', 'sandstream'];
|
|
const terrainAbilities: { [k: string]: string } = {
|
|
electricsurge: "electric",
|
|
psychicsurge: "psychic",
|
|
grassysurge: "grassy",
|
|
seedsower: "grassy",
|
|
mistysurge: "misty",
|
|
};
|
|
const terrainItemsRequire: { [k: string]: string } = {
|
|
electricseed: "electric",
|
|
psychicseed: "psychic",
|
|
grassyseed: "grassy",
|
|
mistyseed: "misty",
|
|
};
|
|
|
|
const maxWantsTera = 2;
|
|
|
|
// Build a pool of eligible sets, given the team partners
|
|
// Also keep track of sets with moves the team requires
|
|
const effectivePool: {
|
|
set: BSSFactorySet, moveVariants?: number[], itemVariants?: number, abilityVariants?: number,
|
|
}[] = [];
|
|
|
|
for (const curSet of setList) {
|
|
let reject = false;
|
|
|
|
// limit to 2 dedicated tera users per team
|
|
if (curSet.wantsTera && teamData.wantsTeraCount && teamData.wantsTeraCount >= maxWantsTera) {
|
|
continue;
|
|
}
|
|
|
|
// reject 2+ weather setters
|
|
if (teamData.weather && weatherAbilities.includes(curSet.ability)) {
|
|
continue;
|
|
}
|
|
|
|
if (terrainAbilities[curSet.ability]) {
|
|
if (!teamData.terrain) teamData.terrain = [];
|
|
teamData.terrain.push(terrainAbilities[curSet.ability]);
|
|
}
|
|
|
|
for (const item of curSet.item) {
|
|
if (terrainItemsRequire[item] && !teamData.terrain?.includes(terrainItemsRequire[item])) {
|
|
reject = true; // reject any sets with a seed item possible and no terrain setter to activate it
|
|
break;
|
|
}
|
|
}
|
|
|
|
const curSetMoveVariants = [];
|
|
for (const move of curSet.moves) {
|
|
const variantIndex = this.random(move.length);
|
|
const moveId = toID(move[variantIndex]);
|
|
if (movesMax[moveId] && teamData.has[moveId] >= movesMax[moveId]) {
|
|
reject = true;
|
|
break;
|
|
}
|
|
curSetMoveVariants.push(variantIndex);
|
|
}
|
|
if (reject) continue;
|
|
const set = { set: curSet, moveVariants: curSetMoveVariants };
|
|
effectivePool.push(set);
|
|
}
|
|
|
|
if (!effectivePool.length) {
|
|
if (!teamData.forceResult) return null;
|
|
for (const curSet of setList) {
|
|
effectivePool.push({ set: curSet });
|
|
}
|
|
}
|
|
|
|
// Sets have individual weight, choose one with weighted random selection
|
|
|
|
let setData = this.sample(effectivePool); // Init with unweighted random set as fallback
|
|
|
|
const total = effectivePool.reduce((a, b) => a + b.set.weight, 0);
|
|
const setRand = this.random(total);
|
|
|
|
let cur = 0;
|
|
for (const set of effectivePool) {
|
|
cur += set.set.weight;
|
|
if (cur > setRand) {
|
|
setData = set; // Bingo!
