mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-03-22 01:35:31 -05:00
This is a surprisingly minor refactor considering how many files it touches, but most of this is only renames. In terms of file renames: - `tools.js` is now `sim/dex.js` - `battle-engine.js` is now `sim/index.js` and its three classes are in `sim/battle.js`, `sim/side.js`, and `sim/pokemon.js` - `prng.js` is now `sim/prng.js` In terms of variable renames: - `Tools` is now `Dex` - `BattleEngine` is now `Sim` - `BattleEngine.Battle` is now `Sim.Battle` - `BattleEngine.BattleSide` is now `Sim.Side` - `BattleEngine.BattlePokemon` is now `Sim.Pokemon`
690 lines
20 KiB
JavaScript
690 lines
20 KiB
JavaScript
'use strict';
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exports.BattleStatuses = {
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brn: {
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effectType: 'Status',
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onStart: function (target, source, sourceEffect) {
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if (sourceEffect && sourceEffect.id === 'flameorb') {
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this.add('-status', target, 'brn', '[from] item: Flame Orb');
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} else if (sourceEffect && sourceEffect.effectType === 'Ability') {
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this.add('-status', target, 'brn', '[from] ability: ' + sourceEffect.name, '[of] ' + source);
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} else {
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this.add('-status', target, 'brn');
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}
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},
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// Damage reduction is handled directly in the sim/battle.js damage function
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onResidualOrder: 9,
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onResidual: function (pokemon) {
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this.damage(pokemon.maxhp / 16);
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},
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},
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par: {
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effectType: 'Status',
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onStart: function (target, source, sourceEffect) {
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if (sourceEffect && sourceEffect.effectType === 'Ability') {
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this.add('-status', target, 'par', '[from] ability: ' + sourceEffect.name, '[of] ' + source);
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} else {
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this.add('-status', target, 'par');
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}
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},
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onModifySpe: function (spe, pokemon) {
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if (!pokemon.hasAbility('quickfeet')) {
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return this.chainModify(0.5);
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}
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},
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onBeforeMovePriority: 1,
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onBeforeMove: function (pokemon) {
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if (this.random(4) === 0) {
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this.add('cant', pokemon, 'par');
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return false;
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}
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},
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},
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slp: {
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effectType: 'Status',
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onStart: function (target, source, sourceEffect) {
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if (sourceEffect && sourceEffect.effectType === 'Ability') {
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this.add('-status', target, 'slp', '[from] ability: ' + sourceEffect.name, '[of] ' + source);
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} else {
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this.add('-status', target, 'slp');
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}
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// 1-3 turns
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this.effectData.startTime = this.random(2, 5);
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this.effectData.time = this.effectData.startTime;
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},
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onBeforeMovePriority: 10,
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onBeforeMove: function (pokemon, target, move) {
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if (pokemon.hasAbility('earlybird')) {
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pokemon.statusData.time--;
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}
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pokemon.statusData.time--;
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if (pokemon.statusData.time <= 0) {
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pokemon.cureStatus();
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return;
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}
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this.add('cant', pokemon, 'slp');
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if (move.sleepUsable) {
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return;
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}
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return false;
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},
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},
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frz: {
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effectType: 'Status',
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onStart: function (target, source, sourceEffect) {
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if (sourceEffect && sourceEffect.effectType === 'Ability') {
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this.add('-status', target, 'frz', '[from] ability: ' + sourceEffect.name, '[of] ' + source);
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} else {
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this.add('-status', target, 'frz');
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}
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if (target.template.species === 'Shaymin-Sky' && target.baseTemplate.baseSpecies === 'Shaymin') {
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let template = this.getTemplate('Shaymin');
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target.formeChange(template);
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target.baseTemplate = template;
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target.setAbility(template.abilities['0']);
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target.baseAbility = target.ability;
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target.details = template.species + (target.level === 100 ? '' : ', L' + target.level) + (target.gender === '' ? '' : ', ' + target.gender) + (target.set.shiny ? ', shiny' : '');
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this.add('detailschange', target, target.details);
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this.add('-formechange', target, 'Shaymin', '[msg]');
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}
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},
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onBeforeMovePriority: 10,
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onBeforeMove: function (pokemon, target, move) {
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if (move.flags['defrost']) return;
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if (this.random(5) === 0) {
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pokemon.cureStatus();
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return;
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}
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this.add('cant', pokemon, 'frz');
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return false;
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},
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onModifyMove: function (move, pokemon) {
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if (move.flags['defrost']) {
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this.add('-curestatus', pokemon, 'frz', '[from] move: ' + move);
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pokemon.setStatus('');
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}
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},
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onHit: function (target, source, move) {
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if (move.thawsTarget || move.type === 'Fire' && move.category !== 'Status') {
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target.cureStatus();
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}
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},
