pokemon-showdown/scripts.js

957 lines
30 KiB
JavaScript

exports.BattleScripts = {
runMove: function(move, pokemon, target) {
move = this.getMove(move);
this.setActiveMove(move, pokemon, target);
if (pokemon.movedThisTurn || pokemon.runBeforeMove(target, move)) {
this.debug(''+pokemon.id+' move interrupted; movedThisTurn: '+pokemon.movedThisTurn);
this.clearActiveMove(true);
return;
}
if (move.beforeMoveCallback) {
if (move.beforeMoveCallback.call(this, pokemon, target, move)) {
this.clearActiveMove(true);
return;
}
}
pokemon.lastDamage = 0;
pokemon.deductPP(move, 1, target);
this.useMove(move, pokemon, target);
this.runEvent('AfterMove', target, pokemon, move);
this.runEvent('AfterMoveSelf', pokemon, target, move);
},
useMove: function(move, pokemon, target) {
move = this.getMoveCopy(move);
this.setActiveMove(move, pokemon, target);
var canTargetFainted = {
all: 1, foeSide: 1
};
this.singleEvent('ModifyMove', move, null, pokemon, target, move, move);
move = this.runEvent('ModifyMove',pokemon,target,move,move);
if (!move) return false;
var attrs = '';
var moveRoll = Math.random()*100;
var missed = false;
if (pokemon.fainted) {
return false;
}
var boostTable = [1, 4/3, 5/3, 2, 7/3, 8/3, 3];
var accuracy = move.accuracy;
if (accuracy !== true) {
if (!move.ignoreAccuracy) {
if (pokemon.boosts.accuracy > 0) {
accuracy *= boostTable[pokemon.boosts.accuracy];
} else {
accuracy /= boostTable[-pokemon.boosts.accuracy];
}
}
if (!move.ignoreEvasion) {
if (target.boosts.evasion > 0 && !move.ignorePositiveEvasion) {
accuracy /= boostTable[target.boosts.evasion];
} else if (target.boosts.evasion < 0) {
accuracy *= boostTable[-target.boosts.evasion];
}
}
}
if (move.ohko) { // bypasses accuracy modifiers
accuracy = 30;
if (pokemon.level > target.level) accuracy += (pokemon.level - target.level);
}
if (move.alwaysHit) accuracy = true; // bypasses ohko accuracy modifiers
if (accuracy !== true && moveRoll >= accuracy) {
missed = true;
attrs = ' | [miss]';
}
if (target.fainted && !canTargetFainted[move.target]) {
attrs = ' | [notarget]';
}
var movename = move.name;
if (move.id === 'hiddenpower') movename = 'Hidden Power';
this.add('move', pokemon, movename, target+attrs);
if (missed) {
this.add('-miss', pokemon);
this.singleEvent('MoveFail', move, null, target, pokemon, move);
if (move.selfdestruct && move.target === 'adjacent') {
this.faint(pokemon, pokemon, move);
}
return true;
}
if (target.fainted && !canTargetFainted[move.target]) {
this.add('-notarget');
this.singleEvent('MoveFail', move, null, target, pokemon, move);
if (move.selfdestruct && move.target === 'adjacent') {
this.faint(pokemon, pokemon, move);
}
return true;
}
if (move.id === 'return' || move.id === 'frustration') {
move.basePower = 102;
}
var damage = 0;
pokemon.lastDamage = 0;
if (!move.multihit) {
damage = BattleScripts.moveHit.call(this, target, pokemon, move);
} else {
var hits = move.multihit;
if (hits.length) {
// yes, it's hardcoded... meh
if (hits[0] === 2 && hits[1] === 5) {
var roll = parseInt(Math.random()*20);
