mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-03-21 17:25:10 -05:00
545 lines
19 KiB
JavaScript
545 lines
19 KiB
JavaScript
'use strict';
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/**@type {ModdedBattleScriptsData} */
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exports.BattleScripts = {
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runMove(moveOrMoveName, pokemon, targetLoc, sourceEffect, zMove, externalMove) {
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let target = this.getTarget(pokemon, zMove || moveOrMoveName, targetLoc);
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let baseMove = this.getActiveMove(moveOrMoveName);
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const pranksterBoosted = baseMove.pranksterBoosted;
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if (!sourceEffect && baseMove.id !== 'struggle' && !zMove) {
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let changedMove = this.runEvent('OverrideAction', pokemon, target, baseMove);
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if (changedMove && changedMove !== true) {
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baseMove = this.getActiveMove(changedMove);
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if (pranksterBoosted) baseMove.pranksterBoosted = pranksterBoosted;
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target = this.resolveTarget(pokemon, baseMove);
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}
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}
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let move = zMove ? this.getActiveZMove(baseMove, pokemon) : baseMove;
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move.isExternal = externalMove;
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this.setActiveMove(move, pokemon, target);
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/* if (pokemon.moveThisTurn) {
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// THIS IS PURELY A SANITY CHECK
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// DO NOT TAKE ADVANTAGE OF THIS TO PREVENT A POKEMON FROM MOVING;
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// USE this.cancelMove INSTEAD
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this.debug('' + pokemon.id + ' INCONSISTENT STATE, ALREADY MOVED: ' + pokemon.moveThisTurn);
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this.clearActiveMove(true);
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return;
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} */
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let willTryMove = this.runEvent('BeforeMove', pokemon, target, move);
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if (!willTryMove) {
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if (pokemon.volatiles['twoturnmove'] && pokemon.volatiles['twoturnmove'].move === move.id) { // Linked mod
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pokemon.removeVolatile('twoturnmove');
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}
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this.runEvent('MoveAborted', pokemon, target, move);
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this.clearActiveMove(true);
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// The event 'BeforeMove' could have returned false or null
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// false indicates that this counts as a move failing for the purpose of calculating Stomping Tantrum's base power
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// null indicates the opposite, as the Pokemon didn't have an option to choose anything
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pokemon.moveThisTurnResult = willTryMove;
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return;
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}
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if (move.beforeMoveCallback) {
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if (move.beforeMoveCallback.call(this, pokemon, target, move)) {
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this.clearActiveMove(true);
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pokemon.moveThisTurnResult = false;
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return;
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}
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}
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pokemon.lastDamage = 0;
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let lockedMove;
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if (!externalMove) {
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lockedMove = this.runEvent('LockMove', pokemon);
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if (lockedMove === true) lockedMove = false;
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if (!lockedMove) {
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if (!pokemon.deductPP(baseMove, null, target) && (move.id !== 'struggle')) {
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this.add('cant', pokemon, 'nopp', move);
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let gameConsole = [null, 'Game Boy', 'Game Boy', 'Game Boy Advance', 'DS', 'DS'][this.gen] || '3DS';
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this.add('-hint', "This is not a bug, this is really how it works on the " + gameConsole + "; try it yourself if you don't believe us.");
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this.clearActiveMove(true);
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pokemon.moveThisTurnResult = false;
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return;
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}
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} else {
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sourceEffect = this.getEffect('lockedmove');
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}
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pokemon.moveUsed(move, targetLoc);
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}
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// Dancer Petal Dance hack
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// TODO: implement properly
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let noLock = externalMove && !pokemon.volatiles.lockedmove;
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if (zMove) {
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if (pokemon.illusion) {
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this.singleEvent('End', this.getAbility('Illusion'), pokemon.abilityData, pokemon);
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}
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this.add('-zpower', pokemon);
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pokemon.side.zMoveUsed = true;
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}
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let moveDidSomething = this.useMove(baseMove, pokemon, target, sourceEffect, zMove);
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if (this.activeMove) move = this.activeMove;
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this.singleEvent('AfterMove', move, null, pokemon, target, move);
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this.runEvent('AfterMove', pokemon, target, move);
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// Dancer's activation order is completely different from any other event, so it's handled separately
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if (move.flags['dance'] && moveDidSomething && !move.isExternal) {
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let dancers = [];
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for (const side of this.sides) {
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for (const currentPoke of side.active) {
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if (!currentPoke || !currentPoke.hp || pokemon === currentPoke) continue;
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if (currentPoke.hasAbility('dancer') && !currentPoke.isSemiInvulnerable()) {
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dancers.push(currentPoke);
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}
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}
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}
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// Dancer activates in order of lowest speed stat to highest
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// Ties go to whichever Pokemon has had the ability for the least amount of time
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// @ts-ignore
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dancers.sort(function (a, b) { return -(b.stats['spe'] - a.stats['spe']) || b.abilityOrder - a.abilityOrder; });
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for (const dancer of dancers) {
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if (this.faintMessages()) break;
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this.add('-activate', dancer, 'ability: Dancer');
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this.runMove(move.id, dancer, 0, this.getAbility('dancer'), undefined, true);
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// Using a Dancer move is enough to spoil Fake Out etc.
