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* Activate Wonder Guard if the target is immune * Lint * Correctly check for immunities * Refactor runImmunity * Change all move.type to move For example, this fixes Thousand Arrows vs Air Ballon Terapagos. Tera Shell was not activating. * Remove unnecessary cast
66 lines
2.1 KiB
TypeScript
66 lines
2.1 KiB
TypeScript
export const Abilities: import('../../../sim/dex-abilities').ModdedAbilityDataTable = {
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aftermath: {
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inherit: true,
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onDamagingHit(damage, target, source, move) {
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if (!target.hp && this.checkMoveMakesContact(move, source, target, true)) {
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const calc = calculate(this, target, source);
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this.damage(calc * source.baseMaxhp / 4, source, target);
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}
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},
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},
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baddreams: {
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inherit: true,
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onResidual(pokemon) {
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if (!pokemon.hp) return;
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for (const target of pokemon.foes()) {
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if (target.status === 'slp' || target.hasAbility('comatose')) {
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const calc = calculate(this, pokemon, target);
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this.damage(calc * target.baseMaxhp / 8, target, pokemon);
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}
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}
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},
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},
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gulpmissile: {
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inherit: true,
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onDamagingHit(damage, target, source, move) {
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if (!source.hp || !source.isActive || target.isSemiInvulnerable()) return;
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if (['cramorantgulping', 'cramorantgorging'].includes(target.species.id)) {
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const calc = calculate(this, target, source);
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if (calc) this.damage(calc * source.baseMaxhp / 4, source, target);
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if (target.species.id === 'cramorantgulping') {
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this.boost({ def: -1 }, source, target, null, true);
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} else {
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source.trySetStatus('par', target, move);
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}
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target.formeChange('cramorant', move);
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}
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},
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},
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ironbarbs: {
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inherit: true,
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onDamagingHit(damage, target, source, move) {
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if (this.checkMoveMakesContact(move, source, target, true)) {
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const calc = calculate(this, target, source);
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this.damage(calc * source.baseMaxhp / 8, source, target);
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}
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},
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},
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roughskin: {
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inherit: true,
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onDamagingHit(damage, target, source, move) {
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if (this.checkMoveMakesContact(move, source, target, true)) {
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const calc = calculate(this, target, source);
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this.damage(calc * source.baseMaxhp / 8, source, target);
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}
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},
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},
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};
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function calculate(battle: Battle, source: Pokemon, pokemon: Pokemon) {
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const move = battle.dex.getActiveMove('tackle');
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move.type = source.getTypes()[0];
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const typeMod = 2 ** battle.clampIntRange(pokemon.runEffectiveness(move), -6, 6);
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if (!pokemon.runImmunity(move)) return 0;
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return typeMod;
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}
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