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},
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psn: {
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effectType: 'Status',
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onStart: function (target, source, sourceEffect) {
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if (sourceEffect && sourceEffect.effectType === 'Ability') {
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this.add('-status', target, 'psn', '[from] ability: ' + sourceEffect.name, '[of] ' + source);
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} else {
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this.add('-status', target, 'psn');
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}
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},
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onResidualOrder: 9,
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onResidual: function (pokemon) {
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this.damage(pokemon.maxhp / 8);
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},
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},
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tox: {
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effectType: 'Status',
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onStart: function (target, source, sourceEffect) {
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this.effectData.stage = 0;
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if (sourceEffect && sourceEffect.id === 'toxicorb') {
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this.add('-status', target, 'tox', '[from] item: Toxic Orb');
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} else if (sourceEffect && sourceEffect.effectType === 'Ability') {
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this.add('-status', target, 'tox', '[from] ability: ' + sourceEffect.name, '[of] ' + source);
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} else {
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this.add('-status', target, 'tox');
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}
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},
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onSwitchIn: function () {
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this.effectData.stage = 0;
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},
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onResidualOrder: 9,
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onResidual: function (pokemon) {
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if (this.effectData.stage < 15) {
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this.effectData.stage++;
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}
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this.damage(this.clampIntRange(pokemon.maxhp / 16, 1) * this.effectData.stage);
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},
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},
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confusion: {
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// this is a volatile status
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onStart: function (target, source, sourceEffect) {
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if (sourceEffect && sourceEffect.id === 'lockedmove') {
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this.add('-start', target, 'confusion', '[fatigue]');
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} else {
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this.add('-start', target, 'confusion');
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}
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this.effectData.time = this.random(2, 6);
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},
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onEnd: function (target) {
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this.add('-end', target, 'confusion');
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},
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onBeforeMovePriority: 3,
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onBeforeMove: function (pokemon) {
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pokemon.volatiles.confusion.time--;
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if (!pokemon.volatiles.confusion.time) {
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pokemon.removeVolatile('confusion');
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return;
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}
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this.add('-activate', pokemon, 'confusion');
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if (this.random(3) > 0) {
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return;
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}
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this.damage(this.getDamage(pokemon, pokemon, 40), pokemon, pokemon, {
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id: 'confused',
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effectType: 'Move',
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type: '???',
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});
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return false;
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},
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},
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flinch: {
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duration: 1,
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onBeforeMovePriority: 8,
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onBeforeMove: function (pokemon) {
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if (!this.runEvent('Flinch', pokemon)) {
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return;
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}
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this.add('cant', pokemon, 'flinch');
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return false;
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},
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},
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trapped: {
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noCopy: true,
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onTrapPokemon: function (pokemon) {
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pokemon.tryTrap();
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},
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onStart: function (target) {
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this.add('-activate', target, 'trapped');
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},
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},
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trapper: {
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noCopy: true,
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},
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partiallytrapped: {
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duration: 5,
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durationCallback: function (target, source) {
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if (source.hasItem('gripclaw')) return 8;
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return this.random(5, 7);
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},
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onStart: function (pokemon, source) {
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this.add('-activate', pokemon, 'move: ' + this.effectData.sourceEffect, '[of] ' + source);
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},
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onResidualOrder: 11,
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onResidual: function (pokemon) {
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if (this.effectData.source && (!this.effectData.source.isActive || this.effectData.source.hp <= 0 || !this.effectData.source.activeTurns)) {
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delete pokemon.volatiles['partiallytrapped'];
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return;
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}
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if (this.effectData.source.hasItem('bindingband')) {
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this.damage(pokemon.maxhp / 6);
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} else {
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this.damage(pokemon.maxhp / 8);
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}
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},
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onEnd: function (pokemon) {
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this.add('-end', pokemon, this.effectData.sourceEffect, '[partiallytrapped]');
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},
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onTrapPokemon: function (pokemon) {
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if (this.effectData.source && this.effectData.source.isActive) pokemon.tryTrap();
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},
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},
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lockedmove: {
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// Outrage, Thrash, Petal Dance...