if (roll < 7) hits = 2;
else if (roll < 14) hits = 3;
else if (roll < 17) hits = 4;
else hits = 5;
} else {
hits = hits[0] + (Math.random()*(hits[1]-hits[0]+1));
}
}
hits = Math.floor(hits);
for (var i=0; i<hits && target.hp; i++) {
var moveDamage = BattleScripts.moveHit.call(this, target, pokemon, move);
if (moveDamage === false) return true;
damage += (moveDamage || 0);
}
this.add('-hitcount', target, i);
}
target.gotAttacked(move, damage, pokemon);
if (move.recoil && pokemon.lastDamage) {
this.damage(pokemon.lastDamage * move.recoil[0] / move.recoil[1], pokemon, target, 'recoil');
}
if (move.drain && pokemon.lastDamage) {
this.heal(Math.ceil(pokemon.lastDamage * move.drain[0] / move.drain[1]), pokemon, target, 'drain');
}
if (move.selfdestruct) {
this.faint(pokemon, pokemon, move);
}
if (move.afterMoveCallback) {
move.afterMoveCallback.call(this, pokemon, target);
}
if (!move.negateSecondary && damage !== false) {
this.singleEvent('AfterMoveSecondary', move, null, target, pokemon, move);
this.singleEvent('AfterMoveSecondarySelf', move, null, pokemon, target, move);
this.runEvent('AfterMoveSecondary', target, pokemon, move);
this.runEvent('AfterMoveSecondarySelf', pokemon, target, move);
}
return true;
},
moveHit: function(target, pokemon, move, moveData, isSecondary, isSelf) {
move = this.getMoveCopy(move);
if (!isSecondary && !isSelf) this.setActiveMove(move, pokemon, target);
var hitResult = true;
if (!moveData) moveData = move;
if (typeof move.affectedByImmunities === 'undefined') {
move.affectedByImmunities = (move.category !== 'Status');
}
// TryHit events:
// STEP 1: we see if the move will succeed at all:
// - TryHit, TryHitSide, or TryHitField are run on the move,
// depending on move target
// == primary hit line ==
// Everything after this only happens on the primary hit (not on
// secondary or self-hits)
// STEP 2: we see if anything blocks the move from hitting:
// - TryFieldHit is run on the target
// STEP 3: we see if anything blocks the move from hitting the target:
// - If the move's target is a pokemon, TryHit is run on that pokemon
// Note:
// If the move target is `foeSide`:
// event target = pokemon 0 on the target side
// If the move target is `allySide` or `all`:
// event target = the move user
//
// This is because events can't accept actual sides or fields as
// targets. Choosing these event targets ensures that the correct
// side or field is hit.
//
// It is the `TryHitField` event handler's responsibility to never
// use `target`.
// It is the `TryFieldHit` event handler's responsibility to read
// move.target and react accordingly.
// An exception is `TryHitSide`, which is passed the target side.
// Note 2:
// In case you didn't notice, FieldHit and HitField mean different things.
// TryFieldHit - something in the field was hit
// TryHitField - our move has a target of 'all' i.e. the field, and hit
// This is a VERY important distinction: Every move triggers
// TryFieldHit, but only moves with a target of "all" (e.g.
// Haze) trigger TryHitField.
