mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-08-27 03:25:14 -05:00
ESLint has a whole new config format, so I figure it's a good time to make the config system saner. - First, we no longer have separate eslint-no-types configs. Lint performance shouldn't be enough of a problem to justify the relevant maintenance complexity. - Second, our base config should work out-of-the-box now. `npx eslint` will work as expected, without any CLI flags. You should still use `npm run lint` which adds the `--cached` flag for performance. - Third, whatever updates I did fixed style linting, which apparently has been bugged for quite some time, considering all the obvious mixed-tabs-and-spaces issues I found in the upgrade. Also here are some changes to our style rules. In particular: - Curly brackets (for objects etc) now have spaces inside them. Sorry for the huge change. ESLint doesn't support our old style, and most projects use Prettier style, so we might as well match them in this way. See https://github.com/eslint-stylistic/eslint-stylistic/issues/415 - String + number concatenation is no longer allowed. We now consistently use template strings for this.
65 lines
2.5 KiB
JavaScript
65 lines
2.5 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe('Seeds', () => {
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afterEach(() => {
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battle.destroy();
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});
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it(`should activate even on a double-switch-in`, () => {
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battle = common.createBattle([[
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{ species: 'Tapu Koko', ability: 'electricsurge', item: 'grassyseed', moves: ['protect'] },
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], [
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{ species: 'Tapu Bulu', ability: 'grassysurge', item: 'electricseed', moves: ['protect'] },
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]]);
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assert.false.holdsItem(battle.p1.active[0]);
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assert.false.holdsItem(battle.p2.active[0]);
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});
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it(`should not activate when Magic Room ends`, () => {
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battle = common.createBattle([[
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{ species: 'Tapu Koko', ability: 'electricsurge', moves: ['protect'] },
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{ species: 'Hawlucha', item: 'electricseed', moves: ['protect'] },
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], [
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{ species: 'Alakazam', moves: ['magicroom'] },
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]]);
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battle.makeChoices('move protect', 'move magicroom');
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battle.makeChoices('switch 2', 'move magicroom');
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assert.holdsItem(battle.p1.active[0]);
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});
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it(`should activate on switching in after other entrance Abilities, at the same time as Primal reversion`, () => {
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battle = common.createBattle([[
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{ species: 'Tapu Koko', ability: 'electricsurge', moves: ['finalgambit'] },
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{ species: 'Groudon', ability: 'drought', item: 'redorb', moves: ['sleeptalk'] },
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], [
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{ species: 'Bounsweet', moves: ['sleeptalk'] },
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{ species: 'Shuckle', item: 'electricseed', moves: ['sleeptalk'] },
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]]);
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battle.makeChoices();
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battle.makeChoices();
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const log = battle.getDebugLog();
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const redOrbIndex = log.indexOf('Groudon-Primal');
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const electricSeedIndex = log.indexOf('Electric Seed');
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assert(redOrbIndex > 0, 'Groudon should undergo Primal Reversion');
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assert(electricSeedIndex > 0, 'Electric Seed should activate');
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assert(redOrbIndex < electricSeedIndex, 'Groudon should undergo Primal Reversion before Electric Seed activates, because Groudon is faster.');
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});
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it(`should not cause items passed by Symbiosis to be consumed arbitrarily`, () => {
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battle = common.createBattle({ gameType: 'doubles' }, [[
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{ species: 'Miraidon', ability: 'hadronengine', item: 'electricseed', moves: ['protect'] },
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{ species: 'Oranguru', ability: 'symbiosis', item: 'covertcloak', moves: ['protect'] },
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], [
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{ species: 'Alakazam', moves: ['sleeptalk'] },
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{ species: 'Alakazam', moves: ['sleeptalk'] },
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]]);
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assert.equal(battle.p1.active[0].item, 'covertcloak', "Miraidon should hold Covert Cloak");
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assert.false.holdsItem(battle.p1.active[1]);
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});
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});
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