pokemon-showdown/test/simulator/items/lansatberry.js
Guangcong Luo fcccc2cff0 Rename Battle#on to Battle#onEvent
Battle will soon be a Node.js Stream, which has an .on() function,
which Battle#on would conflict with.

PS events aren't Node events, so naming a PS event function .on()
was kind of misleading anyway.
2017-05-05 16:48:38 -05:00

44 lines
1.4 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Lansat Berry', function () {
afterEach(function () {
battle.destroy();
});
it('should apply a Focus Energy effect when consumed', function () {
battle = common.createBattle();
battle.join('p1', 'Guest 1', 1, [{species: 'Aggron', ability: 'sturdy', item: 'lansatberry', moves: ['sleeptalk']}]);
battle.join('p2', 'Guest 2', 1, [{species: 'Lucario', ability: 'adaptability', moves: ['aurasphere']}]);
const holder = battle.p1.active[0];
battle.commitDecisions();
assert.false.holdsItem(holder);
assert.ok('focusenergy' in holder.volatiles);
});
it('should start to apply the effect even in middle of an attack', function () {
battle = common.createBattle([
[{species: 'Makuhita', ability: 'guts', item: 'lansatberry', moves: ['triplekick']}],
[{species: 'Muk', ability: 'noguard', item: 'rockyhelmet', moves: ['acidarmor']}],
]);
const holder = battle.p1.active[0];
let i = 0;
let expectedRatio = [1, 1, 1, 1, 1, 3];
battle.onEvent('ModifyCritRatio', battle.getFormat(), -99, function (critRatio, pokemon) {
assert.strictEqual(critRatio, expectedRatio[i++]);
});
battle.commitDecisions();
battle.commitDecisions();
assert.false.holdsItem(holder);
assert.strictEqual(holder.hp, 3);
assert.strictEqual(i, 6);
});
});