Files
pokemon-showdown/test/sim/moves/bide.js
Guangcong Luo 78439b4a02 Update to ESLint 9 (#10926)
ESLint has a whole new config format, so I figure it's a good time to
make the config system saner.

- First, we no longer have separate eslint-no-types configs. Lint
  performance shouldn't be enough of a problem to justify the
  relevant maintenance complexity.

- Second, our base config should work out-of-the-box now. `npx eslint`
  will work as expected, without any CLI flags. You should still use
  `npm run lint` which adds the `--cached` flag for performance.

- Third, whatever updates I did fixed style linting, which apparently
  has been bugged for quite some time, considering all the obvious
  mixed-tabs-and-spaces issues I found in the upgrade.

Also here are some changes to our style rules. In particular:

- Curly brackets (for objects etc) now have spaces inside them. Sorry
  for the huge change. ESLint doesn't support our old style, and most
  projects use Prettier style, so we might as well match them in this way.
  See https://github.com/eslint-stylistic/eslint-stylistic/issues/415

- String + number concatenation is no longer allowed. We now
  consistently use template strings for this.
2025-02-25 20:03:46 -08:00

150 lines
4.8 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('[Gen 1] Bide', () => {
afterEach(() => {
battle.destroy();
});
it(`should be possible to roll two-turn Bide`, () => {
battle = common.gen(1).createBattle({ seed: [0, 1, 1, 1] }, [[
{ species: 'Aerodactyl', moves: ['bide', 'whirlwind'] },
], [
{ species: 'Gyarados', moves: ['dragonrage'] },
]]);
const aerodactyl = battle.p1.active[0];
const gyarados = battle.p2.active[0];
battle.makeChoices();
assert.equal(aerodactyl.volatiles['bide'].time, 2);
// Bide is the only move that can be selected
const choices = aerodactyl.getMoveRequestData().moves;
assert.equal(choices[0].id, 'bide');
assert.false(choices[0].disabled);
assert.equal(choices[1].id, 'whirlwind');
assert(choices[1].disabled);
battle.makeChoices();
battle.makeChoices();
assert.false(aerodactyl.volatiles['bide']);
assert.equal(gyarados.maxhp - gyarados.hp, 160);
});
it(`should be possible to roll three-turn Bide`, () => {
battle = common.gen(1).createBattle({ seed: [1, 1, 1, 1] }, [[
{ species: 'Aerodactyl', moves: ['bide'] },
], [
{ species: 'Gyarados', moves: ['dragonrage'] },
]]);
const aerodactyl = battle.p1.active[0];
const gyarados = battle.p2.active[0];
battle.makeChoices();
assert.equal(aerodactyl.volatiles['bide'].time, 3);
battle.makeChoices();
battle.makeChoices();
battle.makeChoices();
assert.false(aerodactyl.volatiles['bide']);
assert.equal(gyarados.maxhp - gyarados.hp, 240);
});
it(`should damage Substitute with Bide damage`, () => {
battle = common.gen(1).createBattle([[
{ species: 'Aerodactyl', moves: ['bide', 'whirlwind'] },
], [
{ species: 'Gyarados', moves: ['dragonrage', 'substitute'] },
]]);
const aerodactyl = battle.p1.active[0];
const gyarados = battle.p2.active[0];
battle.makeChoices('move whirlwind', 'move substitute');
battle.makeChoices();
aerodactyl.volatiles['bide'].time = 2;
battle.makeChoices();
battle.makeChoices();
assert.false(aerodactyl.volatiles['bide']);
assert.false(gyarados.volatiles['substitute']);
});
it(`should accumulate damage as the opponent switches or uses moves that don't reset lastDamage`, () => {
battle = common.gen(1).createBattle([[
{ species: 'Aerodactyl', moves: ['bide'] },
], [
{ species: 'Gyarados', moves: ['dragonrage', 'splash'] },
{ species: 'Exeggutor', moves: ['barrage'] },
]]);
const aerodactyl = battle.p1.active[0];
battle.makeChoices();
aerodactyl.volatiles['bide'].time = 3;
battle.makeChoices('auto', 'move splash');
battle.makeChoices('auto', 'switch 2');
battle.makeChoices();
const exeggutor = battle.p2.active[0];
assert.false(aerodactyl.volatiles['bide']);
assert.equal(exeggutor.maxhp - exeggutor.hp, 240);
});
it(`should zero out accumulated damage when an enemy faints (Desync Clause Mod)`, () => {
battle = common.gen(1).createBattle([[
{ species: 'Aerodactyl', moves: ['bide'] },
], [
{ species: 'Gyarados', moves: ['dragonrage', 'leer'] },
{ species: 'Exeggutor', moves: ['barrage'] },
]]);
const aerodactyl = battle.p1.active[0];
const exeggutor = battle.p2.pokemon[1];
// Exeggutor will faint when switched in
exeggutor.hp = 1;
exeggutor.setStatus('psn');
battle.makeChoices();
aerodactyl.volatiles['bide'].time = 2;
// Leer resets battle.lastDamage to 0
battle.makeChoices('auto', 'move leer');
battle.makeChoices('auto', 'switch 2');
battle.makeChoices();
assert.equal(aerodactyl.volatiles['bide'].time, 1);
battle.makeChoices();
assert.false(aerodactyl.volatiles['bide']);
assert.fullHP(battle.p2.active[0]);
assert(battle.log.some(line => line.includes('Desync Clause Mod activated')));
});
it(`should pause Bide's duration when asleep or frozen`, () => {
battle = common.gen(1).createBattle([[
{ species: 'Aerodactyl', moves: ['bide'] },
], [
{ species: 'Parasect', moves: ['spore'] },
]]);
const aerodactyl = battle.p1.active[0];
battle.makeChoices();
aerodactyl.volatiles['bide'].time = 2;
for (let i = 0; i < 9; i++) {
battle.makeChoices();
assert.equal(aerodactyl.volatiles['bide'].time, 2);
}
});
it(`should pause Bide's duration when disabled`, () => {
battle = common.gen(1).createBattle({ seed: [1, 1, 1, 0] }, [[
{ species: 'Aerodactyl', moves: ['bide', 'whirlwind'] },
], [
{ species: 'Voltorb', moves: ['disable'] },
]]);
const aerodactyl = battle.p1.active[0];
battle.makeChoices();
assert.equal(aerodactyl.volatiles['bide'].time, 3);
assert.equal(aerodactyl.volatiles['disable'].move, 'bide');
// Struggle is the choice
const choices = aerodactyl.getMoveRequestData().moves;
assert.equal(choices[0].id, 'struggle');
assert(aerodactyl.volatiles['disable'].time > 1);
battle.makeChoices();
assert.equal(aerodactyl.volatiles['bide'].time, 3);
});
});