if (target) {
if (move.target === 'all' && !isSelf) {
hitResult = this.singleEvent('TryHitField', moveData, {}, target, pokemon, move);
} else if ((move.target === 'foeSide' || move.target === 'allySide') && !isSelf) {
hitResult = this.singleEvent('TryHitSide', moveData, {}, target.side, pokemon, move);
} else {
hitResult = this.singleEvent('TryHit', moveData, {}, target, pokemon, move);
}
if (!hitResult) {
if (hitResult === false) this.add('-fail', target);
return false;
}
// only run the hit events for the hit itself, not the secondary or self hits
if (!isSelf && !isSecondary) {
if (move.target !== 'all' && move.target !== 'foeSide' && move.target !== 'allySide') {
hitResult = this.runEvent('TryHit', target, pokemon, move);
if (!hitResult) {
if (hitResult === false) this.add('-fail', target);
if (hitResult !== 0) { // special Substitute hit flag
return false;
}
}
}
if (!this.runEvent('TryFieldHit', target, pokemon, move)) {
return false;
}
} else if (isSecondary && !moveData.self) {
hitResult = this.runEvent('TrySecondaryHit', target, pokemon, moveData);
}
if (hitResult === 0) {
target = null;
} else if (!hitResult) {
if (hitResult === false) this.add('-fail', target);
return false;
}
}
if (target) {
var didSomething = false;
var damage = this.getDamage(pokemon, target, moveData);
if (damage === false || damage === null) {
this.singleEvent('MoveFail', move, null, target, pokemon, move);
return false;
}
if (move.noFaint && damage >= target.hp) {
damage = target.hp - 1;
}
if (damage && !target.fainted) {
damage = this.damage(damage, target, pokemon, move);
if (!damage) return false;
didSomething = true;
} else if (damage === false && typeof hitResult === 'undefined') {
this.add('-fail', target);
}
if (moveData.boosts && !target.fainted) {
this.boost(moveData.boosts, target, pokemon, move);
}
if (moveData.heal && !target.fainted) {
var d = target.heal(Math.round(target.maxhp * moveData.heal[0] / moveData.heal[1]));
if (!d) {
this.add('-fail', target);
return false;
}
this.add('-heal', target, target.hpChange(d));
didSomething = true;
}
if (moveData.status) {
if (!target.status) {
target.setStatus(moveData.status, pokemon, move);
} else if (!isSecondary) {
if (target.status === moveData.status) {
this.add('-fail', target, target.status);
} else {
this.add('-fail', target);
}
}
didSomething = true;
}
if (moveData.forceStatus) {
if (target.setStatus(moveData.forceStatus, pokemon, move)) {
didSomething = true;
}
}
if (moveData.volatileStatus) {
if (target.addVolatile(moveData.volatileStatus, pokemon, move)) {
didSomething = true;
}
}
if (moveData.sideCondition) {
if (target.side.addSideCondition(moveData.sideCondition, pokemon, move)) {
didSomething = true;
}
}
if (moveData.weather) {
if (this.setWeather(moveData.weather, pokemon, move)) {
didSomething = true;
}
}
if (moveData.pseudoWeather) {
if (this.addPseudoWeather(moveData.pseudoWeather, pokemon, move)) {
didSomething = true;
}
}
// Hit events
// These are like the TryHit events, except we don't need a FieldHit event.
// Scroll up for the TryHit event documentation, and just ignore the "Try" part. ;)
if (move.target === 'all' && !isSelf) {
hitResult = this.singleEvent('HitField', moveData, {}, target, pokemon, move);
} else if ((move.target === 'foeSide' || move.target === 'allySide') && !isSelf) {
hitResult = this.singleEvent('HitSide', moveData, {}, target.side, pokemon, move);
} else {
hitResult = this.singleEvent('Hit', moveData, {}, target, pokemon, move);
if (!isSelf && !isSecondary) {