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duration: 2,
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onResidual: function (target) {
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if (target.status === 'slp') {
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// don't lock, and bypass confusion for calming
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delete target.volatiles['lockedmove'];
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}
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this.effectData.trueDuration--;
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},
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onStart: function (target, source, effect) {
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this.effectData.trueDuration = this.random(2, 4);
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this.effectData.move = effect.id;
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},
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onRestart: function () {
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if (this.effectData.trueDuration >= 2) {
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this.effectData.duration = 2;
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}
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},
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onEnd: function (target) {
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if (this.effectData.trueDuration > 1) return;
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target.addVolatile('confusion');
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},
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onLockMove: function (pokemon) {
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return this.effectData.move;
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},
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},
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twoturnmove: {
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// Skull Bash, SolarBeam, Sky Drop...
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duration: 2,
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onStart: function (target, source, effect) {
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this.effectData.move = effect.id;
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// source and target are reversed since the event target is the
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// pokemon using the two-turn move
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this.effectData.targetLoc = this.getTargetLoc(source, target);
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target.addVolatile(effect.id, source);
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},
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onEnd: function (target) {
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target.removeVolatile(this.effectData.move);
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},
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onLockMove: function () {
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return this.effectData.move;
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},
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onLockMoveTarget: function () {
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return this.effectData.targetLoc;
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},
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onMoveAborted: function (pokemon) {
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pokemon.removeVolatile('twoturnmove');
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},
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},
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choicelock: {
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onStart: function (pokemon) {
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if (!this.activeMove.id || this.activeMove.sourceEffect && this.activeMove.sourceEffect !== this.activeMove.id) return false;
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this.effectData.move = this.activeMove.id;
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},
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onBeforeMove: function (pokemon, target, move) {
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if (move.id !== this.effectData.move && move.id !== 'struggle') {
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// Fails even if the Choice item is being ignored, and no PP is lost
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this.addMove('move', pokemon, move.name);
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this.attrLastMove('[still]');
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this.add('-fail', pokemon);
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return false;
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}
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},
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onDisableMove: function (pokemon) {
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if (!pokemon.getItem().isChoice || !pokemon.hasMove(this.effectData.move)) {
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pokemon.removeVolatile('choicelock');
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return;
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}
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if (pokemon.ignoringItem()) {
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return;
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}
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let moves = pokemon.moveset;
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for (let i = 0; i < moves.length; i++) {
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if (moves[i].id !== this.effectData.move) {
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pokemon.disableMove(moves[i].id, false, this.effectData.sourceEffect);
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}
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}
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},
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},
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mustrecharge: {
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duration: 2,
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onBeforeMovePriority: 11,
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onBeforeMove: function (pokemon) {
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this.add('cant', pokemon, 'recharge');
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pokemon.removeVolatile('mustrecharge');
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return false;
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},
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onLockMove: function (pokemon) {
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this.add('-mustrecharge', pokemon);
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return 'recharge';
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},
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},
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futuremove: {
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// this is a side condition