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dancer.activeTurns++;
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}
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}
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if (noLock && pokemon.volatiles.lockedmove) delete pokemon.volatiles.lockedmove;
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},
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resolveAction(action, midTurn = false) {
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if (!action) throw new Error(`Action not passed to resolveAction`);
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if (!action.side && action.pokemon) action.side = action.pokemon.side;
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if (!action.move && action.moveid) action.move = this.getActiveMove(action.moveid);
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if (!action.choice && action.move) action.choice = 'move';
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if (!action.priority && action.priority !== 0) {
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/**@type {{[k: string]: number}} */
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let priorities = {
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'beforeTurn': 100,
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'beforeTurnMove': 99,
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'switch': 7,
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'runUnnerve': 7.3,
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'runSwitch': 7.2,
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'runPrimal': 7.1,
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'instaswitch': 101,
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'megaEvo': 6.9,
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'megaEvoDone': 6.8,
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'residual': -100,
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'team': 102,
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'start': 101,
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};
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if (action.choice in priorities) {
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action.priority = priorities[action.choice];
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}
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}
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if (!midTurn) {
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if (action.choice === 'move') {
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if (!action.zmove && action.move.beforeTurnCallback) {
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this.addToQueue({choice: 'beforeTurnMove', pokemon: action.pokemon, move: action.move, targetLoc: action.targetLoc});
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}
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if (action.mega) {
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// TODO: Check that the Pokémon is not affected by Sky Drop.
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// (This is currently being done in `runMegaEvo`).
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this.addToQueue({
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choice: 'megaEvo',
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pokemon: action.pokemon,
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});
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if (this.gen >= 7) {
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this.addToQueue({
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choice: 'megaEvoDone',
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pokemon: action.pokemon,
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});
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}
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}
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let linkedMoves = action.pokemon.getLinkedMoves();
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if (linkedMoves.length && !action.pokemon.getItem().isChoice && !action.zmove) {
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let decisionMove = toID(action.move);
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if (linkedMoves.includes(decisionMove)) {
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// flag the move as linked here
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action.linked = linkedMoves.map((/**@type {string} */moveId) => this.getActiveMove(moveId));
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let linkedOtherMove = action.linked[1 - linkedMoves.indexOf(decisionMove)];
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if (linkedOtherMove.beforeTurnCallback) {
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this.addToQueue({choice: 'beforeTurnMove', pokemon: action.pokemon, move: linkedOtherMove, targetLoc: action.targetLoc});
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}
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}
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}
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} else if (action.choice === 'switch' || action.choice === 'instaswitch') {
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if (typeof action.pokemon.switchFlag === 'string') {
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action.sourceEffect = this.getEffect(action.pokemon.switchFlag);
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}
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action.pokemon.switchFlag = false;
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if (!action.speed) action.speed = action.pokemon.getActionSpeed();
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}
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}
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let deferPriority = this.gen >= 7 && action.mega && action.mega !== 'done';
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if (action.move) {
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let target = null;
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action.move = this.getActiveMove(action.move);
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if (!action.targetLoc) {
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target = this.resolveTarget(action.pokemon, action.move);
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// @ts-ignore
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action.targetLoc = this.getTargetLoc(target, action.pokemon);
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}
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if (!action.priority && !deferPriority) {
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let move = action.move;
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if (action.zmove) {
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if (move.id === 'weatherball') this.singleEvent('ModifyMove', move, null, action.pokemon, target, move, move);
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// @ts-ignore
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let zMoveName = this.getZMove(action.move, action.pokemon, true);
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let zMove = this.getMove(zMoveName);
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if (zMove.exists) {
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move = zMove;
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}
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}
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let priority = move.priority;
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let linkedMoves = action.pokemon.getLinkedMoves();
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let linkIndex = -1;
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if (linkedMoves.length && !move.isZ && (linkIndex = linkedMoves.indexOf(toID(action.move))) >= 0) {
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let linkedActions = action.linked || linkedMoves.map((/**@type {string} */moveId) => this.getActiveMove(moveId));
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let altMove = linkedActions[1 - linkIndex];
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let thisPriority = this.runEvent('ModifyPriority', action.pokemon, target, linkedActions[linkIndex], priority);
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let otherPriority = this.runEvent('ModifyPriority', action.pokemon, target, altMove, altMove.priority);
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priority = Math.min(thisPriority, otherPriority);
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action.priority = priority;
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if (this.gen > 5) {
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// Gen 6+: Quick Guard blocks moves with artificially enhanced priority.