this.runEvent('Hit', target, pokemon, move);
}
}
if (!hitResult && !didSomething) {
if (hitResult === false) this.add('-fail', target);
return false;
}
}
if (moveData.self) {
BattleScripts.moveHit.call(this, pokemon, pokemon, move, moveData.self, isSecondary, true);
}
if (moveData.secondaries) {
var secondaryRoll;
for (var i = 0; i < moveData.secondaries.length; i++) {
secondaryRoll = Math.random()*100;
if (typeof moveData.secondaries[i].chance === 'undefined' || secondaryRoll < moveData.secondaries[i].chance) {
BattleScripts.moveHit.call(this, target, pokemon, move, moveData.secondaries[i], true, isSelf);
}
}
}
if (target && target.hp > 0 && pokemon.hp > 0) {
if (moveData.forceSwitch && this.runEvent('DragOut', target, pokemon, move)) {
this.dragIn(target.side);
}
}
if (move.selfSwitch) {
pokemon.switchFlag = move.selfSwitch;
}
return damage;
},
getTeam: function(side) {
if (side.battle.getFormat().team === 'random') {
return BattleScripts.randomTeam.call(this, side);
} else if (side.user && side.user.team && side.user.team !== 'random') {
return side.user.team;
} else {
return BattleScripts.randomTeam.call(this,side);
}
},
randomTeam: function(side) {
var battle = this;
var keys = [];
var pokemonLeft = 0;
var pokemon = [];
for (var i in BattleFormatsData) {
if (BattleFormatsData[i].viableMoves) {
keys.push(i);
}
}
keys = keys.randomize();
var ruleset = this.getFormat().ruleset;
for (var i=0; i<keys.length && pokemonLeft < 6; i++) {
var template = this.getTemplate(keys[i]);
if (!template || !template.name || !template.types) continue;
if ((template.tier === 'G4CAP' || template.tier === 'G5CAP') && Math.random()*5>1) continue;
if (keys[i].substr(0,6) === 'arceus' && Math.random()*17>1) continue;
if (ruleset && ruleset[0]==='PotD') {
var potd = this.getTemplate(config.potd);
if (i===1) {
template = potd;
if (!template || !template.name || !template.types) {
continue;
} else if (template.species === 'Magikarp') {
template.viableMoves = {magikarpsrevenge:1, splash:1, bounce:1};
} else if (template.species === 'Delibird') {
template.viableMoves = {present:1, bestow:1};
}
} else if (template.species === potd.species) {
continue; // No thanks, I've already got one
}
}
var moveKeys = Object.keys(template.viableMoves).randomize();
var moves = [];
var ability = '';
var item = '';
var evs = {
hp: 85,
atk: 85,
def: 85,
spa: 85,
spd: 85,
spe: 85
};
var ivs = {
hp: 31,
atk: 31,
def: 31,
spa: 31,
spd: 31,
spe: 31
};
var hasType = {};
hasType[template.types[0]] = true;
if (template.types[1]) hasType[template.types[1]] = true;
var hasMove = {};
var counter = {};
var setupType = '';
var j=0;
do {
while (moves.length<4 && j<moveKeys.length) {
var moveid = moveKeys[j].toId();
j++;
if (moveid.substr(0,11) === 'hiddenpower') {
if (!hasMove['hiddenpower']) {
hasMove['hiddenpower'] = true;
} else {
continue;
}
}
moves.push(moveid);
}
hasMove = {};
counter = {
Physical: 0, Special: 0, Status: 0, damage: 0,
technician: 0, skilllink: 0, contrary: 0,
recoil: 0, inaccurate: 0,
physicalsetup: 0, specialsetup: 0, mixedsetup: 0
};
for (var k=0; k<moves.length; k++) {
var move = this.getMove(moves[k]);
var moveid = move.id;
hasMove[moveid] = true;
if (move.damage || move.damageCallback) {
counter['damage']++;
} else {
counter[move.category]++;
}
if (move.basePower && move.basePower <= 60) {
counter['technician']++;
}
if (move.multihit && move.multihit[1] === 5) {
counter['skilllink']++;
}
if (move.recoil) {
counter['recoil']++;
}