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onStart: function (side) {
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this.effectData.positions = [];
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for (let i = 0; i < side.active.length; i++) {
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this.effectData.positions[i] = null;
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}
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},
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onResidualOrder: 3,
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onResidual: function (side) {
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let finished = true;
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for (let i = 0; i < side.active.length; i++) {
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let posData = this.effectData.positions[i];
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if (!posData) continue;
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posData.duration--;
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if (posData.duration > 0) {
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finished = false;
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continue;
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}
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// time's up; time to hit! :D
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let target = side.active[i];
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let move = this.getMove(posData.move);
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if (target.fainted) {
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this.add('-hint', '' + move.name + ' did not hit because the target is fainted.');
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this.effectData.positions[i] = null;
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continue;
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}
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this.add('-end', target, 'move: ' + move.name);
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target.removeVolatile('Protect');
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target.removeVolatile('Endure');
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if (posData.source.hasAbility('infiltrator') && this.gen >= 6) {
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posData.moveData.infiltrates = true;
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}
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this.tryMoveHit(target, posData.source, posData.moveData);
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this.effectData.positions[i] = null;
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}
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if (finished) {
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side.removeSideCondition('futuremove');
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}
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},
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},
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healreplacement: {
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// this is a side condition
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onStart: function (side, source, sourceEffect) {
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this.effectData.position = source.position;
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this.effectData.sourceEffect = sourceEffect;
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this.add('-activate', source, 'healreplacement');
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},
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onSwitchInPriority: 1,
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onSwitchIn: function (target) {
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if (!target.fainted && target.position === this.effectData.position) {
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target.heal(target.maxhp);
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this.add('-heal', target, target.getHealth, '[from] move: ' + this.effectData.sourceEffect, '[zeffect]');
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target.side.removeSideCondition('healreplacement');
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}
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},
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},
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stall: {
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// Protect, Detect, Endure counter
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duration: 2,
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counterMax: 729,
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onStart: function () {
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this.effectData.counter = 3;
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},
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onStallMove: function () {
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// this.effectData.counter should never be undefined here.
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// However, just in case, use 1 if it is undefined.
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let counter = this.effectData.counter || 1;
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this.debug("Success chance: " + Math.round(100 / counter) + "%");
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return (this.random(counter) === 0);
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},
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onRestart: function () {
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if (this.effectData.counter < this.effect.counterMax) {
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this.effectData.counter *= 3;
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}
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this.effectData.duration = 2;
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},
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},
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gem: {
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duration: 1,
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affectsFainted: true,
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onBasePower: function (basePower, user, target, move) {
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this.debug('Gem Boost');
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return this.chainModify([0x14CD, 0x1000]);
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},
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},
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aura: {
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duration: 1,
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onBasePowerPriority: 8,
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onBasePower: function (basePower, user, target, move) {
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let modifier = 0x1547;
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this.debug('Aura Boost');
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if (user.volatiles['aurabreak']) {
