pokemon-showdown/app.js
Ivo Julca 8cbfea7f69 Crashlogger: include whether the process had an uncaught exception in emails
This is relevant information as some crashes may only happen after some other crash
has created inconsistent state either in PS itself or in Node.js internals.
2015-09-10 22:41:53 -05:00

395 lines
12 KiB
JavaScript

/**
* Main file
* Pokemon Showdown - http://pokemonshowdown.com/
*
* This is the main Pokemon Showdown app, and the file you should be
* running to start Pokemon Showdown if you're using it normally.
*
* This file sets up our SockJS server, which handles communication
* between users and your server, and also sets up globals. You can
* see details in their corresponding files, but here's an overview:
*
* Users - from users.js
*
* Most of the communication with users happens in users.js, we just
* forward messages between the sockets.js and users.js.
*
* Rooms - from rooms.js
*
* Every chat room and battle is a room, and what they do is done in
* rooms.js. There's also a global room which every user is in, and
* handles miscellaneous things like welcoming the user.
*
* Tools - from tools.js
*
* Handles getting data about Pokemon, items, etc. *
*
* Simulator - from simulator.js
*
* Used to access the simulator itself.
*
* CommandParser - from command-parser.js
*
* Parses text commands like /me
*
* Sockets - from sockets.js
*
* Used to abstract out network connections. sockets.js handles
* the actual server and connection set-up.
*
* @license MIT license
*/
/*********************************************************
* Make sure we have everything set up correctly
*********************************************************/
// Make sure our dependencies are available, and install them if they
// aren't
function runNpm(command) {
if (require.main !== module) throw new Error("Dependencies unmet");
command = 'npm ' + command + ' && ' + process.execPath + ' app.js';
console.log('Running `' + command + '`...');
require('child_process').spawn('sh', ['-c', command], {stdio: 'inherit', detached: true});
process.exit(0);
}
var isLegacyEngine = !(''.includes);
var fs = require('fs');
var path = require('path');
try {
require('sugar');
if (isLegacyEngine) require('es6-shim');
} catch (e) {
runNpm('install --production');
}
if (isLegacyEngine && !(''.includes)) {
runNpm('update --production');
}
/*********************************************************
* Load configuration
*********************************************************/
try {
global.Config = require('./config/config.js');
} catch (err) {
if (err.code !== 'MODULE_NOT_FOUND') throw err;
// Copy it over synchronously from config-example.js since it's needed before we can start the server
console.log("config.js doesn't exist - creating one with default settings...");
fs.writeFileSync(path.resolve(__dirname, 'config/config.js'),
fs.readFileSync(path.resolve(__dirname, 'config/config-example.js'))
);
global.Config = require('./config/config.js');
}
if (Config.watchconfig) {
fs.watchFile(path.resolve(__dirname, 'config/config.js'), function (curr, prev) {
if (curr.mtime <= prev.mtime) return;
try {
delete require.cache[require.resolve('./config/config.js')];
global.Config = require('./config/config.js');
if (global.Users) Users.cacheGroupData();
console.log('Reloaded config/config.js');
} catch (e) {}
});
}
// Autoconfigure the app when running in cloud hosting environments:
try {
var cloudenv = require('cloud-env');
Config.bindaddress = cloudenv.get('IP', Config.bindaddress || '');
Config.port = cloudenv.get('PORT', Config.port);
} catch (e) {}
if (require.main === module && process.argv[2] && parseInt(process.argv[2])) {
Config.port = parseInt(process.argv[2]);
Config.ssl = null;
}
global.ResourceMonitor = {
connections: {},
connectionTimes: {},
battles: {},
battleTimes: {},
battlePreps: {},
battlePrepTimes: {},
networkUse: {},
networkCount: {},
cmds: {},
cmdsTimes: {},
cmdsTotal: {lastCleanup: Date.now(), count: 0},
teamValidatorChanged: 0,
teamValidatorUnchanged: 0,
/**
* Counts a connection. Returns true if the connection should be terminated for abuse.
