Files
pokemon-showdown/test/sim/misc/statusmoves.js
Guangcong Luo 78439b4a02 Update to ESLint 9 (#10926)
ESLint has a whole new config format, so I figure it's a good time to
make the config system saner.

- First, we no longer have separate eslint-no-types configs. Lint
  performance shouldn't be enough of a problem to justify the
  relevant maintenance complexity.

- Second, our base config should work out-of-the-box now. `npx eslint`
  will work as expected, without any CLI flags. You should still use
  `npm run lint` which adds the `--cached` flag for performance.

- Third, whatever updates I did fixed style linting, which apparently
  has been bugged for quite some time, considering all the obvious
  mixed-tabs-and-spaces issues I found in the upgrade.

Also here are some changes to our style rules. In particular:

- Curly brackets (for objects etc) now have spaces inside them. Sorry
  for the huge change. ESLint doesn't support our old style, and most
  projects use Prettier style, so we might as well match them in this way.
  See https://github.com/eslint-stylistic/eslint-stylistic/issues/415

- String + number concatenation is no longer allowed. We now
  consistently use template strings for this.
2025-02-25 20:03:46 -08:00

92 lines
3.6 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Most status moves', () => {
afterEach(() => {
battle.destroy();
});
it('should ignore natural type immunities', () => {
battle = common.createBattle();
battle.setPlayer('p1', { team: [{ species: "Smeargle", ability: 'prankster', item: 'leftovers', moves: ['gastroacid', 'glare', 'confuseray', 'sandattack'] }] });
battle.setPlayer('p2', { team: [
{ species: "Klefki", ability: 'magician', happiness: 0, moves: ['return'] },
{ species: "Dusknoir", ability: 'frisk', moves: ['shadowpunch'] },
{ species: "Slaking", ability: 'truant', moves: ['shadowclaw'] },
{ species: "Tornadus", ability: 'prankster', moves: ['tailwind'] },
{ species: "Unown", ability: 'levitate', moves: ['hiddenpower'] },
] });
battle.makeChoices('move gastroacid', 'move return');
assert.false.holdsItem(battle.p2.active[0]); // Klefki's Magician suppressed by Gastro Acid.
battle.makeChoices('move glare', 'switch 2'); // Dusknoir
assert.equal(battle.p2.active[0].status, 'par');
battle.makeChoices('move confuseray', 'switch 3'); // Slaking
assert(battle.p2.active[0].volatiles['confusion']);
battle.makeChoices('move sandattack', 'switch 4'); // Tornadus
assert.statStage(battle.p2.active[0], 'accuracy', -1);
battle.makeChoices('move sandattack', 'switch 5'); // Unown (Levitate)
assert.statStage(battle.p2.active[0], 'accuracy', -1);
});
it(`should fail when the opposing Pokemon is immune to the status effect it sets`, () => {
battle = common.createBattle([[
{ species: 'Smeargle', ability: 'noguard', item: 'laggingtail', moves: ['thunderwave', 'willowisp', 'poisongas', 'toxic'] },
], [
{ species: 'Zapdos', moves: ['charge'] },
{ species: 'Emboar', moves: ['sleeptalk'] },
{ species: 'Muk', moves: ['shadowsneak'] },
{ species: 'Aron', moves: ['magnetrise'] },
]]);
battle.makeChoices('move thunderwave', 'move charge');
assert.equal(battle.p2.active[0].status, '');
assert(battle.log[battle.lastMoveLine + 3].startsWith('|-immune|'));
battle.makeChoices('move willowisp', 'switch 2'); // Emboar
assert.equal(battle.p2.active[0].status, '');
assert(battle.log[battle.lastMoveLine + 3].startsWith('|-immune|'));
battle.makeChoices('move poisongas', 'switch 3'); // Muk
assert.equal(battle.p2.active[0].status, '');
assert(battle.log[battle.lastMoveLine + 3].startsWith('|-immune|'));
battle.makeChoices('move toxic', 'move shadowsneak');
assert.equal(battle.p2.active[0].status, '');
assert(battle.log[battle.lastMoveLine + 3].startsWith('|-immune|'));
battle.makeChoices('move poisongas', 'switch 4'); // Aron
assert.equal(battle.p2.active[0].status, '');
assert(battle.log[battle.lastMoveLine + 3].startsWith('|-immune|'));
battle.makeChoices('move toxic', 'move magnetrise');
assert.equal(battle.p2.active[0].status, '');
assert(battle.log[battle.lastMoveLine + 3].startsWith('|-immune|'));
});
});
describe('Poison-inflicting status moves [Gen 2]', () => {
const POISON_STATUS_MOVES = ['poisonpowder', 'poisongas', 'toxic'];
afterEach(() => {
battle.destroy();
});
it('should not ignore type immunities', () => {
battle = common.gen(2).createBattle([
[{ species: "Smeargle", moves: POISON_STATUS_MOVES }],
[{ species: "Magneton", moves: ['sleeptalk'] }],
]);
// Set all moves to perfect accuracy
battle.onEvent('Accuracy', battle.format, true);
const target = battle.p2.active[0];
for (const move of POISON_STATUS_MOVES) {
assert.constant(() => target.status, () => battle.makeChoices('move ' + move, 'move sleeptalk'));
}
});
});