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modifier = 0x0C00;
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this.debug('Aura Boost reverted by Aura Break');
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}
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return this.chainModify([modifier, 0x1000]);
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},
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},
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// weather is implemented here since it's so important to the game
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raindance: {
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effectType: 'Weather',
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duration: 5,
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durationCallback: function (source, effect) {
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if (source && source.hasItem('damprock')) {
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return 8;
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}
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return 5;
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},
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onWeatherModifyDamage: function (damage, attacker, defender, move) {
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if (move.type === 'Water') {
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this.debug('rain water boost');
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return this.chainModify(1.5);
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}
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if (move.type === 'Fire') {
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this.debug('rain fire suppress');
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return this.chainModify(0.5);
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}
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},
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onStart: function (battle, source, effect) {
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if (effect && effect.effectType === 'Ability') {
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if (this.gen <= 5) this.effectData.duration = 0;
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this.add('-weather', 'RainDance', '[from] ability: ' + effect, '[of] ' + source);
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} else {
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this.add('-weather', 'RainDance');
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}
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},
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onResidualOrder: 1,
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onResidual: function () {
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this.add('-weather', 'RainDance', '[upkeep]');
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this.eachEvent('Weather');
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},
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onEnd: function () {
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this.add('-weather', 'none');
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},
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},
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primordialsea: {
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effectType: 'Weather',
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duration: 0,
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onTryMove: function (target, source, effect) {
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if (effect.type === 'Fire' && effect.category !== 'Status') {
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this.debug('Primordial Sea fire suppress');
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this.add('-fail', source, effect, '[from] Primordial Sea');
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return null;
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}
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},
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onWeatherModifyDamage: function (damage, attacker, defender, move) {
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if (move.type === 'Water') {
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this.debug('Rain water boost');
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return this.chainModify(1.5);
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}
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|
},
|
|
onStart: function (battle, source, effect) {
|
|
this.add('-weather', 'PrimordialSea', '[from] ability: ' + effect, '[of] ' + source);
|
|
},
|
|
onResidualOrder: 1,
|
|
onResidual: function () {
|
|
this.add('-weather', 'PrimordialSea', '[upkeep]');
|
|
this.eachEvent('Weather');
|
|
},
|
|
onEnd: function () {
|
|
this.add('-weather', 'none');
|
|
},
|
|
},
|
|
sunnyday: {
|
|
effectType: 'Weather',
|
|
duration: 5,
|
|
durationCallback: function (source, effect) {
|
|
if (source && source.hasItem('heatrock')) {
|
|
return 8;
|
|
}
|
|
return 5;
|
|
},
|
|
onWeatherModifyDamage: function (damage, attacker, defender, move) {
|
|
if (move.type === 'Fire') {
|
|
this.debug('Sunny Day fire boost');
|
|
return this.chainModify(1.5);
|
|
}
|
|
if (move.type === 'Water') {
|
|
this.debug('Sunny Day water suppress');
|
|
return this.chainModify(0.5);
|
|
}
|
|
},
|
|
onStart: function (battle, source, effect) {
|
|
if (effect && effect.effectType === 'Ability') {
|
|
if (this.gen <= 5) this.effectData.duration = 0;
|
|
this.add('-weather', 'SunnyDay', '[from] ability: ' + effect, '[of] ' + source);
|
|
} else {
|
|
this.add('-weather', 'SunnyDay');
|
|
}
|
|
},
|
|
onImmunity: function (type) {
|
|
if (type === 'frz') return false;
|
|
},
|
|
onResidualOrder: 1,
|
|
onResidual: function () {
|
|
this.add('-weather', 'SunnyDay', '[upkeep]');
|
|
this.eachEvent('Weather');
|
|
},
|
|
onEnd: function () {
|
|
this.add('-weather', 'none');
|
|
},
|
|
},
|
|
desolateland: {
|
|
effectType: 'Weather',
|
|
duration: 0,
|
|
onTryMove: function (target, source, effect) {
|
|
if (effect.type === 'Water' && effect.category !== 'Status') {
|
|
this.debug('Desolate Land water suppress');
|
|
this.add('-fail', source, effect, '[from] Desolate Land');
|
|
return null;
|
|
}
|
|
},
|
|
onWeatherModifyDamage: function (damage, attacker, defender, move) {
|
|
if (move.type === 'Fire') {
|
|
this.debug('Sunny Day fire boost');
|
|
return this.chainModify(1.5);
|
|
}
|
|
},
|
|
onStart: function (battle, source, effect) {
|
|
this.add('-weather', 'DesolateLand', '[from] ability: ' + effect, '[of] ' + source);
|
|
},
|
|
onImmunity: function (type) {
|
|
if (type === 'frz') return false;
|
|
},
|
|
onResidualOrder: 1,
|
|
onResidual: function () {
|
|
this.add('-weather', 'DesolateLand', '[upkeep]');
|
|
this.eachEvent('Weather');
|
|
},
|
|
onEnd: function () {
|
|
this.add('-weather', 'none');
|
|
},
|
|
},
|
|
sandstorm: {
|
|
effectType: 'Weather',
|
|
duration: 5,
|
|
durationCallback: function (source, effect) {
|
|
if (source && source.hasItem('smoothrock')) {
|
|
return 8;
|
|
}
|
|
return 5;
|
|
},
|
|
// This should be applied directly to the stat before any of the other modifiers are chained
|
|
// So we give it increased priority.