*/
log: function (text) {
console.log(text);
if (Rooms.get('staff')) {
Rooms.get('staff').add('|c|~|' + text).update();
}
},
adminlog: function (text) {
console.log(text);
if (Rooms.get('upperstaff')) {
Rooms.get('upperstaff').add('|c|~|' + text).update();
}
},
logHTML: function (text) {
console.log(text);
if (Rooms.get('staff')) {
Rooms.get('staff').add('|html|' + text).update();
}
},
countConnection: function (ip, name) {
var now = Date.now();
var duration = now - this.connectionTimes[ip];
name = (name ? ': ' + name : '');
if (ip in this.connections && duration < 30 * 60 * 1000) {
this.connections[ip]++;
if (this.connections[ip] === 500) {
this.adminlog('[ResourceMonitor] IP ' + ip + ' has been banned for connection flooding (' + this.connections[ip] + ' times in the last ' + duration.duration() + name + ')');
return true;
} else if (this.connections[ip] > 500) {
if (this.connections[ip] % 500 === 0) {
var c = this.connections[ip] / 500;
if (c < 5 || c % 2 === 0 && c < 10 || c % 5 === 0) {
this.adminlog('[ResourceMonitor] Banned IP ' + ip + ' has connected ' + this.connections[ip] + ' times in the last ' + duration.duration() + name);
}
}
return true;
}
} else {
this.connections[ip] = 1;
this.connectionTimes[ip] = now;
}
},
/**
* Counts a battle. Returns true if the connection should be terminated for abuse.
*/
countBattle: function (ip, name) {
var now = Date.now();
var duration = now - this.battleTimes[ip];
name = (name ? ': ' + name : '');
if (ip in this.battles && duration < 30 * 60 * 1000) {
this.battles[ip]++;
if (duration < 5 * 60 * 1000 && this.battles[ip] % 15 === 0) {
this.log('[ResourceMonitor] IP ' + ip + ' has battled ' + this.battles[ip] + ' times in the last ' + duration.duration() + name);
} else if (this.battles[ip] % 75 === 0) {
this.log('[ResourceMonitor] IP ' + ip + ' has battled ' + this.battles[ip] + ' times in the last ' + duration.duration() + name);
}
} else {
this.battles[ip] = 1;
this.battleTimes[ip] = now;
}
},
/**
* Counts battle prep. Returns true if too much
*/
countPrepBattle: function (ip) {
var now = Date.now();
var duration = now - this.battlePrepTimes[ip];
if (ip in this.battlePreps && duration < 3 * 60 * 1000) {
this.battlePreps[ip]++;
if (this.battlePreps[ip] > 6) {
return true;
}
} else {
this.battlePreps[ip] = 1;
this.battlePrepTimes[ip] = now;
}
},
/**
* data
*/
countNetworkUse: function (size) {
if (this.activeIp in this.networkUse) {
this.networkUse[this.activeIp] += size;
this.networkCount[this.activeIp]++;
} else {
this.networkUse[this.activeIp] = size;
this.networkCount[this.activeIp] = 1;
}
},
writeNetworkUse: function () {
var buf = '';
for (var i in this.networkUse) {
buf += '' + this.networkUse[i] + '\t' + this.networkCount[i] + '\t' + i + '\n';
}
fs.writeFile(path.resolve(__dirname, 'logs/networkuse.tsv'), buf);
},
clearNetworkUse: function () {
this.networkUse = {};
this.networkCount = {};
},
/**
* Counts roughly the size of an object to have an idea of the server load.
