pokemon-showdown/data/mods/gen2stadium2
Guangcong Luo f9fdc73133
Support per-pokemon Residual handlers in Side/Field conditions (#8222)
For side conditions, `onStart`/`onRestart`/`onResidual`/`onEnd`
have been renamed `onSideStart`/`onSideRestart`/`onSideResidual`/`onSideEnd`,
with the `onResidualOrder` properties renamed `onSideResidualOrder`.

For field conditions, `onStart`/`onRestart`/`onResidual`/`onEnd`
have been renamed `onFieldStart`/`onFieldRestart`/`onFieldResidual`/`onFieldEnd`,
with the `onResidualOrder` properties renamed `onFieldResidualOrder`.

(The `onField` and `onSide` part helps make it clear to the type system
that the first argument is a Field or Side, not a Pokemon.)

Side and field conditions can now use `onResidual` to tick separately
on each pokemon in Speed order. `onResidualOrder` (the per-pokemon
tick) can be timed separate from `onSideResidualOrder` (the
per-condition tick), allowing conditions to end at a different priority
than they tick per-pokemon.

Relatedly, `onTeamPreview` and `onStart` in formats now need to be
`onFieldTeamPreview` and `onFieldStart`.

Unrelatedly, `effectData` has been renamed `effectState`, and the
corresponding state containers (`pokemon.statusData`,
`pokemon.speciesData`, `pokemon.itemData`, `pokemon.abilityData`,
`field.weatherData`, `field.terrainData`) have been similarly renamed. I
renamed the types a while ago, but I was holding off renaming the fields
because it would be a breaking change. But this is a breaking change
anyway, so we might as well do it now.

Note: `onResidual` will tick even on `onSideEnd` turns, although
`onSideResidual` won't. When refactoring weather, remember to
check `this.state.duration` so you don't deal weather damage on the
ending turn.

Intended as a better fix for #8216
2021-04-25 10:55:54 -07:00
..
conditions.ts
items.ts
moves.ts
README.md
rulesets.ts
scripts.ts

Stadium 2

This mod inherits from gen 2, which inherits from gen 3, and then applies the Stadium changes upon the gen 2 engine.

List of major changes:

  • Sleep lasts between 1 and 4 turns.
  • Belly Drum boosting your attack by +2 if you are below 50% health was fixed.
  • Stat overflow glitches were fixed.
  • Status ailments are ignored when recalculating stats due to Haze, stat increases, or stat decreases.
  • Perish Song and Destiny Bond fail when used by the last Pokemon on a team.
  • Recoil moves do not damage the user if they are used by the last Pokemon on a team and knock out the opponents last Pokemon.
  • If the last pokemon on a players team uses Self Destruct or Explosion, the player automatically loses (Self KO Clause).