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// This also applies to Psychic Terrain.
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linkedActions[linkIndex].priority = priority;
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altMove.priority = priority;
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}
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} else {
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priority = this.runEvent('ModifyPriority', action.pokemon, target, move, priority);
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action.priority = priority;
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if (this.gen > 5) {
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// Gen 6+: Quick Guard blocks moves with artificially enhanced priority.
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// This also applies to Psychic Terrain.
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action.move.priority = priority;
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}
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}
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}
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}
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if (!action.speed) {
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if ((action.choice === 'switch' || action.choice === 'instaswitch') && action.target) {
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action.speed = action.target.getActionSpeed();
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} else if (!action.pokemon) {
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action.speed = 1;
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} else if (!deferPriority) {
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action.speed = action.pokemon.getActionSpeed();
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}
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}
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return /**@type {any} */ (action);
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},
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runAction(action) {
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// returns whether or not we ended in a callback
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switch (action.choice) {
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case 'start': {
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// I GIVE UP, WILL WRESTLE WITH EVENT SYSTEM LATER
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let format = this.getFormat();
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// Remove Pokémon duplicates remaining after `team` decisions.
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this.p1.pokemon = this.p1.pokemon.slice(0, this.p1.pokemonLeft);
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this.p2.pokemon = this.p2.pokemon.slice(0, this.p2.pokemonLeft);
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if (format.teamLength && format.teamLength.battle) {
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// Trim the team: not all of the Pokémon brought to Preview will battle.
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this.p1.pokemon = this.p1.pokemon.slice(0, format.teamLength.battle);
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this.p1.pokemonLeft = this.p1.pokemon.length;
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this.p2.pokemon = this.p2.pokemon.slice(0, format.teamLength.battle);
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this.p2.pokemonLeft = this.p2.pokemon.length;
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}
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this.add('start');
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for (let pos = 0; pos < this.p1.active.length; pos++) {
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this.switchIn(this.p1.pokemon[pos], pos);
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}
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for (let pos = 0; pos < this.p2.active.length; pos++) {
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this.switchIn(this.p2.pokemon[pos], pos);
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}
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for (const pokemon of this.p1.pokemon) {
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this.singleEvent('Start', this.getEffect(pokemon.species), pokemon.speciesData, pokemon);
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}
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for (const pokemon of this.p2.pokemon) {
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this.singleEvent('Start', this.getEffect(pokemon.species), pokemon.speciesData, pokemon);
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}
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this.midTurn = true;
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break;
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}
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case 'move':
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if (!action.pokemon.isActive) return false;
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if (action.pokemon.fainted) return false;
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// This is where moves are linked
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// @ts-ignore
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if (action.linked) {
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// @ts-ignore
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let linkedMoves = action.linked;
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for (let i = linkedMoves.length - 1; i >= 0; i--) {
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const isValidTarget = this.validTargetLoc(action.targetLoc, action.pokemon, linkedMoves[i].target);
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const targetLoc = isValidTarget ? action.targetLoc : this.resolveTarget(action.pokemon, linkedMoves[i]);
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let pseudoAction = {choice: 'move', priority: action.priority, speed: action.speed, pokemon: action.pokemon, targetLoc: targetLoc, moveid: linkedMoves[i].id, move: linkedMoves[i], mega: action.mega};
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// @ts-ignore
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this.queue.unshift(pseudoAction);
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}
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return;
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}
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// @ts-ignore
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this.runMove(action.move, action.pokemon, action.targetLoc, action.sourceEffect, action.zmove);
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break;
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case 'megaEvo':
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// @ts-ignore
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this.runMegaEvo(action.pokemon);
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break;
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// @ts-ignore
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case 'megaEvoDone':
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// In Gen 7, the action order is recalculated for a Pokémon that mega evolves.
