Files
pokemon-showdown/test/sim/items/plates.js
Guangcong Luo 78439b4a02 Update to ESLint 9 (#10926)
ESLint has a whole new config format, so I figure it's a good time to
make the config system saner.

- First, we no longer have separate eslint-no-types configs. Lint
  performance shouldn't be enough of a problem to justify the
  relevant maintenance complexity.

- Second, our base config should work out-of-the-box now. `npx eslint`
  will work as expected, without any CLI flags. You should still use
  `npm run lint` which adds the `--cached` flag for performance.

- Third, whatever updates I did fixed style linting, which apparently
  has been bugged for quite some time, considering all the obvious
  mixed-tabs-and-spaces issues I found in the upgrade.

Also here are some changes to our style rules. In particular:

- Curly brackets (for objects etc) now have spaces inside them. Sorry
  for the huge change. ESLint doesn't support our old style, and most
  projects use Prettier style, so we might as well match them in this way.
  See https://github.com/eslint-stylistic/eslint-stylistic/issues/415

- String + number concatenation is no longer allowed. We now
  consistently use template strings for this.
2025-02-25 20:03:46 -08:00

66 lines
2.6 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
const plates = [
'Draco Plate', 'Dread Plate', 'Earth Plate', 'Fist Plate', 'Flame Plate', 'Icicle Plate',
'Insect Plate', 'Iron Plate', 'Meadow Plate', 'Mind Plate', 'Pixie Plate', 'Sky Plate',
'Splash Plate', 'Spooky Plate', 'Stone Plate', 'Toxic Plate', 'Zap Plate',
];
describe('Plates', () => {
for (const plate of plates) {
describe(plate, () => {
const id = plate.replace(/\W+/g, '').toLowerCase();
afterEach(() => {
battle.destroy();
});
it('should not be stolen or removed if held by an Arceus', () => {
battle = common.createBattle();
battle.setPlayer('p1', { team: [{ species: 'Arceus', ability: 'frisk', item: id, moves: ['recover'] }] });
battle.setPlayer('p2', { team: [
{ species: 'Fennekin', ability: 'magician', moves: ['mysticalfire'] },
{ species: 'Abra', ability: 'synchronize', moves: ['thief', 'trick', 'knockoff'] },
] });
const holder = battle.p1.active[0];
battle.makeChoices('move recover', 'move mysticalfire'); // Fennekin's Magician
assert.holdsItem(holder);
battle.makeChoices('move recover', 'switch 2');
for (let i = 1; i <= 3; i++) {
battle.makeChoices('move recover', 'move ' + i);
assert.holdsItem(holder);
}
});
it('should not be removed by Fling if held by an Arceus', () => {
battle = common.createBattle();
battle.setPlayer('p1', { team: [{ species: 'Mawile', ability: 'intimidate', moves: ['swordsdance'] }] });
battle.setPlayer('p2', { team: [{ species: 'Arceus', ability: 'frisk', item: id, moves: ['fling'] }] });
battle.makeChoices('move swordsdance', 'move fling');
assert.holdsItem(battle.p2.active[0]);
});
it('should not be given to an Arceus', () => {
battle = common.createBattle();
battle.setPlayer('p1', { team: [{ species: 'Arceus', ability: 'multitype', moves: ['thief'] }] });
battle.setPlayer('p2', { team: [{ species: 'Azumarill', ability: 'thickfat', item: id, moves: ['bestow'] }] });
battle.makeChoices('move thief', 'move bestow');
assert.false.holdsItem(battle.p1.active[0]);
});
it('should be removed if not held by an Arceus', () => {
battle = common.createBattle();
battle.setPlayer('p1', { team: [{ species: 'Arceus', ability: 'multitype', moves: ['knockoff'] }] });
battle.setPlayer('p2', { team: [{ species: 'Azumarill', ability: 'thickfat', item: id, moves: ['bulkup'] }] });
battle.makeChoices('move knockoff', 'move bulkup');
assert.false.holdsItem(battle.p2.active[0]);
});
});
}
});