|
|
break;
|
|
}
|
|
}
|
|
|
|
const moves = [];
|
|
for (const [i, moveSlot] of setData.set.moves.entries()) {
|
|
moves.push(setData.moveVariants ? moveSlot[setData.moveVariants[i]] : this.sample(moveSlot));
|
|
}
|
|
|
|
return {
|
|
name: setData.set.species || species.baseSpecies,
|
|
species: setData.set.species,
|
|
teraType: (this.sampleIfArray(setData.set.teraType)),
|
|
gender: setData.set.gender || species.gender || (this.randomChance(1, 2) ? "M" : "F"),
|
|
item: this.sampleIfArray(setData.set.item) || "",
|
|
ability: this.sampleIfArray(setData.set.ability),
|
|
shiny: this.randomChance(1, 1024),
|
|
level: 50,
|
|
happiness: 255,
|
|
evs: { hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0, ...setData.set.evs },
|
|
ivs: { hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31, ...setData.set.ivs },
|
|
nature: setData.set.nature || "Serious",
|
|
moves,
|
|
wantsTera: setData.set.wantsTera,
|
|
};
|
|
}
|
|
|
|
randomBSSFactoryTeam(side: PlayerOptions, depth = 0): RandomTeamsTypes.RandomFactorySet[] {
|
|
this.enforceNoDirectCustomBanlistChanges();
|
|
|
|
const forceResult = depth >= 4;
|
|
|
|
const pokemon = [];
|
|
|
|
const pokemonPool = Object.keys(this.randomBSSFactorySets);
|
|
|
|
const teamData: TeamData = {
|
|
typeCount: {},
|
|
typeComboCount: {},
|
|
baseFormes: {},
|
|
has: {},
|
|
wantsTeraCount: 0,
|
|
forceResult,
|
|
weaknesses: {},
|
|
resistances: {},
|
|
};
|
|
const weatherAbilitiesSet: { [k: string]: string } = {
|
|
drizzle: "raindance",
|
|
drought: "sunnyday",
|
|
snowwarning: "hail",
|
|
sandstream: "sandstorm",
|
|
};
|
|
const resistanceAbilities: { [k: string]: string[] } = {
|
|
waterabsorb: ["Water"],
|
|
flashfire: ["Fire"],
|
|
lightningrod: ["Electric"],
|
|
voltabsorb: ["Electric"],
|
|
thickfat: ["Ice", "Fire"],
|
|
levitate: ["Ground"],
|
|
};
|
|
const limitFactor = Math.ceil(this.maxTeamSize / 6);
|
|
/**
|
|
* Weighted random shuffle
|
|
* Uses the fact that for two uniform variables x1 and x2, x1^(1/w1) is larger than x2^(1/w2)
|
|
* with probability equal to w1/(w1+w2), which is what we want. See e.g. here https://arxiv.org/pdf/1012.0256.pdf,
|
|
* original paper is behind a paywall.
|
|
*/
|
|
const shuffledSpecies = [];
|
|
for (const speciesName of pokemonPool) {
|
|
const sortObject = {
|
|
speciesName,
|
|
score: this.prng.random() ** (1 / this.randomBSSFactorySets[speciesName].weight),
|
|
};
|
|
shuffledSpecies.push(sortObject);
|
|
}
|
|
shuffledSpecies.sort((a, b) => a.score - b.score);
|
|
|
|
while (shuffledSpecies.length && pokemon.length < this.maxTeamSize) {
|
|
// repeated popping from weighted shuffle is equivalent to repeated weighted sampling without replacement
|
|
const species = this.dex.species.get(shuffledSpecies.pop()!.speciesName);
|
|
if (!species.exists) continue;
|
|
|
|
if (this.forceMonotype && !species.types.includes(this.forceMonotype)) continue;
|
|
|
|
// Limit to one of each species (Species Clause)
|
|
if (teamData.baseFormes[species.baseSpecies]) continue;
|
|
|
|
// Limit 2 of any type (most of the time)
|
|
const types = species.types;
|
|
let skip = false;
|
|
if (!this.forceMonotype) {
|
|
for (const type of types) {
|
|
if (teamData.typeCount[type] >= 2 * limitFactor && this.randomChance(4, 5)) {
|
|
skip = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (skip) continue;
|
|
|
|
const set = this.randomBSSFactorySet(species, teamData);
|
|
if (!set) continue;
|
|
|
|
// Limit 1 of any type combination
|
|
let typeCombo = types.slice().sort().join();
|
|
if (set.ability === "Drought" || set.ability === "Drizzle") {
|
|
// Drought and Drizzle don't count towards the type combo limit
|
|
typeCombo = set.ability;
|
|
}
|
|
if (!this.forceMonotype && teamData.typeComboCount[typeCombo] >= limitFactor) continue;
|
|
|
|
const itemData = this.dex.items.get(set.item);
|
|
if (teamData.has[itemData.id]) continue; // Item Clause
|
|
|
|
// Okay, the set passes, add it to our team
|
|
pokemon.push(set);
|
|
|
|
// Now that our Pokemon has passed all checks, we can update team data:
|
|
for (const type of types) {
|
|
if (type in teamData.typeCount) {
|
|
teamData.typeCount[type]++;
|
|
} else {
|
|
teamData.typeCount[type] = 1;
|
|
}
|
|
}
|
|
if (typeCombo in teamData.typeComboCount) {
|
|
teamData.typeComboCount[typeCombo]++;
|
|
} else {
|
|
teamData.typeComboCount[typeCombo] = 1;
|
|
}
|
|
|
|
teamData.baseFormes[species.baseSpecies] = 1;
|
|
|
|
teamData.has[itemData.id] = 1;
|
|
|
|
if (set.wantsTera) {
|
|
if (!teamData.wantsTeraCount) teamData.wantsTeraCount = 0;
|
|
teamData.wantsTeraCount++;
|
|
}
|
|
|
|
const abilityState = this.dex.abilities.get(set.ability);
|
|
if (abilityState.id in weatherAbilitiesSet) {
|
|
teamData.weather = weatherAbilitiesSet[abilityState.id];
|
|
}
|
|
|
|
for (const move of set.moves) {
|
|
const moveId = toID(move);
|
|
if (moveId in teamData.has) {
|
|
teamData.has[moveId]++;
|
|
} else {
|
|
teamData.has[moveId] = 1;
|
|
}
|
|
}
|
|
|
|
for (const typeName of this.dex.types.names()) {
|
|
// Cover any major weakness (3+) with at least one resistance
|
|
if (teamData.resistances[typeName] >= 1) continue;
|
|
if (resistanceAbilities[abilityState.id]?.includes(typeName) || !this.dex.getImmunity(typeName, types)) {
|
|
// Heuristic: assume that Pokémon with these abilities don't have (too) negative typing.
