mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-04-19 09:07:24 -05:00
410 lines
15 KiB
JavaScript
410 lines
15 KiB
JavaScript
'use strict';
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// The server port - the port to run Pokemon Showdown under
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exports.port = 8000;
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// proxyip - proxy IPs with trusted X-Forwarded-For headers
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// This can be either false (meaning not to trust any proxies) or an array
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// of strings. Each string should be either an IP address or a subnet given
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// in CIDR notation. You should usually leave this as `false` unless you
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// know what you are doing.
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exports.proxyip = false;
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// ofe - write heapdumps if sockets.js workers run out of memory.
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// If you wish to enable this, you will need to install ofe, as it is not a
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// installed by default:
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// $ npm install --no-save ofe
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exports.ofe = false;
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// Pokemon of the Day - put a pokemon's name here to make it Pokemon of the Day
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// The PotD will always be in the #2 slot (not #1 so it won't be a lead)
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// in every Random Battle team.
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exports.potd = '';
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// crash guard - write errors to log file instead of crashing
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// This is normally not recommended - if Node wants to crash, the
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// server needs to be restarted
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// However, most people want the server to stay online even if there is a
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// crash, so this option is provided
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exports.crashguard = true;
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// login server data - don't forget the http:// and the trailing slash
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// This is the URL of the user database and ladder mentioned earlier.
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// Don't change this setting - there aren't any other login servers right now
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exports.loginserver = 'http://play.pokemonshowdown.com/';
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exports.loginserverkeyalgo = "RSA-SHA1";
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exports.loginserverpublickeyid = 4;
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exports.loginserverpublickey = `-----BEGIN PUBLIC KEY-----
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MIICIjANBgkqhkiG9w0BAQEFAAOCAg8AMIICCgKCAgEAzfWKQXg2k8c92aiTyN37
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dl76iW0aeAighgzeesdar4xZT1A9yzLpj2DgR8F8rh4R32/EVOPmX7DCf0bYWeh3
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QttP0HVKKKfsncJZ9DdNtKj1vWdUTklH8oeoIZKs54dwWgnEFKzb9gxqu+z+FJoQ
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vPnvfjCRUPA84O4kqKSuZT2qiWMFMWNQPXl87v+8Atb+br/WXvZRyiLqIFSG+ySn
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Nwx6V1C8CA1lYqcPcTfmQs+2b4SzUa8Qwkr9c1tZnXlWIWj8dVvdYtlo0sZZBfAm
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X71Rsp2vwEleSFKV69jj+IzAfNHRRw+SADe3z6xONtrJOrp+uC/qnLNuuCfuOAgL
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dnUVFLX2aGH0Wb7ZkriVvarRd+3otV33A8ilNPIoPb8XyFylImYEnoviIQuv+0VW
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RMmQlQ6RMZNr6sf9pYMDhh2UjU11++8aUxBaso8zeSXC9hhp7mAa7OTxts1t3X57
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72LqtHHEzxoyLj/QDJAsIfDmUNAq0hpkiRaXb96wTh3IyfI/Lqh+XmyJuo+S5GSs
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RhlSYTL4lXnj/eOa23yaqxRihS2MT9EZ7jNd3WVWlWgExIS2kVyZhL48VA6rXDqr
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Ko0LaPAMhcfETxlFQFutoWBRcH415A/EMXJa4FqYa9oeXWABNtKkUW0zrQ194btg
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Y929lRybWEiKUr+4Yw2O1W0CAwEAAQ==
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-----END PUBLIC KEY-----
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`;
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// crashguardemail - if the server has been running for more than an hour
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// and crashes, send an email using these settings, rather than locking down
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// the server. Uncomment this definition if you want to use this feature;
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// otherwise, all crashes will lock down the server. If you wish to enable
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// this setting, you will need to install nodemailer, as it is not installed
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// by default:
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// $ npm install --no-save nodemailer
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/**exports.crashguardemail = {
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options: {
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host: 'mail.example.com',
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port: 465,
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secure: true,
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auth: {
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user: 'example@domain.com',
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pass: 'password'
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}
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},
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from: 'crashlogger@example.com',
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to: 'admin@example.com',
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subject: 'Pokemon Showdown has crashed!'