*/
sizeOfObject: function (object) {
var objectList = [];
var stack = [object];
var bytes = 0;
while (stack.length) {
var value = stack.pop();
if (typeof value === 'boolean') {
bytes += 4;
} else if (typeof value === 'string') {
bytes += value.length * 2;
} else if (typeof value === 'number') {
bytes += 8;
} else if (typeof value === 'object' && objectList.indexOf(value) < 0) {
objectList.push(value);
for (var i in value) stack.push(value[i]);
}
}
return bytes;
},
/**
* Controls the amount of times a cmd command is used
*/
countCmd: function (ip, name) {
var now = Date.now();
var duration = now - this.cmdsTimes[ip];
name = (name ? ': ' + name : '');
if (!this.cmdsTotal) this.cmdsTotal = {lastCleanup: 0, count: 0};
if (now - this.cmdsTotal.lastCleanup > 60 * 1000) {
this.cmdsTotal.count = 0;
this.cmdsTotal.lastCleanup = now;
}
this.cmdsTotal.count++;
if (ip in this.cmds && duration < 60 * 1000) {
this.cmds[ip]++;
if (duration < 60 * 1000 && this.cmds[ip] % 5 === 0) {
if (this.cmds[ip] >= 3) {
if (this.cmds[ip] % 30 === 0) this.log('CMD command from ' + ip + ' blocked for ' + this.cmds[ip] + 'th use in the last ' + duration.duration() + name);
return true;
}
this.log('[ResourceMonitor] IP ' + ip + ' has used CMD command ' + this.cmds[ip] + ' times in the last ' + duration.duration() + name);
} else if (this.cmds[ip] % 15 === 0) {
this.log('CMD command from ' + ip + ' blocked for ' + this.cmds[ip] + 'th use in the last ' + duration.duration() + name);
return true;
}
} else if (this.cmdsTotal.count > 8000) {
// One CMD check per user per minute on average (to-do: make this better)
this.log('CMD command for ' + ip + ' blocked because CMD has been used ' + this.cmdsTotal.count + ' times in the last minute.');
return true;
} else {
this.cmds[ip] = 1;
this.cmdsTimes[ip] = now;
}
}
};
/*********************************************************
* Set up most of our globals
*********************************************************/
/**
* Converts anything to an ID. An ID must have only lowercase alphanumeric
* characters.
* If a string is passed, it will be converted to lowercase and
* non-alphanumeric characters will be stripped.
* If an object with an ID is passed, its ID will be returned.
* Otherwise, an empty string will be returned.
*/
global.toId = function (text) {
if (text && text.id) {
text = text.id;
} else if (text && text.userid) {
text = text.userid;
}
if (typeof text !== 'string' && typeof text !== 'number') return '';
return ('' + text).toLowerCase().replace(/[^a-z0-9]+/g, '');
};
global.Tools = require('./tools.js').includeFormats();
global.LoginServer = require('./loginserver.js');
global.Ladders = require('./ladders-remote.js');
global.Users = require('./users.js');
global.Rooms = require('./rooms.js');
// Generate and cache the format list.
Rooms.global.formatListText = Rooms.global.getFormatListText();
delete process.send; // in case we're a child process
global.Verifier = require('./verifier.js');
global.CommandParser = require('./command-parser.js');
global.Simulator = require('./simulator.js');
global.Tournaments = require('./tournaments');
try {
global.Dnsbl = require('./dnsbl.js');
} catch (e) {
global.Dnsbl = {query:function () {}};
}
global.Cidr = require('./cidr.js');
if (Config.crashguard) {
// graceful crash - allow current battles to finish before restarting
var lastCrash = 0;
process.on('uncaughtException', function (err) {
var dateNow = Date.now();
var quietCrash = require('./crashlogger.js')(err, 'The main process', true);
quietCrash = quietCrash || ((dateNow - lastCrash) <= 1000 * 60 * 5);
lastCrash = Date.now();
if (quietCrash) return;
var stack = ("" + err.stack).escapeHTML().split("\n").slice(0, 2).join("<br />");
if (Rooms.lobby) {
Rooms.lobby.addRaw('<div class="broadcast-red"><b>THE SERVER HAS CRASHED:</b> ' + stack + '<br />Please restart the server.</div>');
Rooms.lobby.addRaw('<div class="broadcast-red">You will not be able to talk in the lobby or start new battles until the server restarts.</div>');
}
Rooms.global.lockdown = true;
});
}
/*********************************************************
* Start networking processes to be connected to
*********************************************************/
global.Sockets = require('./sockets.js');
/*********************************************************
* Set up our last global
*********************************************************/
global.TeamValidator = require('./team-validator.js');
// load ipbans at our leisure
fs.readFile(path.resolve(__dirname, 'config/ipbans.txt'), function (err, data) {
if (err) return;
data = ('' + data).split("\n");
var rangebans = [];
for (var i = 0; i < data.length; i++) {
data[i] = data[i].split('#')[0].trim();
if (!data[i]) continue;
if (data[i].includes('/')) {
rangebans.push(data[i]);
} else if (!Users.bannedIps[data[i]]) {
Users.bannedIps[data[i]] = '#ipban';
}
}
Users.checkRangeBanned = Cidr.checker(rangebans);
});
/*********************************************************
* Start up the REPL server
*********************************************************/
require('./repl.js').start('app', function (cmd) { return eval(cmd); });