pokemon-showdown/test/simulator/abilities/multiscale.js
Ivo Julca 67da1a1221 Test: Use the new common#createBattle method
- This cuts down tons of code that define player names, avatars,
and deal with Team Preview.
2016-06-17 05:45:22 -05:00

41 lines
1.4 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Multiscale', function () {
afterEach(function () {
battle.destroy();
});
it('should halve damage when it is at full health', function () {
battle = common.createBattle();
battle.join('p1', 'Guest 1', 1, [{species: "Dragonite", ability: 'multiscale', moves: ['splash']}]);
battle.join('p2', 'Guest 2', 1, [{species: "Gyarados", ability: 'moxie', moves: ['incinerate']}]);
let damage, curhp;
let pokemon = battle.p1.active[0];
battle.commitDecisions();
damage = pokemon.maxhp - pokemon.hp;
curhp = pokemon.hp;
battle.seed = battle.startingSeed.slice();
battle.commitDecisions();
assert.strictEqual(damage, battle.modify(curhp - pokemon.hp, 0.5));
});
it('should be suppressed by Mold Breaker', function () {
battle = common.createBattle();
battle.join('p1', 'Guest 1', 1, [{species: "Dragonite", ability: 'multiscale', moves: ['splash']}]);
battle.join('p2', 'Guest 2', 1, [{species: "Gyarados", ability: 'moldbreaker', moves: ['incinerate']}]);
let damage, curhp;
let pokemon = battle.p1.active[0];
battle.commitDecisions();
damage = pokemon.maxhp - pokemon.hp;
curhp = pokemon.hp;
battle.seed = battle.startingSeed.slice();
battle.commitDecisions();
assert.strictEqual(curhp - pokemon.hp, damage);
});
});