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};**/
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// basic name filter - removes characters used for impersonation
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// The basic name filter removes Unicode characters that can be used for impersonation,
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// like the upside-down exclamation mark (looks like an i), the Greek omicron (looks
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// like an o), etc. Disable only if you need one of the alphabets it disables, such as
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// Greek or Cyrillic.
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exports.disablebasicnamefilter = false;
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// report joins and leaves - shows messages like "<USERNAME> joined"
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// Join and leave messages are small and consolidated, so there will never
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// be more than one line of messages.
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// If this setting is set to `true`, it will override the client-side
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// /hidejoins configuration for users.
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// This feature can lag larger servers - turn this off if your server is
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// getting more than 80 or so users.
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exports.reportjoins = true;
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// report joins and leaves periodically - sends silent join and leave messages in batches
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// This setting will only be effective if `reportjoins` is set to false, and users will
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// only be able to see the messages if they have the /showjoins client-side setting enabled.
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// Set this to a positive amount of milliseconds if you want to enable this feature.
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exports.reportjoinsperiod = 0;
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// report battles - shows messages like "OU battle started" in the lobby
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// This feature can lag larger servers - turn this off if your server is
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// getting more than 160 or so users.
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exports.reportbattles = true;
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// report joins and leaves in battle - shows messages like "<USERNAME> joined" in battle
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// Set this to false on large tournament servers where battles get a lot of joins and leaves.
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// Note that the feature of turning this off is deprecated.
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exports.reportbattlejoins = true;
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// notify staff when users have a certain amount of room punishments.
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// Setting this to a number greater than zero will notify staff for everyone with
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// the required amount of room punishments.
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// Set this to 0 to turn the monitor off.
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exports.monitorminpunishments = 3;
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// allow punishmentmonitor to lock users with multiple roombans.
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// When set to `true`, this feature will automatically lock any users with three or more
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// active roombans, and notify the staff room.
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// Note that this requires punishmentmonitor to be enabled, and therefore requires the `monitorminpunishments`
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// option to be set to a number greater than zero. If `monitorminpunishments` is set to a value greater than 3,
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// the autolock will only apply to people who pass this threshold.
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exports.punishmentautolock = false;
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// whitelist - prevent users below a certain group from doing things
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// For the modchat settings, false will allow any user to participate, while a string
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// with a group symbol will restrict it to that group and above. The string
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// 'autoconfirmed' is also supported for chatmodchat and battlemodchat, to restrict
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// chat to autoconfirmed users.
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// This is usually intended to be used as a whitelist feature - set these to '+' and
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// voice every user you want whitelisted on the server.
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// chat modchat - default minimum group for speaking in chatrooms; changeable with /modchat
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exports.chatmodchat = false;
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// battle modchat - default minimum group for speaking in battles; changeable with /modchat
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exports.battlemodchat = false;
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// pm modchat - minimum group for PMing other users, challenging other users, and laddering
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exports.pmmodchat = false;
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// forced timer - force the timer on for all battles
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// Players will be unable to turn it off.
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// This setting can also be turned on with the command /forcetimer.
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exports.forcetimer = false;
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// backdoor - allows Pokemon Showdown system operators to provide technical
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// support for your server
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// This backdoor gives system operators (such as Zarel) console admin
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// access to your server, which allow them to provide tech support. This
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// can be useful in a variety of situations: if an attacker attacks your
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// server and you are not online, if you need help setting up your server,
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// etc. If you do not trust Pokemon Showdown with admin access, you should
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// disable this feature.
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exports.backdoor = true;
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// List of IPs and user IDs with dev console (>> and >>>) access.
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// The console is incredibly powerful because it allows the execution of
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// arbitrary commands on the local computer (as the user running the
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// server). If an account with the console permission were compromised,
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// it could possibly be used to take over the server computer. As such,
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// you should only specify a small range of trusted IPs and users here,
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// or none at all. By default, only localhost can use the dev console.