|
|
onModifySpDPriority: 10,
|
|
onModifySpD: function (spd, pokemon) {
|
|
if (pokemon.hasType('Rock') && this.isWeather('sandstorm')) {
|
|
return this.modify(spd, 1.5);
|
|
}
|
|
},
|
|
onStart: function (battle, source, effect) {
|
|
if (effect && effect.effectType === 'Ability') {
|
|
if (this.gen <= 5) this.effectData.duration = 0;
|
|
this.add('-weather', 'Sandstorm', '[from] ability: ' + effect, '[of] ' + source);
|
|
} else {
|
|
this.add('-weather', 'Sandstorm');
|
|
}
|
|
},
|
|
onResidualOrder: 1,
|
|
onResidual: function () {
|
|
this.add('-weather', 'Sandstorm', '[upkeep]');
|
|
if (this.isWeather('sandstorm')) this.eachEvent('Weather');
|
|
},
|
|
onWeather: function (target) {
|
|
this.damage(target.maxhp / 16);
|
|
},
|
|
onEnd: function () {
|
|
this.add('-weather', 'none');
|
|
},
|
|
},
|
|
hail: {
|
|
effectType: 'Weather',
|
|
duration: 5,
|
|
durationCallback: function (source, effect) {
|
|
if (source && source.hasItem('icyrock')) {
|
|
return 8;
|
|
}
|
|
return 5;
|
|
},
|
|
onStart: function (battle, source, effect) {
|
|
if (effect && effect.effectType === 'Ability') {
|
|
if (this.gen <= 5) this.effectData.duration = 0;
|
|
this.add('-weather', 'Hail', '[from] ability: ' + effect, '[of] ' + source);
|
|
} else {
|
|
this.add('-weather', 'Hail');
|
|
}
|
|
},
|
|
onResidualOrder: 1,
|
|
onResidual: function () {
|
|
this.add('-weather', 'Hail', '[upkeep]');
|
|
if (this.isWeather('hail')) this.eachEvent('Weather');
|
|
},
|
|
onWeather: function (target) {
|
|
this.damage(target.maxhp / 16);
|
|
},
|
|
onEnd: function () {
|
|
this.add('-weather', 'none');
|
|
},
|
|
},
|
|
deltastream: {
|
|
effectType: 'Weather',
|
|
duration: 0,
|
|
onEffectiveness: function (typeMod, target, type, move) {
|
|
if (move && move.effectType === 'Move' && type === 'Flying' && typeMod > 0) {
|
|
this.add('-activate', '', 'deltastream');
|
|
return 0;
|
|
}
|
|
},
|
|
onStart: function (battle, source, effect) {
|
|
this.add('-weather', 'DeltaStream', '[from] ability: ' + effect, '[of] ' + source);
|
|
},
|
|
onResidualOrder: 1,
|
|
onResidual: function () {
|
|
this.add('-weather', 'DeltaStream', '[upkeep]');
|
|
this.eachEvent('Weather');
|
|
},
|
|
onEnd: function () {
|
|
this.add('-weather', 'none');
|
|
},
|
|
},
|
|
|
|
// Arceus and Silvally's actual typing is implemented here.
|
|
// Their true typing for all their formes is Normal, and it's only
|
|
// Multitype and RKS System, respectively, that changes their type,
|
|
// but their formes are specified to be their corresponding type
|
|
// in the Pokedex, so that needs to be overridden.
|
|
// This is mainly relevant for Hackmons and Balanced Hackmons.
|
|
arceus: {
|
|
onSwitchInPriority: 101,
|
|
onSwitchIn: function (pokemon) {
|
|
let type = 'Normal';
|
|
if (pokemon.ability === 'multitype') {
|
|
type = pokemon.getItem().onPlate;
|
|
if (!type || type === true) {
|
|
type = 'Normal';
|
|
}
|
|
}
|
|
pokemon.setType(type, true);
|
|
},
|
|
},
|
|
silvally: {
|
|
onSwitchInPriority: 101,
|
|
onSwitchIn: function (pokemon) {
|
|
let type = 'Normal';
|
|
if (pokemon.ability === 'rkssystem') {
|
|
type = pokemon.getItem().onMemory;
|
|
if (!type || type === true) {
|
|
type = 'Normal';
|
|
}
|
|
}
|
|
pokemon.setType(type, true);
|
|
},
|
|
},
|
|
};
|