if (move.accuracy && move.accuracy !== true && move.accuracy < 90) {
counter['inaccurate']++;
}
var ContraryMove = {
leafstorm: 1, overheat: 1, closecombat: 1, superpower: 1, vcreate: 1
};
if (ContraryMove[moveid]) {
counter['contrary']++;
}
var PhysicalSetup = {
swordsdance:1, dragondance:1, coil:1, bulkup:1, curse:1
};
var SpecialSetup = {
nastyplot:1, tailglow:1, quiverdance:1, calmmind:1
};
var MixedSetup = {
growth:1, workup:1, shellsmash:1
};
if (PhysicalSetup[moveid]) {
counter['physicalsetup']++;
}
if (SpecialSetup[moveid]) {
counter['specialsetup']++;
}
if (MixedSetup[moveid]) {
counter['mixedsetup']++;
}
}
if (counter['mixedsetup']) {
setupType = 'Mixed';
} else if (counter['specialsetup']) {
setupType = 'Special';
} else if (counter['physicalsetup']) {
setupType = 'Physical';
}
for (var k=0; k<moves.length; k++) {
var moveid = moves[k];
var move = this.getMove(moveid);
var rejected = false;
var isSetup = false;
switch (moveid) {
// not very useful without their supporting moves
case 'sleeptalk':
if (!hasMove['rest']) rejected = true;
if (hasMove['trick'] || hasMove['protect'] || hasMove['substitute'] || hasMove['bellydrum']) rejected = true;
break;
case 'endure':
if (!hasMove['flail'] && !hasMove['endeavor'] && !hasMove['reversal']) rejected = true;
break;
// we only need to set up once
case 'swordsdance': case 'dragondance': case 'coil': case 'curse': case 'bulkup':
if (!counter['Physical'] && !hasMove['batonpass']) rejected = true;
if (setupType !== 'Physical' || counter['physicalsetup'] > 1) rejected = true;
isSetup = true;
break;
case 'nastyplot': case 'tailglow': case 'quiverdance': case 'calmmind':
if (!counter['Special'] && !hasMove['batonpass']) rejected = true;
if (setupType !== 'Special' || counter['specialsetup'] > 1) rejected = true;
isSetup = true;
break;
case 'shellsmash': case 'growth': case 'workup':
if (!counter['Special'] && !counter['Physical'] && !hasMove['batonpass']) rejected = true;
if (setupType !== 'Mixed' || counter['mixedsetup'] > 1) rejected = true;
isSetup = true;
break;
// bad after setup
case 'seismictoss': case 'nightshade': case 'superfang':
if (setupType) rejected = true;
break;
case 'knockoff': case 'protect': case 'perishsong': case 'magiccoat':
if (setupType) rejected = true;
break;
// bit redundant to have both
case 'fireblast':
if (hasMove['eruption'] || hasMove['overheat'] || hasMove['flamethrower']) rejected = true;
break;
case 'flamethrower':
if (hasMove['lavaplume'] || hasMove['fireblast'] || hasMove['overheat']) rejected = true;
break;
case 'icebeam':
if (hasMove['blizzard']) rejected = true;
break;
case 'surf':
if (hasMove['scald'] || hasMove['hydropump']) rejected = true;
break;
case 'energyball':
case 'grassknot':
case 'petaldance':
if (hasMove['gigadrain']) rejected = true;
break;
case 'seedbomb':
if (hasMove['needlearm']) rejected = true;
break;
case 'flareblitz':
if (hasMove['firepunch']) rejected = true;
break;
case 'thunderbolt':
if (hasMove['discharge'] || hasMove['voltswitch'] || hasMove['thunder']) rejected = true;
break;
case 'discharge':
if (hasMove['voltswitch'] || hasMove['thunder']) rejected = true;
break;
case 'rockslide':
if (hasMove['stoneedge']) rejected = true;
break;
case 'dragonclaw':
if (hasMove['outrage'] || hasMove['dragontail']) rejected = true;
break;
case 'ancientpower':
if (hasMove['paleowave']) rejected = true;
break;
case 'dragonpulse':
if (hasMove['dracometeor']) rejected = true;
break;
case 'return':
if (hasMove['bodyslam']) rejected = true;