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// In addition to connecting from a valid IP, a user must *also* have
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// the `console` permission in order to use the dev console.
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// Setting this to an empty array ([]) will disable the dev console.
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exports.consoleips = ['127.0.0.1'];
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// Whether to watch the config file for changes. If this is enabled,
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// then the config.js file will be reloaded when it is changed.
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// This can be used to change some settings using a text editor on
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// the server.
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exports.watchconfig = true;
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// logchat - whether to log chat rooms.
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exports.logchat = false;
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// logchallenges - whether to log challenge battles. Useful for tournament servers.
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exports.logchallenges = false;
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// loguserstats - how often (in milliseconds) to write user stats to the
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// lobby log. This has no effect if `logchat` is disabled.
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exports.loguserstats = 1000 * 60 * 10; // 10 minutes
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// validatorprocesses - the number of processes to use for validating teams
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// simulatorprocesses - the number of processes to use for handling battles
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// You should leave both of these at 1 unless your server has a very large
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// amount of traffic (i.e. hundreds of concurrent battles).
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exports.validatorprocesses = 1;
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exports.simulatorprocesses = 1;
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// inactiveuserthreshold - how long a user must be inactive before being pruned
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// from the `users` array. The default is 1 hour.
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exports.inactiveuserthreshold = 1000 * 60 * 60;
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// autolockdown - whether or not to automatically kill the server when it is
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// in lockdown mode and the final battle finishes. This is potentially useful
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// to prevent forgetting to restart after a lockdown where battles are finished.
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exports.autolockdown = true;
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// Custom avatars.
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// This allows you to specify custom avatar images for users on your server.
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// Place custom avatar files under the /config/avatars/ directory.
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// Users must be specified as userids -- that is, you must make the name all
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// lowercase and remove non-alphanumeric characters.
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//
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// Your server *must* be registered in order for your custom avatars to be
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// displayed in the client.
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exports.customavatars = {
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//'userid': 'customavatar.png'
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};
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// tourroom - specify a room to receive tournament announcements (defaults to
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// the room 'tournaments').
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// tourannouncements - announcements are only allowed in these rooms
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// tourdefaultplayercap - a set cap of how many players can be in a tournament
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// ratedtours - toggles tournaments being ladder rated (true) or not (false)
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exports.tourroom = '';
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exports.tourannouncements = [/* roomids */];
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exports.tourdefaultplayercap = 0;
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exports.ratedtours = false;
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// appealurl - specify a URL containing information on how users can appeal
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// disciplinary actions on your section. You can also leave this blank, in
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// which case users won't be given any information on how to appeal.
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exports.appealurl = '';
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// repl - whether repl sockets are enabled or not
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// replsocketprefix - the prefix for the repl sockets to be listening on
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// replsocketmode - the file mode bits to use for the repl sockets
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exports.repl = true;
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exports.replsocketprefix = './logs/repl/';
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exports.replsocketmode = 0o600;
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// permissions and groups:
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// Each entry in `grouplist' is a seperate group. Some of the members are "special"
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// while the rest is just a normal permission.
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// The order of the groups determines their ranking.
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// The special members are as follows:
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// - symbol: Specifies the symbol of the group (as shown in front of the username)
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// - id: Specifies an id for the group.
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// - name: Specifies the human-readable name for the group.
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// - root: If this is true, the group can do anything.
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// - inherit: The group uses the group specified's permissions if it cannot
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// find the permission in the current group. Never make the graph
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// produced using this member have any cycles, or the server won't run.
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// - jurisdiction: The default jurisdiction for targeted permissions where one isn't
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// explictly specified. "Targeted permissions" are permissions
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// that might affect another user, such as `ban' or `promote'.
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// 's' is a special group where it means the user itself only
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// and 'u' is another special group where it means all groups
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// lower in rank than the current group.
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// - roomonly: forces the group to be a per-room moderation rank only.
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// - globalonly: forces the group to be a global rank only.
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// All the possible permissions are as follows:
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// - console: Developer console (>>).
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// - lockdown: /lockdown and /endlockdown commands.