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// @ts-ignore
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const moveIndex = this.queue.findIndex(queuedAction => queuedAction.pokemon === action.pokemon && queuedAction.choice === 'move');
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if (moveIndex >= 0) {
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const moveAction = this.queue.splice(moveIndex, 1)[0];
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// @ts-ignore
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moveAction.mega = 'done';
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this.insertQueue(moveAction, true);
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}
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return false;
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case 'beforeTurnMove': {
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if (!action.pokemon.isActive) return false;
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if (action.pokemon.fainted) return false;
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this.debug('before turn callback: ' + action.move.id);
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let target = this.getTarget(action.pokemon, action.move, action.targetLoc);
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if (!target) return false;
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if (!action.move.beforeTurnCallback) throw new Error(`beforeTurnMove has no beforeTurnCallback`);
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action.move.beforeTurnCallback.call(this, action.pokemon, target);
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break;
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}
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case 'event':
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// @ts-ignore Easier than defining a custom event attribute tbh
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this.runEvent(action.event, action.pokemon);
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break;
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case 'team': {
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action.pokemon.side.pokemon.splice(action.index, 0, action.pokemon);
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action.pokemon.position = action.index;
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// we return here because the update event would crash since there are no active pokemon yet
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return;
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}
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case 'pass':
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return;
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case 'instaswitch':
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case 'switch':
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if (action.choice === 'switch' && action.pokemon.status && this.data.Abilities.naturalcure) {
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this.singleEvent('CheckShow', this.getAbility('naturalcure'), null, action.pokemon);
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}
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if (action.pokemon.hp) {
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action.pokemon.beingCalledBack = true;
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const sourceEffect = action.sourceEffect;
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// @ts-ignore
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if (sourceEffect && sourceEffect.selfSwitch === 'copyvolatile') {
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action.pokemon.switchCopyFlag = true;
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}
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if (!action.pokemon.switchCopyFlag) {
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this.runEvent('BeforeSwitchOut', action.pokemon);
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if (this.gen >= 5) {
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this.eachEvent('Update');
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}
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}
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if (!this.runEvent('SwitchOut', action.pokemon)) {
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// Warning: DO NOT interrupt a switch-out
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// if you just want to trap a pokemon.
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// To trap a pokemon and prevent it from switching out,
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// (e.g. Mean Look, Magnet Pull) use the 'trapped' flag
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// instead.
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// Note: Nothing in BW or earlier interrupts
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// a switch-out.
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break;
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}
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}
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action.pokemon.illusion = null;
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this.singleEvent('End', this.getAbility(action.pokemon.ability), action.pokemon.abilityData, action.pokemon);
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if (!action.pokemon.hp && !action.pokemon.fainted) {
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// a pokemon fainted from Pursuit before it could switch
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if (this.gen <= 4) {
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// in gen 2-4, the switch still happens
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action.priority = -101;
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this.queue.unshift(action);
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this.add('-hint', 'Pursuit target fainted, switch continues in gen 2-4');
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break;
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}
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// in gen 5+, the switch is cancelled
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this.debug('A Pokemon can\'t switch between when it runs out of HP and when it faints');
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break;
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}
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if (action.target.isActive) {
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this.add('-hint', 'Switch failed; switch target is already active');
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break;
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}
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if (action.choice === 'switch' && action.pokemon.activeTurns === 1) {
