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Battle#getRelevantEffectsInner performs a lookup for the base species of
every Pokemon with ModdedDex#getEffect, then invokes callbacks. The
lookup is expensive, and callbacks very rare. In fact, there are only
ever two callbacks: one for Arceus (SwitchIn) and one for Silvally
(SwitchIn).
Instead of an expensive ModdedDex#getEffect lookup for the callbacks,
put the callbacks directly on the Pokemon's Template object.
On my machine, this commit speeds up Pokemon Showdown's tests by 20%.
Methodology: With and without this commit, I ran mocha four times with
zsh' 'time' builtin, dropped the first result, and averaged the wall
times:
mocha times before this commit:
18.20s user 0.33s system 118% cpu 15.704 total
17.91s user 0.34s system 118% cpu 15.454 total
18.11s user 0.33s system 118% cpu 15.558 total
mocha times after this commit:
15.58s user 0.33s system 122% cpu 13.028 total
15.32s user 0.33s system 121% cpu 12.890 total
15.56s user 0.32s system 121% cpu 13.068 total
Hardware:
Mid 2012 MacBook Pro
2.6 GHz Intel Core i7
Software:
Node v9.0.0
macOS 10.10.5
41 lines
1.5 KiB
JavaScript
41 lines
1.5 KiB
JavaScript
'use strict';
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const assert = require('assert');
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const common = require('./../../common');
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const unimportantPokemon = {species: 'magikarp', moves: ['splash']};
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describe(`[Hackmons] Arceus`, function () {
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it(`in untyped forme should change its type to match the plate held`, function () {
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const battle = common.gen(4).createBattle([
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[{species: 'arceus', ability: 'multitype', item: 'flameplate', moves: ['rest']}],
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[unimportantPokemon],
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]);
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assert.deepStrictEqual(battle.p1.active[0].getTypes(), ["Fire"]);
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});
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it(`in Steel forme should should be Water-typed to match the held Splash Plate`, function () {
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const battle = common.gen(4).createBattle([
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[{species: 'arceussteel', ability: 'multitype', item: 'splashplate', moves: ['rest']}],
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[unimportantPokemon],
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]);
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assert.deepStrictEqual(battle.p1.active[0].getTypes(), ["Water"]);
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});
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it(`in a typed forme should be Normal-typed if no plate is held`, function () {
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const battle = common.gen(4).createBattle([
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[{species: 'Arceusfire', ability: 'multitype', item: 'leftovers', moves: ['rest']}],
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[unimportantPokemon],
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]);
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assert.deepStrictEqual(battle.p1.active[0].getTypes(), ["Normal"]);
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});
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it(`in a typed forme should be Normal-typed despite holding a plate if Arceus does not have the Multitype ability`, function () {
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const battle = common.gen(4).createBattle([
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[{species: 'arceusfire', ability: 'truant', item: 'flameplate', moves: ['rest']}],
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[unimportantPokemon],
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]);
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assert.deepStrictEqual(battle.p1.active[0].getTypes(), ["Normal"]);
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});
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});
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