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// - hotpatch: /hotpatch, /crashfixed and /savelearnsets commands.
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// - ignorelimits: Ignore limits such as chat message length.
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// - promote: Promoting and demoting. Will only work if the target user's current
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// group and target group are both in jurisdiction.
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// - room<rank>: /roompromote to <rank> (eg. roomvoice)
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// - makeroom: Create/delete chatrooms, and set modjoin/roomdesc/privacy
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// - editroom: Set modjoin/privacy only for battles/groupchats
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// - ban: Banning and unbanning.
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// - mute: Muting and unmuting.
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// - lock: locking (ipmute) and unlocking.
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// - receivemutedpms: Receive PMs from muted users.
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// - forcerename: /fr command.
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// - ip: IP checking.
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// - alts: Alt checking.
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// - modlog: view the moderator logs.
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// - broadcast: Broadcast informational commands.
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// - declare: /declare command.
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// - announce: /announce command.
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// - modchat: Set modchat.
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// - potd: Set PotD.
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// - forcewin: /forcewin command.
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// - battlemessage: /a command.
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// - tournaments: creating tournaments (/tour new, settype etc.)
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// - tournamentsmoderation: /tour dq, autodq, end etc.
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// - tournamentsmanagement: enable/disable tournaments.
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// - minigame: make minigames (hangman, polls, etc.).
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// - game: make games.
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// - gamemanagement: enable/disable games and minigames.
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exports.grouplist = [
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{
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symbol: '~',
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id: "admin",
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name: "Administrator",
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root: true,
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globalonly: true,
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},
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{
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symbol: '&',
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id: "leader",
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name: "Leader",
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inherit: '@',
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jurisdiction: '@u',
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promote: 'u',
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roomowner: true,
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roombot: true,
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roommod: true,
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roomdriver: true,
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forcewin: true,
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declare: true,
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modchatall: true,
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rangeban: true,
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makeroom: true,
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editroom: true,
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potd: true,
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disableladder: true,
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globalonly: true,
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tournamentsmanagement: true,
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gamemanagement: true,
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},
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{
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symbol: '#',
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id: "owner",
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name: "Room Owner",
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inherit: '@',
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jurisdiction: 'u',
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roombot: true,
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roommod: true,
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roomdriver: true,
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editroom: true,
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declare: true,
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modchatall: true,
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roomonly: true,
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tournamentsmanagement: true,
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gamemanagement: true,
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},
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{
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symbol: '\u2606',
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id: "player",
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name: "Player",
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inherit: '+',
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roomvoice: true,
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modchat: true,
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roomonly: true,
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editroom: true,
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joinbattle: true,
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nooverride: true,
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},
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{
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symbol: '*',
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id: "bot",
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name: "Bot",
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inherit: '@',
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jurisdiction: 'u',
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declare: true,
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addhtml: true,
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},
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{
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symbol: '@',
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id: "mod",
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name: "Moderator",
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inherit: '%',
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jurisdiction: 'u',
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ban: true,
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modchat: true,
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roomvoice: true,
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forcerename: true,
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ip: true,
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alts: '@u',
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tournaments: true,
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game: true,
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},
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{
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symbol: '%',
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id: "driver",
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name: "Driver",
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inherit: '+',
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jurisdiction: 'u',
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announce: true,
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warn: '\u2606u',
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kick: true,
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mute: '\u2606u',
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lock: true,
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forcerename: true,
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timer: true,
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modlog: true,
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alts: '%u',
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bypassblocks: 'u%@&~',
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receiveauthmessages: true,
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tournamentsmoderation: true,
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jeopardy: true,
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joinbattle: true,
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minigame: true,
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},
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{
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symbol: '+',
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id: "voice",
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name: "Voice",
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inherit: ' ',
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alts: 's',
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broadcast: true,
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},
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{
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symbol: ' ',
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ip: 's',
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},
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{
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name: 'Locked',
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id: 'locked',
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symbol: '‽',
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punishgroup: 'LOCK',
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},
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{
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name: 'Muted',
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id: 'muted',
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symbol: '!',
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punishgroup: 'MUTE',
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},
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];
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