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for (const foeActive of action.pokemon.side.foe.active) {
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// @ts-ignore
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if (foeActive.isStale >= 2) {
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// @ts-ignore
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action.pokemon.isStaleCon++;
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// @ts-ignore
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action.pokemon.isStaleSource = 'switch';
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break;
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}
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}
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}
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this.switchIn(action.target, action.pokemon.position, action.sourceEffect);
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break;
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case 'runUnnerve':
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this.singleEvent('PreStart', action.pokemon.getAbility(), action.pokemon.abilityData, action.pokemon);
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break;
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case 'runSwitch':
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this.runEvent('SwitchIn', action.pokemon);
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if (this.gen <= 2 && !action.pokemon.side.faintedThisTurn && action.pokemon.draggedIn !== this.turn) this.runEvent('AfterSwitchInSelf', action.pokemon);
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if (!action.pokemon.hp) break;
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action.pokemon.isStarted = true;
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if (!action.pokemon.fainted) {
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this.singleEvent('Start', action.pokemon.getAbility(), action.pokemon.abilityData, action.pokemon);
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action.pokemon.abilityOrder = this.abilityOrder++;
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this.singleEvent('Start', action.pokemon.getItem(), action.pokemon.itemData, action.pokemon);
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}
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delete action.pokemon.draggedIn;
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break;
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case 'runPrimal':
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if (!action.pokemon.transformed) this.singleEvent('Primal', action.pokemon.getItem(), action.pokemon.itemData, action.pokemon);
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break;
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case 'shift': {
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if (!action.pokemon.isActive) return false;
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if (action.pokemon.fainted) return false;
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action.pokemon.activeTurns--;
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this.swapPosition(action.pokemon, 1);
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for (const foeActive of action.pokemon.side.foe.active) {
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// @ts-ignore
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if (foeActive.isStale >= 2) {
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// @ts-ignore
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action.pokemon.isStaleCon++;
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// @ts-ignore
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action.pokemon.isStaleSource = 'switch';
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break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case 'beforeTurn':
|
|
this.eachEvent('BeforeTurn');
|
|
break;
|
|
case 'residual':
|
|
this.add('');
|
|
this.clearActiveMove(true);
|
|
this.updateSpeed();
|
|
this.residualEvent('Residual');
|
|
this.add('upkeep');
|
|
break;
|
|
}
|
|
|
|
// phazing (Roar, etc)
|
|
for (const pokemon of this.p1.active) {
|
|
if (pokemon.forceSwitchFlag) {
|
|
if (pokemon.hp) this.dragIn(pokemon.side, pokemon.position);
|
|
pokemon.forceSwitchFlag = false;
|
|
}
|
|
}
|
|
for (const pokemon of this.p2.active) {
|
|
if (pokemon.forceSwitchFlag) {
|
|
if (pokemon.hp) this.dragIn(pokemon.side, pokemon.position);
|
|
pokemon.forceSwitchFlag = false;
|
|
}
|
|
}
|
|
|
|
this.clearActiveMove();
|
|
|
|
// fainting
|
|
|
|
this.faintMessages();
|
|
if (this.ended) return true;
|
|
|
|
// switching (fainted pokemon, U-turn, Baton Pass, etc)
|
|
|
|
if (!this.queue.length || (this.gen <= 3 && ['move', 'residual'].includes(this.queue[0].choice))) {
|
|
// in gen 3 or earlier, switching in fainted pokemon is done after
|
|
// every move, rather than only at the end of the turn.
|
|
this.checkFainted();
|
|
} else if (this.queue.length && this.queue[0].choice === 'instaswitch') {
|
|
return false;
|
|
}
|
|
|
|
let p1switch = this.p1.active.some(mon => mon && !!mon.switchFlag);
|
|
let p2switch = this.p2.active.some(mon => mon && !!mon.switchFlag);
|
|
|
|
if (p1switch && !this.canSwitch(this.p1)) {
|
|
for (const pokemon of this.p1.active) {
|
|
pokemon.switchFlag = false;
|
|
}
|
|
p1switch = false;
|
|
}
|
|
if (p2switch && !this.canSwitch(this.p2)) {
|
|
for (const pokemon of this.p2.active) {
|
|
pokemon.switchFlag = false;
|
|
}
|
|
p2switch = false;
|
|
}
|
|
|
|
if (p1switch || p2switch) {
|
|
if (this.gen >= 5) {
|
|
this.eachEvent('Update');
|
|
}
|
|
this.makeRequest('switch');
|
|
return true;
|
|
}
|
|
|
|
this.eachEvent('Update');
|
|
|
|
return false;
|
|
},
|
|
|
|
pokemon: {
|
|
moveUsed(move, targetLoc) {
|
|
if (!this.moveThisTurn) this.m.lastMoveAbsolute = move;
|
|
this.lastMove = move;
|
|
this.moveThisTurn = move.id;
|
|
this.lastMoveTargetLoc = targetLoc;
|
|
},
|
|
// @ts-ignore
|
|
getLinkedMoves(ignoreDisabled) {
|
|
// @ts-ignore
|
|
let linkedMoves = this.moveSlots.slice(0, 2);
|
|
if (linkedMoves.length !== 2 || linkedMoves[0].pp <= 0 || linkedMoves[1].pp <= 0) return [];
|
|
let ret = [linkedMoves[0].id, linkedMoves[1].id];
|
|
if (ignoreDisabled) return ret;
|
|
|
|
// Disabling effects which won't abort execution of moves already added to battle event loop.
|
|
// @ts-ignore
|
|
if (!this.ateBerry && ret.includes('belch')) return [];
|
|
// @ts-ignore
|
|
if (this.hasItem('assaultvest') && (this.battle.getMove(ret[0]).category === 'Status' || this.battle.getMove(ret[1]).category === 'Status')) {
|
|
return [];
|
|
}
|
|
return ret;
|
|
},
|
|
// @ts-ignore
|
|
hasLinkedMove(move) {
|
|
// @ts-ignore
|
|
let linkedMoves = this.getLinkedMoves(true);
|
|
if (!linkedMoves.length) return;
|
|
return linkedMoves[0] === move || linkedMoves[1] === move;
|
|
},
|
|
},
|
|
};
|