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* Fix Pursuit interaction with Encore * Reformat code * Use Truant volatile in Gen 3 * Fix Gen 4 Truant In Gen 4, Truant changes at the end of the turn, even if the Pursuit activated. * Remove hardcoded check * Remove useMoveInner from mods * Add Pressure test * Update mods to match new Pursuit approach * Use an ActiveMove * Fix mods' moves --------- Co-authored-by: Guangcong Luo <guangcongluo@gmail.com>