pokemon-showdown/data/mods/gen4/rulesets.ts
Guangcong Luo 13189fdb02
Update Dex API (#8181)
This is the change that renames:

- `Dex.getMove` -> `Dex.moves.get`
- `Dex.getAbility` -> `Dex.abilities.get`
- `Dex.getItem` -> `Dex.items.get`
- `Dex.getSpecies` -> `Dex.species.get`
- `Dex.getEffect` -> `Dex.conditions.get`
- `Dex.getNature` -> `Dex.natures.get`
- `Dex.getType` -> `Dex.types.get`
- `Dex.getFormat` -> `Dex.formats.get`

In addition, some other APIs have been updated:

- `getByID` methods have also been added to every other table.
- `Dex.moves.all()` now gets an array of all moves
  - Plus equivalent methods for `abilities`, `items`, `species`, `formats`, `natures`, `types`
  - Note: there's no `Dex.conditions.all()`
- new API: `Dex.stats` for naming/iterating stats
- `Dex.getEffectByID` -> `Dex.conditions.getByID`
- `Dex.getType` -> `Dex.types.get`
- `Dex.data.Formats` -> `Dex.data.Rulesets`
- `Dex.formats` -> now an array `Dex.formats.all()`
- `Dex.getRuleTable` -> `Dex.formats.getRuleTable`
- `Dex.validateFormat` -> `Dex.formats.validate`

Team functions have been split off into a new `sim/teams` package:

- `Dex.packTeam` -> `Teams.pack`
- `Dex.fastUnpackTeam` -> `Teams.unpack`
- `Dex.generateTeam` -> `Teams.generate`
- `Dex.stringifyTeam` -> `Teams.export`

`Teams.export` has also been rewritten to better match how it works in client.

This implements #8178
2021-04-08 03:00:37 -07:00

29 lines
996 B
TypeScript

export const Rulesets: {[k: string]: ModdedFormatData} = {
standard: {
inherit: true,
ruleset: ['Obtainable', 'Sleep Clause Mod', 'Species Clause', 'Nickname Clause', 'OHKO Clause', 'Evasion Moves Clause', 'Endless Battle Clause', 'HP Percentage Mod', 'Cancel Mod'],
},
validatestats: {
inherit: true,
onValidateSet(set) {
const species = this.dex.species.get(set.species);
const item = this.dex.items.get(set.item);
if (item && item.id === 'griseousorb' && species.num !== 487) {
return ['Griseous Orb can only be held by Giratina in Generation 4.'];
}
if (species.num === 493 && set.evs) {
const isEventArceus = set.moves.includes('roaroftime') || set.moves.includes('shadowforce') ||
set.moves.includes('spacialrend');
if (isEventArceus) {
let stat: StatID;
for (stat in set.evs) {
if (set.evs[stat] > 100) {
return ["Event Arceus may not have more than 100 of any EVs in Generation 4."];
}
}
}
}
},
},
};