if (hasMove['flail']) rejected = true;
if (hasMove['facade']) rejected = true;
break;
case 'flail':
if (hasMove['facade']) rejected = true;
break;
case 'poisonjab':
if (hasMove['gunkshot']) rejected = true;
break;
case 'psychic':
if (hasMove['psyshock']) rejected = true;
break;
case 'yawn':
if (hasMove['grasswhistle']) rejected = true;
break;
case 'rest':
if (hasMove['morningsun']) rejected = true;
break;
case 'softboiled':
if (hasMove['wish']) rejected = true;
break;
case 'perishsong':
if (hasMove['roar'] || hasMove['whirlwind'] || hasMove['haze']) rejected = true;
break;
case 'roar':
// Whirlwind outclasses Roar because Soundproof
if (hasMove['whirlwind'] || hasMove['haze']) rejected = true;
break;
case 'roost':
if (hasMove['recover']) rejected = true;
break;
}
// handle HP IVs
if (move.id === 'hiddenpower') {
var HPivs = BattleTypeChart[move.name.substr(13)].HPivs;
for (var iv in HPivs) {
ivs[iv] = HPivs[iv];
}
}
if (k===3) {
if (counter['Status']>=4) {
// taunt bait, not okay
rejected = true;
}
}
var SetupException = {
overheat:1, dracometeor:1, leafstorm:1,
voltswitch:1, uturn:1,
suckerpunch:1, extremespeed:1
};
if (move.category === 'Special' && setupType === 'Physical' && !SetupException[move.id]) {
rejected = true;
}
if (move.category === 'Physical' && setupType === 'Special' && !SetupException[move.id]) {
rejected = true;
}
if (setupType === 'Physical' && move.category !== 'Physical' && counter['Physical'] < 2) {
rejected = true;
}
if (setupType === 'Special' && move.category !== 'Special' && counter['Special'] < 2) {
rejected = true;
}
if (rejected && j<moveKeys.length) {
moves.splice(k,1);
break;
}
}
} while (moves.length<4 && j<moveKeys.length);
// any moveset modification goes here
//moves[0] = 'Safeguard';
{
var abilities = [template.abilities['0']];
if (template.abilities['1']) {
abilities.push(template.abilities['1']);
}
if (template.abilities['DW']) {
abilities.push(template.abilities['DW']);
}
abilities.sort(function(a,b){
return battle.getAbility(b).rating - battle.getAbility(a).rating;
});
var ability0 = this.getAbility(abilities[0]);
var ability1 = this.getAbility(abilities[1]);
var ability = ability0.name;
if (abilities[1]) {
if (ability0.rating <= ability1.rating) {
if (Math.random()*2<1) {
ability = ability1.name;
}
} else if (ability0.rating - 0.6 <= ability1.rating) {
if (Math.random()*3<1) {
ability = ability1.name;
}
}
var rejectAbility = false;
if (ability === 'Contrary' && !counter['contrary']) {
rejectAbility = true;
}
if (ability === 'Technician' && !counter['technician']) {
rejectAbility = true;
}
if (ability === 'Skill Link' && !counter['skilllink']) {
rejectAbility = true;
}
if ((ability === 'Rock Head' || ability === 'Reckless') && !counter['recoil']) {
rejectAbility = true;
}
if ((ability === 'No Guard' || ability === 'Compoundeyes') && !counter['inaccurate']) {
rejectAbility = true;
}
if (ability === 'Moody') {
rejectAbility = true;
}
if (rejectAbility) {
if (ability === ability1.name) { // or not
ability = ability0.name;
} else {
ability = ability1.name;
}
}
if ((abilities[0] === 'Guts' || abilities[1] === 'Guts' || abilities[2] === 'Guts') && ability !== 'Quick Feet' && hasMove['facade']) {
ability = 'Guts';
}
}
if (hasMove['gyroball']) {
ivs.spe = 0;
//evs.atk += evs.spe;
evs.spe = 0;
} else if (hasMove['trickroom']) {
ivs.spe = 0;
//evs.hp += evs.spe;
evs.spe = 0;
}
item = 'Focus Sash';
if (template.requiredItem) {
item = template.requiredItem;
} else if (template.species === 'Rotom-Fan') {