|
|
teamData.resistances[typeName] = (teamData.resistances[typeName] || 0) + 1;
|
|
if (teamData.resistances[typeName] >= 1) teamData.weaknesses[typeName] = 0;
|
|
continue;
|
|
}
|
|
const typeMod = this.dex.getEffectiveness(typeName, types);
|
|
if (typeMod < 0) {
|
|
teamData.resistances[typeName] = (teamData.resistances[typeName] || 0) + 1;
|
|
if (teamData.resistances[typeName] >= 1) teamData.weaknesses[typeName] = 0;
|
|
} else if (typeMod > 0) {
|
|
teamData.weaknesses[typeName] = (teamData.weaknesses[typeName] || 0) + 1;
|
|
}
|
|
}
|
|
}
|
|
if (!teamData.forceResult && pokemon.length < this.maxTeamSize) return this.randomBSSFactoryTeam(side, ++depth);
|
|
|
|
// Quality control we cannot afford for monotype
|
|
if (!teamData.forceResult && !this.forceMonotype) {
|
|
for (const type in teamData.weaknesses) {
|
|
if (teamData.weaknesses[type] >= 3 * limitFactor) return this.randomBSSFactoryTeam(side, ++depth);
|
|
}
|
|
}
|
|
|
|
return pokemon;
|
|
}
|
|
|
|
randomDraftFactoryMatchups: AnyObject = require("./draft-factory-matchups.json").matchups;
|
|
rdfMatchupIndex = -1;
|
|
rdfMatchupSide = -1;
|
|
|
|
randomDraftFactoryTeam(side: PlayerOptions): RandomTeamsTypes.RandomDraftFactorySet[] {
|
|
this.enforceNoDirectCustomBanlistChanges();
|
|
|
|
if (this.rdfMatchupIndex === -1) this.rdfMatchupIndex = this.random(0, this.randomDraftFactoryMatchups.length);
|
|
if (this.rdfMatchupSide === -1) this.rdfMatchupSide = this.random(0, 2);
|
|
|
|
const matchup = this.randomDraftFactoryMatchups[this.rdfMatchupIndex];
|
|
const team = Teams.unpack(matchup[this.rdfMatchupSide]);
|
|
if (!team) throw new Error(`Invalid team for draft factory matchup ${this.rdfMatchupIndex}`);
|
|
this.rdfMatchupSide = 1 - this.rdfMatchupSide;
|
|
return team.map(set => {
|
|
let species = this.dex.species.get(set.species);
|
|
if (species.battleOnly) {
|
|
if (typeof species.battleOnly !== 'string') {
|
|
throw new Error(`Invalid species ${species.name} for draft factory matchup ${this.rdfMatchupIndex} team ${this.rdfMatchupSide}`);
|
|
}
|
|
species = this.dex.species.get(species.battleOnly);
|
|
}
|
|
return {
|
|
name: species.baseSpecies,
|
|
species: species.name,
|
|
gender: set.gender,
|
|
moves: set.moves,
|
|
ability: set.ability,
|
|
evs: set.evs,
|
|
ivs: set.ivs,
|
|
item: set.item,
|
|
level: this.adjustLevel || set.level,
|
|
shiny: !!set.shiny,
|
|
nature: set.nature,
|
|
teraType: set.teraType,
|
|
teraCaptain: set.name === 'Tera Captain',
|
|
};
|
|
});
|
|
}
|
|
}
|
|
|
|
export default RandomTeams;
|