pokemon-showdown/test/simulator/items/ironball.js
Ivo Julca 67da1a1221 Test: Use the new common#createBattle method
- This cuts down tons of code that define player names, avatars,
and deal with Team Preview.
2016-06-17 05:45:22 -05:00

83 lines
3.9 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Iron Ball', function () {
afterEach(function () {
battle.destroy();
});
it('should reduce halve the holder\'s speed', function () {
battle = common.createBattle();
battle.join('p1', 'Guest 1', 1, [{species: "Smeargle", ability: 'owntempo', item: 'ironball', moves: ['bestow']}]);
battle.join('p2', 'Guest 2', 1, [{species: "Aerodactyl", ability: 'pressure', moves: ['stealthrock']}]);
const target = battle.p2.active[0];
assert.sets(() => target.getStat('spe'), battle.modify(target.getStat('spe'), 0.5), () => battle.commitDecisions());
});
it('should negate Ground immunities and deal neutral type effectiveness to Flying-type Pokemon', function () {
battle = common.createBattle();
battle.join('p1', 'Guest 1', 1, [{species: "Smeargle", ability: 'owntempo', item: 'laggingtail', moves: ['earthquake']}]);
battle.join('p2', 'Guest 2', 1, [
{species: "Aerodactyl", ability: 'pressure', item: 'ironball', moves: ['stealthrock']},
{species: "Tropius", ability: 'harvest', item: 'ironball', moves: ['leechseed']},
]);
battle.commitDecisions();
// Earthquake neutral on Aerodactyl
assert.ok(!battle.log[battle.lastMoveLine + 1].startsWith('|-supereffective|'));
assert.notStrictEqual(battle.p2.active[0].hp, battle.p2.active[0].maxhp);
battle.choose('p2', 'switch 2');
battle.commitDecisions();
// Earthquake neutral on Tropius
assert.ok(!battle.log[battle.lastMoveLine + 1].startsWith('|-resisted|'));
assert.notStrictEqual(battle.p2.active[0].hp, battle.p2.active[0].maxhp);
});
it('should not deal neutral type effectiveness to Flying-type Pokemon in Gravity', function () {
battle = common.createBattle();
battle.join('p1', 'Guest 1', 1, [{species: "Smeargle", ability: 'owntempo', item: 'laggingtail', moves: ['earthquake', 'gravity']}]);
battle.join('p2', 'Guest 2', 1, [
{species: "Aerodactyl", ability: 'shellarmor', item: 'ironball', moves: ['stealthrock']},
{species: "Tropius", ability: 'shellarmor', item: 'ironball', moves: ['leechseed']},
]);
// Set up Gravity
battle.choose('p1', 'move 2');
battle.choose('p2', 'move 1');
battle.commitDecisions();
// Earthquake supereffective on Aerodactyl
assert.ok(battle.log[battle.lastMoveLine + 1].startsWith('|-supereffective|'));
assert.notStrictEqual(battle.p2.active[0].hp, battle.p2.active[0].maxhp);
battle.p2.chooseSwitch(2).foe.chooseDefault();
// Earthquake not very effective on Tropius
assert.ok(battle.log[battle.lastMoveLine + 1].startsWith('|-resisted|'));
assert.notStrictEqual(battle.p2.active[0].hp, battle.p2.active[0].maxhp);
});
it('should negate artificial Ground immunities and deal normal type effectiveness', function () {
battle = common.createBattle();
battle.join('p1', 'Guest 1', 1, [{species: "Smeargle", ability: 'owntempo', item: 'laggingtail', moves: ['earthquake']}]);
battle.join('p2', 'Guest 2', 1, [
{species: "Rotom", ability: 'levitate', item: 'ironball', moves: ['rest']},
{species: "Parasect", ability: 'levitate', item: 'ironball', moves: ['rest']},
]);
battle.commitDecisions();
assert.ok(battle.log[battle.lastMoveLine + 1].startsWith('|-supereffective|'));
assert.notStrictEqual(battle.p2.active[0].hp, battle.p2.active[0].maxhp);
battle.p2.chooseSwitch(2).foe.chooseDefault();
assert.ok(battle.log[battle.lastMoveLine + 1].startsWith('|-resisted|'));
assert.notStrictEqual(battle.p2.active[0].hp, battle.p2.active[0].maxhp);
});
it('should ground Pokemon that are airborne', function () {
battle = common.createBattle();
battle.join('p1', 'Guest 1', 1, [{species: "Smeargle", ability: 'owntempo', moves: ['spore']}]);
battle.join('p2', 'Guest 2', 1, [{species: "Thundurus", ability: 'prankster', item: 'ironball', moves: ['electricterrain']}]);
battle.commitDecisions();
assert.strictEqual(battle.p2.active[0].status, '');
});
});