// this is just to amuse myself
item = 'Air Balloon';
} else if (template.species === 'Delibird') {
// to go along with the Christmas Delibird set
item = 'Leftovers';
} else if (ability === 'Imposter') {
item = 'Choice Scarf';
} else if (hasMove["magikarpsrevenge"]) {
item = 'Choice Band';
} else if (ability === 'Wonder Guard') {
item = 'Focus Sash';
} else if (template.species === 'Unown') {
item = 'Choice Specs';
} else if (hasMove['trick'] && hasMove['gyroball'] && (ability === 'Levitate' || hasType['Flying'])) {
item = 'Macho Brace';
} else if (hasMove['trick'] && hasMove['gyroball']) {
item = 'Iron Ball';
} else if (counter.Physical >= 3 && (hasMove['trick'] || hasMove['switcheroo'])) {
item = 'Choice Band';
} else if (counter.Special >= 3 && (hasMove['trick'] || hasMove['switcheroo'])) {
item = 'Choice Specs';
} else if (counter.Status <= 1 && (hasMove['trick'] || hasMove['switcheroo'])) {
item = 'Choice Scarf';
} else if (hasMove['rest'] && !hasMove['sleeptalk']) {
item = 'Chesto Berry';
} else if (hasMove['naturalgift']) {
item = 'Liechi Berry';
} else if (template.species === 'Cubone' || template.species === 'Marowak') {
item = 'Thick Club';
} else if (template.species === 'Pikachu') {
item = 'Light Ball';
} else if (template.species === 'Clamperl') {
item = 'DeepSeaTooth';
} else if (hasMove['reflect'] && hasMove['lightscreen']) {
item = 'Light Clay';
} else if (hasMove['acrobatics']) {
item = 'Flying Gem';
} else if (hasMove['shellsmash']) {
item = 'White Herb';
} else if (ability === 'Poison Heal') {
item = 'Toxic Orb';
} else if (hasMove['raindance']) {
item = 'Damp Rock';
} else if (hasMove['sunnyday']) {
item = 'Heat Rock';
} else if (hasMove['sandstorm']) { // lol
item = 'Smooth Rock';
} else if (hasMove['hail']) { // lol
item = 'Icy Rock';
} else if (ability === 'Magic Guard' && hasMove['psychoshift']) {
item = 'Flame Orb';
} else if (ability === 'Sheer Force' || ability === 'Magic Guard') {
item = 'Life Orb';
} else if (ability === 'Unburden' && (counter['Physical'] || counter['Special'])) {
// Give Unburden mons a random Gem of the type of one of their damaging moves
var shuffledMoves = moves.randomize();
for (var m in shuffledMoves) {
var move = this.getMove(shuffledMoves[m]);
if (move.basePower || move.basePowerCallback) {
item = move.type + ' Gem';
break;
}
}
} else if (hasMove['trick'] || hasMove['switcheroo']) {
item = 'Choice Scarf';
} else if (ability === 'Guts') {
if (hasMove['drainpunch']) {
item = 'Flame Orb';
} else {
item = 'Toxic Orb';
}
if ((hasMove['return'] || hasMove['hyperfang']) && !hasMove['facade']) {
// lol no
for (var j=0; j<moves.length; j++) {
if (moves[j] === 'Return' || moves[j] === 'HyperFang') {
moves[j] = 'Facade';
break;
}
}
}
} else if (ability === 'Marvel Scale' && hasMove['psychoshift']) {
item = 'FlameOrb';
} else if (hasMove['reflect'] || hasMove['lightscreen']) {
// less priority than if you'd had both
item = 'Light Clay';
} else if (counter.Physical >= 4 && !hasMove['fakeout'] && !hasMove['suckerpunch']) {
if (Math.random()*3 > 1) {
item = 'Choice Band';
} else {
item = 'Expert Belt';
}
} else if (counter.Special >= 4) {
if (Math.random()*3 > 1) {
item = 'Choice Specs';
} else {
item = 'Expert Belt';
}
} else if (this.getEffectiveness('Ground', template) >= 2 && ability !== 'Levitate') {
item = 'Air Balloon';
} else if (hasMove['eruption'] || hasMove['waterspout']) {
item = 'Choice Scarf';
} else if (hasMove['substitute'] || hasMove['detect'] || hasMove['protect']) {
item = 'Leftovers';
} else if ((hasMove['flail'] || hasMove['reversal']) && !hasMove['endure']) {
item = 'Focus Sash';
} else if (ability === 'Iron Barbs') {
// only Iron Barbs for now
item = 'Rocky Helmet';
} else if ((template.baseStats.hp+75)*(template.baseStats.def+template.baseStats.spd+175) > 60000 || template.species === 'Skarmory' || template.species === 'Forretress') {
// skarmory and forretress get exceptions for their typing
item = 'Leftovers';
} else if (counter.Physical + counter.Special >= 3 && setupType) {
item = 'Life Orb';
} else if (counter.Special >= 3 && setupType) {
item = 'Life Orb';
} else if (counter.Physical + counter.Special >= 4) {
item = 'Expert Belt';
} else if (i===0) {
item = 'Focus Sash';
}
// this is the "REALLY can't think of a good item" cutoff
// why not always Leftovers? Because it's boring. :P
else if (hasType['Flying'] || ability === 'Levitate') {
item = 'Leftovers';
} else if (this.getEffectiveness('Ground', template) >= 1 && ability !== 'Levitate') {
item = 'Air Balloon';
} else if (hasType['Poison']) {
item = 'Black Sludge';
} else if (counter.Status <= 1) {
item = 'Life Orb';
}
/* else if ((template.baseStats.hp+75)*(template.baseStats.def+template.baseStats.spd+175) > 50000) {
item = 'Leftovers';
} else if (this.getEffectiveness('Ground', template) >= 0) {
item = 'Air Balloon';
} */
else {
item = 'Leftovers';
}
if (item === 'Leftovers' && hasType['Poison']) {
item = 'Black Sludge';
}
}
var levelScale = {
LC: 95,
NFE: 95,
'LC Uber': 90,
NU: 90,
BL3: 88,
RU: 85,
BL2: 83,
UU: 80,
BL: 78,
OU: 75,
CAP: 74,
G4CAP: 74,
G5CAP: 74,
Unreleased: 75,
Uber: 70
};
var customScale = {
Meloetta: 78,
Caterpie: 99, Metapod: 99,
Weedle: 99, Kakuna: 99,
Hoppip: 99,
Wurmple: 99, Silcoon: 99, Cascoon: 99,
Feebas: 99,
Magikarp: 99
};
var level = levelScale[template.tier] || 90;
if (customScale[template.name]) level = customScale[template.name];
if (template.name === 'Chandelure' && ability === 'Shadow Tag') level = 70;
if (template.name === 'Serperior' && ability === 'Contrary') level = 75;
if (template.name === 'Magikarp' && hasMove['magikarpsrevenge']) level = 85;
pokemon.push({
name: template.name,
moves: moves,
ability: ability,
evs: evs,
ivs: ivs,
item: item,
level: level,
shiny: (Math.random()*1024<=1)
});
pokemonLeft++;
}
return pokemon;
},
getNature: function(nature) {
if (typeof nature === 'string') nature = BattleNatures[nature];
if (!nature) nature = {};
return nature;
},
natureModify: function(stats, nature) {
if (typeof nature === 'string') nature = BattleNatures[nature];
if (!nature) return stats;
if (nature.plus) stats[nature.plus] *= 1.1;
if (nature.minus) stats[nature.minus] *= 0.9;
return stats;
}
};
var BattleNatures = {
Adamant: {plus:'atk', minus:'spa'},
Bashful: {},
Bold: {plus:'def', minus:'atk'},
Brave: {plus:'atk', minus:'spe'},
Calm: {plus:'spd', minus:'atk'},
Careful: {plus:'spd', minus:'spa'},
Docile: {},
Gentle: {plus:'spd', minus:'def'},
Hardy: {},
Hasty: {plus:'spe', minus:'def'},
Impish: {plus:'def', minus:'spa'},
Jolly: {plus:'spe', minus:'spa'},
Lax: {plus:'def', minus:'spd'},
Lonely: {plus:'atk', minus:'def'},
Mild: {plus:'spa', minus:'def'},
Modest: {plus:'spa', minus:'atk'},
Naive: {plus:'spe', minus:'spd'},
Naughty: {plus:'atk', minus:'spd'},
Quiet: {plus:'spa', minus:'spe'},
Quirky: {},
Rash: {plus:'spa', minus:'spd'},
Relaxed: {plus:'def', minus:'spe'},
Sassy: {plus:'spd', minus:'spe'},
Serious: {},
Timid: {plus:'spe', minus:'atk'},
};
var BattleScripts = exports.BattleScripts;